Unit Rate on a Graph Calculator

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Unit Rate on a Graph Calculator

Calculate the constant rate of change (slope) from two points on a graph.

Coordinate Point 1 (x₁, y₁)

Coordinate Point 2 (x₂, y₂)

Please enter valid numeric coordinates.

Calculation Results

Unit Rate (Slope m)
Change in Y (Rise)
Change in X (Run)
Equation of Line
Step-by-Step Logic:


Understanding Unit Rate on a Graph

In algebra and physics, finding the unit rate on a graph is equivalent to finding the slope of the line. The unit rate describes how much the dependent variable (usually represented on the Y-axis) changes for every single unit increase in the independent variable (represented on the X-axis).

How to Calculate Unit Rate from a Graph

To calculate the unit rate, you need to identify two distinct points on the line shown on your graph. Let's call these points $(x_1, y_1)$ and $(x_2, y_2)$. The formula used is often referred to as "Rise over Run":

Unit Rate (m) = (y₂ – y₁) / (x₂ – x₁)

This formula calculates the change in the vertical direction divided by the change in the horizontal direction.

Key Concepts

  • Rise (Δy): The vertical change between two points ($y_2 – y_1$).
  • Run (Δx): The horizontal change between two points ($x_2 – x_1$).
  • Proportional Relationships: If the line passes through the origin $(0,0)$, the unit rate is simply $y / x$ for any point on the line.

Real-World Examples of Unit Rate

Unit rates are used constantly in daily life to compare performance and cost:

  • Speed: If you graph distance (y) vs. time (x), the unit rate is speed (e.g., miles per hour).
  • Pricing: If you graph total cost (y) vs. quantity purchased (x), the unit rate is the price per item.
  • Wages: Graphing total earnings (y) vs. hours worked (x) reveals the hourly wage.

Interpreting the Results

If your calculation results in a positive number, the line on the graph is going up from left to right, indicating growth or increase. If the result is negative, the line is going down, indicating a decrease or decay. A steeper line indicates a higher unit rate of change.

function calculateUnitRate() { // Retrieve inputs using var var x1 = document.getElementById('x1_val').value; var y1 = document.getElementById('y1_val').value; var x2 = document.getElementById('x2_val').value; var y2 = document.getElementById('y2_val').value; var unitLabel = document.getElementById('units_label').value; var errorDiv = document.getElementById('error-message'); var resultsDiv = document.getElementById('results'); // Parse inputs to floats var x1Num = parseFloat(x1); var y1Num = parseFloat(y1); var x2Num = parseFloat(x2); var y2Num = parseFloat(y2); // Validation: Check for empty strings or NaN if (isNaN(x1Num) || isNaN(y1Num) || isNaN(x2Num) || isNaN(y2Num)) { errorDiv.style.display = 'block'; resultsDiv.style.display = 'none'; return; } // Hide error if validation passes errorDiv.style.display = 'none'; resultsDiv.style.display = 'block'; // Core Calculation Logic var rise = y2Num – y1Num; var run = x2Num – x1Num; var slope = 0; var isUndefined = false; // Check for vertical line (division by zero) if (run === 0) { isUndefined = true; } else { slope = rise / run; } // Calculate Y-intercept (b = y – mx) var yIntercept = 0; if (!isUndefined) { yIntercept = y1Num – (slope * x1Num); } // Update UI if (isUndefined) { document.getElementById('res-slope').innerHTML = "Undefined"; document.getElementById('res-rise').innerHTML = rise.toFixed(2); document.getElementById('res-run').innerHTML = "0"; document.getElementById('res-equation').innerHTML = "x = " + x1Num; document.getElementById('step-1').innerHTML = "Δy (Rise) = " + y2Num + " – " + y1Num + " = " + rise; document.getElementById('step-2').innerHTML = "Δx (Run) = " + x2Num + " – " + x1Num + " = 0″; document.getElementById('step-3').innerHTML = "Slope = " + rise + " / 0 = Undefined (Vertical Line)"; } else { // Format numbers to remove trailing zeros if integer, else fixed to 2 decimals var slopeDisplay = Number.isInteger(slope) ? slope : slope.toFixed(2); var riseDisplay = Number.isInteger(rise) ? rise : rise.toFixed(2); var runDisplay = Number.isInteger(run) ? run : run.toFixed(2); var interceptDisplay = Number.isInteger(yIntercept) ? yIntercept : yIntercept.toFixed(2); // Construct Equation String (y = mx + b) var operator = yIntercept >= 0 ? "+ " : "- "; var absIntercept = Math.abs(yIntercept); var equationStr = "y = " + slopeDisplay + "x " + operator + (Number.isInteger(absIntercept) ? absIntercept : absIntercept.toFixed(2)); // Append optional unit label var finalSlopeDisplay = slopeDisplay; if (unitLabel && unitLabel.trim() !== "") { finalSlopeDisplay += " (" + unitLabel + ")"; } document.getElementById('res-slope').innerHTML = finalSlopeDisplay; document.getElementById('res-rise').innerHTML = riseDisplay; document.getElementById('res-run').innerHTML = runDisplay; document.getElementById('res-equation').innerHTML = equationStr; // Step Logic Display document.getElementById('step-1').innerHTML = "Δy (Rise) = " + y2Num + " – " + y1Num + " = " + riseDisplay; document.getElementById('step-2').innerHTML = "Δx (Run) = " + x2Num + " – " + x1Num + " = " + runDisplay; document.getElementById('step-3').innerHTML = "Unit Rate = " + riseDisplay + " / " + runDisplay + " = " + slopeDisplay; } }

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