Pokemon Move Calculator

Reviewed and Verified by: David Chen, Game Data Analyst

Welcome to the professional Pokémon Move Damage Calculator. This tool helps trainers and competitive players quickly determine a critical missing variable—be it the expected Damage, the Base Power required, or a necessary Stat value—based on a simplified, reversible damage model.

Pokémon Move Damage Calculator

Enter any three of the four variables below. Leave the one you wish to calculate blank.

Result:

Pokémon Move Damage Formula

$X = 0.4 \times P \times \frac{A}{D} \times M$

Where:

  • X = Calculated Damage
  • P = Move Base Power
  • A = Attacker Stat
  • D = Defender Stat
  • M = Type/STAB Multiplier
  • 0.4 is a simplified constant factor (K)

Formula Source: Bulbapedia – Damage Calculation, Serebii – Damage Mechanics

Variables Explained

  • Calculated Damage (X): The final resulting damage value you expect to hit the target for.
  • Move Base Power (P): The inherent power of the attack (e.g., Thunderbolt is 90, Flamethrower is 90).
  • Attacker Stat (A): The specific Attack or Special Attack stat of the user Pokémon.
  • Defender Stat (D): The specific Defense or Special Defense stat of the opponent Pokémon.
  • Type/STAB Multiplier (M): The combined multiplier for Same Type Attack Bonus (1.5) and Type Effectiveness (e.g., 0.5, 1, 2, or 4).

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What is the Pokémon Move Calculator?

This calculator provides a foundational, simplified model for predicting the damage output of a Pokémon’s move based on its core stats and power. While the official damage formula involves many complex factors like level, critical hits, and random number generation, this tool focuses on the core relationship between the four most impactful variables: Base Power, Attacker Stat, Defender Stat, and overall effectiveness Multiplier.

It is primarily used for theory-crafting and solving for a required minimum value. For example, a player might know they need to one-shot a specific opponent (Damage X) and need to determine the minimum Attack Stat (A) required to achieve that knockout, allowing for precise EV training.

How to Calculate Move Damage (Example)

  1. Identify the Knowns: Assume an Attacker Stat (A) of 300, Defender Stat (D) of 200, Move Base Power (P) of 100, and a Multiplier (M) of 3.0 (STAB + Super Effective).
  2. Set the Constant: Use the model’s constant $K=0.4$.
  3. Apply the Formula: The calculation is: $X = 0.4 \times P \times (A/D) \times M$.
  4. Substitute Values: $X = 0.4 \times 100 \times (300/200) \times 3.0$.
  5. Calculate: $X = 0.4 \times 100 \times 1.5 \times 3.0$.
  6. Final Result: $X = 180$. The calculated damage is 180.

Frequently Asked Questions (FAQ)

What is the constant 0.4 in this formula? The official formula uses level, specific constants, and a division by 250. The 0.4 in this simplified model acts as a proxy (K) for all those static factors, ensuring the derived results are mathematically plausible and the core variables can be solved for accurately.

Does this include critical hits or random factors? No. This tool calculates the predictable, high-end damage potential (assuming no critical hit) without the random factor (which ranges from 0.85 to 1.0) to give you the most consistent base value for theory-crafting.

How accurate is this against in-game damage? This calculator uses a simplified, reversible algebraic model. It is designed for *relative* comparisons and solving for missing variables, not for exact in-game damage prediction, which is best left to official battle simulators.

Can I calculate the required EV count using this? Once you solve for the minimum required Attacker Stat (A), you can use an external IV/EV calculator (see related links) to determine how many Effort Values (EVs) you need to invest to reach that stat benchmark.

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