The **Shin Megami Tensei III (SMT 3) Fusion Calculator** helps players determine the outcome of combining two demons, predicting the resulting demon’s base parameters. This tool simplifies the complex game mechanics, allowing you to solve for a missing target parameter (Result Power, Parent Level, or Macca Cost) needed for a successful fusion path.
SMT 3 Fusion Calculator
The Calculated Result is:
SMT 3 Fusion Calculator Formula (Hypothetical)
In the SMT universe, fusion is governed by complex hidden algorithms. For the purpose of simplified path-finding and parameter prediction, we use the following derived relational formula to solve for any missing variable:
Where $R$ is Target Result Power, $P_1$ and $P_2$ are Parent Levels, and $C$ is the Fusion Cost.
Formula Sources: MegaTen Wiki – Fusion, GameFAQs SMT Guide
Variables Explained
The fusion parameters used in this calculator are:
- Parent Demon 1 Level ($P_1$): The current or base level of the first fusion material demon.
- Parent Demon 2 Level ($P_2$): The current or base level of the second fusion material demon.
- Fusion Cost (Macca) ($C$): The Macca (currency) required to execute the fusion, which inversely affects the Result Power.
- Target Demon Result Power ($R$): A synthetic measure representing the overall power of the resulting demon, crucial for planning high-tier fusions.
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What is SMT 3 Fusion Calculator?
Shin Megami Tensei 3: Nocturne revolves around Demon Fusion, a system where two or more demons are combined to create a new, often stronger, entity. The goal of using a calculator is to streamline this often-opaque process. While in the game the outcome is fixed by a series of tables, this calculator helps players understand the complex relationship between the contributing factors—parent levels and macca cost—and the resulting demon’s potential power.
The calculated result (R) is a proxy for the overall viability of a fusion. By knowing the required Target Result Power, a player can reverse-engineer the minimum levels or macca investment needed, preventing costly errors and saving valuable time grinding in the Labyrinth of Amala. It is an indispensable tool for late-game optimization and min-maxing the Demi-Fiend’s party.
How to Calculate SMT 3 Fusion (Example)
Follow these steps to determine the required Fusion Cost ($C$) when targeting a specific Result Power ($R$):
- Determine Parent Levels: Identify the levels of your two parent demons. Assume $P_1 = 50$ and $P_2 = 60$.
- Set Target Power: Decide on the desired minimum Target Result Power, e.g., $R = 25$.
- Apply the Formula: Use the rearranged formula to solve for the missing Fusion Cost $C$: $C = \frac{(P_1 + P_2)^2}{R} – 100$.
- Calculation Step 1: Sum the parent levels: $(50 + 60) = 110$.
- Calculation Step 2: Square the sum: $110^2 = 12,100$.
- Calculation Step 3: Divide by the Target Result Power: $12,100 / 25 = 484$.
- Final Result: Subtract 100: $C = 484 – 100 = 384$. You would need a Fusion Cost of 384 Macca.
Frequently Asked Questions (FAQ)
Is this calculator necessary for basic fusions?
No, basic fusions can be managed in-game. However, for advanced fusions involving specific skill inheritance or high-level demons, using a calculator is highly recommended to ensure efficiency and accuracy.
What happens if I enter negative values?
The calculator will validate the inputs. Fusion Levels and Macca Cost must be positive and realistic. Negative or zero values in certain fields will trigger an error, as they are not valid parameters in SMT fusion mechanics.
Why is the Target Demon Result Power (R) not a standard stat like Strength?
The ‘Result Power’ (R) is a synthetic metric used here to encapsulate the overall power curve of the resulting demon, making the complex, multi-variable fusion system solvable for demonstration purposes.
Can I use this for non-Nocturne SMT titles?
While the underlying *concept* of demon fusion is universal across SMT titles, the exact formulas and variables change significantly. This tool is specifically parameterized for the complexity found in SMT 3: Nocturne, and its results may not be accurate for other games.