Cosine Inverse Calculator

Cosine Inverse (Arccosine) Calculator body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: #f8f9fa; color: #333; line-height: 1.6; margin: 0; padding: 20px; } .calculator-container { max-width: 700px; margin: 20px auto; background-color: #ffffff; padding: 30px; border-radius: 8px; box-shadow: 0 4px 15px rgba(0, 0, 0, 0.1); border: 1px solid #e0e0e0; } h1, h2 { color: #004a99; text-align: center; margin-bottom: 20px; } .input-group { margin-bottom: 20px; display: flex; flex-direction: column; align-items: flex-start; } .input-group label { font-weight: 600; margin-bottom: 8px; color: #004a99; display: block; } .input-group input[type="number"], .input-group select { width: calc(100% – 20px); /* Adjust for padding */ padding: 12px 10px; border: 1px solid #ccc; border-radius: 4px; font-size: 1rem; box-sizing: border-box; /* Include padding and border in the element's total width and height */ } .input-group input[type="number"]:focus, .input-group select:focus { outline: none; border-color: #004a99; box-shadow: 0 0 0 2px rgba(0, 74, 153, 0.2); } .button-group { text-align: center; margin-top: 25px; } button { background-color: #28a745; color: white; border: none; padding: 12px 25px; border-radius: 5px; font-size: 1.1rem; cursor: pointer; transition: background-color 0.3s ease; } button:hover { background-color: #218838; } #result { margin-top: 30px; padding: 20px; background-color: #e9ecef; border: 1px solid #ced4da; border-radius: 5px; text-align: center; font-size: 1.5rem; font-weight: bold; color: #004a99; min-height: 50px; /* Ensure some height even if empty */ display: flex; align-items: center; justify-content: center; } #result span { color: #dc3545; /* Highlight the numerical value */ } .article-section { margin-top: 40px; padding: 25px; background-color: #f0f0f0; border-radius: 8px; box-shadow: 0 2px 10px rgba(0, 0, 0, 0.05); border: 1px solid #d0d0d0; } .article-section h2 { margin-bottom: 15px; color: #004a99; text-align: left; } .article-section p, .article-section ul, .article-section ol { margin-bottom: 15px; color: #333; } .article-section li { margin-bottom: 8px; } .article-section code { background-color: #e0e0e0; padding: 2px 5px; border-radius: 3px; font-family: Consolas, Monaco, 'Andale Mono', 'Ubuntu Mono', monospace; } /* Responsive adjustments */ @media (max-width: 768px) { .calculator-container { padding: 20px; } button { padding: 10px 20px; font-size: 1rem; } #result { font-size: 1.3rem; } } @media (max-width: 480px) { .calculator-container { padding: 15px; } h1 { font-size: 1.8rem; } .input-group input[type="number"], .input-group select { padding: 10px 8px; } button { width: 100%; margin-bottom: 10px; } #result { font-size: 1.2rem; padding: 15px; } }

Cosine Inverse (Arccosine) Calculator

Radians Degrees
Result: N/A

Understanding the Cosine Inverse (Arccosine)

The cosine inverse, often denoted as arccos(x), acos(x), or cos-1(x), is an inverse trigonometric function. Just as subtraction is the inverse of addition and division is the inverse of multiplication, the arccosine function "undoes" the cosine function. If cos(θ) = x, then arccos(x) = θ.

The Math Behind Arccosine

The cosine function, cos(θ), takes an angle θ and returns a ratio based on a right-angled triangle (the adjacent side divided by the hypotenuse). This ratio is always between -1 and 1, inclusive.

The arccosine function, arccos(x), takes a value x (which must be between -1 and 1) and returns the angle θ whose cosine is x. For the arccosine function to be a true function (meaning it has only one output for each input), its range is conventionally restricted to the interval [0, π] radians or [0°, 180°].

Mathematically:

  • If cos(θ) = x, and 0 ≤ θ ≤ π, then θ = arccos(x).
  • The input value x must satisfy -1 ≤ x ≤ 1.

How the Calculator Works

This calculator takes a numerical value (x) as input, which represents the ratio obtained from a cosine calculation. You then specify whether you want the resulting angle to be in radians or degrees.

  • The calculator uses the built-in JavaScript Math.acos() function, which returns the angle in radians.
  • If Degrees are selected, the result in radians is converted using the formula: degrees = radians * (180 / π).
  • It includes validation to ensure the input value is within the valid range of -1 to 1.

Use Cases for Arccosine

The arccosine function is fundamental in various fields:

  • Trigonometry and Geometry: Finding unknown angles in triangles when side lengths are known (e.g., using the Law of Cosines).
  • Physics: Calculating angles in problems involving vectors, forces, and projectile motion. For example, determining the angle between two vectors or the launch angle that results in a specific range.
  • Engineering: Analyzing forces, designing structures, and in signal processing.
  • Computer Graphics: Calculating rotations and orientations of objects in 3D space.
  • Navigation: Determining bearings and positions.

Example Calculation

Let's say we have a value of 0.5.

  • If we input 0.5 and select "Radians", the calculator will compute arccos(0.5), which is approximately 1.047 radians.
  • If we input 0.5 and select "Degrees", the calculator will compute the same angle but convert it to degrees: 1.047 * (180 / π) ≈ 60°.

This means that an angle of 60 degrees (or 1.047 radians) has a cosine of 0.5.

function calculateArccosine() { var inputValue = parseFloat(document.getElementById("inputValue").value); var outputUnit = document.getElementById("outputUnit").value; var resultDiv = document.getElementById("result"); // Clear previous results and error messages resultDiv.innerHTML = "Result: N/A"; // Input validation if (isNaN(inputValue)) { resultDiv.innerHTML = "Error: Please enter a valid number."; return; } if (inputValue 1) { resultDiv.innerHTML = "Error: Input value must be between -1 and 1."; return; } // Calculate arccosine in radians var arccosRadians = Math.acos(inputValue); var finalResult; if (outputUnit === "radians") { finalResult = arccosRadians; resultDiv.innerHTML = 'Arccos(' + inputValue + ') = ' + finalResult.toFixed(6) + ' Radians'; } else { // Degrees var arccosDegrees = arccosRadians * (180 / Math.PI); finalResult = arccosDegrees; resultDiv.innerHTML = 'Arccos(' + inputValue + ') = ' + finalResult.toFixed(6) + ' Degrees'; } }

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