Expertly reviewed by David Chen, D&D Mechanics Specialist | Updated Oct 2023
Master your character’s mobility with our Jump Distance Calculator 5e. Whether you’re clearing a 10-foot pit or reaching for a high ledge, this tool calculates your long jump and high jump capabilities using official SRD rules.
Jump Distance Calculator 5e
Jump Distance Calculator 5e Formula:
Long Jump (Running): $Distance = Strength$
High Jump (Running): $Height = 3 + Strength\_Modifier$
Standing Jumps: Above values / 2
Sources: D&D Beyond Basic Rules, Roll20 SRD
Variables:
- Strength Score: Your character’s primary Strength ability score (e.g., 16).
- Strength Modifier: Calculated as $(Score – 10) / 2$, rounded down.
- Character Height: Used to determine total vertical reach (Reach = Jump Height + 1.5 × Height).
Related Calculators:
- D&D Carry Capacity Tool
- Passive Perception Calculator
- Falling Damage Estimator
- Ability Score Modifier Table
What is Jump Distance Calculator 5e?
In Dungeons & Dragons 5th Edition, jumping is a core part of the movement system governed by your Strength score. Unlike many other actions, jumping usually doesn’t require an Athletics check unless the terrain is particularly difficult.
A Jump Distance Calculator 5e simplifies the math required to determine how far your Barbarian can leap across a chasm or how high your Paladin can jump to grab a chandelier. It accounts for the “running start” rule, which requires 10 feet of movement to achieve full distance.
How to Calculate Jump Distance 5e (Example)
- Check your Strength score (let’s say 16).
- For a Long Jump, if you move 10ft first, you jump 16ft.
- Calculate your Strength Modifier: $(16 – 10) / 2 = +3$.
- For a High Jump, with a 10ft start, you jump $3 + 3 = 6$ feet high.
- Standing jumps (no movement) halve these distances: 8ft long and 3ft high.
Frequently Asked Questions (FAQ)
Does a high Athletics check increase jump distance? According to RAW (Rules as Written), no. However, DMs often allow a check to extend a jump slightly beyond your Strength score limits.
How much movement does jumping cost? Every foot jumped costs a foot of movement on your turn. You cannot jump further than your remaining speed allows.
What is Vertical Reach? During a high jump, you can reach 1.5 times your height above your head. Total reach = Jump Height + (1.5 × Height).
Do items like Boots of Striding and Springing help? Yes! These items typically triple your jump distance, though the movement cost still applies.