Area Polygon Calculator

Area Polygon Calculator & Guide | Calculate Polygon Area :root { –primary-color: #004a99; –success-color: #28a745; –background-color: #f8f9fa; –text-color: #333; –border-color: #ddd; –card-background: #fff; –shadow: 0 2px 5px rgba(0,0,0,0.1); } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: var(–background-color); color: var(–text-color); line-height: 1.6; margin: 0; padding: 0; display: flex; flex-direction: column; align-items: center; } .container { width: 100%; max-width: 960px; margin: 20px auto; padding: 20px; background-color: var(–card-background); border-radius: 8px; box-shadow: var(–shadow); } header { background-color: var(–primary-color); color: white; padding: 20px 0; text-align: center; width: 100%; } header h1 { margin: 0; font-size: 2.5em; } main { padding: 20px 0; } h1, h2, h3 { color: var(–primary-color); } h1 { font-size: 2em; margin-bottom: 15px; } h2 { font-size: 1.7em; margin-top: 30px; margin-bottom: 15px; border-bottom: 2px solid var(–primary-color); padding-bottom: 5px; } h3 { font-size: 1.3em; margin-top: 20px; margin-bottom: 10px; } .calculator-wrapper { background-color: var(–card-background); padding: 30px; border-radius: 8px; box-shadow: var(–shadow); margin-bottom: 30px; } .calculator-wrapper h2 { text-align: center; margin-top: 0; margin-bottom: 25px; border-bottom: none; } .input-group { margin-bottom: 20px; text-align: left; } .input-group label { display: block; margin-bottom: 8px; font-weight: bold; color: var(–primary-color); } .input-group input[type="number"], .input-group input[type="text"], .input-group select { width: calc(100% – 22px); padding: 10px; border: 1px solid var(–border-color); border-radius: 4px; font-size: 1em; box-sizing: border-box; } .input-group .helper-text { font-size: 0.85em; color: #666; margin-top: 5px; display: block; } .input-group .error-message { color: red; font-size: 0.85em; margin-top: 5px; display: block; min-height: 1.2em; } .button-group { display: flex; justify-content: space-between; 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color: var(–primary-color); } table { width: 100%; border-collapse: collapse; margin-top: 10px; } th, td { padding: 12px; text-align: left; border-bottom: 1px solid var(–border-color); } th { background-color: var(–primary-color); color: white; font-weight: bold; } td { background-color: var(–card-background); } tr:nth-child(even) td { background-color: #f2f2f2; } .article-content { margin-top: 40px; background-color: var(–card-background); padding: 30px; border-radius: 8px; box-shadow: var(–shadow); } .article-content p, .article-content ul, .article-content ol { margin-bottom: 15px; } .article-content ul, .article-content ol { padding-left: 25px; } .article-content li { margin-bottom: 8px; } .article-content a { color: var(–primary-color); text-decoration: none; } .article-content a:hover { text-decoration: underline; } .faq-item { margin-bottom: 15px; padding: 10px; border-left: 3px solid var(–primary-color); background-color: #fdfdfd; } .faq-item strong { color: var(–primary-color); } .related-tools { margin-top: 30px; padding: 25px; background-color: var(–card-background); border-radius: 8px; box-shadow: var(–shadow); } .related-tools h2 { margin-top: 0; } .related-tools ul { list-style: none; padding: 0; } .related-tools li { margin-bottom: 10px; } footer { text-align: center; padding: 20px; margin-top: 30px; width: 100%; background-color: var(–primary-color); color: white; font-size: 0.9em; } @media (max-width: 768px) { .container { margin: 10px; padding: 15px; } header h1 { font-size: 1.8em; } h1 { font-size: 1.6em; } h2 { font-size: 1.4em; } h3 { font-size: 1.2em; } .button-group { flex-direction: column; } .results-wrapper .main-result { font-size: 2em; } }

Area Polygon Calculator

Calculate Polygon Area

Enter the coordinates of your polygon's vertices in order (either clockwise or counter-clockwise). The calculator will determine its area.

Must be 3 or more.

Calculation Results

Shoelace Sum:
Signed Area:
Absolute Area:
Area is calculated using the Shoelace Formula (also known as the Surveyor's Formula).
Polygon Area Components
Vertex Coordinates and Contributions
Vertex X Coordinate Y Coordinate (x_i * y_{i+1}) (y_i * x_{i+1})

What is Area Polygon Calculator?

An Area Polygon Calculator is a specialized digital tool designed to compute the area enclosed by a polygon. A polygon is a closed shape in a plane made up of straight line segments. Unlike simple shapes like squares or triangles, polygons can have any number of sides and vertices (corners). This calculator is particularly useful when dealing with irregular polygons where standard geometric formulas are insufficient. It takes the coordinates of each vertex of the polygon as input and applies a mathematical formula to determine the total area. This tool is invaluable for professionals in fields like surveying, architecture, engineering, computer graphics, and even for students learning geometry and coordinate systems. It simplifies complex calculations, reduces the chance of human error, and provides quick, accurate results.

Many people mistakenly believe that calculating the area of a polygon requires breaking it down into simpler shapes, which can be cumbersome and error-prone for complex polygons. While triangulation is a valid method, the Shoelace Formula, which is typically implemented in an Area Polygon Calculator, offers a more direct and efficient approach, especially when vertex coordinates are readily available. Another common misconception is that the order of vertices doesn't matter; however, for the Shoelace Formula to work correctly, the vertices must be listed in sequential order, either clockwise or counter-clockwise, around the perimeter of the polygon.

Area Polygon Calculator Formula and Mathematical Explanation

The most common and efficient method for calculating the area of a polygon given its vertex coordinates is the Shoelace Formula. It's named "shoelace" because of the criss-cross pattern formed when listing the coordinates and performing the multiplications.

Let the vertices of the polygon be $(x_1, y_1), (x_2, y_2), \dots, (x_n, y_n)$, listed in order (either clockwise or counter-clockwise). The formula for the area $A$ is:

$$ A = \frac{1}{2} |(x_1y_2 + x_2y_3 + \dots + x_ny_1) – (y_1x_2 + y_2x_3 + \dots + y_nx_1)| $$

Let's break this down:

  1. List Coordinates: Write down the coordinates of each vertex in order. Repeat the first vertex at the end of the list.
    (x1, y1)
    (x2, y2)
    ...
    (xn, yn)
    (x1, y1)
                            
  2. Sum Downward Diagonals: Multiply each x-coordinate by the y-coordinate of the *next* vertex and sum these products. This gives the first part of the formula: $x_1y_2 + x_2y_3 + \dots + x_ny_1$.
  3. Sum Upward Diagonals: Multiply each y-coordinate by the x-coordinate of the *next* vertex and sum these products. This gives the second part of the formula: $y_1x_2 + y_2x_3 + \dots + y_nx_1$.
  4. Subtract and Absolute Value: Subtract the sum from step 3 from the sum in step 2. Take the absolute value of the result.
  5. Divide by Two: Divide the absolute difference by 2 to get the area of the polygon.

The intermediate value before taking the absolute value and dividing by two is often referred to as the "signed area." Its sign depends on the order of the vertices (clockwise vs. counter-clockwise).

Variables Table

Variable Meaning Unit Typical Range
$n$ Number of vertices Count $3 \le n \le 100$ (practical limit)
$(x_i, y_i)$ Coordinates of the i-th vertex Units of length (e.g., meters, feet) Varies based on scale
$x_iy_{i+1}$ Product of x-coordinate of vertex i and y-coordinate of vertex i+1 (Units of length)$^2$ Varies
$y_ix_{i+1}$ Product of y-coordinate of vertex i and x-coordinate of vertex i+1 (Units of length)$^2$ Varies
$A$ Area of the polygon (Units of length)$^2$ Non-negative

Practical Examples (Real-World Use Cases)

The Area Polygon Calculator finds application in numerous real-world scenarios:

  1. Surveying a Plot of Land

    A surveyor needs to determine the area of a irregularly shaped parcel of land. The corners (vertices) of the land are measured using GPS or traditional surveying equipment, yielding the following coordinates (in meters):

    • Vertex 1: (10, 20)
    • Vertex 2: (50, 30)
    • Vertex 3: (60, 70)
    • Vertex 4: (20, 80)

    Inputs:

    • Vertex Count: 4
    • Vertices: (10, 20), (50, 30), (60, 70), (20, 80)

    Calculation Steps (Shoelace Formula):

    • Downward Sum: (10 * 30) + (50 * 70) + (60 * 80) + (20 * 20) = 300 + 3500 + 4800 + 400 = 9000
    • Upward Sum: (20 * 50) + (30 * 60) + (70 * 20) + (80 * 10) = 1000 + 1800 + 1400 + 800 = 5000
    • Difference: 9000 – 5000 = 4000
    • Absolute Area: |4000| = 4000
    • Final Area: 4000 / 2 = 2000

    Output: The area of the land parcel is 2000 square meters.

    Interpretation: This precise area measurement is crucial for property deeds, land valuation, and agricultural planning.

  2. Calculating Area in Computer Graphics

    A game developer is creating a 2D game and needs to calculate the area of a custom-shaped collision boundary for an in-game object. The vertices are defined in pixels:

    • Vertex 1: (5, 10)
    • Vertex 2: (25, 15)
    • Vertex 3: (30, 35)
    • Vertex 4: (15, 40)
    • Vertex 5: (10, 25)

    Inputs:

    • Vertex Count: 5
    • Vertices: (5, 10), (25, 15), (30, 35), (15, 40), (10, 25)

    Calculation Steps (Shoelace Formula):

    • Downward Sum: (5 * 15) + (25 * 35) + (30 * 40) + (15 * 25) + (10 * 10) = 75 + 875 + 1200 + 375 + 100 = 2625
    • Upward Sum: (10 * 25) + (15 * 30) + (35 * 15) + (40 * 10) + (25 * 5) = 250 + 450 + 525 + 400 + 125 = 1750
    • Difference: 2625 – 1750 = 875
    • Absolute Area: |875| = 875
    • Final Area: 875 / 2 = 437.5

    Output: The collision boundary area is 437.5 square pixels.

    Interpretation: This value can be used by the game engine to accurately simulate physics and interactions within the game world.

How to Use This Area Polygon Calculator

Using this Area Polygon Calculator is straightforward. Follow these steps:

  1. Step 1: Determine Vertex Count

    Count the number of corners (vertices) your polygon has. Enter this number into the "Number of Vertices" field. The minimum is 3 (a triangle).

  2. Step 2: Input Vertex Coordinates

    The calculator will dynamically generate input fields for each vertex's X and Y coordinates based on the count you entered. Carefully input the coordinates for each vertex. Ensure you list them in sequential order as you move around the perimeter of the polygon, either clockwise or counter-clockwise. For example, if you have a square with corners at (0,0), (10,0), (10,10), and (0,10), enter them in that order.

  3. Step 3: Calculate

    Click the "Calculate Area" button. The calculator will process your inputs using the Shoelace Formula.

  4. Step 4: Read the Results

    The results section will display:

    • Main Result: The final calculated area of the polygon, highlighted prominently.
    • Intermediate Values: Details like the sum of downward diagonal products, the sum of upward diagonal products, and the signed area.
    • Formula Explanation: A brief reminder of the method used.
  5. Step 5: Utilize Additional Features

    • Copy Results: Click "Copy Results" to copy all calculated values and key assumptions to your clipboard for easy pasting elsewhere.
    • Reset: Click "Reset" to clear all fields and return them to their default values (typically a triangle).

Decision-Making Guidance: The calculated area provides a quantitative measure of the space enclosed by the polygon. This can inform decisions related to resource allocation (e.g., how much paint for a wall, how much seed for a field), cost estimation (e.g., cost per square meter), or design constraints (e.g., fitting an object within a defined space).

Key Factors That Affect Area Polygon Results

While the Shoelace Formula is mathematically precise, several factors can influence the practical application and interpretation of the results from an Area Polygon Calculator:

  1. Accuracy of Coordinate Input

    The most critical factor is the precision of the vertex coordinates entered. Even small errors in measurement (e.g., in surveying) or transcription can lead to significant deviations in the calculated area, especially for large or complex polygons.

  2. Order of Vertices

    The Shoelace Formula relies on the vertices being listed in a consistent sequential order (clockwise or counter-clockwise). If the order is incorrect or vertices are skipped, the calculated area will be wrong. The calculator assumes a simple polygon (no self-intersections).

  3. Units of Measurement

    The units of the calculated area will be the square of the units used for the coordinates (e.g., if coordinates are in meters, the area is in square meters). Consistency is key; mixing units (e.g., feet for X, meters for Y) will yield nonsensical results.

  4. Polygon Complexity and Self-Intersection

    The standard Shoelace Formula is designed for simple polygons (where edges only intersect at vertices). If the polygon is self-intersecting, the formula calculates a net area, which might not represent the visually perceived area. More advanced algorithms are needed for complex, self-intersecting shapes.

  5. Scale and Precision Limitations

    For extremely large polygons (like geographical regions) or polygons with vertices very close together, the precision of the data type used in the calculator (e.g., standard floating-point numbers) might introduce minor rounding errors. Similarly, the scale of the coordinates can affect the magnitude of intermediate products.

  6. Data Source Reliability

    The reliability of the source providing the coordinates is paramount. Data from inaccurate sensors, outdated maps, or manual estimations will inherently limit the accuracy of the area calculation. Always ensure your input data is as reliable as possible.

  7. Assumptions of Planarity

    The calculator assumes the polygon lies on a flat, 2D plane. If the vertices represent points on a curved or uneven surface (like terrain), the calculated planar area will differ from the actual surface area. Specialized geospatial tools are needed for 3D surface area calculations.

Frequently Asked Questions (FAQ)

Q1: What is the minimum number of vertices required for a polygon?
A1: A polygon must have at least 3 vertices to form a closed shape. This corresponds to a triangle.
Q2: Does the order of vertices matter?
A2: Yes, absolutely. The vertices must be entered in sequential order, either clockwise or counter-clockwise, around the perimeter of the polygon. Incorrect order will lead to an incorrect area calculation.
Q3: What happens if I enter coordinates for a self-intersecting polygon?
A3: The Shoelace Formula will calculate a "signed area" which might not correspond to the intuitive visual area. For self-intersecting polygons, the result is a net area, where regions wound in one direction cancel out regions wound in the opposite direction.
Q4: Can this calculator handle concave polygons?
A4: Yes, the Shoelace Formula works correctly for both convex and concave simple polygons, as long as the vertices are listed in sequential order.
Q5: What units should I use for the coordinates?
A5: You can use any consistent unit of length (e.g., meters, feet, pixels, miles). The resulting area will be in the square of that unit (e.g., square meters, square feet). Ensure all coordinates use the same unit.
Q6: How accurate is the Area Polygon Calculator?
A6: The accuracy depends entirely on the precision of the input coordinates and the limitations of standard floating-point arithmetic in computers. For most practical purposes, it is highly accurate.
Q7: Can I calculate the area of a polygon on a 3D surface?
A7: No, this calculator is designed for polygons lying on a 2D plane. Calculating areas on 3D surfaces requires different, more complex methods and tools.
Q8: What does the "Signed Area" represent?
A8: The signed area is the result of the Shoelace Formula before taking the absolute value. Its sign indicates the orientation of the vertices: typically positive for counter-clockwise and negative for clockwise (or vice-versa depending on the coordinate system convention).

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var vertexCountInput = document.getElementById('vertexCount'); var verticesContainer = document.getElementById('verticesContainer'); var vertexCountError = document.getElementById('vertexCountError'); var mainResultDiv = document.getElementById('mainResult'); var intermediateAreaDiv = document.getElementById('intermediateArea'); var intermediateSignedAreaDiv = document.getElementById('intermediateSignedArea'); var intermediateAbsoluteAreaDiv = document.getElementById('intermediateAbsoluteArea'); var vertexTableBody = document.getElementById('vertexTableBody'); var polygonAreaChartCanvas = document.getElementById('polygonAreaChart'); var chartInstance = null; function updateVertexInputs() { var count = parseInt(vertexCountInput.value); verticesContainer.innerHTML = "; // Clear previous inputs if (isNaN(count) || count < 3) { vertexCountError.textContent = 'Please enter a number of vertices greater than or equal to 3.'; return; } else { vertexCountError.textContent = ''; } for (var i = 0; i < count; i++) { var vertexDiv = document.createElement('div'); vertexDiv.className = 'input-group'; vertexDiv.innerHTML = ` `; verticesContainer.appendChild(vertexDiv); } // Add event listeners to newly created inputs for real-time validation var xInputs = verticesContainer.querySelectorAll('.vertex-x'); var yInputs = verticesContainer.querySelectorAll('.vertex-y'); for (var j = 0; j 0) { calculateArea(); } } function validateSingleVertex(event) { var input = event.target; var parentDiv = input.closest('.input-group'); var errorSpan = parentDiv.querySelector('.error-message'); var value = parseFloat(input.value); if (input.value === ") { errorSpan.textContent = "; // Allow empty for reset, but calculation will fail return; } if (isNaN(value)) { errorSpan.textContent = 'Invalid number.'; } else { errorSpan.textContent = "; } } function validateAllInputs() { var isValid = true; var count = parseInt(vertexCountInput.value); if (isNaN(count) || count < 3) { vertexCountError.textContent = 'Please enter a number of vertices greater than or equal to 3.'; isValid = false; } else { vertexCountError.textContent = ''; } var xInputs = verticesContainer.querySelectorAll('.vertex-x'); var yInputs = verticesContainer.querySelectorAll('.vertex-y'); for (var i = 0; i < xInputs.length; i++) { var xVal = parseFloat(xInputs[i].value); var yVal = parseFloat(yInputs[i].value); var errorSpan = document.getElementById('vertexError' + i); errorSpan.textContent = ''; // Clear previous error if (xInputs[i].value === '' || yInputs[i].value === '') { errorSpan.textContent = 'Both X and Y are required.'; isValid = false; continue; } if (isNaN(xVal) || isNaN(yVal)) { errorSpan.textContent = 'Invalid coordinate value.'; isValid = false; } } return isValid; } function calculateArea() { if (!validateAllInputs()) { mainResultDiv.textContent = 'Error'; intermediateAreaDiv.innerHTML = 'Shoelace Sum: –'; intermediateSignedAreaDiv.innerHTML = 'Signed Area: –'; intermediateAbsoluteAreaDiv.innerHTML = 'Absolute Area: –'; updateChart([], [], [], []); vertexTableBody.innerHTML = "; return; } var count = parseInt(vertexCountInput.value); var xCoords = []; var yCoords = []; var xInputs = verticesContainer.querySelectorAll('.vertex-x'); var yInputs = verticesContainer.querySelectorAll('.vertex-y'); for (var i = 0; i < count; i++) { xCoords.push(parseFloat(xInputs[i].value)); yCoords.push(parseFloat(yInputs[i].value)); } var shoelaceSum1 = 0; // x_i * y_{i+1} var shoelaceSum2 = 0; // y_i * x_{i+1} var tableRows = []; var chartData1 = []; // x_i * y_{i+1} values var chartData2 = []; // y_i * x_{i+1} values for (var i = 0; i < count; i++) { var nextIndex = (i + 1) % count; // Wrap around for the last vertex var xi = xCoords[i]; var yi = yCoords[i]; var xNext = xCoords[nextIndex]; var yNext = yCoords[nextIndex]; var term1 = xi * yNext; var term2 = yi * xNext; shoelaceSum1 += term1; shoelaceSum2 += term2; chartData1.push(term1); chartData2.push(term2); tableRows.push(` ${i + 1} ${xi} ${yi} ${term1.toFixed(2)} ${term2.toFixed(2)} `); } var signedArea = (shoelaceSum1 – shoelaceSum2) / 2; var absoluteArea = Math.abs(signedArea); mainResultDiv.textContent = absoluteArea.toFixed(2); intermediateAreaDiv.innerHTML = `Shoelace Sum (x_i*y_{i+1} – y_i*x_{i+1}): ${(shoelaceSum1 – shoelaceSum2).toFixed(2)}`; intermediateSignedAreaDiv.innerHTML = `Signed Area: ${signedArea.toFixed(2)}`; intermediateAbsoluteAreaDiv.innerHTML = `Absolute Area: ${absoluteArea.toFixed(2)}`; vertexTableBody.innerHTML = tableRows.join("); updateChart(chartData1, chartData2, xCoords, yCoords); } function updateChart(data1, data2, xCoords, yCoords) { var ctx = polygonAreaChartCanvas.getContext('2d'); // Destroy previous chart instance if it exists if (chartInstance) { chartInstance.destroy(); } // Create new chart instance chartInstance = new Chart(ctx, { type: 'bar', // Changed to bar for better visualization of individual terms data: { labels: Array.from({ length: data1.length }, (_, i) => `Vertex ${i + 1}`), datasets: [{ label: 'x_i * y_{i+1}', data: data1, backgroundColor: 'rgba(0, 74, 153, 0.6)', // Primary color borderColor: 'rgba(0, 74, 153, 1)', borderWidth: 1 }, { label: 'y_i * x_{i+1}', data: data2, backgroundColor: 'rgba(40, 167, 69, 0.6)', // Success color borderColor: 'rgba(40, 167, 69, 1)', borderWidth: 1 }] }, options: { responsive: true, maintainAspectRatio: false, scales: { y: { beginAtZero: true, title: { display: true, text: 'Product Value' } }, x: { title: { display: true, text: 'Vertex Pair Contribution' } } }, plugins: { title: { display: true, text: 'Contribution of Each Vertex Pair to Shoelace Formula' } } } }); } function resetForm() { vertexCountInput.value = 3; updateVertexInputs(); // This will clear and re-add inputs // Set default values for the first vertex (0,0) var xInputs = verticesContainer.querySelectorAll('.vertex-x'); var yInputs = verticesContainer.querySelectorAll('.vertex-y'); if (xInputs.length > 0) { xInputs[0].value = 0; yInputs[0].value = 0; } // Clear results and errors mainResultDiv.textContent = '–'; intermediateAreaDiv.innerHTML = 'Shoelace Sum: –'; intermediateSignedAreaDiv.innerHTML = 'Signed Area: –'; intermediateAbsoluteAreaDiv.innerHTML = 'Absolute Area: –'; vertexTableBody.innerHTML = "; if (chartInstance) { chartInstance.destroy(); chartInstance = null; } polygonAreaChartCanvas.getContext('2d').clearRect(0, 0, polygonAreaChartCanvas.width, polygonAreaChartCanvas.height); } function copyResults() { var mainResult = mainResultDiv.textContent; var intermediateArea = intermediateAreaDiv.textContent.replace('Shoelace Sum (x_i*y_{i+1} – y_i*x_{i+1}):', 'Shoelace Sum:').trim(); var intermediateSignedArea = intermediateSignedAreaDiv.textContent.replace('Signed Area:', 'Signed Area:').trim(); var intermediateAbsoluteArea = intermediateAbsoluteAreaDiv.textContent.replace('Absolute Area:', 'Absolute Area:').trim(); var assumptions = "Polygon Area Calculation:\n"; assumptions += "Number of Vertices: " + vertexCountInput.value + "\n"; var xInputs = verticesContainer.querySelectorAll('.vertex-x'); var yInputs = verticesContainer.querySelectorAll('.vertex-y'); for (var i = 0; i < xInputs.length; i++) { assumptions += `Vertex ${i + 1}: (${xInputs[i].value}, ${yInputs[i].value})\n`; } var textToCopy = `— Polygon Area Results —\n\n`; textToCopy += `Area: ${mainResult}\n`; textToCopy += `${intermediateArea}\n`; textToCopy += `${intermediateSignedArea}\n`; textToCopy += `${intermediateAbsoluteArea}\n\n`; textToCopy += `— Assumptions —\n${assumptions}`; navigator.clipboard.writeText(textToCopy).then(function() { // Optional: Show a confirmation message var copyButton = document.querySelector('button.primary[onclick="copyResults()"]'); var originalText = copyButton.textContent; copyButton.textContent = 'Copied!'; setTimeout(function() { copyButton.textContent = originalText; }, 1500); }).catch(function(err) { console.error('Failed to copy text: ', err); // Optional: Show an error message }); } // Initial setup vertexCountInput.addEventListener('input', updateVertexInputs); updateVertexInputs(); // Initialize with default vertex count calculateArea(); // Calculate initial area for default values // Add Chart.js library dynamically var script = document.createElement('script'); script.src = 'https://cdn.jsdelivr.net/npm/chart.js@3.7.0/dist/chart.min.js'; script.onload = function() { console.log('Chart.js loaded'); // Ensure calculation happens after chart library is loaded if needed, // but it's already called on load. }; document.head.appendChild(script);

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