Buoyant Force Calculation Dry Weight Weight in Water

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Buoyant Force Calculation: Dry Weight vs. Weight in Water

Understand the principles of buoyancy by calculating the buoyant force and the apparent weight of an object submerged in water.

Buoyancy Calculator

Enter the total volume of the submerged object in cubic meters (m³).
Enter the density of the fluid (water = 1000 kg/m³).
Enter the weight of the object in Newtons (N) when not submerged.

Calculation Results

Apparent Weight in Water (W_app)

N
N
N

Buoyant force (F_b) equals the weight of the fluid displaced by the object. Apparent weight (W_app) is the object's dry weight minus the buoyant force.

Enter values and click "Calculate" to see the results.

Weight Comparison Chart

Comparison of Dry Weight, Buoyant Force, and Apparent Weight.

Calculation Summary Table

Key Values
Parameter Value Unit
Object Volume (V)
Fluid Density (ρ_fluid) kg/m³
Object Dry Weight (W_dry) N
Buoyant Force (F_b) N
Weight of Displaced Fluid N
Apparent Weight (W_app) N

What is Buoyant Force Calculation?

Buoyant force calculation is the process of determining the upward force exerted by a fluid (like water, oil, or air) that opposes the weight of an immersed object. This force, often called buoyancy, is the reason why ships float and why objects feel lighter when submerged. Understanding buoyant force calculation is fundamental in physics and engineering, particularly in naval architecture, fluid mechanics, and material science. It helps us predict whether an object will sink or float, how much of its weight is counteracted by the fluid, and the implications for its stability. For anyone dealing with submerged or floating structures, or even just understanding everyday phenomena, a grasp of buoyant force calculation is essential.

Who should use it:

  • Engineers designing ships, submarines, or floating platforms.
  • Physicists studying fluid dynamics.
  • Students learning about Archimedes' principle.
  • Anyone curious about why objects behave differently in water versus air.
  • Material scientists assessing the buoyancy characteristics of new materials.

Common misconceptions:

  • Misconception: Heavier objects always sink. Reality: An object sinks if its average density is greater than the fluid's density, not solely its weight. A massive steel ship floats because its shape displaces a large volume of water, making its *average* density less than water.
  • Misconception: Buoyant force depends on the object's material. Reality: Buoyant force depends on the *volume* of the object submerged and the *density of the fluid*, not the object's own material composition or density.
  • Misconception: Buoyant force is always less than the object's weight. Reality: If an object floats, the buoyant force is equal to its weight. If it sinks, the buoyant force is less than its weight.

Buoyant Force Calculation: Formula and Mathematical Explanation

The principle governing buoyant force is Archimedes' principle, which states that a body immersed in a fluid experiences an upward buoyant force equal to the weight of the fluid it displaces. Our calculator uses this principle to determine the apparent weight of an object when submerged.

The Core Formulas:

  1. Buoyant Force (F_b):
    F_b = ρ_fluid × V_submerged × g
    Where:
    • ρ_fluid is the density of the fluid.
    • V_submerged is the volume of the object that is submerged in the fluid.
    • g is the acceleration due to gravity (approximately 9.81 m/s²).
    In our calculator, we assume the object is fully submerged, so V_submerged = V (Object Volume).
  2. Weight of Displaced Fluid:
    W_displaced = m_displaced × g
    Since mass = density × volume (m = ρ × V),
    W_displaced = (ρ_fluid × V_submerged) × g
    Notice that this is identical to the buoyant force formula! So, the buoyant force is precisely the weight of the fluid displaced.
  3. Apparent Weight in Water (W_app):
    W_app = W_dry – F_b
    Where:
    • W_dry is the object's weight in air (dry weight).
    • F_b is the buoyant force acting upwards.

Variables Explained:

Variable Meaning Unit Typical Range / Notes
V (Object Volume) The total volume of the object. m³ (cubic meters) e.g., 0.01 m³ to 1000 m³
ρ_fluid (Fluid Density) The density of the fluid the object is submerged in. kg/m³ (kilograms per cubic meter) Water ≈ 1000 kg/m³, Saltwater ≈ 1025 kg/m³, Air ≈ 1.225 kg/m³
W_dry (Object Dry Weight) The weight of the object measured in air. N (Newtons) Depends on object's mass and gravity.
F_b (Buoyant Force) The upward force exerted by the fluid. N (Newtons) Must be ≥ 0.
W_app (Apparent Weight) The object's perceived weight when submerged. N (Newtons) Can be positive (sinks), zero (neutral buoyancy), or negative (floats).
g (Gravity) Acceleration due to gravity. m/s² Approx. 9.81 m/s² on Earth's surface.

Our calculator uses g = 9.81 m/s² for the calculations. The chart visually represents the relationship between these values.

Practical Examples (Real-World Use Cases)

Understanding buoyant force calculation has numerous practical applications. Let's look at two examples:

Example 1: A Steel Block vs. A Steel Ship

This example highlights how volume and shape, not just material, determine buoyancy.

  • Scenario: We have a solid block of steel and a large steel ship hull.
  • Steel Block:
    • Volume (V): 0.01 m³
    • Density of Steel: ~7850 kg/m³
    • Object Dry Weight (W_dry): 0.01 m³ * 7850 kg/m³ * 9.81 m/s² ≈ 770.1 N
    • Fluid: Water (ρ_fluid = 1000 kg/m³)

    Calculation:

    • Buoyant Force (F_b) = 1000 kg/m³ * 0.01 m³ * 9.81 m/s² = 98.1 N
    • Apparent Weight (W_app) = 770.1 N – 98.1 N = 672 N

    Interpretation: The steel block is much denser than water, so even with the buoyant force, its apparent weight is significant, and it sinks.

  • Steel Ship Hull:
    • Imagine a ship hull displacing 10,000 m³ of water.
    • Volume Submerged (V_submerged): 10,000 m³
    • Dry Weight (W_dry): Let's assume the ship's structure weighs 78,500,000 N (equivalent to about 8,000 metric tons of steel).
    • Fluid: Water (ρ_fluid = 1000 kg/m³)

    Calculation:

    • Buoyant Force (F_b) = 1000 kg/m³ * 10,000 m³ * 9.81 m/s² = 98,100,000 N
    • Apparent Weight (W_app) = 78,500,000 N – 98,100,000 N = -19,600,000 N

    Interpretation: The buoyant force is greater than the ship's dry weight. The negative apparent weight indicates the ship floats. This is because the ship's overall average density (hull material + air inside) is much lower than water, thanks to its large, hollow shape.

Example 2: A Hot Air Balloon

Buoyancy isn't limited to liquids. Air is also a fluid.

  • Scenario: A hot air balloon displacing a large volume of cooler, denser ambient air.
  • Balloon:
    • Volume (V): 2000 m³
    • Density of Hot Air inside balloon: ~0.9 kg/m³ (heated air is less dense)
    • Mass of Balloon Material & Basket: 300 kg
    • Total Mass of Envelope Contents: (2000 m³ * 0.9 kg/m³) + 300 kg = 1800 kg + 300 kg = 2100 kg
    • Object Dry Weight (W_dry): 2100 kg * 9.81 m/s² ≈ 20601 N
    • Fluid: Ambient Air (ρ_fluid ≈ 1.2 kg/m³ at standard conditions)

    Calculation:

    • Buoyant Force (F_b) = 1.2 kg/m³ * 2000 m³ * 9.81 m/s² = 23544 N
    • Apparent Weight (W_app) = 20601 N – 23544 N = -2943 N

    Interpretation: The buoyant force exerted by the surrounding cooler air is greater than the total weight of the balloon. The negative apparent weight means the balloon rises. This is a classic example of buoyant force calculation in gases.

How to Use This Buoyant Force Calculator

Our **Buoyant Force Calculation** tool simplifies understanding the forces acting on submerged objects. Follow these steps:

  1. Input Object Volume (V): Enter the total volume of the object in cubic meters (m³). This is the space the object occupies.
  2. Input Fluid Density (ρ_fluid): Enter the density of the fluid in kilograms per cubic meter (kg/m³). For freshwater, use 1000 kg/m³; for saltwater, approximately 1025 kg/m³.
  3. Input Object Dry Weight (W_dry): Enter the weight of the object in Newtons (N) as measured in air, before it's submerged.
  4. Click 'Calculate': The calculator will instantly display:
    • Apparent Weight (W_app): The primary result, shown in a highlighted box. This is the effective weight of the object when submerged. If positive, it sinks; if zero, it has neutral buoyancy; if negative, it floats.
    • Buoyant Force (F_b): The upward force exerted by the fluid.
    • Fluid Displaced Volume: This will be equal to the object's volume if fully submerged.
    • Weight of Displaced Fluid: This value should be identical to the Buoyant Force, confirming Archimedes' principle.
  5. Interpret the Results:
    • If W_app > 0, the object sinks.
    • If W_app = 0, the object is neutrally buoyant and will stay at its submerged depth.
    • If W_app < 0, the object floats.
    The magnitude of W_app tells you how much force is needed to lift the object underwater or how strongly it will rise.
  6. Use the Chart and Table: Visualize the relationships between the different forces and values in the chart and review the detailed breakdown in the table.
  7. Reset or Copy: Use the 'Reset' button to clear fields and start over, or 'Copy Results' to save the calculated values.

Accurate buoyant force calculation is key to making informed decisions in many engineering and scientific contexts. This calculator provides a quick way to verify calculations and understand the physics involved.

Key Factors That Affect Buoyant Force Calculation Results

Several factors influence the buoyant force and the resulting apparent weight of an object. Understanding these is crucial for accurate buoyant force calculation and interpretation:

  1. Fluid Density (ρ_fluid): This is the most direct factor affecting buoyant force. A denser fluid exerts a greater upward force. For instance, objects experience more buoyancy in saltwater (higher density) than in freshwater (lower density), and significantly less buoyancy in air. This impacts everything from ship design to the buoyancy of underwater equipment.
  2. Submerged Volume (V_submerged): Buoyancy is directly proportional to the volume of the object immersed in the fluid. The more fluid an object displaces, the greater the buoyant force. This is why ships float: their hull shape displaces a massive volume of water, creating enough buoyant force to counteract their weight, even though steel itself is much denser than water. Ensuring accurate V_submerged is critical for precise buoyancy calculations.
  3. Object's Dry Weight (W_dry): While buoyant force itself doesn't depend on the object's weight, the *apparent* weight does. The apparent weight is the difference between the object's dry weight and the buoyant force. If the dry weight is very high relative to the buoyant force, the object will sink.
  4. Gravity (g): Buoyant force and weight are both affected by gravity. On celestial bodies with lower gravity, objects would weigh less and experience less buoyant force, though the ratio determining sinking or floating might remain the same. All our calculations assume Earth's gravity (approx. 9.81 m/s²).
  5. Temperature and Pressure (of Fluid): For most common scenarios involving water, temperature has a minor effect on density. However, for gases like air, temperature changes significantly affect density (hotter air is less dense). Pressure also affects fluid density, especially at great depths in liquids or at high altitudes in gases, although these effects are often negligible for typical submerged object calculations unless extreme conditions are involved.
  6. Object Shape and Orientation: While the *total volume* determines the maximum possible buoyant force, the shape can influence the *effective* submerged volume and stability. A flatter, wider object might displace more water for a given mass than a compact one, affecting its tendency to float or sink and its stability. This is critical in naval architecture and is a key aspect of floating stability analysis.
  7. Surface Tension and Adhesion: In some very specific cases, especially with small objects or viscous fluids, surface tension effects (the cohesive forces between fluid molecules) and adhesion (attraction between fluid and object surfaces) can slightly alter the observed weight. However, these are typically ignored in standard buoyant force calculations for larger objects.

Frequently Asked Questions (FAQ)

Q1: What is the difference between dry weight and apparent weight?

Dry weight is the weight of an object measured in air. Apparent weight is the object's perceived weight when it is submerged in a fluid. It is calculated as dry weight minus the buoyant force.

Q2: How do I know if an object will float or sink?

An object will float if its apparent weight in the fluid is negative (meaning the buoyant force is greater than its dry weight). It will sink if its apparent weight is positive (buoyant force is less than dry weight). It will have neutral buoyancy if the apparent weight is zero (buoyant weight equals buoyant force).

Q3: Does the calculator assume the object is fully submerged?

Yes, this calculator assumes the object is fully submerged. The buoyant force is calculated based on the object's total volume. If an object is only partially submerged, you would need to use the volume of the submerged portion only.

Q4: What value should I use for the density of water?

For freshwater, a standard value is 1000 kg/m³. For saltwater, it's slightly higher, around 1025 kg/m³.

Q5: Can this calculator be used for liquids other than water?

Yes, absolutely. As long as you input the correct density (ρ_fluid) for the specific liquid, the calculations will be accurate. For example, to calculate buoyancy in mercury (density ≈ 13534 kg/m³), you would input that value.

Q6: What is the role of 'g' (acceleration due to gravity)?

The acceleration due to gravity (g) is essential because both weight (W_dry) and buoyant force (F_b) are forces, and forces are calculated using mass multiplied by acceleration (F=ma). On Earth, g is approximately 9.81 m/s². The calculator uses this standard value.

Q7: Why does the 'Weight of Displaced Fluid' equal the 'Buoyant Force'?

This is the core of Archimedes' principle. The buoyant force acting on an object is precisely equal to the weight of the fluid that the object displaces. Our calculator shows this equality to reinforce the underlying physics.

Q8: How does salinity affect buoyant force?

Salinity increases the density of water. Therefore, denser saltwater provides a greater buoyant force than less dense freshwater for the same submerged volume. This is why it's easier to float in the ocean than in a freshwater lake.

Q9: What does a negative apparent weight mean?

A negative apparent weight signifies that the buoyant force (upward) is greater than the object's dry weight (downward). This means the object will float, rising to the surface until the buoyant force acting on the *submerged portion* equals its dry weight.

Related Tools and Resources

Explore these related financial and physics calculators and articles to deepen your understanding:

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var g = 9.81; // Acceleration due to gravity in m/s² function validateInput(id, errorId, minValue, maxValue, unit) { var input = document.getElementById(id); var errorElement = document.getElementById(errorId); var value = parseFloat(input.value); if (isNaN(value) || input.value.trim() === "") { errorElement.textContent = "Please enter a valid number."; errorElement.classList.add('visible'); return false; } if (value maxValue) { errorElement.textContent = "Value cannot be greater than " + maxValue + " " + unit + "."; errorElement.classList.add('visible'); return false; } errorElement.textContent = ""; errorElement.classList.remove('visible'); return true; } function calculateBuoyancy() { var objectVolume = document.getElementById('objectVolume'); var fluidDensity = document.getElementById('fluidDensity'); var objectDryWeight = document.getElementById('objectDryWeight'); var objectVolumeError = document.getElementById('objectVolumeError'); var fluidDensityError = document.getElementById('fluidDensityError'); var objectDryWeightError = document.getElementById('objectDryWeightError'); var resultsDiv = document.getElementById('results'); var noResultsDiv = document.getElementById('noResults'); // Validation var volValid = validateInput('objectVolume', 'objectVolumeError', 0, null, 'm³'); var densValid = validateInput('fluidDensity', 'fluidDensityError', 0, null, 'kg/m³'); var weightValid = validateInput('objectDryWeight', 'objectDryWeightError', 0, null, 'N'); if (!volValid || !densValid || !weightValid) { resultsDiv.style.display = 'none'; noResultsDiv.style.display = 'block'; return; } var V = parseFloat(objectVolume.value); var rho_fluid = parseFloat(fluidDensity.value); var W_dry = parseFloat(objectDryWeight.value); // Calculations var V_submerged = V; // Assuming fully submerged var F_b = rho_fluid * V_submerged * g; var W_displaced_fluid = F_b; // Weight of displaced fluid = Buoyant Force var W_app = W_dry – F_b; // Display Results document.getElementById('buoyantForce').textContent = F_b.toFixed(2); document.getElementById('displacedVolume').textContent = V_submerged.toFixed(3); document.getElementById('displacedFluidWeight').textContent = W_displaced_fluid.toFixed(2); document.getElementById('apparentWeight').textContent = W_app.toFixed(2); // Update Table document.getElementById('tableObjectVolume').textContent = V.toFixed(3); document.getElementById('tableFluidDensity').textContent = rho_fluid.toFixed(0); document.getElementById('tableObjectDryWeight').textContent = W_dry.toFixed(2); document.getElementById('tableBuoyantForce').textContent = F_b.toFixed(2); document.getElementById('tableDisplacedFluidWeight').textContent = W_displaced_fluid.toFixed(2); document.getElementById('tableApparentWeight').textContent = W_app.toFixed(2); resultsDiv.style.display = 'block'; noResultsDiv.style.display = 'none'; updateChart(W_dry, F_b, W_app); } function resetCalculator() { document.getElementById('objectVolume').value = '0.05'; document.getElementById('fluidDensity').value = '1000'; document.getElementById('objectDryWeight').value = '490'; // Example weight // Clear errors document.getElementById('objectVolumeError').textContent = ""; document.getElementById('objectVolumeError').classList.remove('visible'); document.getElementById('fluidDensityError').textContent = ""; document.getElementById('fluidDensityError').classList.remove('visible'); document.getElementById('objectDryWeightError').textContent = ""; document.getElementById('objectDryWeightError').classList.remove('visible'); // Hide results and show placeholder document.getElementById('results').style.display = 'none'; document.getElementById('noResults').style.display = 'block'; document.getElementById('apparentWeight').textContent = '–'; document.getElementById('buoyantForce').textContent = '–'; document.getElementById('displacedVolume').textContent = '–'; document.getElementById('displacedFluidWeight').textContent = '–'; // Clear table document.getElementById('tableObjectVolume').textContent = '–'; document.getElementById('tableFluidDensity').textContent = '–'; document.getElementById('tableObjectDryWeight').textContent = '–'; document.getElementById('tableBuoyantForce').textContent = '–'; document.getElementById('tableDisplacedFluidWeight').textContent = '–'; document.getElementById('tableApparentWeight').textContent = '–'; // Clear chart var ctx = document.getElementById('buoyancyChart').getContext('2d'); ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); ctx.font = "16px Segoe UI"; ctx.fillStyle = "#333"; ctx.textAlign = "center"; ctx.fillText("Enter values and click 'Calculate' to see the chart.", ctx.canvas.width / 2, ctx.canvas.height / 2); } function copyResults() { var apparentWeight = document.getElementById('apparentWeight').textContent; var buoyantForce = document.getElementById('buoyantForce').textContent; var displacedVolume = document.getElementById('displacedVolume').textContent; var displacedFluidWeight = document.getElementById('displacedFluidWeight').textContent; var objectVolume = document.getElementById('tableObjectVolume').textContent; var fluidDensity = document.getElementById('tableFluidDensity').textContent; var objectDryWeight = document.getElementById('tableObjectDryWeight').textContent; if (apparentWeight === '–') { alert("No results to copy yet. Please calculate first."); return; } var textToCopy = "Buoyancy Calculation Results:\n\n"; textToCopy += "Apparent Weight (W_app): " + apparentWeight + " N\n"; textToCopy += "Buoyant Force (F_b): " + buoyantForce + " N\n"; textToCopy += "Weight of Displaced Fluid: " + displacedFluidWeight + " N\n"; textToCopy += "Displaced Fluid Volume: " + displacedVolume + " m³\n\n"; textToCopy += "— Key Assumptions —\n"; textToCopy += "Object Volume (V): " + objectVolume + " m³\n"; textToCopy += "Fluid Density (ρ_fluid): " + fluidDensity + " kg/m³\n"; textToCopy += "Object Dry Weight (W_dry): " + objectDryWeight + " N\n"; textToCopy += "Gravity (g): " + g.toFixed(2) + " m/s²\n"; navigator.clipboard.writeText(textToCopy).then(function() { alert('Results copied to clipboard!'); }, function(err) { console.error('Could not copy text: ', err); alert('Failed to copy results. Please copy manually.'); }); } function updateChart(dryWeight, buoyantForce, apparentWeight) { var ctx = document.getElementById('buoyancyChart').getContext('2d'); // Clear previous chart ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); var canvasWidth = ctx.canvas.width; var canvasHeight = ctx.canvas.height; var padding = 50; var chartAreaWidth = canvasWidth – 2 * padding; var chartAreaHeight = canvasHeight – 2 * padding; // Determine max value for scaling var maxAbsValue = Math.max(Math.abs(dryWeight), Math.abs(buoyantForce), Math.abs(apparentWeight)); var scale = Math.min(chartAreaWidth, chartAreaHeight * 0.8) / (maxAbsValue === 0 ? 1 : maxAbsValue); // Scale based on largest absolute value // Draw Axes ctx.beginPath(); ctx.strokeStyle = '#ccc'; ctx.lineWidth = 1; // Horizontal Axis (representing zero force) ctx.moveTo(padding, padding + chartAreaHeight / 2); ctx.lineTo(padding + chartAreaWidth, padding + chartAreaHeight / 2); // Vertical Axis (centered, showing different force magnitudes) – simplified to just origin ctx.moveTo(padding + chartAreaWidth / 2, padding); ctx.lineTo(padding + chartAreaWidth / 2, padding + chartAreaHeight); ctx.stroke(); ctx.fillStyle = '#333′; ctx.font = '12px Arial'; ctx.textAlign = 'center'; // Labels for Axes (simplified) ctx.fillText('Downward Force', padding + chartAreaWidth / 2, padding + chartAreaHeight + padding * 0.8); ctx.fillText('Upward Force', padding + chartAreaWidth / 2, padding – 10); ctx.fillText('Forces', padding – 30, padding + chartAreaHeight / 2); // Draw Data Series ctx.lineWidth = 3; ctx.font = '14px Arial'; ctx.textAlign = 'center'; // Dry Weight (downward) ctx.beginPath(); ctx.strokeStyle = '#007bff'; // Blue for dry weight var startY_dry = padding + chartAreaHeight / 2; var endY_dry = startY_dry + dryWeight * scale; var midX = padding + chartAreaWidth / 2; ctx.moveTo(midX, startY_dry); ctx.lineTo(midX, endY_dry); ctx.stroke(); ctx.fillText('Dry Weight (' + dryWeight.toFixed(1) + ' N)', midX, endY_dry + 15); // Buoyant Force (upward) ctx.beginPath(); ctx.strokeStyle = '#28a745'; // Green for buoyant force var startY_buoyant = padding + chartAreaHeight / 2; var endY_buoyant = startY_buoyant – buoyantForce * scale; ctx.moveTo(midX + 50, startY_buoyant); // Offset horizontally for clarity ctx.lineTo(midX + 50, endY_buoyant); ctx.stroke(); ctx.fillText('Buoyant Force (' + buoyantForce.toFixed(1) + ' N)', midX + 50, endY_buoyant – 15); // Apparent Weight (resultant force) ctx.beginPath(); ctx.strokeStyle = '#dc3545'; // Red for apparent weight var startY_app = padding + chartAreaHeight / 2; var endY_app = startY_app + apparentWeight * scale; // Apparent weight is positive if sinks, negative if floats. This line shows net effect from zero. ctx.moveTo(midX + 100, startY_app); // Offset horizontally ctx.lineTo(midX + 100, endY_app); ctx.stroke(); ctx.fillText('Apparent Weight (' + apparentWeight.toFixed(1) + ' N)', midX + 100, endY_app + (apparentWeight < 0 ? -15 : 15)); // Adjust label position based on sign // Legend ctx.textAlign = 'left'; ctx.font = '12px Arial'; var legendY = padding + 15; ctx.fillStyle = '#007bff'; ctx.fillRect(padding, legendY, 15, 5); ctx.fillText('Dry Weight', padding + 20, legendY + 10); legendY += 15; ctx.fillStyle = '#28a745'; ctx.fillRect(padding, legendY, 15, 5); ctx.fillText('Buoyant Force', padding + 20, legendY + 10); legendY += 15; ctx.fillStyle = '#dc3545'; ctx.fillRect(padding, legendY, 15, 5); ctx.fillText('Apparent Weight', padding + 20, legendY + 10); // No results message if values are still default if (dryWeight === 0 && buoyantForce === 0 && apparentWeight === 0) { ctx.font = "16px Segoe UI"; ctx.fillStyle = "#333"; ctx.textAlign = "center"; ctx.fillText("Enter values and click 'Calculate' to see the chart.", canvasWidth / 2, canvasHeight / 2); } } // Initial chart setup on load window.onload = function() { var ctx = document.getElementById('buoyancyChart').getContext('2d'); ctx.font = "16px Segoe UI"; ctx.fillStyle = "#333"; ctx.textAlign = "center"; ctx.fillText("Enter values and click 'Calculate' to see the chart.", ctx.canvas.width / 2, ctx.canvas.height / 2); // Set sensible defaults for calculation when page loads document.getElementById('objectVolume').value = '0.05'; document.getElementById('fluidDensity').value = '1000'; document.getElementById('objectDryWeight').value = '490'; }; // Re-calculate on input change document.getElementById('objectVolume').addEventListener('input', calculateBuoyancy); document.getElementById('fluidDensity').addEventListener('input', calculateBuoyancy); document.getElementById('objectDryWeight').addEventListener('input', calculateBuoyancy); // Initial calculation on load with default values calculateBuoyancy();

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