Calculate Angles

Angle Calculator body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: #f8f9fa; color: #333; line-height: 1.6; margin: 0; padding: 20px; } .calculator-container { max-width: 800px; margin: 20px auto; background-color: #ffffff; padding: 30px; border-radius: 8px; box-shadow: 0 4px 15px rgba(0, 74, 153, 0.1); border: 1px solid #e0e0e0; } h1, h2 { color: #004a99; text-align: center; margin-bottom: 20px; } .input-group { margin-bottom: 20px; padding: 15px; background-color: #e9ecef; border-radius: 5px; border: 1px solid #dee2e6; } .input-group label { display: block; margin-bottom: 8px; font-weight: bold; color: #004a99; } .input-group input[type="number"], .input-group select { width: calc(100% – 20px); /* Adjusted for padding */ padding: 10px; border: 1px solid #ced4da; border-radius: 4px; font-size: 1rem; box-sizing: border-box; /* Include padding and border in the element's total width and height */ } .input-group select { cursor: pointer; } .button-group { text-align: center; margin-top: 30px; } button { background-color: #004a99; color: white; border: none; padding: 12px 25px; border-radius: 5px; font-size: 1.1rem; cursor: pointer; transition: background-color 0.3s ease; } button:hover { background-color: #003366; } .result-container { margin-top: 30px; padding: 20px; background-color: #28a745; /* Success Green */ color: white; border-radius: 5px; text-align: center; box-shadow: 0 2px 10px rgba(40, 167, 69, 0.3); } .result-container h3 { margin-top: 0; color: white; } .result-container .value { font-size: 2rem; font-weight: bold; } .article-content { margin-top: 40px; padding: 25px; background-color: #f1f3f5; border-radius: 8px; border: 1px solid #dee2e6; } .article-content h2 { text-align: left; color: #004a99; margin-bottom: 15px; } .article-content p, .article-content ul, .article-content ol { margin-bottom: 15px; color: #444; } .article-content ul li { margin-bottom: 8px; } .article-content code { background-color: #e9ecef; padding: 2px 5px; border-radius: 3px; font-family: Consolas, Monaco, 'Andale Mono', 'Ubuntu Mono', monospace; } .error-message { color: red; font-weight: bold; margin-top: 15px; text-align: center; } /* Responsive adjustments */ @media (max-width: 768px) { .calculator-container { padding: 20px; } button { width: 100%; padding: 15px; font-size: 1rem; } .result-container .value { font-size: 1.75rem; } }

Angle Calculator

Angle Opposite Side A Angle Opposite Side B Angle Opposite Side C

Calculated Angle:

Degrees

Understanding Angle Calculations in Triangles

Calculating angles within a triangle is a fundamental concept in geometry and trigonometry, with applications ranging from surveying and navigation to engineering and physics. When you know the lengths of all three sides of a triangle, you can precisely determine the measure of each interior angle. The primary tool for this is the Law of Cosines.

The Law of Cosines

The Law of Cosines relates the lengths of the sides of a triangle to the cosine of one of its angles. For a triangle with sides of length a, b, and c, and angles A, B, and C opposite those sides respectively, the law states:

  • c² = a² + b² - 2ab * cos(C)
  • b² = a² + c² - 2ac * cos(B)
  • a² = b² + c² - 2bc * cos(A)

Deriving the Angle Formula

To calculate an angle when all sides are known, we can rearrange the Law of Cosines. For example, to find angle A, we rearrange the third equation:

a² = b² + c² - 2bc * cos(A)
2bc * cos(A) = b² + c² - a²
cos(A) = (b² + c² - a²) / (2bc)
And finally, to find the angle A itself, we use the inverse cosine function (arccos or cos⁻¹):
A = arccos((b² + c² - a²) / (2bc))

Similarly, for angles B and C:

  • B = arccos((a² + c² - b²) / (2ac))
  • C = arccos((a² + b² - c²) / (2ab))

The result of the arccos function is typically in radians, which is then converted to degrees for easier interpretation (1 radian = 180/π degrees).

Use Cases

  • Navigation: Determining headings and positions.
  • Surveying: Measuring distances and boundaries.
  • Engineering: Designing structures, calculating forces.
  • Computer Graphics: Rendering 3D environments and animations.
  • Physics: Analyzing projectile motion and forces.

Input Validation

For a valid triangle to exist, the sum of the lengths of any two sides must be greater than the length of the third side (Triangle Inequality Theorem). Additionally, all side lengths must be positive. This calculator includes checks to ensure valid inputs are provided before performing calculations.

function calculateAngle() { var sideA = parseFloat(document.getElementById('sideA').value); var sideB = parseFloat(document.getElementById('sideB').value); var sideC = parseFloat(document.getElementById('sideC').value); var angleType = document.getElementById('angleType').value; var resultDiv = document.getElementById('result'); var resultUnitDiv = document.getElementById('resultUnit'); var resultContainer = document.getElementById('result-container'); var errorMessageDiv = document.getElementById('errorMessage'); errorMessageDiv.textContent = "; // Clear previous errors resultContainer.style.display = 'none'; // Hide result container // — Input Validation — if (isNaN(sideA) || isNaN(sideB) || isNaN(sideC)) { errorMessageDiv.textContent = 'Please enter valid numbers for all side lengths.'; return; } if (sideA <= 0 || sideB <= 0 || sideC sideC) && (sideA + sideC > sideB) && (sideB + sideC > sideA))) { errorMessageDiv.textContent = 'The given side lengths do not form a valid triangle.'; return; } var cosValue; var angleRadians; var angleDegrees; // — Calculation Logic — if (angleType === 'A') { // Calculate angle A using cos(A) = (b² + c² – a²) / (2bc) cosValue = (sideB * sideB + sideC * sideC – sideA * sideA) / (2 * sideB * sideC); } else if (angleType === 'B') { // Calculate angle B using cos(B) = (a² + c² – b²) / (2ac) cosValue = (sideA * sideA + sideC * sideC – sideB * sideB) / (2 * sideA * sideC); } else { // angleType === 'C' // Calculate angle C using cos(C) = (a² + b² – c²) / (2ab) cosValue = (sideA * sideA + sideB * sideB – sideC * sideC) / (2 * sideA * sideB); } // Ensure cosValue is within the valid range [-1, 1] due to potential floating-point inaccuracies if (cosValue > 1) { cosValue = 1; } else if (cosValue < -1) { cosValue = -1; } // Calculate angle in radians using arccos angleRadians = Math.acos(cosValue); // Convert radians to degrees angleDegrees = angleRadians * (180 / Math.PI); // Display the result resultDiv.textContent = angleDegrees.toFixed(2); // Display with 2 decimal places resultUnitDiv.textContent = 'Degrees'; resultContainer.style.display = 'block'; }

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