Calculate Angles Triangle

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Calculate Triangle Angles

Determine the angles of any triangle using side lengths or other angle/side combinations.

Triangle Angle Calculator

Enter the length of side A.
Enter the length of side B.
Enter the length of side C.
Enter Angle A in degrees (optional, leave blank if calculating from sides).
Enter Angle B in degrees (optional, leave blank if calculating from sides).
Enter Angle C in degrees (optional, leave blank if calculating from sides).

Calculated Angle C:

Calculated Angle A:

Calculated Angle B:

Calculated Side A:

Calculated Side B:

Calculated Side C:

Formula Used:

When all three sides (a, b, c) are known, the Law of Cosines is used: cos(A) = (b² + c² - a²) / (2bc), cos(B) = (a² + c² - b²) / (2ac), cos(C) = (a² + b² - c²) / (2ab). Angles are then found using the inverse cosine (arccos). If two angles and one side are known, or two sides and one angle opposite one of them (SSA), the Law of Sines can be used: a/sin(A) = b/sin(B) = c/sin(C). If two sides and an included angle are known (SAS), the Law of Cosines can also find the third side: c² = a² + b² - 2ab*cos(C), and then use Law of Sines or Cosines for angles. The sum of angles in a triangle is always 180 degrees.

Visual representation of calculated angles.
Triangle Properties Summary
Property Value Unit
Angle A Degrees
Angle B Degrees
Angle C Degrees
Side A Units
Side B Units
Side C Units
Angle Sum Degrees

What is Calculate Triangle Angles?

Calculating triangle angles is a fundamental geometric process that allows us to determine the measure of each internal angle within a triangle. A triangle is a polygon with three edges and three vertices. The sum of the internal angles of any Euclidean triangle is always 180 degrees. Understanding how to calculate these angles is crucial in various fields, including geometry, trigonometry, engineering, architecture, navigation, and even computer graphics. This involves using specific mathematical relationships between the sides and angles of a triangle.

Anyone involved in measuring distances, designing structures, analyzing shapes, or solving geometric problems would benefit from the ability to accurately calculate triangle angles. This includes students learning geometry and trigonometry, surveyors mapping land, engineers designing bridges, architects planning buildings, and pilots or sailors navigating. Misconceptions often arise about whether specific side lengths can form a triangle (the triangle inequality theorem) or if there's a single method for all triangles. In reality, different methods are applied based on the given information (e.g., three sides, two sides and an angle, etc.).

Triangle Angles Formula and Mathematical Explanation

The method for calculating triangle angles depends entirely on the information provided. The primary tools are the Law of Sines and the Law of Cosines, along with the fact that the sum of angles in a triangle is always 180 degrees.

1. Given Three Sides (SSS):

When you know the lengths of all three sides (let's call them a, b, and c), you can use the Law of Cosines to find any angle. The Law of Cosines relates the lengths of the sides of a triangle to the cosine of one of its angles.

  • To find Angle A (opposite side a): a² = b² + c² - 2bc * cos(A) Rearranging for cos(A): cos(A) = (b² + c² - a²) / (2bc) Then, A = arccos((b² + c² - a²) / (2bc))
  • To find Angle B (opposite side b): b² = a² + c² - 2ac * cos(B) Rearranging for cos(B): cos(B) = (a² + c² - b²) / (2ac) Then, B = arccos((a² + c² - b²) / (2ac))
  • To find Angle C (opposite side c): c² = a² + b² - 2ab * cos(C) Rearranging for cos(C): cos(C) = (a² + b² - c²) / (2ab) Then, C = arccos((a² + b² - c²) / (2ab))

After calculating two angles using the Law of Cosines, the third angle can be found more simply by subtracting the sum of the first two from 180 degrees: Angle3 = 180° - Angle1 - Angle2.

2. Given Two Sides and an Included Angle (SAS):

If you know two sides (e.g., a and b) and the angle between them (Angle C), you can first find the third side (c) using the Law of Cosines: c² = a² + b² - 2ab * cos(C) c = sqrt(a² + b² - 2ab * cos(C)) Once you have all three sides, you can proceed as in the SSS case above. Alternatively, after finding side c, you can use the Law of Sines to find another angle, say Angle A: a/sin(A) = c/sin(C) sin(A) = (a * sin(C)) / c A = arcsin((a * sin(C)) / c) Finally, B = 180° - C - A.

3. Given Two Angles and One Side (AAS or ASA):

If you know two angles (e.g., A and B) and any side (e.g., a), you can find the third angle immediately: C = 180° - A - B. Then, you can use the Law of Sines to find the other sides: a/sin(A) = b/sin(B) = c/sin(C) To find side b: b = (a * sin(B)) / sin(A) To find side c: c = (a * sin(C)) / sin(A)

4. Given Two Sides and a Non-Included Angle (SSA – Ambiguous Case):

This case is known as the "ambiguous case" because there might be zero, one, or two possible triangles that satisfy the given conditions. If you know sides a, b, and Angle A, you can use the Law of Sines to find Angle B: a/sin(A) = b/sin(B) sin(B) = (b * sin(A)) / a B = arcsin((b * sin(A)) / a) If (b * sin(A)) / a is greater than 1, there is no solution. If it's equal to 1, there is one solution (a right triangle). If it's less than 1, there are potentially two solutions for Angle B: one acute (B₁) and one obtuse (B₂ = 180° - B₁). You must check if A + B₂ < 180°. If it is, then a second triangle exists. For each valid Angle B, you find the corresponding Angle C (C = 180° - A - B) and then use the Law of Sines again to find side c.

Triangle Inequality Theorem

For any triangle, the sum of the lengths of any two sides must be greater than the length of the third side. a + b > c a + c > b b + c > a If this condition is not met, the given side lengths cannot form a triangle.

Variables Table:

Triangle Variables
Variable Meaning Unit Typical Range
a, b, c Length of the sides of the triangle Units (e.g., meters, feet, cm) Positive real numbers
A, B, C Measure of the internal angles of the triangle Degrees (0, 180) degrees; Sum = 180 degrees
sin, cos, arccos, arcsin Trigonometric functions and their inverses Unitless Varies
180° Sum of internal angles in a Euclidean triangle Degrees Constant

Practical Examples (Real-World Use Cases)

Example 1: Right-Angled Triangle Survey

A surveyor is mapping a plot of land and needs to determine the angle at a specific corner. They measure the three sides of a triangular section as follows: Side A = 50 meters, Side B = 120 meters, and Side C = 130 meters. Since 50² + 120² = 2500 + 14400 = 16900, and 130² = 16900, this confirms it's a right-angled triangle (Pythagorean theorem). Let's calculate the angles using our calculator.

Inputs: Side A = 50, Side B = 120, Side C = 130.

Calculated Results:

  • Angle A: Approximately 22.62°
  • Angle B: Approximately 67.38°
  • Angle C: 90.00°
  • Angle Sum: 180.00°

Interpretation: The calculations confirm that Angle C is 90 degrees, as expected for a right triangle. Angles A and B are acute, and their sum is 90 degrees, which adds up to the total of 180 degrees. This information is vital for property boundaries and construction plans.

Example 2: Navigation Course Adjustment

A pilot is flying a triangular route. They have flown from point P to Q (distance 200 km) and then to R (distance 250 km). They know the angle at point Q between the path PQ and QR is 110°. They need to find the angle at R to plot their next leg.

Inputs: Side PQ (let's call it r) = 200 km, Side QR (let's call it p) = 250 km, Angle Q = 110°.

Using the calculator (inputting Side A = 250, Side B = 200, Angle C = 110):

Calculated Results:

  • Side C (PR): Approximately 355.6 km
  • Angle P (Angle A): Approximately 25.05°
  • Angle R (Angle B): Approximately 44.95°
  • Angle Sum: 180.00°

Interpretation: The pilot can now determine the bearing needed for the flight from R back to P (or to their next destination), as they know the internal angles of the triangle. This accurate angle calculation ensures precise navigation and adherence to flight plans.

How to Use This Calculate Triangle Angles Tool

  1. Identify Known Information: Determine what measurements you have for your triangle. Do you know all three sides? Two sides and an angle? Two angles and a side?
  2. Input Values:
    • If you have three sides (SSS), enter the lengths for Side A, Side B, and Side C. Leave the Angle inputs blank.
    • If you have two sides and an included angle (SAS), enter the two side lengths and the angle between them.
    • If you have two angles and a side (AAS/ASA), enter the two angle measures and the length of the side connecting them (or opposite one of the angles).
    • If you are dealing with the ambiguous case (SSA), enter the two sides and the angle opposite one of them. Be aware that multiple solutions might exist, and this calculator will primarily show the acute angle solution for the second angle found via arcsin.
    Use the correct units for side lengths (e.g., meters, feet, cm) – the output side lengths will be in the same units. Angles should be entered in degrees.
  3. Validate Inputs: The calculator will provide inline error messages if inputs are invalid (e.g., negative lengths, non-numeric values, or sides that violate the triangle inequality theorem). Ensure all error messages are cleared before proceeding.
  4. Click 'Calculate Angles': Once your inputs are entered correctly, click the "Calculate Angles" button.
  5. Read the Results: The calculator will display the calculated angles (A, B, and C) and any calculated side lengths. The primary result highlights one of the calculated angles (typically Angle C when calculating from sides, or as specified). The intermediate values show all computed angles and sides. The table provides a structured summary.
  6. Interpret the Output: The results provide the precise degree measures of the triangle's angles and the lengths of its sides. The 'Angle Sum' confirms that the calculated angles add up to 180°, a key property of triangles.
  7. Use 'Copy Results': For documentation or sharing, click "Copy Results" to copy all calculated values and assumptions to your clipboard.
  8. Use 'Reset': Click "Reset" to clear all fields and return to default values, ready for a new calculation.

Key Factors That Affect Triangle Angle Calculation Results

Several factors can influence the accuracy and interpretation of triangle angle calculations:

  • Precision of Measurements: The accuracy of your input values (side lengths or angles) directly impacts the calculated results. Small errors in measurement can lead to larger discrepancies in calculated angles, especially in complex geometric or real-world scenarios. High-precision instruments are needed for critical applications.
  • Units of Measurement: Consistency is key. Ensure all side lengths are entered in the same unit (e.g., all in meters or all in feet). Angles must be in degrees for this calculator, as trigonometric functions typically operate on radians, but degree conversions are standard for geometric problems.
  • Triangle Inequality Theorem: As mentioned, the sum of any two sides must be greater than the third side. If this condition isn't met, no valid triangle can be formed, and calculations will be meaningless or result in errors (e.g., attempting to take the arccosine of a value outside the [-1, 1] range).
  • Ambiguous Case (SSA): When given two sides and a non-included angle, there might be zero, one, or two possible triangles. Our calculator primarily provides the acute angle solution for the arcsin calculation. Users must be aware of the possibility of a second obtuse solution and verify it if necessary for their specific application.
  • Rounding Errors: Mathematical computations, especially those involving trigonometric functions and their inverses, can introduce minor rounding errors. While standard floating-point arithmetic is generally sufficient, extremely sensitive applications might require specialized high-precision libraries.
  • Assumptions about Geometry: This calculator assumes standard Euclidean geometry (flat surfaces). For applications involving spherical or hyperbolic geometry (e.g., navigation on Earth's surface), the angle sum is not 180 degrees, and different formulas apply.
  • Data Entry Errors: Simple typos or misinterpreting which angle or side corresponds to which letter (A, B, C) can lead to incorrect results. Double-checking all input values against the problem statement is crucial.

Frequently Asked Questions (FAQ)

What is the minimum information needed to calculate a triangle's angles?

You need at least three pieces of information about a triangle, with at least one of them being a side length. Common combinations include: three sides (SSS), two sides and an included angle (SAS), two angles and any side (AAS/ASA).

Can I calculate angles if I only know two sides?

No, knowing only two sides is not enough. You would also need to know either the angle between those two sides (SAS) or an angle opposite one of the known sides (SSA).

What does 'ambiguous case' mean in triangle calculations?

The ambiguous case (SSA) occurs when you are given two sides and a non-included angle. Depending on the values, there might be zero, one, or two distinct triangles that fit the description. This calculator helps find the primary solution but awareness of the possibility of a second solution is important.

Why do my calculated angles not add up to exactly 180 degrees?

This is usually due to minor rounding errors in floating-point arithmetic, especially when using inverse trigonometric functions. For most practical purposes, a result very close to 180° (e.g., 179.999° or 180.001°) is acceptable. If the deviation is significant, double-check your input values and formulas.

Can this calculator handle triangles on a curved surface like the Earth?

No, this calculator is based on Euclidean (flat-plane) geometry. On a curved surface, the sum of angles in a triangle is greater than 180 degrees, and different formulas (spherical trigonometry) are required.

What if the side lengths I enter cannot form a triangle?

The calculator includes checks for the Triangle Inequality Theorem. If the given side lengths violate this theorem (e.g., 1, 2, 5), it will display an error message indicating that a valid triangle cannot be formed with those dimensions.

How accurate are the results?

The accuracy depends on the precision of your input values and the inherent limitations of floating-point arithmetic in computers. For typical use cases, the results are highly accurate. For extremely high-precision scientific or engineering tasks, consult specialized software or numerical analysis techniques.

Can I calculate angles if I know the area and some sides/angles?

While area formulas exist for triangles (e.g., Area = 0.5 * a * b * sin(C)), this specific calculator is designed for angle determination based on side and angle inputs. You might need a separate tool or manual calculation to integrate area into angle finding if it's not directly provided.

function getElement(id) { return document.getElementById(id); } function clearErrors() { getElement("sideAError").textContent = ""; getElement("sideBError").textContent = ""; getElement("sideCError").textContent = ""; getElement("angleAError").textContent = ""; getElement("angleBError").textContent = ""; getElement("angleCError").textContent = ""; } function displayError(elementId, message) { getElement(elementId).textContent = message; } function isValidNumber(value) { return !isNaN(parseFloat(value)) && isFinite(value); } function resetCalculator() { getElement("sideA").value = "3"; getElement("sideB").value = "4"; getElement("sideC").value = "5"; getElement("angleA").value = ""; getElement("angleB").value = ""; getElement("angleC").value = ""; getElement("resultsContainer").style.display = "none"; getElement("mainResultAngleC").textContent = "–"; getElement("resultAngleA").textContent = "–"; getElement("resultAngleB").textContent = "–"; getElement("resultSideA").textContent = "–"; getElement("resultSideB").textContent = "–"; getElement("resultSideC").textContent = "–"; getElement("tableAngleA").textContent = "–"; getElement("tableAngleB").textContent = "–"; getElement("tableAngleC").textContent = "–"; getElement("tableSideA").textContent = "–"; getElement("tableSideB").textContent = "–"; getElement("tableSideC").textContent = "–"; getElement("tableAngleSum").textContent = "–"; clearChart(); clearErrors(); } function copyResults() { var mainResult = getElement("mainResultAngleC").textContent; var angleA = getElement("resultAngleA").textContent; var angleB = getElement("resultAngleB").textContent; var sideA = getElement("resultSideA").textContent; var sideB = getElement("resultSideB").textContent; var sideC = getElement("resultSideC").textContent; var angleSum = getElement("tableAngleSum").textContent; var assumptions = "Assumptions: "; var inputs = []; if (getElement("sideA").value) inputs.push("Side A = " + getElement("sideA").value); if (getElement("sideB").value) inputs.push("Side B = " + getElement("sideB").value); if (getElement("sideC").value) inputs.push("Side C = " + getElement("sideC").value); if (getElement("angleA").value) inputs.push("Angle A = " + getElement("angleA").value + "°"); if (getElement("angleB").value) inputs.push("Angle B = " + getElement("angleB").value + "°"); if (getElement("angleC").value) inputs.push("Angle C = " + getElement("angleC").value + "°"); assumptions += inputs.join(", "); var textToCopy = "Triangle Angle Calculation Results:\n\n"; textToCopy += "Calculated Angle C: " + mainResult + "\n"; textToCopy += "Calculated Angle A: " + angleA + "\n"; textToCopy += "Calculated Angle B: " + angleB + "\n"; textToCopy += "Calculated Side A: " + sideA + "\n"; textToCopy += "Calculated Side B: " + sideB + "\n"; textToCopy += "Calculated Side C: " + sideC + "\n"; textToCopy += "Angle Sum: " + angleSum + "\n\n"; textToCopy += assumptions; navigator.clipboard.writeText(textToCopy).then(function() { var originalText = getElement("copyBtn").textContent; getElement("copyBtn").textContent = "Copied!"; setTimeout(function() { getElement("copyBtn").textContent = originalText; }, 2000); }, function(err) { console.error('Could not copy text: ', err); var originalText = getElement("copyBtn").textContent; getElement("copyBtn").textContent = "Copy Failed"; setTimeout(function() { getElement("copyBtn").textContent = originalText; }, 2000); }); } function calculateTriangleAngles() { clearErrors(); var resultsContainer = getElement("resultsContainer"); resultsContainer.style.display = "none"; var sideA = parseFloat(getElement("sideA").value); var sideB = parseFloat(getElement("sideB").value); var sideC = parseFloat(getElement("sideC").value); var angleA = parseFloat(getElement("angleA").value); var angleB = parseFloat(getElement("angleB").value); var angleC = parseFloat(getElement("angleC").value); var validInputs = 0; var givenSides = []; var givenAngles = []; if (isValidNumber(sideA) && sideA > 0) validInputs++; else getElement("sideA").value = ""; if (isValidNumber(sideB) && sideB > 0) validInputs++; else getElement("sideB").value = ""; if (isValidNumber(sideC) && sideC > 0) validInputs++; else getElement("sideC").value = ""; if (isValidNumber(angleA) && angleA > 0 && angleA 0 && angleB 0 && angleC 0) givenSides.push(sideA); if (isValidNumber(sideB) && sideB > 0) givenSides.push(sideB); if (isValidNumber(sideC) && sideC > 0) givenSides.push(sideC); if (isValidNumber(angleA) && angleA > 0 && angleA 0 && angleB 0 && angleC < 180) givenAngles.push({ name: 'C', value: angleC }); var calculatedSideA = "–"; var calculatedSideB = "–"; var calculatedSideC = "–"; var calculatedAngleA = "–"; var calculatedAngleB = "–"; var calculatedAngleC = "–"; var angleSum = "–"; var epsilon = 0.0001; // Tolerance for floating point comparisons // Basic validation: At least 3 inputs, one must be a side, at least one side must be present if angles are 2. var totalInputs = (isValidNumber(sideA) ? 1 : 0) + (isValidNumber(sideB) ? 1 : 0) + (isValidNumber(sideC) ? 1 : 0) + (isValidNumber(angleA) ? 1 : 0) + (isValidNumber(angleB) ? 1 : 0) + (isValidNumber(angleC) ? 1 : 0); var sidesProvided = (isValidNumber(sideA) ? 1 : 0) + (isValidNumber(sideB) ? 1 : 0) + (isValidNumber(sideC) ? 1 : 0); var anglesProvided = (isValidNumber(angleA) ? 1 : 0) + (isValidNumber(angleB) ? 1 : 0) + (isValidNumber(angleC) ? 1 : 0); if (totalInputs = 3) { displayError("sideAError", "At least one side length must be provided."); return; } try { // SSS Case: Three sides provided if (sidesProvided === 3 && anglesProvided === 0) { if ((sideA + sideB <= sideC + epsilon) || (sideA + sideC <= sideB + epsilon) || (sideB + sideC 0 && angleC 0) side1 = sideA; else side1 = parseFloat(getElement("sideA").value); // use potentially updated value if (isValidNumber(sideB) && sideB > 0) side2 = sideB; else side2 = parseFloat(getElement("sideB").value); // use potentially updated value } else if (isValidNumber(angleB) && angleB > 0 && angleB 0) side1 = sideA; else side1 = parseFloat(getElement("sideA").value); if (isValidNumber(sideC) && sideC > 0) side2 = sideC; else side2 = parseFloat(getElement("sideC").value); } else if (isValidNumber(angleA) && angleA > 0 && angleA 0) side1 = sideB; else side1 = parseFloat(getElement("sideB").value); if (isValidNumber(sideC) && sideC > 0) side2 = sideC; else side2 = parseFloat(getElement("sideC").value); } if (angleVal > 0 && side1 > 0 && side2 > 0) { var sideOppositeAngleVal = Math.sqrt(side1*side1 + side2*side2 – 2*side1*side2*Math.cos(angleVal * Math.PI / 180)); if (angleName === 'C') { calculatedSideC = sideOppositeAngleVal.toFixed(2); calculatedSideC = sideOppositeAngleVal.toFixed(2); calculatedAngleA = (Math.acos((sideB*sideB + calculatedSideC*calculatedSideC – sideA*sideA) / (2 * sideB * calculatedSideC)) * 180 / Math.PI).toFixed(2); calculatedAngleB = (180 – angleVal – parseFloat(calculatedAngleA)).toFixed(2); calculatedSideA = sideA.toFixed(2); calculatedSideB = sideB.toFixed(2); getElement("sideC").value = calculatedSideC; getElement("angleA").value = calculatedAngleA; getElement("angleB").value = calculatedAngleB; } else if (angleName === 'B') { calculatedSideB = sideOppositeAngleVal.toFixed(2); calculatedAngleA = (Math.acos((sideC*sideC + calculatedSideB*calculatedSideB – sideA*sideA) / (2 * sideC * calculatedSideB)) * 180 / Math.PI).toFixed(2); calculatedAngleC = (180 – angleVal – parseFloat(calculatedAngleA)).toFixed(2); calculatedSideA = sideA.toFixed(2); calculatedSideC = sideC.toFixed(2); getElement("sideB").value = calculatedSideB; getElement("angleA").value = calculatedAngleA; getElement("angleC").value = calculatedAngleC; } else if (angleName === 'A') { calculatedSideA = sideOppositeAngleVal.toFixed(2); calculatedAngleB = (Math.acos((sideC*sideC + calculatedSideA*calculatedSideA – sideB*sideB) / (2 * sideC * calculatedSideA)) * 180 / Math.PI).toFixed(2); calculatedAngleC = (180 – angleVal – parseFloat(calculatedAngleB)).toFixed(2); calculatedSideB = sideB.toFixed(2); calculatedSideC = sideC.toFixed(2); getElement("sideA").value = calculatedSideA; getElement("angleB").value = calculatedAngleB; getElement("angleC").value = calculatedAngleC; } } } // AAS/ASA Case: Two angles and one side provided else if (anglesProvided >= 2 && sidesProvided === 1) { var angle1 = 0, angle2 = 0, sideKnown = 0; var sideName = "; var knownAngleName1 = "; var knownAngleName2 = "; // Find the known side and the two known angles if (isValidNumber(sideA) && sideA > 0) { sideKnown = sideA; sideName = 'A'; } else if (isValidNumber(sideB) && sideB > 0) { sideKnown = sideB; sideName = 'B'; } else if (isValidNumber(sideC) && sideC > 0) { sideKnown = sideC; sideName = 'C'; } var anglesInput = []; if (isValidNumber(angleA) && angleA > 0 && angleA 0 && angleB 0 && angleC = 2 && sideKnown > 0) { angle1 = anglesInput[0].value; knownAngleName1 = anglesInput[0].name; angle2 = anglesInput[1].value; knownAngleName2 = anglesInput[1].name; var angleSumGiven = angle1 + angle2; if (angleSumGiven >= 180) { displayError("angleAError", "Sum of two angles is 180° or more. Invalid triangle."); return; } var thirdAngle = 180 – angleSumGiven; // Determine which angle corresponds to which side and update if (sideName === 'A') { // Known side is A calculatedAngleA = angle1; knownAngleName1 = anglesInput[0].name; calculatedAngleB = angle2; knownAngleName2 = anglesInput[1].name; if (knownAngleName1 !== 'A') { calculatedAngleA = angle2; knownAngleName1 = anglesInput[1].name;} if (knownAngleName2 !== 'A') { calculatedAngleB = angle1; knownAngleName2 = anglesInput[0].name;} calculatedAngleC = 180 – parseFloat(calculatedAngleA) – parseFloat(calculatedAngleB); calculatedSideA = sideKnown.toFixed(2); calculatedSideB = (sideKnown * Math.sin(calculatedAngleB * Math.PI / 180) / Math.sin(calculatedAngleA * Math.PI / 180)).toFixed(2); calculatedSideC = (sideKnown * Math.sin(calculatedAngleC * Math.PI / 180) / Math.sin(calculatedAngleA * Math.PI / 180)).toFixed(2); getElement("sideA").value = calculatedSideA; getElement("sideB").value = calculatedSideB; getElement("sideC").value = calculatedSideC; getElement("angleB").value = calculatedAngleB.toFixed(2); getElement("angleC").value = calculatedAngleC.toFixed(2); } else if (sideName === 'B') { // Known side is B calculatedAngleA = angle1; knownAngleName1 = anglesInput[0].name; calculatedAngleC = angle2; knownAngleName2 = anglesInput[1].name; if (knownAngleName1 !== 'B') { calculatedAngleA = angle2; knownAngleName1 = anglesInput[1].name;} if (knownAngleName2 !== 'B') { calculatedAngleC = angle1; knownAngleName2 = anglesInput[0].name;} calculatedAngleB = 180 – parseFloat(calculatedAngleA) – parseFloat(calculatedAngleC); calculatedSideB = sideKnown.toFixed(2); calculatedSideA = (sideKnown * Math.sin(calculatedAngleA * Math.PI / 180) / Math.sin(calculatedAngleB * Math.PI / 180)).toFixed(2); calculatedSideC = (sideKnown * Math.sin(calculatedAngleC * Math.PI / 180) / Math.sin(calculatedAngleB * Math.PI / 180)).toFixed(2); getElement("sideB").value = calculatedSideB; getElement("sideA").value = calculatedSideA; getElement("sideC").value = calculatedSideC; getElement("angleA").value = calculatedAngleA.toFixed(2); getElement("angleC").value = calculatedAngleC.toFixed(2); } else if (sideName === 'C') { // Known side is C calculatedAngleA = angle1; knownAngleName1 = anglesInput[0].name; calculatedAngleB = angle2; knownAngleName2 = anglesInput[1].name; if (knownAngleName1 !== 'C') { calculatedAngleA = angle2; knownAngleName1 = anglesInput[1].name;} if (knownAngleName2 !== 'C') { calculatedAngleB = angle1; knownAngleName2 = anglesInput[0].name;} calculatedAngleC = 180 – parseFloat(calculatedAngleA) – parseFloat(calculatedAngleB); calculatedSideC = sideKnown.toFixed(2); calculatedSideA = (sideKnown * Math.sin(calculatedAngleA * Math.PI / 180) / Math.sin(calculatedAngleC * Math.PI / 180)).toFixed(2); calculatedSideB = (sideKnown * Math.sin(calculatedAngleB * Math.PI / 180) / Math.sin(calculatedAngleC * Math.PI / 180)).toFixed(2); getElement("sideC").value = calculatedSideC; getElement("sideA").value = calculatedSideA; getElement("sideB").value = calculatedSideB; getElement("angleA").value = calculatedAngleA.toFixed(2); getElement("angleB").value = calculatedAngleB.toFixed(2); } } } // SSA Case: Two sides and a non-included angle else if (sidesProvided === 2 && anglesProvided === 1) { var sideA_ssa = 0, sideB_ssa = 0; var angleA_ssa = 0; var angleName_ssa = "; if (isValidNumber(sideA) && sideA > 0 && isValidNumber(sideB) && sideB > 0 && isValidNumber(angleC) && angleC > 0 && angleC 0 && isValidNumber(sideC) && sideC > 0 && isValidNumber(angleB) && angleB > 0 && angleB 0 && isValidNumber(sideC) && sideC > 0 && isValidNumber(angleA) && angleA > 0 && angleA 0 && sideB_ssa > 0 && angleA_ssa > 0) { var sinB_ssa = (sideB_ssa * Math.sin(angleA_ssa * Math.PI / 180)) / sideA_ssa; if (sinB_ssa > 1 + epsilon) { displayError("angleAError", "No triangle possible with these values."); return; } else if (Math.abs(sinB_ssa – 1) epsilon) { var sideC1 = (sideA_ssa * Math.sin(angleC1 * Math.PI / 180)) / Math.sin(angleA_ssa * Math.PI / 180); validSolutions.push({ angleB: angleB1, angleC: angleC1, sideC: sideC1 }); } // Solution 2 (obtuse B) var angleC2 = 180 – angleA_ssa – angleB2; if (angleC2 > epsilon && validSolutions.length === 0) { // Only consider if it's a valid angle and there wasn't a valid first solution or it's a distinct second triangle var sideC2 = (sideA_ssa * Math.sin(angleC2 * Math.PI / 180)) / Math.sin(angleA_ssa * Math.PI / 180); validSolutions.push({ angleB: angleB2, angleC: angleC2, sideC: sideC2 }); } if (validSolutions.length > 0) { // Prioritize the acute angle for B if available, otherwise use obtuse var bestSol = validSolutions[0]; if (validSolutions.length > 1 && validSolutions[0].angleB 1 && validSolutions[1].angleB 90) { bestSol = validSolutions[1]; // Use acute B if first was obtuse } else { bestSol = validSolutions[0]; // Use first available if both obtuse or only one valid } if (angleName_ssa === 'A') { calculatedAngleA = angleA_ssa; calculatedAngleB = bestSol.angleB; calculatedAngleC = bestSol.angleC; calculatedSideA = sideA_ssa; calculatedSideB = sideB_ssa; calculatedSideC = bestSol.sideC; } else if (angleName_ssa === 'B') { calculatedAngleB = angleA_ssa; calculatedAngleA = bestSol.angleB; calculatedAngleC = bestSol.angleC; calculatedSideB = sideA_ssa; calculatedSideC = sideB_ssa; calculatedSideA = bestSol.sideC; } else if (angleName_ssa === 'C') { calculatedAngleC = angleA_ssa; calculatedAngleA = bestSol.angleB; calculatedAngleB = bestSol.angleC; calculatedSideC = sideA_ssa; calculatedSideA = sideB_ssa; calculatedSideB = bestSol.sideC; } } else { displayError("angleAError", "No valid triangle solutions found for these values."); return; } } } } else { // Catch-all for other valid combinations or if logic missed something // For example, if user enters 2 sides and 2 angles, use the first 3 valid. // This part needs refinement based on specific use cases, but ensures some calculation happens. displayError("sideAError", "Input combination not fully supported or requires specific sides/angles."); return; } // Final checks and display if (calculatedAngleA !== "–" && calculatedAngleB !== "–" && calculatedAngleC !== "–") { angleSum = (parseFloat(calculatedAngleA) + parseFloat(calculatedAngleB) + parseFloat(calculatedAngleC)).toFixed(2); } // Update UI getElement("mainResultAngleC").textContent = calculatedAngleC !== "–" ? calculatedAngleC + "°" : "–"; getElement("resultAngleA").textContent = calculatedAngleA !== "–" ? calculatedAngleA + "°" : "–"; getElement("resultAngleB").textContent = calculatedAngleB !== "–" ? calculatedAngleB + "°" : "–"; getElement("resultSideA").textContent = calculatedSideA !== "–" ? calculatedSideA : "–"; getElement("resultSideB").textContent = calculatedSideB !== "–" ? calculatedSideB : "–"; getElement("resultSideC").textContent = calculatedSideC !== "–" ? calculatedSideC : "–"; getElement("tableAngleA").textContent = calculatedAngleA !== "–" ? calculatedAngleA + "°" : "–"; getElement("tableAngleB").textContent = calculatedAngleB !== "–" ? calculatedAngleB + "°" : "–"; getElement("tableAngleC").textContent = calculatedAngleC !== "–" ? calculatedAngleC + "°" : "–"; getElement("tableSideA").textContent = calculatedSideA !== "–" ? calculatedSideA : "–"; getElement("tableSideB").textContent = calculatedSideB !== "–" ? calculatedSideB : "–"; getElement("tableSideC").textContent = calculatedSideC !== "–" ? calculatedSideC : "–"; getElement("tableAngleSum").textContent = angleSum !== "–" ? angleSum + "°" : "–"; resultsContainer.style.display = "block"; updateChart(calculatedAngleA, calculatedAngleB, calculatedAngleC); } catch (e) { console.error("Calculation error:", e); displayError("sideAError", "An unexpected error occurred during calculation."); } } function updateChart(angleA, angleB, angleC) { var ctx = getElement("triangleChart").getContext("2d"); // Clear previous chart ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); // Set canvas dimensions dynamically or fixed var canvasWidth = 600; var canvasHeight = 400; getElement("triangleChart").width = canvasWidth; getElement("triangleChart").height = canvasHeight; ctx.canvas.style.width = canvasWidth + 'px'; // Ensure CSS also applies ctx.canvas.style.height = canvasHeight + 'px'; var angles = []; var labels = []; var colors = ['#004a99', '#28a745', '#ffc107']; // Primary, Success, Warning if (angleA !== "–") { angles.push(parseFloat(angleA)); labels.push("Angle A"); } if (angleB !== "–") { angles.push(parseFloat(angleB)); labels.push("Angle B"); } if (angleC !== "–") { angles.push(parseFloat(angleC)); labels.push("Angle C"); } if (angles.length === 0) return; var centerX = canvasWidth / 2; var centerY = canvasHeight / 2; var radius = Math.min(canvasWidth, canvasHeight) / 2 – 40; // Radius for pie chart var totalAngle = angles.reduce(function(sum, angle) { return sum + angle; }, 0); if (totalAngle === 0) totalAngle = 1; // Avoid division by zero if all angles are 0 var startAngle = 0; var currentAngle = 0; // Draw slices for (var i = 0; i < angles.length; i++) { var sliceAngle = (angles[i] / totalAngle) * 2 * Math.PI; if (isNaN(sliceAngle)) continue; // Skip if calculation failed ctx.beginPath(); ctx.moveTo(centerX, centerY); ctx.arc(centerX, centerY, radius, startAngle, startAngle + sliceAngle); ctx.closePath(); ctx.fillStyle = colors[i % colors.length]; ctx.fill(); // Draw labels var labelAngle = startAngle + sliceAngle / 2; var labelX = centerX + (radius / 1.5) * Math.cos(labelAngle); var labelY = centerY + (radius / 1.5) * Math.sin(labelAngle); ctx.fillStyle = "#333"; ctx.font = "bold 14px Segoe UI"; ctx.textAlign = "center"; ctx.textBaseline = "middle"; ctx.fillText(labels[i] + ": " + angles[i].toFixed(2) + "°", labelX, labelY); startAngle += sliceAngle; } // Draw center circle for a donut-like effect if preferred, or just keep as pie // ctx.beginPath(); // ctx.arc(centerX, centerY, radius / 2, 0, 2 * Math.PI); // ctx.fillStyle = "white"; // ctx.fill(); } function clearChart() { var canvas = getElement("triangleChart"); var ctx = canvas.getContext("2d"); ctx.clearRect(0, 0, canvas.width, canvas.height); } // FAQ Toggle function toggleFaq(element) { var paragraph = element.nextElementSibling; if (paragraph.style.display === "block") { paragraph.style.display = "none"; } else { paragraph.style.display = "block"; } } // Initialize calculator with default values on load document.addEventListener('DOMContentLoaded', function() { resetCalculator(); // Sets initial values // Optionally, calculate immediately if default values are meant to be shown as results // calculateTriangleAngles(); });

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