Calculate Falling Speed by Weight

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Calculate Falling Speed by Weight

Falling Speed Calculator

Enter the mass of the object in kilograms.
A dimensionless number representing the object's aerodynamic drag (e.g., 0.5 for a sphere).
The area of the object projected onto a plane perpendicular to its direction of motion.
Standard air density at sea level and 15°C.

Results

Formula Used: Terminal velocity (Vt) is reached when the drag force equals the gravitational force. The formula for terminal velocity is derived from balancing these forces:

Vt = sqrt((2 * m * g) / (ρ * Cd * A))

Where:
  • Vt = Terminal Velocity
  • m = Object Weight (mass)
  • g = Acceleration due to gravity (approx. 9.81 m/s²)
  • ρ = Air Density
  • Cd = Drag Coefficient
  • A = Cross-sectional Area
Drag Force (Fd) = 0.5 * ρ * Cd * A * v² Gravitational Force (Fg) = m * g Reynolds Number (Re) = (ρ * v * D) / μ (where D is characteristic length and μ is dynamic viscosity; simplified here for context)

What is Falling Speed by Weight?

Falling speed by weight, more accurately described as the calculation of terminal velocity, is a fundamental concept in physics that describes the maximum speed an object will reach when falling through a fluid (like air or water). It's not simply about how heavy an object is, but rather the interplay between its weight, its shape, its size, and the properties of the fluid it's falling through. When an object begins to fall, gravity accelerates it downwards. However, as its speed increases, the resistance from the fluid (drag force) also increases. Eventually, the drag force becomes equal in magnitude to the force of gravity pulling the object down. At this point, the net force on the object becomes zero, and it stops accelerating, falling at a constant speed – this is its terminal velocity. Understanding falling speed by weight is crucial in fields ranging from skydiving and meteorology to the design of parachutes and aerodynamic vehicles.

Who should use it? Anyone interested in physics, engineering, aviation, sports like skydiving or base jumping, or even those curious about how different objects fall at different rates. It's particularly relevant for engineers designing safety equipment, vehicles that operate at high speeds, or analyzing the motion of projectiles.

Common misconceptions: A common misconception is that heavier objects always fall faster than lighter ones. While weight is a factor, it's not the sole determinant. A very light object with a large surface area and high drag coefficient (like a feather) will fall much slower than a heavier object with a small surface area and low drag coefficient (like a cannonball), even if the cannonball is only slightly heavier. Another misconception is that objects continue to accelerate indefinitely; they reach a terminal velocity.

Falling Speed by Weight Formula and Mathematical Explanation

The calculation of falling speed by weight, specifically terminal velocity, involves balancing the downward force of gravity with the upward force of air resistance (drag).

The Core Principle: Force Equilibrium

When an object falls, two primary forces act upon it:

  • Gravitational Force (Fg): This is the force pulling the object downwards due to its mass. It's calculated as Fg = m * g, where 'm' is the mass (weight) of the object and 'g' is the acceleration due to gravity (approximately 9.81 m/s² on Earth).
  • Drag Force (Fd): This is the resistance force exerted by the fluid (air) opposing the object's motion. It depends on the object's shape, size, speed, and the fluid's density. The formula for drag force is Fd = 0.5 * ρ * Cd * A * v², where:
    • ρ (rho) is the density of the fluid (air).
    • Cd is the drag coefficient, a dimensionless number that depends on the object's shape and surface texture.
    • A is the cross-sectional area of the object perpendicular to the direction of motion.
    • v is the velocity of the object.

Initially, as an object starts falling, its velocity is low, so the drag force is also low. Gravity is the dominant force, causing acceleration. As velocity increases, the drag force increases quadratically (v²). Terminal velocity (Vt) is reached when the drag force exactly equals the gravitational force:

Fg = Fd
m * g = 0.5 * ρ * Cd * A * Vt²

Deriving Terminal Velocity

To find the terminal velocity (Vt), we rearrange the equation:

  1. Isolate Vt²:
  2. Vt² = (2 * m * g) / (ρ * Cd * A)
  3. Take the square root of both sides:
  4. Vt = sqrt((2 * m * g) / (ρ * Cd * A))

This equation shows that terminal velocity is directly proportional to the square root of the object's weight (mass) and inversely proportional to the square root of its drag coefficient and cross-sectional area.

Variable Explanations and Table

Understanding each variable is key to accurately calculating falling speed.

Variables in Terminal Velocity Calculation
Variable Meaning Unit Typical Range / Value
Vt Terminal Velocity m/s (meters per second) Varies greatly based on object properties
m Object Weight (Mass) kg (kilograms) > 0 kg
g Acceleration due to Gravity m/s² ~9.81 m/s² (Earth's surface)
ρ (rho) Air Density kg/m³ ~1.225 kg/m³ (sea level, 15°C)
Cd Drag Coefficient Dimensionless ~0.04 (streamlined body) to ~1.3 (blunt body)
A Cross-sectional Area m² (square meters) > 0 m²
Fd Drag Force N (Newtons) Equal to Fg at terminal velocity
Fg Gravitational Force N (Newtons) m * g

The Reynolds number (Re) is another important dimensionless quantity in fluid dynamics, often used to predict flow patterns. While not directly in the terminal velocity formula, it helps characterize the flow regime (laminar vs. turbulent) around the object, which can influence the drag coefficient itself. A higher Reynolds number generally indicates turbulent flow.

Practical Examples (Real-World Use Cases)

Let's explore how the falling speed by weight calculator can be applied to real-world scenarios.

Example 1: Skydiving Parachutist

Consider a skydiver preparing for a jump. We want to estimate their terminal velocity before deploying the parachute.

  • Object Weight (Mass): 80 kg
  • Drag Coefficient (Cd): 1.0 (representing a spread-eagled position)
  • Cross-sectional Area (A): 1.5 m² (estimated area of the body facing downwards)
  • Air Density (ρ): 1.225 kg/m³ (at typical jump altitude)

Using the calculator (or the formula):

Vt = sqrt((2 * 80 kg * 9.81 m/s²) / (1.225 kg/m³ * 1.0 * 1.5 m²))
Vt = sqrt(1569.6 / 1.8375)
Vt = sqrt(854.25)
Vt ≈ 29.2 m/s (approximately 105 km/h or 65 mph)

Interpretation: This calculation shows that a skydiver in a spread-eagle position reaches a terminal velocity of about 29.2 m/s. This is a crucial piece of information for understanding the forces involved and the impact of deploying a parachute, which drastically increases drag and reduces velocity.

Example 2: A Small Drone

Imagine a small, compact drone falling after a malfunction.

  • Object Weight (Mass): 1.5 kg
  • Drag Coefficient (Cd): 0.7 (a somewhat streamlined but not perfectly aerodynamic shape)
  • Cross-sectional Area (A): 0.05 m² (the area facing downwards)
  • Air Density (ρ): 1.225 kg/m³

Using the calculator:

Vt = sqrt((2 * 1.5 kg * 9.81 m/s²) / (1.225 kg/m³ * 0.7 * 0.05 m²))
Vt = sqrt(29.43 / 0.042875)
Vt = sqrt(686.45)
Vt ≈ 26.2 m/s (approximately 94 km/h or 58 mph)

Interpretation: Even though the drone is much lighter than the skydiver, its smaller cross-sectional area and moderate drag coefficient result in a comparable terminal velocity. This highlights how shape and size are as important as weight in determining falling speed.

How to Use This Falling Speed Calculator

Our calculator simplifies the complex physics of falling objects. Follow these steps to get accurate results:

  1. Input Object Weight (Mass): Enter the mass of the object in kilograms (kg). This is the primary factor related to gravity's pull.
  2. Input Drag Coefficient (Cd): Provide the drag coefficient. This dimensionless value quantifies how aerodynamically "slippery" or "blunt" the object is. A lower number means less drag (e.g., a bullet shape), while a higher number means more drag (e.g., a parachute or a flat plate). You can find typical values for common shapes online or estimate based on the object's form.
  3. Input Cross-sectional Area (A): Enter the area of the object that faces the direction of motion, measured in square meters (m²). For a falling object, this is typically the largest area projected downwards.
  4. Input Air Density (ρ): The calculator defaults to standard air density at sea level (1.225 kg/m³). If you are calculating for different altitudes or atmospheric conditions, you may need to adjust this value. Higher altitudes generally have lower air density.
  5. Click 'Calculate': Once all values are entered, click the "Calculate" button.

How to Read Results

  • Terminal Velocity (m/s): This is the main result, showing the maximum constant speed the object will achieve.
  • Drag Force (N): The force exerted by the air resisting the object's motion at its terminal velocity. This value should be equal to the Gravitational Force.
  • Gravitational Force (N): The force pulling the object down due to its mass. This should match the Drag Force at terminal velocity.
  • Reynolds Number (approx.): Provides context about the fluid flow around the object, indicating whether the flow is likely laminar or turbulent.

Decision-Making Guidance

The terminal velocity is critical for safety assessments. For instance, knowing the terminal velocity of a falling object helps determine the necessary strength of impact-absorbing materials or the required size of a parachute for safe landing. If the calculated terminal velocity is too high for a safe landing, measures must be taken to increase the drag (e.g., deploying a parachute, changing orientation) or reduce the object's weight.

Key Factors That Affect Falling Speed Results

Several factors significantly influence the terminal velocity of an object. Understanding these helps in refining calculations and predicting behavior more accurately.

  1. Object's Mass (Weight): As seen in the formula, terminal velocity is directly proportional to the square root of mass. A heavier object, all else being equal, will have a higher terminal velocity because more drag is required to counteract its greater gravitational pull.
  2. Cross-sectional Area (A): Terminal velocity is inversely proportional to the square root of the cross-sectional area. A larger area facing the direction of motion increases the drag force at any given speed, thus lowering the terminal velocity. This is why a parachute, with its enormous area, drastically reduces falling speed.
  3. Drag Coefficient (Cd): This factor is crucial and depends heavily on the object's shape and surface. Streamlined objects (low Cd, like a dart) experience less drag and have higher terminal velocities than blunt objects (high Cd, like a flat plate or a sphere). The surface texture can also play a role.
  4. Air Density (ρ): Terminal velocity is inversely proportional to the square root of air density. Air density decreases significantly with altitude. Therefore, an object will reach a higher terminal velocity at higher altitudes where the air is thinner and offers less resistance. This is why skydivers often reach their maximum speed before descending to denser air layers.
  5. Fluid Viscosity (μ): While not explicitly in the simplified terminal velocity formula, the fluid's viscosity affects the drag coefficient, especially at lower speeds or for very small objects (low Reynolds numbers). Viscosity is a measure of a fluid's resistance to flow.
  6. Object's Orientation: The way an object falls can change its effective cross-sectional area and drag coefficient. A flat object falling face-down will have a different terminal velocity than if it falls edge-on. This is particularly relevant for irregularly shaped objects.
  7. Wind and Air Currents: While terminal velocity is the speed relative to the air, external wind conditions can affect the object's ground speed and trajectory. Updrafts can slow descent, while downdrafts can increase it.

Frequently Asked Questions (FAQ)

Q1: Does weight directly determine falling speed?

No, weight (mass) is a significant factor, but not the only one. The object's shape, size (cross-sectional area), and the density of the air also play critical roles. A lighter object with a large surface area can fall slower than a heavier object with a small surface area.

Q2: What is the difference between terminal velocity and acceleration?

Acceleration is the rate at which velocity changes. When an object first starts falling, it accelerates due to gravity. Terminal velocity is the constant speed reached when the acceleration becomes zero because the drag force equals the gravitational force.

Q3: How does altitude affect falling speed?

At higher altitudes, the air is less dense. Lower air density means less drag force for a given speed. Consequently, an object will reach a higher terminal velocity at higher altitudes compared to sea level.

Q4: Can terminal velocity be changed?

Yes, terminal velocity can be changed by altering the object's mass, cross-sectional area, or drag coefficient. For example, a skydiver increases their drag coefficient and effective area by spreading their body or deploying a parachute, thus reducing terminal velocity.

Q5: What is a typical terminal velocity for a human?

For a human skydiver in a stable, spread-eagle position, terminal velocity is typically around 55-60 m/s (120-135 mph). In a head-down freefall position, it can be significantly higher, around 80-90 m/s (180-200 mph).

Q6: Does the shape of an object matter more than its weight?

It's a balance. For objects falling through air, shape (which influences the drag coefficient and cross-sectional area) often has a more dramatic effect on terminal velocity than moderate differences in weight, especially when comparing objects with vastly different shapes.

Q7: What happens if an object is falling in a vacuum?

In a vacuum, there is no air resistance (drag force). Therefore, an object would continue to accelerate due to gravity indefinitely, and all objects, regardless of their mass or shape, would fall at the same rate.

Q8: How is the drag coefficient determined?

The drag coefficient (Cd) is typically determined through wind tunnel experiments or computational fluid dynamics (CFD) simulations. It's a complex value that depends on the object's geometry, surface roughness, and the flow regime (Reynolds number). For common shapes, standard values are often used.

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var g = 9.81; // Acceleration due to gravity (m/s^2) function validateInput(id, min, max, errorMessageId, helperTextId) { var input = document.getElementById(id); var errorElement = document.getElementById(errorMessageId); var helperElement = document.getElementById(helperTextId); var value = parseFloat(input.value); if (isNaN(value) || input.value.trim() === "") { errorElement.textContent = "This field is required."; errorElement.style.display = 'block'; helperElement.style.display = 'none'; return false; } if (value max) { errorElement.textContent = "Value cannot be greater than " + max + "."; errorElement.style.display = 'block'; helperElement.style.display = 'none'; return false; } errorElement.textContent = ""; errorElement.style.display = 'none'; helperElement.style.display = 'block'; return true; } function calculateFallingSpeed() { var isValid = true; isValid &= validateInput('objectWeight', 0.01, 10000, 'objectWeightError', 'objectWeight'); isValid &= validateInput('dragCoefficient', 0.01, 5, 'dragCoefficientError', 'dragCoefficient'); isValid &= validateInput('crossSectionalArea', 0.001, 100, 'crossSectionalAreaError', 'crossSectionalArea'); isValid &= validateInput('airDensity', 0.1, 2, 'airDensityError', 'airDensity'); if (!isValid) { document.getElementById('terminalVelocityResult').textContent = '–'; document.getElementById('dragForceResult').textContent = '–'; document.getElementById('gravitationalForceResult').textContent = '–'; document.getElementById('reynoldsNumberResult').textContent = '–'; return; } var weight = parseFloat(document.getElementById('objectWeight').value); var cd = parseFloat(document.getElementById('dragCoefficient').value); var area = parseFloat(document.getElementById('crossSectionalArea').value); var density = parseFloat(document.getElementById('airDensity').value); // Calculate Gravitational Force var gravitationalForce = weight * g; // Calculate Terminal Velocity // Vt = sqrt((2 * m * g) / (ρ * Cd * A)) var terminalVelocitySquared = (2 * weight * g) / (density * cd * area); var terminalVelocity = Math.sqrt(terminalVelocitySquared); // Calculate Drag Force at Terminal Velocity (should equal gravitational force) // Fd = 0.5 * ρ * Cd * A * v² var dragForce = 0.5 * density * cd * area * Math.pow(terminalVelocity, 2); // Simplified Reynolds Number calculation (using terminal velocity and a characteristic length, e.g., diameter derived from area) // This is an approximation as characteristic length (D) is not directly provided. // Assuming a roughly circular cross-section for simplicity: Area = pi * (D/2)^2 => D = 2 * sqrt(Area / pi) var characteristicLength = 2 * Math.sqrt(area / Math.PI); var dynamicViscosityAir = 1.81e-5; // Dynamic viscosity of air at ~15°C in Pa*s var reynoldsNumber = (density * terminalVelocity * characteristicLength) / dynamicViscosityAir; document.getElementById('terminalVelocityResult').textContent = terminalVelocity.toFixed(2) + ' m/s'; document.getElementById('dragForceResult').textContent = dragForce.toFixed(2) + ' N'; document.getElementById('gravitationalForceResult').textContent = gravitationalForce.toFixed(2) + ' N'; document.getElementById('reynoldsNumberResult').textContent = reynoldsNumber.toFixed(0); updateChart(weight, cd, area, density, terminalVelocity); } function resetCalculator() { document.getElementById('objectWeight').value = '10'; document.getElementById('dragCoefficient').value = '0.5'; document.getElementById('crossSectionalArea').value = '0.1'; document.getElementById('airDensity').value = '1.225'; // Clear errors and results document.getElementById('objectWeightError').textContent = ""; document.getElementById('objectWeightError').style.display = 'none'; document.getElementById('dragCoefficientError').textContent = ""; document.getElementById('dragCoefficientError').style.display = 'none'; document.getElementById('crossSectionalAreaError').textContent = ""; document.getElementById('crossSectionalAreaError').style.display = 'none'; document.getElementById('airDensityError').textContent = ""; document.getElementById('airDensityError').style.display = 'none'; document.getElementById('terminalVelocityResult').textContent = '–'; document.getElementById('dragForceResult').textContent = '–'; document.getElementById('gravitationalForceResult').textContent = '–'; document.getElementById('reynoldsNumberResult').textContent = '–'; // Reset helper text visibility document.getElementById('objectWeight').parentNode.querySelector('.helper-text').style.display = 'block'; document.getElementById('dragCoefficient').parentNode.querySelector('.helper-text').style.display = 'block'; document.getElementById('crossSectionalArea').parentNode.querySelector('.helper-text').style.display = 'block'; document.getElementById('airDensity').parentNode.querySelector('.helper-text').style.display = 'block'; // Reset chart if it exists if (myChart) { myChart.destroy(); myChart = null; } setupChart(); // Re-setup the chart with default values } function copyResults() { var terminalVelocity = document.getElementById('terminalVelocityResult').textContent; var dragForce = document.getElementById('dragForceResult').textContent; var gravitationalForce = document.getElementById('gravitationalForceResult').textContent; var reynoldsNumber = document.getElementById('reynoldsNumberResult').textContent; var weight = document.getElementById('objectWeight').value; var cd = document.getElementById('dragCoefficient').value; var area = document.getElementById('crossSectionalArea').value; var density = document.getElementById('airDensity').value; var resultsText = "Falling Speed Calculation Results:\n\n"; resultsText += "Terminal Velocity: " + terminalVelocity + "\n"; resultsText += "Drag Force: " + dragForce + "\n"; resultsText += "Gravitational Force: " + gravitationalForce + "\n"; resultsText += "Reynolds Number (approx.): " + reynoldsNumber + "\n\n"; resultsText += "Assumptions/Inputs:\n"; resultsText += "Object Weight: " + weight + " kg\n"; resultsText += "Drag Coefficient: " + cd + "\n"; resultsText += "Cross-sectional Area: " + area + " m²\n"; resultsText += "Air Density: " + density + " kg/m³\n"; resultsText += "Gravity (g): " + g + " m/s²\n"; try { navigator.clipboard.writeText(resultsText).then(function() { alert('Results copied to clipboard!'); }, function(err) { console.error('Could not copy text: ', err); alert('Failed to copy results. Please copy manually.'); }); } catch (e) { console.error('Clipboard API not available: ', e); alert('Clipboard API not available. Please copy manually.'); } } // Charting Logic var myChart = null; function setupChart() { var ctx = document.getElementById('physicsChart').getContext('2d'); var weight = parseFloat(document.getElementById('objectWeight').value) || 10; var cd = parseFloat(document.getElementById('dragCoefficient').value) || 0.5; var area = parseFloat(document.getElementById('crossSectionalArea').value) || 0.1; var density = parseFloat(document.getElementById('airDensity').value) || 1.225; var velocities = []; var dragForces = []; var gravitationalForce = weight * g; // Generate data points for the chart for (var v = 0; v <= 100; v += 5) { // Velocity from 0 to 100 m/s velocities.push(v); var currentDragForce = 0.5 * density * cd * area * Math.pow(v, 2); dragForces.push(currentDragForce); } myChart = new Chart(ctx, { type: 'line', data: { labels: velocities.map(function(v) { return v.toFixed(0); }), // Velocity labels datasets: [{ label: 'Drag Force (N)', data: dragForces, borderColor: '#004a99', backgroundColor: 'rgba(0, 74, 153, 0.1)', fill: false, tension: 0.1 }, { label: 'Gravitational Force (N)', data: Array(velocities.length).fill(gravitationalForce), // Constant gravitational force borderColor: '#28a745', backgroundColor: 'rgba(40, 167, 69, 0.1)', fill: false, tension: 0.1, borderDash: [5, 5] // Dashed line for gravitational force }] }, options: { responsive: true, maintainAspectRatio: false, scales: { x: { title: { display: true, text: 'Velocity (m/s)' } }, y: { title: { display: true, text: 'Force (N)' }, beginAtZero: true } }, plugins: { tooltip: { callbacks: { label: function(context) { var label = context.dataset.label || ''; if (label) { label += ': '; } if (context.parsed.y !== null) { label += context.parsed.y.toFixed(2) + ' N'; } return label; } } }, legend: { position: 'top' } }, // Highlight intersection point (approximate terminal velocity) // This requires more complex logic or a library, so we'll skip precise intersection highlighting for pure JS/Canvas } }); } function updateChart(weight, cd, area, density, terminalVelocity) { if (!myChart) { setupChart(); return; } var gravitationalForce = weight * g; var velocities = []; var dragForces = []; // Generate data points up to a reasonable max velocity, ensuring terminal velocity is included var maxVelocity = Math.max(100, terminalVelocity * 1.5); // Ensure chart covers terminal velocity for (var v = 0; v <= maxVelocity; v += maxVelocity / 20) { // 20 data points velocities.push(v); var currentDragForce = 0.5 * density * cd * area * Math.pow(v, 2); dragForces.push(currentDragForce); } myChart.data.labels = velocities.map(function(v) { return v.toFixed(0); }); myChart.data.datasets[0].data = dragForces; myChart.data.datasets[1].data = Array(velocities.length).fill(gravitationalForce); // Update chart options if needed, e.g., adjust y-axis max var maxForce = Math.max(…dragForces, gravitationalForce); myChart.options.scales.y.max = maxForce * 1.1; // Add some padding myChart.update(); } // Initialize chart on page load window.onload = function() { setupChart(); // Trigger initial calculation to populate results and chart based on defaults calculateFallingSpeed(); };

Physics Chart: Force vs. Velocity

This chart illustrates how drag force increases with velocity, eventually equaling the constant gravitational force at terminal velocity.

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