Calculate War Weight

Calculate War Weight Calculator – Optimize Matchmaking & Base Strength :root { –primary-color: #004a99; –primary-dark: #003377; –success-color: #28a745; –bg-color: #f8f9fa; –card-bg: #ffffff; –text-color: #333333; –border-color: #dee2e6; –shadow: 0 4px 6px rgba(0, 0, 0, 0.1); } body { font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, "Helvetica Neue", Arial, sans-serif; line-height: 1.6; color: var(–text-color); background-color: var(–bg-color); margin: 0; padding: 0; } .main-container { max-width: 1000px; margin: 0 auto; padding: 20px; } header, footer { text-align: center; padding: 20px 0; } h1 { color: var(–primary-color); margin-bottom: 10px; font-size: 2.5rem; } h2 { color: var(–primary-color); border-bottom: 2px solid var(–border-color); padding-bottom: 10px; margin-top: 40px; } h3 { color: var(–primary-dark); margin-top: 25px; } .loan-calc-container { background-color: var(–card-bg); border-radius: 8px; box-shadow: var(–shadow); padding: 30px; margin-bottom: 40px; border-top: 5px solid var(–primary-color); } .input-group { margin-bottom: 20px; } .input-group label { display: block; font-weight: 600; margin-bottom: 8px; color: var(–primary-dark); } .input-group input, .input-group select { width: 100%; padding: 12px; border: 1px solid var(–border-color); border-radius: 4px; font-size: 16px; box-sizing: border-box; transition: border-color 0.3s; } .input-group input:focus, .input-group select:focus { border-color: var(–primary-color); outline: none; box-shadow: 0 0 0 3px rgba(0, 74, 153, 0.1); } .helper-text { font-size: 0.85rem; color: #6c757d; margin-top: 5px; } .error-message { color: #dc3545; font-size: 0.85rem; margin-top: 5px; display: none; } .btn-group { display: flex; gap: 15px; margin-top: 30px; margin-bottom: 30px; } button { padding: 12px 24px; border: none; border-radius: 4px; cursor: pointer; font-size: 16px; font-weight: 600; transition: background-color 0.2s; } .btn-reset { background-color: #6c757d; color: white; } .btn-reset:hover { background-color: #5a6268; } .btn-copy { background-color: var(–primary-color); color: white; } .btn-copy:hover { background-color: var(–primary-dark); } .results-section { background-color: #f1f8ff; border-radius: 6px; padding: 25px; margin-top: 30px; border: 1px solid #cce5ff; } .main-result { text-align: center; margin-bottom: 20px; } .main-result-label { font-size: 1.1rem; color: var(–primary-dark); margin-bottom: 5px; } .main-result-value { font-size: 2.5rem; font-weight: 800; color: var(–primary-color); } .intermediate-results { display: flex; justify-content: space-between; flex-wrap: wrap; gap: 20px; margin-top: 20px; border-top: 1px solid #dae0e5; padding-top: 20px; } .int-res-item { flex: 1; min-width: 140px; text-align: center; } .int-res-label { font-size: 0.9rem; font-weight: 600; color: #555; } .int-res-value { font-size: 1.4rem; font-weight: 700; color: var(–success-color); } .formula-explanation { margin-top: 20px; font-size: 0.9rem; color: #555; background: #fff; padding: 10px; border-radius: 4px; border-left: 4px solid var(–success-color); } table { width: 100%; border-collapse: collapse; margin: 25px 0; font-size: 0.95rem; background: white; box-shadow: 0 1px 3px rgba(0,0,0,0.1); } table caption { margin-bottom: 10px; font-weight: bold; color: #555; } th, td { padding: 12px 15px; border: 1px solid var(–border-color); text-align: left; } th { background-color: var(–primary-color); color: white; } tr:nth-child(even) { background-color: #f8f9fa; } .chart-container { position: relative; height: 300px; width: 100%; margin-top: 40px; background: white; padding: 15px; border-radius: 8px; box-shadow: inset 0 0 5px rgba(0,0,0,0.05); display: flex; justify-content: center; align-items: center; } .article-content { background-color: var(–card-bg); padding: 40px; border-radius: 8px; box-shadow: var(–shadow); margin-top: 40px; } .variable-table { width: 100%; border-collapse: collapse; } ul, ol { padding-left: 20px; } li { margin-bottom: 10px; } .internal-links { background-color: #f1f3f5; padding: 20px; border-radius: 6px; margin-top: 30px; } .internal-links a { color: var(–primary-color); text-decoration: none; font-weight: 600; } .internal-links a:hover { text-decoration: underline; } @media (max-width: 768px) { .intermediate-results { flex-direction: column; } .main-result-value { font-size: 2rem; } .article-content { padding: 20px; } }

Calculate War Weight

Optimize your base for Clan Wars with our precise strategic calculator.

Town Hall 9 Town Hall 10 Town Hall 11 Town Hall 12 Town Hall 13 Town Hall 14 Town Hall 15 Town Hall 16
Select your Town Hall level for base weight coefficients.
Enter level of Eagle Artillery (0 if none). Heavy weight defense.
Please enter a valid level (0-6).
Sum of levels for Scattershots and Monolith.
Please enter a positive number.
Sum of all Inferno Tower and X-Bow levels.
Please enter a positive number.
Sum of King, Queen, Warden, and Champion levels.
Please enter a valid total level.
Estimated Total War Weight
125,000
Base Structure Weight
45,000
Heavy Defense Weight
55,000
Hero & Troop Weight
25,000
Formula: Total Weight ≈ (TH Base) + (Heavy Defenses × Multiplier) + (Hero Levels × Factor). This mimics the Gold Storage distribution logic used by the game server.
War Weight Comparison Matrix
Metric Your Base Maxed TH Peer Rushed TH Peer
Total Weight 125,000 130,000 110,000
Matchmaking Tier High Elite Moderate
Est. Map Position Top 3 #1 Top 10

What is Calculate War Weight?

In the competitive landscape of Clash of Clans, the ability to accurately calculate war weight is a fundamental skill for serious clan leaders and strategists. War weight is a hidden numerical value assigned by the game's matchmaking algorithm to every base in a clan war. This value represents the defensive and offensive strength of a player's village. The sum of all individual war weights in a clan determines the "Total Clan Weight," which the server uses to find an opponent clan of similar strength.

Knowing how to calculate war weight helps players optimize their upgrade paths. By understanding which upgrades add the most weight versus the most utility, players can "engineer" their bases to offer lower defensive weight while maintaining high offensive power. This strategy, often referred to as ".5" bases (like TH9.5 or TH10.5), aims to secure easier matchups for the clan. Common misconceptions include the belief that walls calculate war weight heavily or that traps add zero weight; in reality, every element contributes, but weighted differently.

Calculate War Weight Formula and Mathematical Explanation

While the exact server-side algorithm is proprietary to Supercell, the community has derived a highly accurate approximation to calculate war weight. The core method involves analyzing the Gold available in storages during a war (Battle Day), as this value is directly correlated to the defensive weight.

The formula to calculate war weight typically breaks down into three core components: the Base Floor (Town Hall), the Heavy Defense Penalty (Eagle, Infernos, Scattershots), and the Hero Factor.

Simplified Calculation Model:

Wtotal = Wbase + Σ(Dlevel × Mdefense) + (Htotal × Fhero)

Variable Meaning Unit Typical Range
Wtotal Total War Weight Raw Value 10,000 – 160,000
Wbase Town Hall Baseline Static Value Based on TH level
Dlevel Defense Level Level Integer 1 – 20+
Mdefense Weight Multiplier Coefficient High for Eagle/Scatter
Htotal Sum of Hero Levels Integer 1 – 400+

Practical Examples (Real-World Use Cases)

Example 1: The Strategic TH13

Consider a player who just upgraded to Town Hall 13. They want to calculate war weight to decide if they should drop the Royal Champion immediately.

  • Current Weight: 110,000 (Max TH12 weight).
  • Proposed Upgrade: Add Royal Champion (Level 1) and Scattershots (Level 1).
  • Calculation: The Scattershots are extremely heavy. Adding two Scattershots might increase weight by roughly 4,000 points, pushing the total to 114,000.
  • Decision: If the player's offensive troops are not yet upgraded to TH13 levels, adding 4,000 defensive weight might match the clan against a stronger opponent that they cannot 3-star. They delay the Scattershots.

Example 2: The Engineered Rushed Base

A "rushed" TH16 has maxed offense (Electro Dragons and Heroes) but TH11-level defenses.

  • Inputs: TH16 Base, Level 1 Eagle, Level 1 Monolith, Max Heroes.
  • Output: The calculator might show a weight of 125,000.
  • Comparison: A fully maxed TH16 would calculate war weight at roughly 160,000+.
  • Result: This base draws a TH14 or TH15 opponent in war but attacks with TH16 power, creating a mismatch advantage.

How to Use This Calculate War Weight Calculator

Follow these steps to utilize the tool above effectively:

  1. Select Town Hall: Choose your current Town Hall level. This sets the baseline "floor" weight for your village.
  2. Input Heavy Defenses: Enter the levels for your Eagle Artillery, Scattershots/Monolith, and the combined levels of your Infernos and X-Bows. These are the primary drivers when you calculate war weight.
  3. Enter Hero Levels: Sum up the levels of all your heroes (King + Queen + Warden + Champion) and enter the total.
  4. Analyze Results: The tool will display your Estimated Total War Weight. Compare this against the "Maxed TH Peer" in the table to see where you stand.

Key Factors That Affect Calculate War Weight Results

When you calculate war weight, several distinct factors influence the final number. Understanding these can help in long-term account planning.

  1. Splash Damage Defenses: Defenses like the Eagle Artillery, Scattershots, and Inferno Towers (Multi) carry significantly more weight than point defenses like Cannons or Archer Towers because they affect multiple units at once.
  2. Town Hall Weapon: Starting at TH12, the Giga Tesla/Inferno is a defense itself. Upgrading the TH weapon level directly increases weight.
  3. Hero Levels: High-level heroes add weight, but generally, the offensive value they provide outweighs the defensive penalty. It is rarely advised to stop upgrading heroes to save weight.
  4. Wall Levels: While individually light, 300+ walls upgraded to max level add a noticeable amount of "passive" weight that can tip the scales in strict matchmaking.
  5. Offensive Weight: Though not visible on the war map, your troop levels, spell levels, and army camp capacity contribute to an "offensive weight" that also impacts matchmaking, preventing pure defensive engineering.
  6. Placement vs. Level: Placing a new defense (placing the level 1 Inferno) adds a huge initial chunk of weight (the "unlock penalty"). Upgrading it subsequently adds less weight incrementally.

Frequently Asked Questions (FAQ)

Does removing decorations lower my war weight?

No. Decorations, obstacles, and trees do not affect how you calculate war weight. They are purely cosmetic.

Why does my war weight change without upgrades?

Supercell occasionally adjusts the weights of specific buildings in maintenance updates. A defense that was considered "heavy" last month might be reduced to balance the meta.

Is it better to upgrade walls or defenses first for war weight?

Generally, walls. Walls add weight, but significantly less per gold spent compared to heavy defenses like X-Bows. This keeps your weight lower while dumping resources.

How do I check my exact war weight in-game?

On Battle Day, execute a "scout" on your own base using a friendly challenge or ask a clanmate to view your base in war. Count the Gold in one storage and multiply by the number of storages (plus the TH). This total gold available is your raw defensive weight.

What is "roster engineering"?

This involves managing the mix of TH levels in a war roster (e.g., putting in low TH weights at the bottom) to manipulate the average clan weight.

Does the builder base affect war weight?

No. Progress in the Builder Base / Night Village has zero impact on the Home Village Clan War matchmaking or weight.

Can I lower my war weight?

You cannot lower it directly without selling buildings (which is no longer possible). The only way to "lower" your relative weight is to upgrade your Town Hall and Offense without touching your defenses.

What is the weight of a Spell Tower?

Spell Towers (TH15+) are considered heavy defenses, similar to Scattershots. You should calculate war weight carefully before dropping both immediately upon reaching TH15.

Related Tools and Internal Resources

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// Constants approximated as variables for "calculate war weight" logic // Weights are representative of game logic (Gold Weight / 1000 approximations) var TH_WEIGHTS = { "9": 40000, "10": 55000, "11": 70000, "12": 85000, "13": 100000, "14": 115000, "15": 130000, "16": 145000 }; var EAGLE_WEIGHT_PER_LEVEL = 4000; var SCATTER_WEIGHT_PER_LEVEL = 3200; // Also covers Monolith var HEAVY_DEF_WEIGHT_PER_LEVEL = 400; // Infernos and Xbows averaged var HERO_WEIGHT_PER_LEVEL = 80; // Canvas Chart Variables var chartCanvas = document.getElementById('weightChart'); var ctx = chartCanvas.getContext('2d'); function validateInput(inputElement) { var value = parseInt(inputElement.value); var min = parseInt(inputElement.min); var max = parseInt(inputElement.max); var errorId = inputElement.id.replace("Level", "").replace("Count", "").replace("Levels", "") + "Error"; // Handle special naming cases for IDs if (inputElement.id === 'heavyDefLevels') errorId = 'heavyError'; var errorElement = document.getElementById(errorId); if (isNaN(value) || value max) { if(errorElement) errorElement.style.display = "block"; return false; } else { if(errorElement) errorElement.style.display = "none"; return true; } } function calculateWarWeight() { // Get Inputs var thLevel = document.getElementById('thLevel').value; var eagleLevel = parseInt(document.getElementById('eagleLevel').value) || 0; var scatterCount = parseInt(document.getElementById('scatterCount').value) || 0; var heavyDefLevels = parseInt(document.getElementById('heavyDefLevels').value) || 0; var heroLevels = parseInt(document.getElementById('heroLevels').value) || 0; // Base Logic var baseWeight = TH_WEIGHTS[thLevel]; // Defense Logic var eagleW = eagleLevel * EAGLE_WEIGHT_PER_LEVEL; var scatterW = scatterCount * SCATTER_WEIGHT_PER_LEVEL; var heavyW = heavyDefLevels * HEAVY_DEF_WEIGHT_PER_LEVEL; var defenseWeight = eagleW + scatterW + heavyW; // Hero Logic var heroWeight = heroLevels * HERO_WEIGHT_PER_LEVEL; // Total var totalWeight = baseWeight + defenseWeight + heroWeight; // Update UI updateResults(totalWeight, baseWeight, defenseWeight, heroWeight, thLevel); updateTable(totalWeight, thLevel); drawChart(baseWeight, defenseWeight, heroWeight); } function updateResults(total, base, def, hero, th) { document.getElementById('totalWeightResult').innerText = formatNumber(total); document.getElementById('baseWeightResult').innerText = formatNumber(base); document.getElementById('defenseWeightResult').innerText = formatNumber(def); document.getElementById('heroWeightResult').innerText = formatNumber(hero); } function updateTable(userWeight, thLevel) { // Estimate Max Weight for this TH var maxWeight = TH_WEIGHTS[thLevel] * 1.35; // Estimate Rushed Weight var rushWeight = TH_WEIGHTS[thLevel] * 1.05; document.getElementById('tableYourWeight').innerText = formatNumber(userWeight); document.getElementById('tableMaxWeight').innerText = formatNumber(Math.floor(maxWeight)); document.getElementById('tableRushWeight').innerText = formatNumber(Math.floor(rushWeight)); // Logic for Tier var tier = "Moderate"; if (userWeight > maxWeight * 0.95) tier = "Elite (Heavy)"; else if (userWeight maxWeight * 0.9) pos = "Top 5"; if (userWeight < rushWeight * 1.1) pos = "Bottom 5"; document.getElementById('tableYourPos').innerText = pos; } function formatNumber(num) { return num.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ","); } function resetCalculator() { document.getElementById('thLevel').value = "16"; document.getElementById('eagleLevel').value = "5"; document.getElementById('scatterCount').value = "6"; document.getElementById('heavyDefLevels').value = "45"; document.getElementById('heroLevels').value = "250"; // Clear errors var errors = document.getElementsByClassName('error-message'); for (var i = 0; i < errors.length; i++) { errors[i].style.display = 'none'; } calculateWarWeight(); } function copyResults() { var weight = document.getElementById('totalWeightResult').innerText; var text = "My Clash of Clans War Weight Calculation:\nTotal Weight: " + weight + "\nGenerated by War Weight Calculator."; var tempInput = document.createElement("textarea"); tempInput.value = text; document.body.appendChild(tempInput); tempInput.select(); document.execCommand("copy"); document.body.removeChild(tempInput); var btn = document.querySelector('.btn-copy'); var originalText = btn.innerText; btn.innerText = "Copied!"; setTimeout(function() { btn.innerText = originalText; }, 2000); } function drawChart(base, def, hero) { // Clear canvas ctx.clearRect(0, 0, chartCanvas.width, chartCanvas.height); var data = [base, def, hero]; var labels = ["Base Floor", "Defenses", "Heroes"]; var colors = ["#004a99", "#dc3545", "#28a745"]; var maxVal = Math.max(base, def, hero) * 1.2; var barWidth = 80; var spacing = 60; var startX = 100; var startY = 250; // Bottom of bars // Draw Axes ctx.beginPath(); ctx.moveTo(50, 20); ctx.lineTo(50, 250); ctx.lineTo(550, 250); ctx.strokeStyle = "#333"; ctx.stroke(); for (var i = 0; i < data.length; i++) { var val = data[i]; var barHeight = (val / maxVal) * 230; var x = startX + (i * (barWidth + spacing)); var y = startY – barHeight; // Draw Bar ctx.fillStyle = colors[i]; ctx.fillRect(x, y, barWidth, barHeight); // Draw Value ctx.fillStyle = "#000"; ctx.font = "bold 14px Arial"; ctx.textAlign = "center"; ctx.fillText(formatNumber(val), x + (barWidth/2), y – 10); // Draw Label ctx.fillStyle = "#333"; ctx.font = "14px Arial"; ctx.fillText(labels[i], x + (barWidth/2), startY + 20); } // Legend ctx.font = "12px Arial"; ctx.fillText("War Weight Distribution Breakdown", 300, 290); } // Initialize window.onload = function() { calculateWarWeight(); };

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