Calculate War Weight Clash

Calculate War Weight Clash | Advanced Clash of Clans Matchmaking Calculator :root { –primary: #004a99; –secondary: #003366; –success: #28a745; –light: #f8f9fa; –border: #dee2e6; –text: #333; –shadow: 0 4px 6px rgba(0,0,0,0.1); } body { font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica, Arial, sans-serif; line-height: 1.6; color: var(–text); background-color: var(–light); margin: 0; padding: 0; } .container { max-width: 960px; margin: 0 auto; padding: 20px; background: white; box-shadow: 0 0 20px rgba(0,0,0,0.05); } header, footer { text-align: center; padding: 40px 20px; background: var(–primary); color: white; margin-bottom: 30px; } h1 { margin: 0; font-size: 2.5rem; } h2 { color: var(–primary); border-bottom: 2px solid var(–border); padding-bottom: 10px; margin-top: 40px; } h3 { color: var(–secondary); margin-top: 25px; } /* Calculator Styles */ .loan-calc-container { background: #fff; border: 1px solid var(–border); border-radius: 8px; padding: 30px; box-shadow: var(–shadow); margin-bottom: 50px; } .input-group { margin-bottom: 20px; } .input-group label { display: block; font-weight: 600; margin-bottom: 8px; color: var(–secondary); } .input-group input, .input-group select { width: 100%; padding: 12px; border: 1px solid var(–border); border-radius: 4px; font-size: 16px; box-sizing: border-box; } .input-group .helper-text { font-size: 0.85rem; color: #666; margin-top: 5px; } .error-msg { color: #dc3545; font-size: 0.85rem; margin-top: 5px; display: none; } .btn-row { display: flex; gap: 15px; margin-top: 20px; margin-bottom: 30px; } button { padding: 12px 24px; border: none; border-radius: 4px; font-size: 16px; font-weight: 600; cursor: pointer; transition: background 0.2s; } .btn-reset { background: #6c757d; color: white; } .btn-copy { background: var(–success); color: white; } .btn-reset:hover { background: #5a6268; } .btn-copy:hover { background: #218838; } /* Results Section */ #results-area { background: #f1f8ff; padding: 25px; border-radius: 6px; border: 1px solid #b8daff; } .main-result { text-align: center; margin-bottom: 25px; } .main-result .label { font-size: 1.1rem; color: var(–secondary); } .main-result .value { font-size: 3rem; font-weight: 800; color: var(–primary); } .intermediate-results { display: flex; justify-content: space-between; flex-wrap: wrap; gap: 15px; margin-bottom: 20px; } .int-box { flex: 1; min-width: 120px; background: white; padding: 15px; border-radius: 4px; text-align: center; border: 1px solid var(–border); } .int-box strong { display: block; font-size: 1.2rem; color: var(–primary); } .int-box span { font-size: 0.9rem; color: #666; } /* Table & Chart */ table { width: 100%; border-collapse: collapse; margin: 20px 0; background: white; } th, td { padding: 12px; border: 1px solid var(–border); text-align: left; } th { background: var(–primary); color: white; } .chart-container { margin: 30px 0; text-align: center; border: 1px solid var(–border); padding: 15px; background: white; border-radius: 4px; } canvas { max-width: 100%; height: auto; } /* Article Typography */ .article-content { max-width: 800px; margin: 0 auto; } .article-content p { margin-bottom: 1.5em; } .article-content ul, .article-content ol { margin-bottom: 1.5em; padding-left: 25px; } .article-content li { margin-bottom: 0.5em; } @media (max-width: 600px) { .btn-row { flex-direction: column; } .intermediate-results { flex-direction: column; } }

Calculate War Weight Clash

Advanced Matchmaking Estimator & Strategy Tool

Clash War Weight Estimator

Enter your base details below to calculate war weight clash metrics instantly.

Town Hall 9 Town Hall 10 Town Hall 11 Town Hall 12 Town Hall 13 Town Hall 14 Town Hall 15 Town Hall 16
Select your Town Hall level (Sets base weight floor).
Not Built Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Highest weight defense.
Sum of levels of all Scattershots (e.g., 2 level 3s = 6).
Invalid value
Sum of levels of all Inferno Towers.
Invalid value
Sum of levels of all X-Bows.
Invalid value
Not Built Level 1 Level 2 Level 3
Significant weight for TH15+.
Total levels of King + Queen + Warden + RC.
Invalid value
Total War Weight
0
Est. Gold offered per storage in War
0 Base TH Weight
0 Heavy Defense Weight
0 Hero Weight

Formula: Weight ≈ Base TH + (Heavy Defense Factors) + (Hero Factor)

Weight Breakdown

Category Estimated Value % of Total

Weight Distribution Chart

Visual breakdown of your calculated war weight components.

Calculate War Weight Clash: The Ultimate Guide

Understanding how to calculate war weight clash metrics is the single most important strategic advantage for serious Clan War enthusiasts. While Supercell keeps the exact matchmaking algorithm hidden, veteran players have reverse-engineered the logic to help clans optimize their lineups. This guide and tool will help you estimate your defensive weight and understand its impact on matchmaking.

What is Calculate War Weight Clash?

When you attempt to calculate war weight clash, you are estimating the numeric value assigned to your village by the game's matchmaking server. This "weight" determines the strength of the opponent your clan faces in Clan Wars and Clan War Leagues (CWL).

War weight is roughly represented by the amount of Gold available in your storages on Battle Day during a war (not the loot you see in multiplayer). The higher your defenses and hero levels, the higher your weight, and the stronger your assigned opponent will be. Mismanaging this weight—such as upgrading heavy defenses before your offense is ready—is a common mistake that leads to "mismatches" where your clan is outgunned.

War Weight Formula and Explanation

There is no official public formula, but the community uses a weighted sum model to estimate values. The logic behind our calculator is derived from years of data collection from friendly wars and CWL stats.

The core components of the formula are:

Variable Meaning Approx. Weight Impact
Base TH Minimum weight for your Town Hall level High (40k – 120k)
Eagle Artillery The heaviest single defense Very High (~15k+)
Inferno/Scatter Major splash and multi-target defenses High (~3k-5k per level)
Heroes Offensive and defensive power combined Moderate (Linear scaling)

Mathematically, the estimation looks like this:

Total Weight = (TH Base Value) + (Defense Levels × Multipliers) + (Hero Levels × 150) + (Wall Weight Factor)

Practical Examples

Example 1: The "Rushed" TH16

Consider a player who jumped to TH16 but has TH13-level defenses.
Inputs: TH16, Eagle Level 2, Hero Sum 150, Low heavy defenses.
Result: Even though their defenses are weak, the Base TH16 weight keeps their total high (likely around 110,000).
Interpretation: This player draws a strong TH16 opponent but lacks the defensive power to stop them, hurting the clan.

Example 2: The "Maxed" TH13

A completely maxed Town Hall 13.
Inputs: TH13, Max Eagle, Max Infernos, Hero Sum 200+.
Result: Weight calculates to approx 105,000.
Interpretation: This is a highly efficient weight. The player has maximum offensive and defensive capability for their bracket, often drawing a rushed TH14 or equal TH13, providing a fair or advantageous fight.

How to Use This Calculator

  1. Select Town Hall: Choose your current Town Hall level to set the baseline calculation.
  2. Input Heavy Defenses: Enter the levels of your Eagle Artillery and Monolith. Count the total sum of levels for X-Bows, Infernos, and Scattershots.
  3. Enter Hero Levels: Add up the levels of your King, Queen, Warden, and Royal Champion.
  4. Analyze Result: Look at the "Total War Weight." Compare this number to the gold available in your war storage on battle day (multiply the storage amount by the number of storages to verify).

Key Factors Affecting War Weight Results

When you calculate war weight clash figures, consider these six critical factors:

  • Placement vs. Upgrade: Simply placing a level 1 Inferno Tower adds a massive chunk of weight immediately (often 2k-3k), whereas upgrading it from level 1 to 2 adds less incremental weight.
  • Offensive Weight: While often hidden, your troop levels and spell capacity do count. "Engineered" bases (high offense, low defense) used to exploit this, but Supercell has tightened the gap.
  • Town Hall Weapon: The Giga Tesla/Giga Inferno adds significant weight. Upgrading your TH weapon is a defensive upgrade, not just a structure upgrade.
  • Walls: Wall weight is surprisingly low compared to defenses. You can usually max walls without significantly penalizing your matchmaking.
  • Grand Warden: Unlike other heroes, the Warden carries slightly higher weight due to his passive HP aura affecting all troops.
  • Spell Towers & Monoliths: These newer defenses (TH15+) are extremely heavy. Build them only when your main army is maxed for your TH level.

Frequently Asked Questions (FAQ)

1. Does war weight affect Clan War Leagues (CWL)?

No. CWL matchmaking is based purely on your clan's League (e.g., Master I, Crystal II). Weight is irrelevant there; a TH10 can face a TH16.

2. How often does war weight update?

It updates in real-time as you finish upgrades. However, it is only "locked in" for a specific war at the moment matchmaking search begins.

3. Why is my calculated weight different from the Gold stat?

The Gold stat is rounded and capped. Our tool attempts to calculate the raw underlying value, which may differ slightly from the visible storage loot.

4. Should I delay building the Eagle Artillery?

Yes. For new TH11/12s, delaying the Eagle until your heroes are stronger is a classic strategy to keep war weight low while boosting offense.

5. Do traps add war weight?

Yes, but the amount is negligible compared to core defenses. You should always upgrade traps.

6. What is "roster engineering"?

This involves including very low-weight bases at the bottom of a war roster to lower the clan's average weight, hoping for an easier top-end match.

7. Does the builder base affect war weight?

No. The Builder Base has absolutely no impact on Home Village war matchmaking.

8. How accurate is this calculator?

It is an estimation tool. Supercell constantly tweaks values. Use this to identify trends (e.g., "Monolith adds a lot") rather than exact server-side decimals.

Related Tools and Internal Resources

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// Constants for estimation logic (weights in thousands/hundreds) // These are approximations based on community knowledge var BASE_WEIGHTS = { 9: 50000, 10: 60000, 11: 70000, 12: 85000, 13: 95000, 14: 105000, 15: 115000, 16: 125000 }; function calculateWarWeight() { // 1. Get Inputs var thLevel = parseInt(document.getElementById('thLevel').value) || 9; var eagleLvl = parseInt(document.getElementById('eagleLevel').value) || 0; var scatterSum = parseInt(document.getElementById('scatterSum').value) || 0; var infernoSum = parseInt(document.getElementById('infernoSum').value) || 0; var xbowSum = parseInt(document.getElementById('xbowSum').value) || 0; var monolithLvl = parseInt(document.getElementById('monolithLevel').value) || 0; var heroSum = parseInt(document.getElementById('heroSum').value) || 0; // Validation Display toggleError('err-scatter', scatterSum < 0); toggleError('err-inferno', infernoSum < 0); toggleError('err-xbow', xbowSum < 0); toggleError('err-hero', heroSum < 0); if (scatterSum < 0 || infernoSum < 0 || xbowSum < 0 || heroSum < 0) { return; // Stop calc if invalid } // 2. Calculation Logic // Base TH Weight var baseWeight = BASE_WEIGHTS[thLevel] || 50000; // Heavy Defenses var eagleWeight = eagleLvl * 5000; // Eagle is very heavy var scatterWeight = scatterSum * 2500; var infernoWeight = infernoSum * 2000; var xbowWeight = xbowSum * 1000; var monolithWeight = monolithLvl * 6000; var defenseTotal = eagleWeight + scatterWeight + infernoWeight + xbowWeight + monolithWeight; // Hero Weight (approx 150 gold weight per hero level) var heroWeight = heroSum * 150; // Total var totalWeight = baseWeight + defenseTotal + heroWeight; // 3. Update UI document.getElementById('resultTotal').innerText = formatNumber(totalWeight); document.getElementById('resBase').innerText = formatNumber(baseWeight); document.getElementById('resDefense').innerText = formatNumber(defenseTotal); document.getElementById('resHeroes').innerText = formatNumber(heroWeight); // Update Table updateTable(baseWeight, defenseTotal, heroWeight, totalWeight); // Update Chart drawChart(baseWeight, defenseTotal, heroWeight); } function updateTable(base, def, hero, total) { var tbody = document.getElementById('breakdownTable'); var data = [ { name: "Base Town Hall", val: base }, { name: "Heavy Defenses", val: def }, { name: "Heroes", val: hero } ]; var html = ''; for (var i = 0; i < data.length; i++) { var percent = ((data[i].val / total) * 100).toFixed(1); html += ''; html += '' + data[i].name + ''; html += '' + formatNumber(data[i].val) + ''; html += '' + percent + '%'; html += ''; } tbody.innerHTML = html; } function drawChart(base, def, hero) { var canvas = document.getElementById('weightChart'); if (!canvas.getContext) return; var ctx = canvas.getContext('2d'); var width = canvas.width; var height = canvas.height; // Clear ctx.clearRect(0, 0, width, height); // Data var values = [base, def, hero]; var labels = ["Base TH", "Defenses", "Heroes"]; var colors = ["#004a99", "#28a745", "#ffc107"]; var maxVal = 0; for (var i = 0; i maxVal) maxVal = values[i]; } // Margins var padding = 40; var barWidth = (width – (padding * 2)) / values.length – 20; var scale = (height – padding * 2) / maxVal; // Draw Bars for (var i = 0; i < values.length; i++) { var h = values[i] * scale; var x = padding + i * (barWidth + 20); var y = height – padding – h; // Bar ctx.fillStyle = colors[i]; ctx.fillRect(x, y, barWidth, h); // Label ctx.fillStyle = "#333"; ctx.font = "14px Arial"; ctx.textAlign = "center"; ctx.fillText(labels[i], x + barWidth/2, height – padding + 20); // Value ctx.font = "bold 14px Arial"; ctx.fillText(formatNumber(values[i]), x + barWidth/2, y – 10); } // Axis lines ctx.beginPath(); ctx.moveTo(padding – 10, height – padding); ctx.lineTo(width – padding + 10, height – padding); // X axis ctx.stroke(); } function formatNumber(num) { return num.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ","); } function toggleError(id, show) { var el = document.getElementById(id); if (el) el.style.display = show ? 'block' : 'none'; } function resetCalculator() { document.getElementById('thLevel').value = "16"; document.getElementById('eagleLevel').value = "0"; document.getElementById('scatterSum').value = "0"; document.getElementById('infernoSum').value = "0"; document.getElementById('xbowSum').value = "0"; document.getElementById('monolithLevel').value = "0"; document.getElementById('heroSum').value = "100"; calculateWarWeight(); } function copyResults() { var total = document.getElementById('resultTotal').innerText; var text = "My Clash War Weight Calculation:\n"; text += "Total Estimated Weight: " + total + "\n"; text += "Base: " + document.getElementById('resBase').innerText + "\n"; text += "Defense: " + document.getElementById('resDefense').innerText + "\n"; text += "Heroes: " + document.getElementById('resHeroes').innerText + "\n"; text += "Calculated via Calculate War Weight Clash Tool"; var tempInput = document.createElement("textarea"); tempInput.value = text; document.body.appendChild(tempInput); tempInput.select(); document.execCommand("copy"); document.body.removeChild(tempInput); var btn = document.querySelector('.btn-copy'); var originalText = btn.innerText; btn.innerText = "Copied!"; setTimeout(function(){ btn.innerText = originalText; }, 2000); } // Initialize window.onload = function() { calculateWarWeight(); };

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