Calculate War Weight Clash

Calculate War Weight Clash | Professional CoC Matchmaking Calculator /* RESET & BASE STYLES */ * { box-sizing: border-box; margin: 0; padding: 0; } body { font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica, Arial, sans-serif; line-height: 1.6; color: #333; background-color: #f8f9fa; } /* LAYOUT – SINGLE COLUMN CENTERED */ .container { max-width: 960px; margin: 0 auto; padding: 20px; background-color: #ffffff; box-shadow: 0 4px 20px rgba(0, 0, 0, 0.05); border-radius: 8px; margin-top: 20px; margin-bottom: 40px; } /* TYPOGRAPHY */ h1 { font-size: 2.5rem; color: #004a99; margin-bottom: 15px; text-align: center; font-weight: 700; } h2 { font-size: 1.8rem; color: #004a99; margin-top: 35px; margin-bottom: 15px; border-bottom: 2px solid #e9ecef; padding-bottom: 10px; } h3 { font-size: 1.4rem; color: #495057; margin-top: 25px; margin-bottom: 10px; } p { margin-bottom: 15px; font-size: 1.1rem; } ul, ol { margin-bottom: 20px; padding-left: 25px; } li { margin-bottom: 8px; } /* CALCULATOR STYLES */ .loan-calc-container { background-color: #ffffff; border: 1px solid #dee2e6; border-radius: 8px; padding: 30px; margin-bottom: 40px; box-shadow: 0 2px 10px rgba(0,0,0,0.05); } .input-group { margin-bottom: 20px; } .input-group label { display: block; font-weight: 600; margin-bottom: 8px; color: #004a99; } .input-group input, .input-group select { width: 100%; padding: 12px; border: 1px solid #ced4da; border-radius: 4px; font-size: 1rem; transition: border-color 0.2s; } .input-group input:focus, .input-group select:focus { border-color: #004a99; outline: none; box-shadow: 0 0 0 3px rgba(0, 74, 153, 0.1); } .helper-text { font-size: 0.85rem; color: #6c757d; margin-top: 5px; } .error-message { color: #dc3545; font-size: 0.85rem; margin-top: 5px; display: none; } .button-group { display: flex; gap: 15px; margin-top: 25px; } button { padding: 12px 24px; font-size: 1rem; font-weight: 600; border: none; border-radius: 4px; cursor: pointer; transition: background-color 0.2s; } .btn-reset { background-color: #6c757d; color: white; } .btn-reset:hover { background-color: #5a6268; } .btn-copy { background-color: #004a99; color: white; } .btn-copy:hover { background-color: #003875; } /* RESULTS SECTION */ .results-section { margin-top: 30px; background-color: #f1f8ff; padding: 25px; border-radius: 6px; border-left: 5px solid #004a99; } .result-main { text-align: center; margin-bottom: 20px; } .result-label { font-size: 1.1rem; color: #495057; margin-bottom: 5px; } .result-value { font-size: 2.5rem; font-weight: 800; color: #28a745; } .result-grid { display: grid; grid-template-columns: 1fr; gap: 15px; margin-bottom: 20px; } @media (min-width: 600px) { .result-grid { grid-template-columns: repeat(3, 1fr); } } .result-card { background: white; padding: 15px; border-radius: 4px; box-shadow: 0 1px 3px rgba(0,0,0,0.1); text-align: center; } .result-card h4 { font-size: 0.9rem; color: #6c757d; margin-bottom: 5px; } .result-card p { font-size: 1.2rem; font-weight: 700; color: #333; margin: 0; } /* TABLE & CHART */ .data-visuals { margin-top: 30px; } table { width: 100%; border-collapse: collapse; margin-bottom: 25px; background: white; } th, td { text-align: left; padding: 12px; border-bottom: 1px solid #dee2e6; } th { background-color: #004a99; color: white; } caption { caption-side: bottom; font-size: 0.85rem; color: #6c757d; margin-top: 5px; text-align: left; } .chart-container { width: 100%; height: 300px; position: relative; background: white; border: 1px solid #dee2e6; border-radius: 4px; padding: 10px; } /* ARTICLE STYLING */ article { margin-top: 50px; border-top: 3px solid #004a99; padding-top: 30px; } .variables-table th { background-color: #343a40; } .faq-item { background-color: #fff; border: 1px solid #e9ecef; padding: 15px; margin-bottom: 10px; border-radius: 4px; } .faq-question { font-weight: 700; color: #004a99; margin-bottom: 8px; } footer { text-align: center; margin-top: 50px; padding: 20px; color: #6c757d; font-size: 0.9rem; border-top: 1px solid #dee2e6; } a { color: #004a99; text-decoration: none; } a:hover { text-decoration: underline; }

Calculate War Weight Clash Calculator

Accurately estimate your Clash of Clans base weight for Clan War matchmaking optimization.

Town Hall 9 Town Hall 10 Town Hall 11 Town Hall 12 Town Hall 13 Town Hall 14 Town Hall 15 Town Hall 16
Base weight is largely determined by your Town Hall level.
The heaviest single defensive structure for war weight.
Level cannot be negative.
Sum the levels of all Inferno Towers (e.g., 3 towers at lvl 6 = 18).
Value cannot be negative.
Sum the levels of your Scattershots.
Value cannot be negative.
Total levels of King, Queen, Warden, and Royal Champion.
Value cannot be negative.
Average level of your walls (0-17).
Please enter a valid wall level (0-17).
Estimated War Weight (Gold/Elixir)
128,500
Approximate gold available in storages on Battle Day

Matchmaking Tier

Heavy TH15

Defense Weight

85,000

Hero/Offense Weight

43,500

Formula: (Base TH Value) + (Heavy Defenses × Weight Multipliers) + (Hero Levels × 150) + Wall Factor

Weight Breakdown

Category Contribution Percentage
Table 1: Detailed breakdown of factors contributing to your calculated war weight.

Weight Distribution Chart

Fig 1: Visual representation of Base Structure vs. Upgraded Defenses vs. Heroes.

What is Calculate War Weight Clash?

In the competitive landscape of Clash of Clans, the ability to accurately calculate war weight clash metrics is essential for serious clans. War weight is a hidden numerical value assigned by Supercell's matchmaking algorithm to every player's base. This value represents the defensive and offensive strength of a village and is used to find an opposing clan with a similar total strength during Clan Wars.

Contrary to common misconceptions, war weight is not solely determined by your Town Hall level. It is a complex aggregate of every defense, wall, trap, hero, and troop upgrade you have unlocked. Understanding how to calculate war weight clash allows players to manage their upgrades strategically—often called "engineering"—to gain a matchmaking advantage by keeping their defensive weight low while maximizing offensive power.

This tool is designed for Clan Leaders, Co-Leaders, and competitive players who need to audit their roster's strength to ensure fair or advantageous matchups.

Calculate War Weight Clash: Formula and Explanation

While the exact proprietary algorithm is hidden on the game servers, the community uses the "Storage Method" as a reliable proxy. The amount of Gold available in your storages on Battle Day (multiplied by specific factors) correlates directly to your defensive weight.

The simplified formula used to calculate war weight clash estimations generally follows this logic:

Total Weight = (Base TH Value) + (∑ Heavy Defense Weights) + (Hero Levels × Hero Factor) + (Wall Factor)

Key Variables

Variable Meaning Impact Unit Typical Range
Base TH Value Inherent weight of the Town Hall structure itself Points 10,000 – 60,000
Eagle Artillery The heaviest individual defense Points/Level Level 1 – 5
Inferno/Scatter Major splash and single-target defenses Points/Level Level 1 – 10
Hero Factor Weight added per combined hero level Points 100 – 200 per level
Table 2: Variables influencing the calculation of war weight in Clash of Clans.

Practical Examples of War Weight Calculation

Example 1: The New Town Hall 13

Consider a player who just upgraded to TH13. They have placed the Royal Champion but have not upgraded the Scattershots or the Eagle Artillery yet.

  • Town Hall: 13
  • Eagle Level: 3 (carried over from TH12)
  • Combined Hero Levels: 180
  • Result: When you calculate war weight clash for this profile, the weight remains close to a max TH12 (approx. 105,000), allowing the player to match against weaker opponents despite having TH13 offense capabilities.

Example 2: The Maxed Town Hall 15

A fully maxed TH15 represents the pinnacle of war weight.

  • Town Hall: 15
  • Eagle Level: Max
  • Inferno/Scatter: Max levels
  • Combined Hero Levels: 350+
  • Result: The calculation yields a weight exceeding 130,000. This player draws the toughest opponents in the matchmaking pool, requiring high skill to defend and attack.

How to Use This Calculator

Follow these steps to accurately calculate war weight clash metrics for your base:

  1. Select Town Hall: Choose your current Town Hall level from the dropdown. This sets the baseline floor for the calculation.
  2. Input Heavy Defenses: Enter the level of your Eagle Artillery. For Infernos and Scattershots, sum the total levels of all buildings (e.g., two Level 5 Scattershots = 10).
  3. Enter Hero Levels: Add up the levels of your King, Queen, Warden, and Royal Champion.
  4. Analyze Results: The tool will display your estimated weight (Gold count) and your matchmaking tier. Use the "Copy Results" button to share this data with your Clan leadership.

Key Factors That Affect War Weight Results

When you calculate war weight clash figures, several subtle factors influence the final number. Understanding these can help in "roster engineering."

  • Splash Damage Dominance: Defenses that deal splash damage (Eagle, Scattershot, Inferno on Multi, Wizard Towers) carry significantly more weight than point defenses like Cannons or Archer Towers.
  • The "Grand Warden" Factor: The Grand Warden adds substantial weight compared to other heroes because he is considered a defensive buffing unit as well as an offensive one.
  • Wall Upgrades: Historically, walls had very low weight. However, in recent updates, high-level walls (level 15+) have begun to contribute more noticeably to the total calculation.
  • Offensive Weight: While this calculator focuses on defensive weight (matchmaking), unlocking high-tier troops (like E-Drags or Root Riders) adds "offensive weight," which also impacts who you match against.
  • Placement vs. Upgrade: Simply placing a level 1 Inferno Tower adds a massive chunk of weight instantly—often more than upgrading an existing Cannon five times.
  • Town Hall Weapon: The Giga Tesla/Giga Inferno is a defense. Upgrading the weapon level on your Town Hall increases weight significantly.

Frequently Asked Questions (FAQ)

Does removing decorations lower my war weight?
No. Decorations and obstacles (trees, rocks) have absolutely zero impact when you calculate war weight clash.
Why is my war weight different on Battle Day vs. Preparation Day?
War weight is locked at the end of Preparation Day. Upgrades that finish during Battle Day will not reflect in the current war's weight calculation.
Is "engineering" still possible in 2024?
True "defenseless" engineering is impossible because you must place all buildings to upgrade your Town Hall. However, "strategic rushing" (optimizing offense before defense) is still a very valid strategy.
How accurate is the Gold Storage method?
It is the best available proxy. While Supercell's internal number is likely more granular, the Gold Storage method is widely accepted by the community to be accurate within a 5% margin of error.
Do Heroes affect war weight?
Yes, significantly. High-level heroes add both offensive and defensive weight, making your base attract stronger opponents.
Does the Builder Base affect Clan War weight?
No. Progress in the Builder Base has no correlation to the Home Village war weight or matchmaking.
What is the "Penalty" for rushing?
If you rush your TH without upgrading defenses, your weight might be lower, but you risk giving up easy 3-stars to opponents, which can be a liability in Clan Wars.
Should I build the Monolith at TH15 immediately?
The Monolith is extremely heavy. If your other defenses are weak, placing it might skew your matchmaking. Competitive players often wait until their core defenses are upgraded.

Related Tools and Internal Resources

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© 2024 Financial Gaming Strategy. All rights reserved.

This tool is not affiliated with Supercell. "Clash of Clans" is a trademark of Supercell.

// INITIALIZATION AND EVENT BINDING // Using var as requested by strict rules var ctx; var chartCanvas; window.onload = function() { calculateWarWeight(); }; function calculateWarWeight() { // 1. GET INPUTS var townHall = parseInt(document.getElementById("townHall").value) || 0; var eagleLevel = parseInt(document.getElementById("eagleLevel").value) || 0; var infernoWeight = parseInt(document.getElementById("infernoWeight").value) || 0; var scattershotWeight = parseInt(document.getElementById("scattershotWeight").value) || 0; var heroLevels = parseInt(document.getElementById("heroLevels").value) || 0; var wallWeight = parseInt(document.getElementById("wallWeight").value) || 0; // 2. VALIDATION var isValid = validateInputs(eagleLevel, infernoWeight, scattershotWeight, heroLevels, wallWeight); if (!isValid) return; // 3. CALCULATION LOGIC // Base weight per TH (approximate gold in thousands * 1000) var baseWeight = 0; if (townHall === 9) baseWeight = 40000; if (townHall === 10) baseWeight = 50000; if (townHall === 11) baseWeight = 60000; if (townHall === 12) baseWeight = 70000; if (townHall === 13) baseWeight = 80000; if (townHall === 14) baseWeight = 90000; if (townHall === 15) baseWeight = 100000; if (townHall === 16) baseWeight = 110000; // Heavy Defense Weights var eagleContribution = eagleLevel * 2500; // Eagle is very heavy var infernoContribution = infernoWeight * 800; var scatterContribution = scattershotWeight * 1200; var heavyDefenseTotal = eagleContribution + infernoContribution + scatterContribution; // Wall Contribution var wallContribution = wallWeight * 500; // Hero/Offense approximate weight (Heroes count for both defense and offense weight) var heroContribution = heroLevels * 150; // Total var totalWeight = baseWeight + heavyDefenseTotal + wallContribution + heroContribution; // 4. DISPLAY RESULTS document.getElementById("result").innerText = formatNumber(totalWeight); document.getElementById("defenseWeight").innerText = formatNumber(baseWeight + heavyDefenseTotal + wallContribution); document.getElementById("offenseWeight").innerText = formatNumber(heroContribution); // Determine Tier var tier = "Mid-range"; if (totalWeight < 60000) tier = "Light Weight (Developing)"; else if (totalWeight < 90000) tier = "Mid Weight (Solid)"; else if (totalWeight < 110000) tier = "Heavy Weight (Anchor)"; else tier = "Super Heavy (Max)"; document.getElementById("matchmakingTier").innerText = tier; // 5. UPDATE TABLE updateTable(baseWeight, heavyDefenseTotal, heroContribution, wallContribution, totalWeight); // 6. UPDATE CHART drawChart(baseWeight, heavyDefenseTotal, heroContribution, wallContribution); } function validateInputs(eagle, inferno, scatter, heroes, wall) { var valid = true; if (eagle < 0) { document.getElementById("eagleError").style.display = "block"; valid = false; } else { document.getElementById("eagleError").style.display = "none"; } if (inferno < 0) { document.getElementById("infernoError").style.display = "block"; valid = false; } else { document.getElementById("infernoError").style.display = "none"; } if (scatter < 0) { document.getElementById("scatterError").style.display = "block"; valid = false; } else { document.getElementById("scatterError").style.display = "none"; } if (heroes < 0) { document.getElementById("heroError").style.display = "block"; valid = false; } else { document.getElementById("heroError").style.display = "none"; } if (wall 17) { document.getElementById("wallError").style.display = "block"; valid = false; } else { document.getElementById("wallError").style.display = "none"; } return valid; } function updateTable(base, heavy, heroes, walls, total) { var tbody = document.getElementById("breakdownTableBody"); tbody.innerHTML = ""; var data = [ { name: "Base Town Hall Structure", val: base }, { name: "Heavy Defenses (Eagle/Inferno/Scatter)", val: heavy }, { name: "Heroes & Offense Factor", val: heroes }, { name: "Walls & Traps", val: walls } ]; for (var i = 0; i < data.length; i++) { var row = ""; row += "" + data[i].name + ""; row += "" + formatNumber(data[i].val) + ""; row += "" + ((data[i].val / total) * 100).toFixed(1) + "%"; row += ""; tbody.innerHTML += row; } } function drawChart(base, heavy, heroes, walls) { var canvas = document.getElementById("weightChart"); if (!canvas.getContext) return; ctx = canvas.getContext("2d"); // Clear canvas ctx.clearRect(0, 0, canvas.width, canvas.height); // Set dimensions (handle HDPI mostly by keeping logical pixels simple) // Canvas internal size vs display size is handled by browser, // usually we want to set width/height attributes to match CSS roughly or dynamically. // For simplicity in this single file, we assume standard coordinate space 300×150 internally. canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; var width = canvas.width; var height = canvas.height; var padding = 40; var barWidth = (width – (padding * 2)) / 5; // 4 bars + spacing var maxVal = Math.max(base, heavy, heroes, walls) * 1.2; // 20% headroom var data = [base, heavy, heroes, walls]; var labels = ["Base", "Defense", "Heroes", "Walls"]; var colors = ["#004a99", "#dc3545", "#28a745", "#ffc107"]; // Draw Bars for (var i = 0; i < data.length; i++) { var barHeight = (data[i] / maxVal) * (height – padding * 2); var x = padding + (i * (barWidth + 10)); // 10px gap var y = height – padding – barHeight; // Bar ctx.fillStyle = colors[i]; ctx.fillRect(x, y, barWidth, barHeight); // Value Label ctx.fillStyle = "#333"; ctx.font = "bold 12px Arial"; ctx.textAlign = "center"; ctx.fillText((data[i]/1000).toFixed(1) + "k", x + barWidth/2, y – 5); // Axis Label ctx.fillStyle = "#666"; ctx.font = "12px Arial"; ctx.fillText(labels[i], x + barWidth/2, height – padding + 15); } // Base Line ctx.beginPath(); ctx.moveTo(padding, height – padding); ctx.lineTo(width – padding, height – padding); ctx.strokeStyle = "#ccc"; ctx.stroke(); } function formatNumber(num) { return num.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ","); } function resetCalculator() { document.getElementById("townHall").value = "15"; document.getElementById("eagleLevel").value = "4"; document.getElementById("infernoWeight").value = "18"; document.getElementById("scattershotWeight").value = "6"; document.getElementById("heroLevels").value = "250"; document.getElementById("wallWeight").value = "14"; // Clear errors var errors = document.getElementsByClassName("error-message"); for(var i = 0; i < errors.length; i++) { errors[i].style.display = "none"; } calculateWarWeight(); } function copyResults() { var resultText = "Clash War Weight Estimate:\n"; resultText += "Total Weight: " + document.getElementById("result").innerText + "\n"; resultText += "Tier: " + document.getElementById("matchmakingTier").innerText + "\n"; resultText += "Defense Weight: " + document.getElementById("defenseWeight").innerText + "\n"; resultText += "Hero/Offense Weight: " + document.getElementById("offenseWeight").innerText + "\n"; // Create temp input to copy var tempInput = document.createElement("textarea"); tempInput.value = resultText; document.body.appendChild(tempInput); tempInput.select(); document.execCommand("copy"); document.body.removeChild(tempInput); // Visual feedback var btn = document.querySelector(".btn-copy"); var originalText = btn.innerText; btn.innerText = "Copied!"; btn.style.backgroundColor = "#28a745"; setTimeout(function() { btn.innerText = originalText; btn.style.backgroundColor = "#004a99"; }, 2000); }

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