Calculating Angles of a Triangle

Triangle Angle Calculator: Calculate All Angles Accurately :root { –primary-color: #004a99; –success-color: #28a745; –background-color: #f8f9fa; –text-color: #333; –border-color: #ddd; –shadow-color: rgba(0, 0, 0, 0.1); –card-background: #fff; } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: var(–background-color); color: var(–text-color); line-height: 1.6; margin: 0; padding: 0; display: flex; flex-direction: column; align-items: center; } .container { width: 100%; max-width: 960px; margin: 20px auto; padding: 20px; background-color: var(–card-background); border-radius: 8px; box-shadow: 0 4px 12px var(–shadow-color); } header { background-color: var(–primary-color); color: white; padding: 20px 0; text-align: center; width: 100%; } header h1 { margin: 0; font-size: 2.5em; } main { width: 100%; display: flex; flex-direction: column; align-items: center; } .loan-calc-container { background-color: var(–card-background); padding: 30px; border-radius: 8px; 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Triangle Angle Calculator

Accurately determine the angles of any triangle.

Triangle Angle Calculator

Enter two sides and one angle, or one side and two angles, or three sides to calculate the unknown angles.

Length of side opposite angle A.
Length of side opposite angle B.
Length of side opposite angle C.
Angle A in degrees.
Angle B in degrees.
Angle C in degrees.

Results

Angle A: —
Angle B: —
Angle C: —
Side a: —
Side b: —
Side c: —
Calculations use the Law of Sines and Law of Cosines, and the fact that angles in a triangle sum to 180 degrees.

Angle Distribution Chart

Angle A     Angle B     Angle C

Triangle Properties Table

Property Value
Side a
Side b
Side c
Angle A
Angle B
Angle C
Perimeter
Area (Heron's)

What is Triangle Angle Calculation?

Triangle angle calculation refers to the process of determining the measures of the interior angles of a triangle when certain information about its sides and/or angles is known. A triangle is a fundamental geometric shape defined by three sides and three vertices. The sum of the interior angles of any Euclidean triangle is always 180 degrees. Understanding how to calculate these angles is crucial in various fields, including geometry, trigonometry, surveying, engineering, navigation, and even computer graphics.

Who should use it? Students learning geometry and trigonometry, engineers designing structures, architects planning buildings, surveyors mapping land, pilots navigating aircraft, and anyone working with triangular shapes will find this calculation indispensable. It's a foundational skill for anyone needing to precisely measure or construct triangular forms.

Common misconceptions One common misconception is that you can determine all angles with just two pieces of information. While you can determine some properties with two sides and an angle (like the ambiguous case of SSA), you generally need three pieces of information (sides or angles), with at least one being a side, to uniquely define a triangle and calculate all its angles. Another misconception is that all triangles behave the same way; different types of triangles (equilateral, isosceles, scalene, right, acute, obtuse) have distinct properties that affect angle calculations.

Triangle Angle Calculation Formula and Mathematical Explanation

Calculating the angles of a triangle relies on fundamental trigonometric laws and geometric principles. The primary tools are the Law of Sines and the Law of Cosines, along with the property that the sum of angles in a triangle is 180 degrees.

Law of Sines

The Law of Sines states that the ratio of the length of a side of a triangle to the sine of its opposite angle is constant for all three sides and angles.

a / sin(A) = b / sin(B) = c / sin(C)

This law is particularly useful when you know two angles and one side (AAS or ASA), or two sides and an angle opposite one of them (SSA – though this can lead to the ambiguous case).

Law of Cosines

The Law of Cosines relates the lengths of the sides of a triangle to the cosine of one of its angles. It's an extension of the Pythagorean theorem.

a² = b² + c² - 2bc * cos(A)

Rearranging to solve for an angle:

cos(A) = (b² + c² - a²) / (2bc)

And similarly for angles B and C:

cos(B) = (a² + c² - b²) / (2ac)

cos(C) = (a² + b² - c²) / (2ab)

The Law of Cosines is essential when you know all three sides (SSS) or two sides and the included angle (SAS).

Sum of Angles

The sum of the interior angles of any triangle is always 180 degrees:

A + B + C = 180°

This property is used to find the third angle once two angles are known.

Variables Table

Variable Meaning Unit Typical Range
a, b, cLength of the sides of the triangleUnits of length (e.g., meters, feet, cm)Positive real numbers
A, B, CMeasure of the interior angles of the triangleDegrees (or Radians)(0°, 180°) for each angle; Sum = 180°
sin(A), cos(A)Sine and Cosine trigonometric functions of angle AUnitless[-1, 1]

Practical Examples (Real-World Use Cases)

The calculation of triangle angles has numerous practical applications. Here are a couple of examples:

Example 1: Surveying a Plot of Land

A surveyor needs to determine the angles of a triangular plot of land. They measure the three sides: Side a = 100 meters, Side b = 120 meters, and Side c = 150 meters. Using the Law of Cosines, they can calculate the angles.

Inputs: Side a = 100 m, Side b = 120 m, Side c = 150 m

Calculations:

  • cos(A) = (120² + 150² - 100²) / (2 * 120 * 150) = (14400 + 22500 - 10000) / 36000 = 26900 / 36000 ≈ 0.7472 A = arccos(0.7472) ≈ 41.65°
  • cos(B) = (100² + 150² - 120²) / (2 * 100 * 150) = (10000 + 22500 - 14400) / 30000 = 18100 / 30000 ≈ 0.6033 B = arccos(0.6033) ≈ 52.89°
  • C = 180° - A - B = 180° - 41.65° - 52.89° = 85.46°

Outputs: Angle A ≈ 41.65°, Angle B ≈ 52.89°, Angle C ≈ 85.46°

Interpretation: The surveyor now knows the precise angles of the land plot, which is essential for creating accurate maps, determining property boundaries, and planning any construction or development.

Example 2: Navigation and Positioning

A ship is located at point C. Two lighthouses, A and B, are visible. The distance between the lighthouses is known (Side c = 5 km). The angle formed by the ship and the two lighthouses is measured (Angle C = 70°). The distance from the ship to lighthouse A is also measured (Side a = 6 km). We need to find the angles at the lighthouses (A and B) to determine the ship's position relative to them.

Inputs: Side a = 6 km, Side c = 5 km, Angle C = 70°

Calculations:

  • Using the Law of Sines to find Angle A: sin(A) / a = sin(C) / c sin(A) = (a * sin(C)) / c = (6 * sin(70°)) / 5 = (6 * 0.9397) / 5 ≈ 5.6382 / 5 ≈ 1.1276 Wait, sin(A) cannot be greater than 1. This indicates an issue with the input values or that such a triangle cannot exist with these specific measurements. Let's adjust the inputs to make a valid triangle.

Revised Example 2: Navigation and Positioning A ship is located at point C. Two lighthouses, A and B, are visible. The distance between the lighthouses is known (Side c = 5 km). The distance from the ship to lighthouse A is measured (Side a = 4 km), and the distance from the ship to lighthouse B is measured (Side b = 3 km). We need to find the angles at the lighthouses (A and B) and the angle at the ship (C).

Inputs: Side a = 4 km, Side b = 3 km, Side c = 5 km (This is a right-angled triangle, a 3-4-5 triangle)

Calculations:

  • Using the Law of Cosines to find Angle C: cos(C) = (a² + b² - c²) / (2ab) = (4² + 3² - 5²) / (2 * 4 * 3) = (16 + 9 - 25) / 24 = 0 / 24 = 0 C = arccos(0) = 90°
  • Using the Law of Sines to find Angle A: sin(A) / a = sin(C) / c sin(A) = (a * sin(C)) / c = (4 * sin(90°)) / 5 = (4 * 1) / 5 = 0.8 A = arcsin(0.8) ≈ 53.13°
  • B = 180° - A - C = 180° - 53.13° - 90° = 36.87°

Outputs: Angle A ≈ 53.13°, Angle B ≈ 36.87°, Angle C = 90°

Interpretation: The navigator knows the angles relative to the lighthouses, which helps in plotting the ship's course and confirming its position on a nautical chart. This specific example highlights a right-angled triangle, a common scenario in navigation.

How to Use This Triangle Angle Calculator

Using our Triangle Angle Calculator is straightforward. Follow these steps to get accurate results for your triangle's angles.

  1. Identify Known Information: Determine what measurements you have for your triangle. You can input:
    • Three side lengths (SSS).
    • Two side lengths and one angle (SSA or SAS).
    • One side length and two angles (ASA or AAS).
    Note: For SSA (Side-Side-Angle), be aware of the ambiguous case where two different triangles might be possible. This calculator will typically provide one valid solution.
  2. Input Values:
    • Enter the lengths of the sides you know into the 'Side a', 'Side b', and 'Side c' fields. Use consistent units (e.g., meters, feet).
    • Enter the measures of the angles you know (in degrees) into the 'Angle A', 'Angle B', and 'Angle C' fields.
    • Important: You must provide enough information to define a unique triangle. Typically, this means three sides, or two sides and an included angle, or two angles and an included side. If you input redundant or insufficient information, the calculator may show an error or an invalid result.
  3. Validate Inputs: The calculator performs inline validation. If you enter non-numeric values, negative numbers, or values that violate triangle inequality (e.g., sum of two sides less than the third side), an error message will appear below the respective input field. Ensure all inputs are valid positive numbers.
  4. Calculate: Click the "Calculate Angles" button. The calculator will process your inputs using the appropriate trigonometric laws.
  5. Read Results:
    • The primary result will display the calculated angles (or sides if they were unknown).
    • Intermediate values will show the calculated sides and angles that were initially unknown.
    • The chart visually represents the calculated angles.
    • The table summarizes all known and calculated properties of the triangle, including perimeter and area.
  6. Interpret and Use: Use the calculated angles for your specific application, whether it's for construction, design, navigation, or academic purposes. The results are displayed in degrees.
  7. Copy or Reset: Use the "Copy Results" button to copy the key information to your clipboard. Use the "Reset" button to clear all fields and start over with new calculations.

Decision-making guidance: Ensure the calculated angles sum to approximately 180 degrees (allowing for minor rounding errors). If you are dealing with the SSA case, double-check if your inputs could lead to an ambiguous solution. The calculator provides one valid set of angles based on standard trigonometric functions.

Key Factors That Affect Triangle Angle Calculation Results

While the mathematical formulas for calculating triangle angles are precise, several real-world factors and input considerations can influence the accuracy and interpretation of the results.

  • Accuracy of Measurements: The most significant factor is the precision of the initial measurements. If side lengths or angles are measured inaccurately (e.g., due to instrument limitations, human error, or environmental conditions), the calculated angles will also be inaccurate. This is critical in fields like surveying and engineering.
  • Triangle Inequality Theorem: For any valid triangle, the sum of the lengths of any two sides must be greater than the length of the third side (a + b > c, a + c > b, b + c > a). If the input side lengths violate this theorem, no triangle can be formed, and the calculation will fail or produce nonsensical results.
  • Ambiguous Case (SSA): When given two sides and a non-included angle (SSA), there might be zero, one, or two possible triangles. The standard trigonometric functions (like arcsin) often return only the principal value, potentially missing a second valid solution. Our calculator aims to provide a primary valid solution.
  • Rounding Errors: Mathematical calculations involving trigonometric functions and square roots can introduce small rounding errors, especially when performed with limited precision. While modern calculators handle this well, in critical applications, it's important to be aware that the sum of angles might be slightly off 180° (e.g., 179.999° or 180.001°).
  • Units of Measurement: Ensure consistency in units. If sides are measured in meters, they should all be in meters. Angles must be consistently in degrees or radians as required by the calculation method (this calculator uses degrees). Mismatched units will lead to incorrect results.
  • Input Data Sufficiency: You need at least three independent pieces of information (sides or angles), with at least one being a side, to uniquely define a triangle. Providing fewer than three or redundant information (e.g., three sides AND three angles) can lead to errors or inconsistencies.
  • Geometric Constraints: In real-world applications, physical constraints might limit the possible shapes or angles. For instance, a bridge truss might have specific angle requirements for structural integrity that go beyond basic geometric possibility.

Frequently Asked Questions (FAQ)

What is the most basic way to find a triangle's angles?
If you know two angles, you can find the third by subtracting their sum from 180 degrees (A + B + C = 180°). This is the simplest calculation.
Can I calculate angles if I only know the three side lengths?
Yes, you can use the Law of Cosines to find each angle when you know all three side lengths (SSS case).
What is the "ambiguous case" in triangle calculations?
The ambiguous case occurs when you are given two sides and an angle opposite one of them (SSA). Depending on the lengths and angle, there might be zero, one, or two possible triangles that fit the given information. This calculator typically provides one valid solution.
How accurate are the results from this calculator?
The accuracy depends on the precision of your input values and the inherent limitations of floating-point arithmetic in computers. For most practical purposes, the results are highly accurate. Always double-check critical measurements.
Do I need to provide all three sides and all three angles?
No, you only need to provide enough information to uniquely define the triangle. Typically, this means three sides, or two sides and an included angle, or two angles and an included side. The calculator will compute the remaining unknown values.
What happens if I enter invalid side lengths (e.g., violating the triangle inequality)?
The calculator will display an error message indicating that the input values do not form a valid triangle.
Can this calculator handle right-angled triangles?
Yes, it can. If your inputs describe a right-angled triangle, the calculator will correctly identify the 90-degree angle and calculate the other two angles accordingly.
Are the angles calculated in degrees or radians?
This calculator works with and outputs angles in degrees, which is the most common unit for practical applications.
var chartInstance = null; function getElement(id) { return document.getElementById(id); } function validateInput(value, id, min, max, message) { var inputElement = getElement(id); var errorElement = getElement('error' + id.charAt(0).toUpperCase() + id.slice(1)); var isValid = true; if (value === "") { errorElement.textContent = "This field cannot be empty."; isValid = false; } else { var numValue = parseFloat(value); if (isNaN(numValue)) { errorElement.textContent = "Please enter a valid number."; isValid = false; } else if (numValue <= 0 && id.startsWith('side')) { errorElement.textContent = "Side length must be positive."; isValid = false; } else if (numValue = 180 && id.startsWith('angle')) { errorElement.textContent = "Angle must be less than 180 degrees."; isValid = false; } else if (min !== undefined && max !== undefined && (numValue max)) { errorElement.textContent = message || "Value out of range."; isValid = false; } else { errorElement.textContent = ""; } } errorElement.classList.toggle('visible', !isValid); return isValid; } function calculateAngles() { var sideA = parseFloat(getElement('sideA').value); var sideB = parseFloat(getElement('sideB').value); var sideC = parseFloat(getElement('sideC').value); var angleA = parseFloat(getElement('angleA').value); var angleB = parseFloat(getElement('angleB').value); var angleC = parseFloat(getElement('angleC').value); var inputs = { sideA: sideA, sideB: sideB, sideC: sideC, angleA: angleA, angleB: angleB, angleC: angleC }; var validInputs = {}; var inputCount = 0; var angleCount = 0; for (var key in inputs) { var value = inputs[key]; var id = key; var isSide = id.startsWith('side'); var isAngle = id.startsWith('angle'); if (!isNaN(value) && value > 0) { if (isSide) { validInputs[key] = value; inputCount++; } else if (isAngle && value sideC) && (sideA + sideC > sideB) && (sideB + sideC > sideA))) { getElement('errorSideA').textContent = "Invalid side lengths: Violates triangle inequality."; getElement('errorSideB').textContent = "Invalid side lengths: Violates triangle inequality."; getElement('errorSideC').textContent = "Invalid side lengths: Violates triangle inequality."; getElement('errorSideA').classList.add('visible'); getElement('errorSideB').classList.add('visible'); getElement('errorSideC').classList.add('visible'); return; } } // Check if enough info is provided var definedSides = (validInputs.sideA ? 1 : 0) + (validInputs.sideB ? 1 : 0) + (validInputs.sideC ? 1 : 0); var definedAngles = (validInputs.angleA ? 1 : 0) + (validInputs.angleB ? 1 : 0) + (validInputs.angleC ? 1 : 0); var totalDefined = definedSides + definedAngles; if (totalDefined = 3) { // Try to solve using Law of Sines and Cosines // Prioritize finding missing angles first if possible if (definedAngles === 2) { // AAS or ASA formulaUsed = "Sum of Angles & Law of Sines"; if (isNaN(angleA)) { angleA = 180 – angleB – angleC; } if (isNaN(angleB)) { angleB = 180 – angleA – angleC; } if (isNaN(angleC)) { angleC = 180 – angleA – angleB; } if (definedSides === 1) { // ASA or AAS with one side if (isNaN(sideA)) { sideA = sideB * (Math.sin(angleA * Math.PI / 180) / Math.sin(angleB * Math.PI / 180)); } if (isNaN(sideB)) { sideB = sideA * (Math.sin(angleB * Math.PI / 180) / Math.sin(angleA * Math.PI / 180)); } if (isNaN(sideC)) { sideC = sideA * (Math.sin(angleC * Math.PI / 180) / Math.sin(angleA * Math.PI / 180)); } } calculated.angleA = angleA; calculated.angleB = angleB; calculated.angleC = angleC; calculated.sideA = sideA; calculated.sideB = sideB; calculated.sideC = sideC; } else if (definedSides >= 2 && definedAngles === 1) { // SAS or SSA if (!isNaN(angleA) && !isNaN(sideB) && !isNaN(sideC)) { // SAS (angle A given) formulaUsed = "Law of Cosines & Law of Sines"; sideA = Math.sqrt(sideB*sideB + sideC*sideC – 2*sideB*sideC*Math.cos(angleA * Math.PI / 180)); calculated.sideA = sideA; calculated.sideB = sideB; calculated.sideC = sideC; calculated.angleA = angleA; // Now use Law of Sines for other angles var sinB = (sideB * Math.sin(angleA * Math.PI / 180)) / sideA; calculated.angleB = Math.asin(Math.max(-1, Math.min(1, sinB))) * (180 / Math.PI); calculated.angleC = 180 – calculated.angleA – calculated.angleB; } else if (!isNaN(angleB) && !isNaN(sideA) && !isNaN(sideC)) { // SAS (angle B given) formulaUsed = "Law of Cosines & Law of Sines"; sideB = Math.sqrt(sideA*sideA + sideC*sideC – 2*sideA*sideC*Math.cos(angleB * Math.PI / 180)); calculated.sideA = sideA; calculated.sideB = sideB; calculated.sideC = sideC; calculated.angleB = angleB; var sinA = (sideA * Math.sin(angleB * Math.PI / 180)) / sideB; calculated.angleA = Math.asin(Math.max(-1, Math.min(1, sinA))) * (180 / Math.PI); calculated.angleC = 180 – calculated.angleA – calculated.angleB; } else if (!isNaN(angleC) && !isNaN(sideA) && !isNaN(sideB)) { // SAS (angle C given) formulaUsed = "Law of Cosines & Law of Sines"; sideC = Math.sqrt(sideA*sideA + sideB*sideB – 2*sideA*sideB*Math.cos(angleC * Math.PI / 180)); calculated.sideA = sideA; calculated.sideB = sideB; calculated.sideC = sideC; calculated.angleC = angleC; var sinA = (sideA * Math.sin(angleC * Math.PI / 180)) / sideC; calculated.angleA = Math.asin(Math.max(-1, Math.min(1, sinA))) * (180 / Math.PI); calculated.angleB = 180 – calculated.angleA – calculated.angleC; } else if (!isNaN(angleA) && !isNaN(sideB) && !isNaN(sideC)) { // SSA (angle A given) – Ambiguous case possible formulaUsed = "Law of Sines & Law of Cosines"; var sinB = (sideB * Math.sin(angleA * Math.PI / 180)) / sideC; // Assuming sideC is opposite angle C, sideB opposite angle B if (sinB > 1 || sinB 0; var validSolution2 = angleC2 > 0; if (validSolution1) { calculated.angleA = angleA; calculated.angleB = angleB1; calculated.angleC = angleC1; calculated.sideA = sideC; // Assuming sideC was given opposite angle C calculated.sideB = sideB; calculated.sideC = sideC; // This is confusing, let's stick to standard a,b,c sides and A,B,C angles // Re-evaluate based on standard notation: a, b, c sides; A, B, C angles // If angleA, sideB, sideC are given: // sinB = (sideB * sinA) / sideC — this is wrong, should be sideA / sinA = sideB / sinB // Let's assume inputs are sideA, sideB, angleA var sinB_ssa = (sideB * Math.sin(angleA * Math.PI / 180)) / sideA; if (sinB_ssa > 1 || sinB_ssa 0) { // First solution calculated.angleA = angleA; calculated.angleB = angleB_ssa1; calculated.angleC = angleC_ssa1; calculated.sideA = sideA; calculated.sideB = sideB; // Calculate sideC for this solution calculated.sideC = sideA * (Math.sin(angleC_ssa1 * Math.PI / 180) / Math.sin(angleA * Math.PI / 180)); } else if (angleC_ssa2 > 0) { // Second solution (if first is invalid) calculated.angleA = angleA; calculated.angleB = angleB_ssa2; calculated.angleC = angleC_ssa2; calculated.sideA = sideA; calculated.sideB = sideB; // Calculate sideC for this solution calculated.sideC = sideA * (Math.sin(angleC_ssa2 * Math.PI / 180) / Math.sin(angleA * Math.PI / 180)); } else { displayResults(calculated, "Invalid input: No triangle possible (SSA)."); return; } } else if (validSolution2) { // Only second solution is valid calculated.angleA = angleA; calculated.angleB = angleB2; calculated.angleC = angleC2; calculated.sideA = sideC; // Assuming sideC was given opposite angle C calculated.sideB = sideB; calculated.sideC = sideC; } else { displayResults(calculated, "Invalid input: No triangle possible (SSA)."); return; } } else if (!isNaN(angleB) && !isNaN(sideA) && !isNaN(sideC)) { // SSA (angle B given) formulaUsed = "Law of Sines & Law of Cosines"; var sinA_ssa = (sideA * Math.sin(angleB * Math.PI / 180)) / sideB; if (sinA_ssa > 1 || sinA_ssa 0) { // First solution calculated.angleB = angleB; calculated.angleA = angleA_ssa1; calculated.angleC = angleC_ssa1; calculated.sideB = sideB; calculated.sideA = sideA; calculated.sideC = sideB * (Math.sin(angleC_ssa1 * Math.PI / 180) / Math.sin(angleB * Math.PI / 180)); } else if (angleC_ssa2 > 0) { // Second solution calculated.angleB = angleB; calculated.angleA = angleA_ssa2; calculated.angleC = angleC_ssa2; calculated.sideB = sideB; calculated.sideA = sideA; calculated.sideC = sideB * (Math.sin(angleC_ssa2 * Math.PI / 180) / Math.sin(angleB * Math.PI / 180)); } else { displayResults(calculated, "Invalid input: No triangle possible (SSA)."); return; } } else if (!isNaN(angleC) && !isNaN(sideA) && !isNaN(sideB)) { // SSA (angle C given) formulaUsed = "Law of Sines & Law of Cosines"; var sinA_ssa = (sideA * Math.sin(angleC * Math.PI / 180)) / sideC; if (sinA_ssa > 1 || sinA_ssa 0) { // First solution calculated.angleC = angleC; calculated.angleA = angleA_ssa1; calculated.angleB = angleB_ssa1; calculated.sideC = sideC; calculated.sideA = sideA; calculated.sideB = sideC * (Math.sin(angleB_ssa1 * Math.PI / 180) / Math.sin(angleC * Math.PI / 180)); } else if (angleB_ssa2 > 0) { // Second solution calculated.angleC = angleC; calculated.angleA = angleA_ssa2; calculated.angleB = angleB_ssa2; calculated.sideC = sideC; calculated.sideA = sideA; calculated.sideB = sideC * (Math.sin(angleB_ssa2 * Math.PI / 180) / Math.sin(angleC * Math.PI / 180)); } else { displayResults(calculated, "Invalid input: No triangle possible (SSA)."); return; } } } else if (definedSides === 1 && definedAngles === 2) { // AAS or ASA with one side formulaUsed = "Sum of Angles & Law of Sines"; if (isNaN(angleA)) { angleA = 180 – angleB – angleC; } if (isNaN(angleB)) { angleB = 180 – angleA – angleC; } if (isNaN(angleC)) { angleC = 180 – angleA – angleB; } if (isNaN(sideA)) { sideA = sideB * (Math.sin(angleA * Math.PI / 180) / Math.sin(angleB * Math.PI / 180)); } if (isNaN(sideB)) { sideB = sideA * (Math.sin(angleB * Math.PI / 180) / Math.sin(angleA * Math.PI / 180)); } if (isNaN(sideC)) { sideC = sideA * (Math.sin(angleC * Math.PI / 180) / Math.sin(angleA * Math.PI / 180)); } calculated.angleA = angleA; calculated.angleB = angleB; calculated.angleC = angleC; calculated.sideA = sideA; calculated.sideB = sideB; calculated.sideC = sideC; } else if (definedSides === 2 && definedAngles === 1) { // SAS formulaUsed = "Law of Cosines & Law of Sines"; if (!isNaN(angleA) && !isNaN(sideB) && !isNaN(sideC)) { // SAS (angle A given) sideA = Math.sqrt(sideB*sideB + sideC*sideC – 2*sideB*sideC*Math.cos(angleA * Math.PI / 180)); calculated.sideA = sideA; calculated.sideB = sideB; calculated.sideC = sideC; calculated.angleA = angleA; var sinB = (sideB * Math.sin(angleA * Math.PI / 180)) / sideA; calculated.angleB = Math.asin(Math.max(-1, Math.min(1, sinB))) * (180 / Math.PI); calculated.angleC = 180 – calculated.angleA – calculated.angleB; } else if (!isNaN(angleB) && !isNaN(sideA) && !isNaN(sideC)) { // SAS (angle B given) sideB = Math.sqrt(sideA*sideA + sideC*sideC – 2*sideA*sideC*Math.cos(angleB * Math.PI / 180)); calculated.sideA = sideA; calculated.sideB = sideB; calculated.sideC = sideC; calculated.angleB = angleB; var sinA = (sideA * Math.sin(angleB * Math.PI / 180)) / sideB; calculated.angleA = Math.asin(Math.max(-1, Math.min(1, sinA))) * (180 / Math.PI); calculated.angleC = 180 – calculated.angleA – calculated.angleB; } else if (!isNaN(angleC) && !isNaN(sideA) && !isNaN(sideB)) { // SAS (angle C given) sideC = Math.sqrt(sideA*sideA + sideB*sideB – 2*sideA*sideB*Math.cos(angleC * Math.PI / 180)); calculated.sideA = sideA; calculated.sideB = sideB; calculated.sideC = sideC; calculated.angleC = angleC; var sinA = (sideA * Math.sin(angleC * Math.PI / 180)) / sideC; calculated.angleA = Math.asin(Math.max(-1, Math.min(1, sinA))) * (180 / Math.PI); calculated.angleB = 180 – calculated.angleA – calculated.angleC; } } else if (definedSides === 3 && definedAngles === 0) { // SSS case already handled above, but for completeness formulaUsed = "Law of Cosines"; var cosA = (sideB*sideB + sideC*sideC – sideA*sideA) / (2 * sideB * sideC); var cosB = (sideA*sideA + sideC*sideC – sideB*sideB) / (2 * sideA * sideC); var cosC = (sideA*sideA + sideB*sideB – sideC*sideC) / (2 * sideA * sideB); calculated.angleA = Math.acos(Math.max(-1, Math.min(1, cosA))) * (180 / Math.PI); calculated.angleB = Math.acos(Math.max(-1, Math.min(1, cosB))) * (180 / Math.PI); calculated.angleC = 180 – calculated.angleA – calculated.angleB; calculated.sideA = sideA; calculated.sideB = sideB; calculated.sideC = sideC; } else { displayResults(calculated, "Calculation logic not implemented for this combination."); return; } } // Final check for valid triangle properties if (calculated.angleA !== null && calculated.angleB !== null && calculated.angleC !== null) { var angleSum = calculated.angleA + calculated.angleB + calculated.angleC; if (Math.abs(angleSum – 180) > 0.1) { // Allow for small floating point errors displayResults(calculated, "Calculation resulted in invalid angles (sum not 180°). Check inputs."); return; } } if (calculated.sideA !== null && calculated.sideB !== null && calculated.sideC !== null) { if (!((calculated.sideA + calculated.sideB > calculated.sideC) && (calculated.sideA + calculated.sideC > calculated.sideB) && (calculated.sideB + calculated.sideC > calculated.sideA))) { displayResults(calculated, "Calculation resulted in invalid sides (triangle inequality violated). Check inputs."); return; } } displayResults(calculated, formulaUsed); updateChart(calculated); updateTable(calculated); } function displayResults(calculated, formula) { var mainResultDiv = getElement('mainResult'); var intermediateADiv = getElement('intermediateA'); var intermediateBDiv = getElement('intermediateB'); var intermediateCDiv = getElement('intermediateC'); var intermediateSideADiv = getElement('intermediateSideA'); var intermediateSideBDiv = getElement('intermediateSideB'); var intermediateSideCDiv = getElement('intermediateSideC'); var formulaExplanationDiv = getElement('formulaExplanation'); var displayString = ""; var angleA = calculated.angleA; var angleB = calculated.angleB; var angleC = calculated.angleC; var sideA = calculated.sideA; var sideB = calculated.sideB; var sideC = calculated.sideC; if (angleA !== null && angleB !== null && angleC !== null) { displayString = "Angles Calculated"; intermediateADiv.textContent = "Angle A: " + angleA.toFixed(2) + "°"; intermediateBDiv.textContent = "Angle B: " + angleB.toFixed(2) + "°"; intermediateCDiv.textContent = "Angle C: " + angleC.toFixed(2) + "°"; } else { intermediateADiv.textContent = "Angle A: –"; intermediateBDiv.textContent = "Angle B: –"; intermediateCDiv.textContent = "Angle C: –"; } if (sideA !== null) intermediateSideADiv.textContent = "Side a: " + sideA.toFixed(2); else intermediateSideADiv.textContent = "Side a: –"; if (sideB !== null) intermediateSideBDiv.textContent = "Side b: " + sideB.toFixed(2); else intermediateSideBDiv.textContent = "Side b: –"; if (sideC !== null) intermediateSideCDiv.textContent = "Side c: " + sideC.toFixed(2); else intermediateSideCDiv.textContent = "Side c: –"; if (displayString) { mainResultDiv.textContent = displayString; formulaExplanationDiv.textContent = "Formula Used: " + formula + ". Angles sum to 180°. "; } else { mainResultDiv.textContent = "–"; formulaExplanationDiv.textContent = "Enter valid inputs to calculate."; } } function resetCalculator() { getElement('sideA').value = ""; getElement('sideB').value = ""; getElement('sideC').value = ""; getElement('angleA').value = ""; getElement('angleB').value = ""; getElement('angleC').value = ""; // Clear error messages var errorElements = document.querySelectorAll('.error-message'); for (var i = 0; i 0) { labels.push('Angle A'); data.push(angleA); colors.push('#004a99'); } if (!isNaN(angleB) && angleB > 0) { labels.push('Angle B'); data.push(angleB); colors.push('#28a745'); } if (!isNaN(angleC) && angleC > 0) { labels.push('Angle C'); data.push(angleC); colors.push('#ffc107'); } if (data.length === 0) { // Clear canvas if no data ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); return; } chartInstance = new Chart(ctx, { type: 'bar', data: { labels: labels, datasets: [{ label: 'Angle Measure (°)', data: data, backgroundColor: colors, borderColor: colors.map(color => color.replace(')', ', 0.8)')), // Slightly darker border borderWidth: 1 }] }, options: { responsive: true, maintainAspectRatio: true, scales: { y: { beginAtZero: true, title: { display: true, text: 'Angle (degrees)' } } }, plugins: { legend: { display: false // Legend is handled by custom div }, title: { display: true, text: 'Triangle Angle Distribution' } } } }); } function updateTable(calculated) { var tableBody = getElement('propertiesTableBody'); tableBody.innerHTML = ` Side a${calculated.sideA !== null ? calculated.sideA.toFixed(2) : '–'} Side b${calculated.sideB !== null ? calculated.sideB.toFixed(2) : '–'} Side c${calculated.sideC !== null ? calculated.sideC.toFixed(2) : '–'} Angle A${calculated.angleA !== null ? calculated.angleA.toFixed(2) + '°' : '–'} Angle B${calculated.angleB !== null ? calculated.angleB.toFixed(2) + '°' : '–'} Angle C${calculated.angleC !== null ? calculated.angleC.toFixed(2) + '°' : '–'} `; // Calculate Perimeter and Area var perimeter = null; var area = '–'; if (calculated.sideA !== null && calculated.sideB !== null && calculated.sideC !== null) { perimeter = calculated.sideA + calculated.sideB + calculated.sideC; tableBody.innerHTML += `Perimeter${perimeter.toFixed(2)}`; // Heron's formula for area var s = perimeter / 2; var areaCalc = Math.sqrt(s * (s – calculated.sideA) * (s – calculated.sideB) * (s – calculated.sideC)); if (!isNaN(areaCalc) && areaCalc >= 0) { area = areaCalc.toFixed(2); } else { area = 'Invalid'; // Could happen with floating point errors or invalid sides } } else { tableBody.innerHTML += `Perimeter—`; } tableBody.innerHTML += `Area (Heron's)${area}`; } // Add event listeners for real-time updates var inputFields = document.querySelectorAll('.loan-calc-container input[type="number"]'); for (var i = 0; i < inputFields.length; i++) { inputFields[i].addEventListener('input', function() { // Basic validation on input to prevent immediate errors on empty fields var id = this.id; var value = this.value; var errorElement = getElement('error' + id.charAt(0).toUpperCase() + id.slice(1)); if (value === "") { errorElement.textContent = ""; errorElement.classList.remove('visible'); } else { var numValue = parseFloat(value); if (isNaN(numValue)) { errorElement.textContent = "Please enter a valid number."; errorElement.classList.add('visible'); } else { errorElement.textContent = ""; errorElement.classList.remove('visible'); } } // Trigger calculation only after a slight delay or on button click // For real-time, uncomment below, but it can be annoying. Button click is better. // calculateAngles(); }); } // FAQ Toggle var faqQuestions = document.querySelectorAll('.faq-list .faq-question'); for (var i = 0; i < faqQuestions.length; i++) { faqQuestions[i].addEventListener('click', function() { var answer = this.nextElementSibling; answer.classList.toggle('visible'); }); } // Initial calculation on load if default values are present (optional) // calculateAngles();

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