Calculating Apparent Weight in a Circle

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Apparent Weight in a Circle Calculator

Understand the forces at play when you're moving in a circular path.

Enter the mass of the object in kilograms (kg).
Enter the radius of the circle in meters (m).
Enter the object's tangential velocity in meters per second (m/s).
Standard gravity on Earth is 9.81 m/s².
Top of the circle Bottom of the circle Sides of the circle (horizontal) Select the position on the circular path.

Results

Centripetal Acceleration (ac): m/s2
Net Force (Fnet): N
Tension/Normal Force (FN): N
Apparent Weight: N
Apparent Weight is the force exerted by an object on its support. In circular motion, it's often equal to the normal force (or tension) experienced.

Formula Used:
Centripetal Acceleration (ac) = v2 / r
Net Force (Fnet) = m * ac
Apparent Weight (FN) depends on motion type:
– At the bottom: FN = mg + Fnet = mg + m(v2/r)
– At the top: FN = mg – Fnet = mg – m(v2/r)
– On the sides: FN = mg (gravity is the only vertical force, centripetal force is horizontal)

Apparent Weight Dynamics Table

Apparent Weight vs. Velocity at Different Radii
Key Force Calculations
Parameter Value Unit Description
Mass (m) kg Mass of the object
Radius (r) m Radius of the circular path
Velocity (v) m/s Tangential velocity
Gravity (g) m/s2 Local gravitational acceleration
Centripetal Acceleration (ac) m/s2 Acceleration towards the center
Centripetal Force (Fc) N Net force causing circular motion
Gravitational Force (Fg) N Force due to gravity (Weight)
Apparent Weight (FN) N Force exerted on the support
Motion Type Position in the circle

What is Apparent Weight in a Circle?

Apparent weight, in the context of circular motion, refers to the magnitude of the force that an object exerts on its support (like the ground, a seat, or a rope) as it moves along a circular path. This is distinct from the object's actual weight (which is the force of gravity, mg). Your apparent weight in a circle is influenced by your actual weight and the additional forces required to keep you moving in a circle – namely, the centripetal force.

When you are in uniform circular motion, you experience a net force directed towards the center of the circle, known as the centripetal force. This force causes the centripetal acceleration. The support you are on (e.g., the floor of a ride) must provide this centripetal force in addition to counteracting your gravitational pull (or partially counteracting it, depending on your position). Consequently, what you feel – your apparent weight – can be greater than, less than, or equal to your actual weight.

Who Should Use This Calculator:

  • Students learning physics and mechanics.
  • Engineers designing amusement park rides or aerospace equipment.
  • Athletes analyzing performance in sports involving circular motion (e.g., figure skating, cycling).
  • Anyone curious about the physics behind experiences like roller coasters or merry-go-rounds.

Common Misconceptions:

  • Apparent weight is always your real weight: False. It changes depending on acceleration and position in circular motion.
  • Centripetal force is a force pushing outward: False. Centripetal force is always directed inward, towards the center of the circle, and is the *net* force responsible for changing the direction of velocity.
  • Feeling "heavier" or "lighter" is just psychological: False. These feelings are direct results of the normal force or tension changes, which constitute your apparent weight.

Apparent Weight in a Circle Formula and Mathematical Explanation

Calculating apparent weight in a circle involves understanding Newton's laws of motion, specifically the second law (Fnet = ma), and the concepts of centripetal force and acceleration. The apparent weight is typically measured by the normal force (N) or tension (T) exerted by the support on the object.

Step 1: Calculate Centripetal Acceleration (ac) The acceleration required to maintain circular motion is always directed towards the center of the circle.
ac = v2 / r where:

  • v is the tangential velocity of the object.
  • r is the radius of the circular path.

Step 2: Calculate the Net Force (Fnet) This is the total force causing the centripetal acceleration.
Fnet = m * ac = m * (v2 / r) where:

  • m is the mass of the object.
This net force is often called the centripetal force (Fc).

Step 3: Determine Apparent Weight (FN) based on Motion Type Apparent weight is the force the support exerts on the object. We apply Newton's second law in the radial direction.

Case A: At the Bottom of the Circle Forces acting on the object are gravity (downwards, Fg = mg) and the normal force from the support (upwards, FN). The net force must be upwards towards the center.
Fnet (upwards) = FN - Fg Substituting Fnet = mac:
m * ac = FN - mg Solving for FN:
FN = mg + m * ac = mg + m(v2 / r) Your apparent weight is *greater* than your actual weight.

Case B: At the Top of the Circle Forces are gravity (downwards, Fg = mg) and the normal force from the support (downwards, FN). The net force must be downwards towards the center.
Fnet (downwards) = Fg + FN Substituting Fnet = mac:
m * ac = mg + FN Solving for FN:
FN = m * ac - mg = m(v2 / r) - mg Your apparent weight is *less* than your actual weight. If v2/r < g, the normal force can become zero or even negative (requiring a tether), indicating the object would lose contact without it.

Case C: At the Sides of the Circle (Horizontal Loop) In a horizontal circle, gravity acts vertically downwards (Fg = mg). The centripetal force must be provided horizontally by some other force (e.g., friction, tension, or the side of a ride car). The normal force (or the force exerted by the seat/floor) is still directed vertically upwards and must balance gravity.
Fnet (vertical) = FN - Fg = 0 (since there's no vertical acceleration)
FN = Fg = mg In this case, your apparent weight is *equal* to your actual weight. The centripetal force is handled separately by horizontal forces.

Variables Used in Apparent Weight Calculations
Variable Meaning Unit Typical Range / Notes
m Mass of the object kilograms (kg) > 0 kg
v Tangential Velocity meters per second (m/s) > 0 m/s
r Radius of the circular path meters (m) > 0 m
g Gravitational Acceleration meters per second squared (m/s2) ~9.81 m/s2 on Earth's surface
ac Centripetal Acceleration m/s2 Dependent on v and r
Fnet (or Fc) Net Force / Centripetal Force Newtons (N) m * ac
Fg Gravitational Force (Weight) N m * g
FN Normal Force / Apparent Weight N Calculated based on position and forces

Practical Examples (Real-World Use Cases)

Example 1: Roller Coaster at the Top of a Loop

Consider a rider with a mass of 60 kg on a roller coaster completing a vertical loop. At the very top of the loop, the radius is 15 meters, and the rider's velocity is 20 m/s. Earth's gravity is 9.81 m/s2.

Inputs:

  • Mass (m) = 60 kg
  • Radius (r) = 15 m
  • Velocity (v) = 20 m/s
  • Gravity (g) = 9.81 m/s2
  • Motion Type = Top of the circle

Calculations:

  • Centripetal Acceleration (ac) = v2 / r = (20 m/s)2 / 15 m = 400 / 15 ≈ 26.67 m/s2
  • Gravitational Force (Fg) = m * g = 60 kg * 9.81 m/s2 ≈ 588.6 N
  • Centripetal Force (Fc) = m * ac = 60 kg * 26.67 m/s2 ≈ 1600.2 N
  • Apparent Weight (FN) at the top = Fc – Fg = 1600.2 N – 588.6 N ≈ 1011.6 N

Interpretation: The rider feels significantly heavier (apparent weight of ~1011.6 N) than their actual weight (~588.6 N). This is because the track must not only provide the necessary inward centripetal force but also counteract gravity. The normal force from the seat upwards must be large enough to satisfy FN + mg = mac (considering downwards as positive for Fnet towards center). Rearranging: FN = mac – mg.

Example 2: Person on a Merry-Go-Round at the Edge

Imagine a child weighing 30 kg sitting at the edge of a merry-go-round with a radius of 5 meters. The merry-go-round rotates such that the child's tangential velocity is 3 m/s. Assume standard Earth gravity.

Inputs:

  • Mass (m) = 30 kg
  • Radius (r) = 5 m
  • Velocity (v) = 3 m/s
  • Gravity (g) = 9.81 m/s2
  • Motion Type = Sides of the circle (horizontal)

Calculations:

  • Centripetal Acceleration (ac) = v2 / r = (3 m/s)2 / 5 m = 9 / 5 = 1.8 m/s2
  • Centripetal Force (Fc) = m * ac = 30 kg * 1.8 m/s2 = 54 N
  • Gravitational Force (Fg) = m * g = 30 kg * 9.81 m/s2 ≈ 294.3 N
  • Apparent Weight (FN) on the sides = Fg = mg ≈ 294.3 N

Interpretation: In this horizontal circular motion, the child's apparent weight is equal to their actual weight (294.3 N). They feel "normal." The centripetal force of 54 N is provided by the friction between the child and the seat, or perhaps the side of the car if they are leaning outwards. Gravity acts downwards, and the seat provides an equal upward normal force.

How to Use This Apparent Weight in a Circle Calculator

Using the calculator is straightforward. Follow these steps to determine the apparent weight and understand the underlying physics:

  1. Input the Mass (m): Enter the mass of the object (e.g., yourself, a vehicle) in kilograms (kg).
  2. Input the Radius (r): Provide the radius of the circular path the object is following in meters (m). This is the distance from the object to the center of the circle.
  3. Input the Velocity (v): Enter the object's tangential speed (how fast it's moving along the path) in meters per second (m/s).
  4. Input Gravitational Acceleration (g): For most Earth-based calculations, leave this at the default 9.81 m/s2. You can adjust it if calculating for other planets or specific scenarios.
  5. Select Motion Type: Choose the object's position on the circular path: 'Top', 'Bottom', or 'Sides'. This is crucial as it dictates how gravity and the centripetal force combine to determine apparent weight.
  6. Click 'Calculate': The calculator will instantly display:
    • Centripetal Acceleration (ac): The acceleration directed towards the center.
    • Net Force (Fnet): The total force causing the circular motion.
    • Tension/Normal Force (FN): The force exerted by the support, which is your apparent weight.
    • Apparent Weight: The primary result, prominently displayed.

Reading the Results:

  • Apparent Weight > Actual Weight: You feel heavier (e.g., bottom of a loop).
  • Apparent Weight < Actual Weight: You feel lighter (e.g., top of a loop).
  • Apparent Weight = Actual Weight: Your perceived weight is the same as your real weight (e.g., horizontal turn).

Decision-Making Guidance: The results help understand forces in design. For instance, amusement park designers use these calculations to ensure ride structures and safety restraints can withstand the forces experienced by passengers. Athletes use similar principles to optimize their movements for speed and stability.

Key Factors That Affect Apparent Weight Results

Several factors significantly influence the calculated apparent weight in a circular path. Understanding these allows for more accurate analysis and predictions:

  • Mass (m): While apparent weight is often expressed as a force (Newtons), which directly depends on mass (F=ma), the *feeling* of being heavier or lighter is relative. A higher mass means both the actual weight (mg) and the required centripetal force (mv²/r) are larger. However, the ratio of apparent weight to actual weight (which indicates the *degree* of feeling heavier/lighter) is independent of mass.
  • Velocity (v): This is a critical factor, especially in vertical circles. Velocity appears squared (v2) in the centripetal acceleration formula. Increasing velocity dramatically increases the required centripetal force. At the top of a loop, a higher velocity means a larger apparent weight (less feeling of lightness), while at the bottom, it means an even greater feeling of heaviness. If velocity is too low at the top, the apparent weight can become zero or negative, meaning the vehicle might fall out of the circle if not constrained.
  • Radius (r): The radius of the curve also plays a key role. Velocity squared is divided by the radius. A smaller radius for the same velocity requires a much larger centripetal acceleration and force. This is why tight turns at high speeds feel intense (e.g., race cars). In vertical circles, a smaller radius at the top can lead to a greater feeling of lightness or even a loss of contact if v2/r is less than g.
  • Position in the Circle: As detailed in the formulas, the apparent weight is drastically different at the top, bottom, and sides of a vertical or banked turn. Gravity's role changes relative to the centripetal force requirement. At the bottom, it adds to the normal force; at the top, it subtracts; on the sides (horizontal), it's balanced by the normal force independently of the horizontal centripetal force.
  • Gravitational Acceleration (g): The baseline actual weight (mg) is directly proportional to 'g'. This is most significant in vertical circles. On the Moon, with lower 'g', the difference between apparent weight at the top and bottom of a loop would be less pronounced compared to Earth, assuming the same velocity and radius.
  • Banking of Turns (for horizontal circles): While this calculator focuses on unbanked or perfectly vertical circles, in real-world horizontal turns (like on a road or track), the banking angle is crucial. It allows the horizontal component of the normal force to contribute to the centripetal force, reducing reliance on friction and affecting the perceived forces. For perfectly banked turns, the apparent weight equals the actual weight regardless of speed.
  • Air Resistance & Friction: In real-world scenarios, factors like air resistance and friction can slightly alter the net force and thus the perceived apparent weight. However, for many physics problems and the scope of this calculator, these are often ignored for simplification.

Frequently Asked Questions (FAQ)

What's the difference between actual weight and apparent weight?
Actual weight is the force of gravity acting on an object (mass × gravitational acceleration, mg). Apparent weight is the force the object exerts on its support, which is often equal to the normal force or tension. They are only equal when the object is at rest or in constant velocity motion on a horizontal surface, or in horizontal circular motion where gravity is balanced vertically.
Why do I feel heavier at the bottom of a roller coaster loop?
At the bottom of a loop, gravity pulls you down (mg), but the track pushes you up with a normal force (FN). To curve upwards, there must be a net force towards the center (upwards). This net force is FN – mg. Since the required centripetal acceleration (v2/r) is significant, FN must be greater than mg to provide this upward net force. Hence, you feel heavier.
Why do I feel lighter at the top of a roller coaster loop?
At the top, gravity pulls you down (mg), and the track also pushes down on you with a normal force (FN) to keep you in the circular path. The net force towards the center (downwards) is mg + FN. This net force equals the centripetal force (mv2/r). Thus, FN = mv2/r – mg. If mv2/r is less than mg, FN is smaller than your actual weight, making you feel lighter.
What happens if the apparent weight is zero at the top of the loop?
If the apparent weight (normal force, FN) is zero, it means mv2/r – mg = 0, or v2/r = g. This is the minimum speed required at the top of the loop for the object to maintain contact with the track without any additional support. If the speed is less than this, the object (and rider) would start to fall faster than the track curves, losing contact.
Does the mass of the object change the feeling of being heavier or lighter?
No, the *degree* to which you feel heavier or lighter does not depend on mass. While the forces themselves (gravity, normal force, centripetal force) are proportional to mass, the ratio of apparent weight to actual weight (FN / mg) is independent of mass. This ratio determines the sensation.
How does banking affect apparent weight in horizontal turns?
In a banked turn, the normal force is tilted. Its vertical component balances gravity (FN cos θ = mg), and its horizontal component provides the centripetal force (FN sin θ = mv2/r). This allows you to maintain your apparent weight equal to your actual weight (mg) even at higher speeds without relying solely on friction. The calculator assumes a non-banked horizontal turn where apparent weight equals actual weight.
Can apparent weight be greater than twice the actual weight?
Yes. At the bottom of a loop, FN = mg + mv2/r. If the centripetal acceleration (v2/r) is significantly larger than g, the apparent weight can easily exceed twice the actual weight. For example, if v2/r = 2g, then FN = mg + m(2g) = 3mg.
Is centripetal force a real force?
Centripetal force is not a distinct, separate force like gravity or friction. It is the *net force* required to maintain circular motion, directed towards the center. This net force is provided by one or more existing forces (like tension, gravity, friction, or the normal force). It's a role that forces play, not a force itself.

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var tableAc = document.getElementById('tableAc'); var tableFc = document.getElementById('tableFc'); var tableFg = document.getElementById('tableFg'); var tableApparentWeight = document.getElementById('tableApparentWeight'); var tableMotionType = document.getElementById('tableMotionType'); var chart = null; var chartContext = null; function isValidNumber(value) { return !isNaN(parseFloat(value)) && isFinite(value); } function validateInput(inputId, errorId, minValue = null, maxValue = null) { var input = document.getElementById(inputId); var errorSpan = document.getElementById(errorId); var value = input.value.trim(); var errorMsg = ""; if (value === "") { errorMsg = "This field cannot be empty."; } else if (!isValidNumber(value)) { errorMsg = "Please enter a valid number."; } else { var numValue = parseFloat(value); if (minValue !== null && numValue maxValue) { errorMsg = "Value cannot be greater than " + maxValue + "."; } } errorSpan.textContent = errorMsg; return errorMsg === ""; } function calculateApparentWeight() { var isValid = true; isValid &= validateInput('mass', 'massError', 0); isValid &= validateInput('radius', 'radiusError', 0); isValid &= validateInput('velocity', 'velocityError', 0); isValid &= validateInput('gravity', 'gravityError', 0); if (!isValid) { resetResults(); return; } var m = parseFloat(massInput.value); var r = parseFloat(radiusInput.value); var v = parseFloat(velocityInput.value); var g = parseFloat(gravityInput.value); var motionType = motionTypeSelect.value; var ac = (v * v) / r; var fg = m * g; var fc = m * ac; // Net force required for circular motion var fn = 0; // Apparent weight (Normal Force) var apparentWeightUnit = 'N'; if (motionType === 'bottom') { fn = fg + fc; document.getElementById('mainResultDisplay').style.borderColor = 'var(–primary-color)'; } else if (motionType === 'top') { fn = fc – fg; if (fn < 0) { // If Fc < Fg, object would fly off without support fn = 0; // Minimum possible normal force is 0 } document.getElementById('mainResultDisplay').style.borderColor = 'var(–primary-color)'; } else { // Sides fn = fg; // Vertical forces balance; horizontal force provides centripetal force document.getElementById('mainResultDisplay').style.borderColor = 'var(–primary-color)'; } centripetalAccelerationSpan.textContent = ac.toFixed(2); netForceSpan.textContent = fc.toFixed(2); normalForceSpan.textContent = fn.toFixed(2); // Normal force IS the apparent weight in these contexts apparentWeightResultSpan.textContent = fn.toFixed(2); // Update table tableMass.textContent = m.toFixed(2); tableRadius.textContent = r.toFixed(2); tableVelocity.textContent = v.toFixed(2); tableGravity.textContent = g.toFixed(2); tableAc.textContent = ac.toFixed(2); tableFc.textContent = fc.toFixed(2); tableFg.textContent = fg.toFixed(2); tableApparentWeight.textContent = fn.toFixed(2); tableMotionType.textContent = motionType.charAt(0).toUpperCase() + motionType.slice(1); updateChart(m, r, g, v); } function resetResults() { centripetalAccelerationSpan.textContent = '–'; netForceSpan.textContent = '–'; normalForceSpan.textContent = '–'; apparentWeightResultSpan.textContent = '–'; tableMass.textContent = '–'; tableRadius.textContent = '–'; tableVelocity.textContent = '–'; tableGravity.textContent = '–'; tableAc.textContent = '–'; tableFc.textContent = '–'; tableFg.textContent = '–'; tableApparentWeight.textContent = '–'; tableMotionType.textContent = '–'; if (chart) { chart.destroy(); chart = null; } document.getElementById('apparentWeightChart').getContext('2d').clearRect(0, 0, canvas.width, canvas.height); } function resetForm() { massInput.value = '70'; radiusInput.value = '10'; velocityInput.value = '5'; gravityInput.value = '9.81'; motionTypeSelect.value = 'bottom'; // Clear errors massError.textContent = ''; radiusError.textContent = ''; velocityError.textContent = ''; gravityError.textContent = ''; calculateApparentWeight(); // Recalculate with defaults } function copyResults() { var mass = parseFloat(massInput.value); var radius = parseFloat(radiusInput.value); var velocity = parseFloat(velocityInput.value); var gravity = parseFloat(gravityInput.value); var motionType = motionTypeSelect.options[motionTypeSelect.selectedIndex].text; var ac = parseFloat(centripetalAccelerationSpan.textContent); var fc = parseFloat(netForceSpan.textContent); var fn = parseFloat(normalForceSpan.textContent); var apparentWeight = parseFloat(apparentWeightResultSpan.textContent); if (isNaN(apparentWeight)) { alert("No results to copy yet. Please calculate first."); return; } var textToCopy = "Apparent Weight Calculation Results:\n\n"; textToCopy += "— Inputs —\n"; textToCopy += "Mass (m): " + (isNaN(mass) ? "–" : mass.toFixed(2) + " kg") + "\n"; textToCopy += "Radius (r): " + (isNaN(radius) ? "–" : radius.toFixed(2) + " m") + "\n"; textToCopy += "Velocity (v): " + (isNaN(velocity) ? "–" : velocity.toFixed(2) + " m/s") + "\n"; textToCopy += "Gravity (g): " + (isNaN(gravity) ? "–" : gravity.toFixed(2) + " m/s²") + "\n"; textToCopy += "Motion Type: " + motionType + "\n\n"; textToCopy += "— Calculated Values —\n"; textToCopy += "Centripetal Acceleration (ac): " + (isNaN(ac) ? "–" : ac.toFixed(2) + " m/s²") + "\n"; textToCopy += "Centripetal Force (Fc): " + (isNaN(fc) ? "–" : fc.toFixed(2) + " N") + "\n"; textToCopy += "Normal Force (FN): " + (isNaN(fn) ? "–" : fn.toFixed(2) + " N") + "\n"; textToCopy += "Apparent Weight: " + (isNaN(apparentWeight) ? "–" : apparentWeight.toFixed(2) + " N") + "\n"; textToCopy += "\nKey Assumption: This calculation assumes uniform circular motion and ignores factors like air resistance and friction unless specified."; navigator.clipboard.writeText(textToCopy).then(function() { alert("Results copied to clipboard!"); }, function(err) { console.error("Could not copy text: ", err); alert("Failed to copy results. Please copy manually."); }); } function updateChart(currentMass, currentRadius, currentGravity, currentVelocity) { var canvas = document.getElementById('apparentWeightChart'); if (!canvas) return; chartContext = canvas.getContext('2d'); // Clear previous chart if it exists if (chart) { chart.destroy(); chart = null; } chartContext.clearRect(0, 0, canvas.width, canvas.height); // Chart configuration var velocities = []; var apparentWeightsBottom = []; var apparentWeightsTop = []; var apparentWeightsSides = []; // Generate data points for velocities from 0 to 1.5 * currentVelocity var maxVelocity = currentVelocity * 1.5; if (maxVelocity < 10) maxVelocity = 10; // Ensure a reasonable range var step = maxVelocity / 20; for (var v = 0; v <= maxVelocity; v += step) { velocities.push(v); var ac_chart = (v * v) / currentRadius; var fg_chart = currentMass * currentGravity; var fc_chart = currentMass * ac_chart; // Bottom var fn_bottom = fg_chart + fc_chart; apparentWeightsBottom.push(fn_bottom); // Top var fn_top = fc_chart – fg_chart; if (fn_top < 0) fn_top = 0; // Apparent weight cannot be negative apparentWeightsTop.push(fn_top); // Sides var fn_sides = fg_chart; apparentWeightsSides.push(fn_sides); } // Create new chart chart = new Chart(chartContext, { type: 'line', data: { labels: velocities.map(function(v) { return v.toFixed(1); }), datasets: [{ label: 'Apparent Weight (Bottom)', data: apparentWeightsBottom, borderColor: 'var(–primary-color)', backgroundColor: 'rgba(0, 74, 153, 0.1)', fill: false, tension: 0.1 }, { label: 'Apparent Weight (Top)', data: apparentWeightsTop, borderColor: '#ffc107', // Warning color backgroundColor: 'rgba(255, 193, 7, 0.1)', fill: false, tension: 0.1 }, { label: 'Apparent Weight (Sides)', data: apparentWeightsSides, borderColor: '#28a745', // Success color backgroundColor: 'rgba(40, 167, 69, 0.1)', fill: false, tension: 0.1 }] }, options: { responsive: true, maintainAspectRatio: true, // Adjust as needed aspectRatio: 1.5, // Example ratio, adjust for better fit scales: { x: { title: { display: true, text: 'Velocity (m/s)' } }, y: { title: { display: true, text: 'Apparent Weight (N)' }, beginAtZero: true } }, plugins: { title: { display: true, text: 'Apparent Weight vs. Velocity' }, legend: { position: 'top', } } } }); } // Initial calculation and chart render on load document.addEventListener('DOMContentLoaded', function() { resetForm(); // Set default values and calculate // Add event listeners for real-time updates massInput.addEventListener('input', calculateApparentWeight); radiusInput.addEventListener('input', calculateApparentWeight); velocityInput.addEventListener('input', calculateApparentWeight); gravityInput.addEventListener('input', calculateApparentWeight); motionTypeSelect.addEventListener('change', calculateApparentWeight); // FAQ toggles var faqQuestions = document.querySelectorAll('.faq-question'); faqQuestions.forEach(function(question) { question.addEventListener('click', function() { var answer = this.nextElementSibling; if (answer.style.display === 'block') { answer.style.display = 'none'; } else { answer.style.display = 'block'; } }); }); });

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