Trajectory Calculator – Constant Weight Analysis
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Trajectory Calculator (Constant Weight)
Trajectory Calculation Inputs
Calculation Results
—
Formula: For range and max height, we ignore air resistance for simplicity.
Time of Flight: t = (v₀ * sin(θ) + sqrt((v₀ * sin(θ))² + 2*g*y₀)) / g
Max Height: h_max = y₀ + (v₀² * sin²(θ)) / (2*g)
Range: R = v₀ * cos(θ) * t_total
(Where g = 9.81 m/s²)
Trajectory Data Table
Trajectory Points Over Time
| Time (s) |
Horizontal Position (m) |
Vertical Position (m) |
Trajectory Visualisation
Visual representation of the projectile's path.
Understanding Projectile Trajectory with Constant Weight
What is Projectile Trajectory with Constant Weight?
Calculating trajectory based on constant weight refers to understanding the path an object follows when launched into the air under the influence of gravity, assuming its mass (weight) remains unchanged throughout its flight and neglecting air resistance for a simplified model. This is a fundamental concept in physics, particularly in kinematics and mechanics. It helps predict where an object will land, how high it will go, and how long it will stay airborne.
Who should use it: This calculation is crucial for students learning physics, engineers designing systems involving projectiles (like ballistics or sports equipment), athletes analyzing performance, and hobbyists involved in activities like model rocketry or drone flight path planning. Understanding the basic trajectory is the first step before considering more complex factors like air resistance.
Common misconceptions: A frequent misconception is that the "weight" of an object significantly changes its trajectory in a vacuum or simplified model. While mass affects the force of gravity (F=mg), acceleration due to gravity (g) is constant for all objects near the Earth's surface, meaning a feather and a bowling ball dropped simultaneously from the same height will hit the ground at the same time *if air resistance is ignored*. The constant weight assumption simplifies the calculation, focusing on initial conditions and gravity. Another misconception is that trajectory is always a parabola; this is true only when air resistance is neglected and gravity is the sole force.
Trajectory Formula and Mathematical Explanation
The trajectory of a projectile under constant gravity and neglecting air resistance follows a parabolic path. The motion can be analyzed by considering the horizontal and vertical components of velocity independently.
Let:
- v₀ be the initial velocity.
- θ be the launch angle with respect to the horizontal.
- g be the acceleration due to gravity (approximately 9.81 m/s² on Earth).
- y₀ be the initial height.
- m be the mass (constant weight) of the object.
The initial velocity components are:
- Horizontal velocity (v₀ₓ) = v₀ * cos(θ)
- Vertical velocity (v₀y) = v₀ * sin(θ)
Horizontal Motion: Since there's no horizontal acceleration (neglecting air resistance), the horizontal velocity remains constant:
x(t) = v₀ₓ * t = (v₀ * cos(θ)) * t
Vertical Motion: The vertical motion is affected by gravity:
y(t) = y₀ + v₀y * t – (1/2) * g * t² = y₀ + (v₀ * sin(θ)) * t – (1/2) * g * t²
Time of Flight (t_total): This is the total time the projectile spends in the air. It's found by solving y(t) = 0 (or the target height) for t. For landing on the ground (y=0):
0 = y₀ + (v₀ * sin(θ)) * t – (1/2) * g * t²
This is a quadratic equation in the form at² + bt + c = 0, where a = g/2, b = -v₀sin(θ), and c = -y₀.
Using the quadratic formula, t = [-b ± sqrt(b² – 4ac)] / 2a:
t = [v₀ * sin(θ) ± sqrt((-v₀ * sin(θ))² – 4*(g/2)*(-y₀))] / (2*(g/2))
t = [v₀ * sin(θ) ± sqrt((v₀ * sin(θ))² + 2*g*y₀)] / g
We take the positive root for the time of flight:
Time of Flight: t_total = (v₀ * sin(θ) + sqrt((v₀ * sin(θ))² + 2*g*y₀)) / g
Horizontal Range (R): This is the total horizontal distance covered. It's the horizontal velocity multiplied by the total time of flight:
R = x(t_total) = (v₀ * cos(θ)) * t_total
Range: R = v₀ * cos(θ) * [(v₀ * sin(θ) + sqrt((v₀ * sin(θ))² + 2*g*y₀)) / g]
Peak Height (h_max): The maximum height is reached when the vertical velocity becomes zero. The time to reach peak height (t_peak) can be found from vertical velocity: v_y(t) = v₀y – g*t. Setting v_y(t_peak) = 0 gives t_peak = v₀y / g = (v₀ * sin(θ)) / g.
Substituting t_peak into the vertical position equation:
h_max = y(t_peak) = y₀ + (v₀ * sin(θ)) * t_peak – (1/2) * g * t_peak²
h_max = y₀ + (v₀ * sin(θ)) * [(v₀ * sin(θ)) / g] – (1/2) * g * [(v₀ * sin(θ)) / g]²
h_max = y₀ + (v₀² * sin²(θ)) / g – (1/2) * g * (v₀² * sin²(θ)) / g²
h_max = y₀ + (v₀² * sin²(θ)) / g – (v₀² * sin²(θ)) / (2*g)
Peak Height: h_max = y₀ + (v₀² * sin²(θ)) / (2*g)
The constant weight (mass, m) does not directly appear in these simplified trajectory equations because the acceleration due to gravity (g) is independent of mass in the absence of other forces like air resistance. Mass would be crucial if calculating forces or considering air resistance, but for basic kinematic trajectory, it's implicitly handled by 'g'.
Variables Table
| Variable |
Meaning |
Unit |
Typical Range |
| v₀ |
Initial Velocity |
m/s |
1 to 1000+ |
| θ |
Launch Angle |
Degrees |
0 to 90 |
| y₀ |
Initial Height |
meters |
0 to 100+ |
| m |
Object Weight (Mass) |
kilograms |
0.01 to 1000+ |
| g |
Acceleration due to Gravity |
m/s² |
~9.81 (Earth) |
| t_total |
Time of Flight |
seconds |
Calculated |
| R |
Horizontal Range |
meters |
Calculated |
| h_max |
Peak Height |
meters |
Calculated |
Practical Examples (Real-World Use Cases)
Let's explore how this calculator aids in real-world scenarios for calculating trajectory based on constant weight.
Example 1: Sports – A Baseball Pitch
A pitcher throws a baseball with an initial velocity of 40 m/s at an angle of 5 degrees below the horizontal (which we can represent as -5 degrees or calculate assuming a slight upward initial velocity component if the release point is higher than the strike zone). For simplicity, let's assume the release point is 1 meter above the ground (y₀ = 1m) and the target is at ground level (effectively y=0 for landing). The weight of a baseball is about 0.145 kg.
- Initial Velocity (v₀): 40 m/s
- Launch Angle (θ): -5 degrees (or 355 degrees, or interpret as 5 degrees downwards)
- Initial Height (y₀): 1 m
- Weight (m): 0.145 kg
Using the calculator:
With v₀ = 40 m/s, θ = -5°, y₀ = 1m. (Note: The calculator assumes angle is relative to horizontal, positive upwards. A -5 degree angle means the calculation needs careful input, or we use math: sin(-5) is negative, cos(-5) is positive). Let's input v₀ = 40, θ = -5, y₀ = 1.
Calculation Output (approximate):
- Time of Flight: ~3.95 seconds
- Horizontal Range: ~157.5 meters
- Peak Height: ~0.75 meters (above initial height, meaning ~1.75m absolute)
Interpretation: This indicates that without considering air resistance, the baseball would travel a significant distance horizontally. In reality, air resistance drastically reduces both the range and the height achieved, and affects the spin. This simplified calculation gives a theoretical maximum performance benchmark.
Example 2: Engineering – Launching a Small Projectile
An engineer is testing a small prototype projectile designed to be launched from a drone. The drone is hovering at 50 meters altitude. The projectile is launched horizontally (θ = 0 degrees) with an initial velocity of 30 m/s. The projectile weighs 0.5 kg.
- Initial Velocity (v₀): 30 m/s
- Launch Angle (θ): 0 degrees
- Initial Height (y₀): 50 m
- Weight (m): 0.5 kg
Using the calculator:
Input v₀ = 30, θ = 0, y₀ = 50.
Calculation Output (approximate):
- Time of Flight: ~3.19 seconds
- Horizontal Range: ~95.7 meters
- Peak Height: 50 meters (since launched horizontally, it starts at its maximum height)
Interpretation: This simulation shows that the projectile, launched horizontally from 50m, will take just over 3 seconds to hit the ground and travel approximately 96 meters horizontally. This data is vital for planning the drone's flight path and ensuring the projectile lands in the designated zone, even before complex aerodynamic factors are modelled. The constant weight assumption is reasonable for this small projectile at moderate speeds where air resistance might be less dominant than gravity's effect over the fall.
How to Use This Trajectory Calculator
Our Trajectory Calculator (Constant Weight) is designed for simplicity and accuracy in understanding basic projectile motion. Follow these steps:
- Input Initial Velocity (v₀): Enter the speed at which the object is launched in meters per second.
- Input Launch Angle (θ): Provide the angle in degrees relative to the horizontal. A 45-degree angle is often optimal for maximum range on level ground. Use negative angles for downward launches.
- Input Initial Height (y₀): Specify the starting height of the object in meters above the ground or reference level.
- Input Object Weight (m): Enter the mass of the object in kilograms. While this simplified model doesn't use mass directly in the primary calculations (as gravity's acceleration 'g' is constant), it's included for completeness and future model extensions (like air resistance).
- Click 'Calculate Trajectory': Once all values are entered, click the button to see the results.
How to read results:
- Main Result (e.g., Peak Height): This is typically the most significant vertical aspect of the trajectory.
- Intermediate Values:
- Time of Flight: The total duration the object is airborne.
- Horizontal Range: The total horizontal distance covered before hitting the ground (or reference y=0).
- Peak Height: The maximum altitude achieved by the projectile, relative to the ground (y=0).
- Trajectory Data Table: Provides specific coordinates (time, horizontal, vertical) at different points in the flight, useful for detailed analysis.
- Trajectory Visualisation (Chart): A graphical representation of the parabolic path, making it easier to visualize the trajectory.
Decision-making guidance:
- Range: Is the calculated range sufficient for your application (e.g., artillery, sports)? If not, you may need to increase initial velocity or optimize launch angle.
- Time of Flight: Is the duration appropriate? Longer flight times might expose the projectile to more environmental factors or allow for mid-flight adjustments.
- Peak Height: Does the peak height clear any obstacles? Or is it too high, potentially indicating wasted energy or excessive exposure?
Remember, these calculations are based on ideal conditions. For critical applications, always factor in real-world variables like air resistance, wind, and object spin.
Key Factors That Affect Trajectory Results
While our calculator provides a foundational understanding of projectile trajectory based on constant weight and neglecting air resistance, several real-world factors significantly alter the actual path of an object.
-
Air Resistance (Drag): This is perhaps the most significant factor omitted. As an object moves through the air, it experiences a resistive force proportional to its speed (and shape, surface area, and air density). Air resistance reduces both the horizontal range and the maximum height, and causes the trajectory to be asymmetric (steeper descent than ascent). The effect is more pronounced for lighter objects, objects with large surface areas, and at higher speeds. Mass (weight) becomes very important here, as a heavier object with the same aerodynamic properties will be less affected by drag relative to its momentum.
-
Wind: Consistent wind can significantly alter the trajectory. Headwinds reduce range, tailwinds increase range, and crosswinds push the object sideways. Variable wind conditions make trajectory prediction much more complex.
-
Spin: For objects like balls in sports (golf, tennis, baseball), spin imparts forces (Magnus effect) that can curve the trajectory significantly upwards (topspin) or downwards (backspin), or sideways. This is critical in sports ball dynamics.
-
Object Shape and Aerodynamics: The shape of the projectile affects how it interacts with the air. Streamlined shapes experience less drag than blunt ones. The orientation of the object during flight (e.g., tumbling vs. stable) also matters.
-
Altitude and Air Density: Air density changes with altitude and weather conditions. Higher altitudes mean less dense air, reducing air resistance. Temperature and humidity also play minor roles.
-
Coriolis Effect: For very long-range projectiles (like artillery shells or long-distance missiles), the rotation of the Earth can cause a noticeable deflection. This effect is negligible for most everyday projectiles.
-
Initial Conditions Precision: Slight inaccuracies in measuring the initial velocity, launch angle, or initial height can lead to substantial differences in the actual landing point, especially over longer distances.
Understanding these factors is essential for refining trajectory predictions beyond the basic model provided by this calculator. For more accurate results, advanced physics simulations incorporating these variables are necessary. Consider exploring resources on aerodynamics and ballistics.
Frequently Asked Questions (FAQ)
What is the standard acceleration due to gravity (g)?
The standard acceleration due to gravity on Earth's surface is approximately 9.81 meters per second squared (m/s²). This value can vary slightly depending on altitude and geographic location.
Does the weight of the object affect its trajectory in this calculator?
In this simplified calculator, the weight (mass) of the object does not directly affect the calculated trajectory because we are neglecting air resistance. The acceleration due to gravity (g) is constant for all objects regardless of mass in a vacuum or when air resistance is ignored. Mass becomes critical when considering forces or air resistance.
Why is the trajectory always a parabola in this model?
The trajectory is a parabola because we are assuming only two forces acting on the object: constant downward acceleration due to gravity and zero horizontal acceleration (by neglecting air resistance). The combination of constant horizontal velocity and linearly changing vertical velocity results in a parabolic path.
How does the launch angle affect the range?
For a projectile launched from and landing on the same height, a launch angle of 45 degrees provides the maximum horizontal range, assuming no air resistance. Angles greater or smaller than 45 degrees will result in shorter ranges.
What happens if I input a launch angle of 90 degrees?
A launch angle of 90 degrees means the object is launched straight up. In this simplified model, the horizontal range would be 0, and the time of flight would be determined solely by the initial velocity and initial height, as it goes straight up and then falls back down.
Can this calculator be used for objects moving in fluids (like underwater)?
No, this calculator is specifically designed for trajectory in air (or vacuum) under gravity. Fluid dynamics involve significantly different forces (like buoyancy and fluid drag) that are not accounted for here.
How accurate are the results compared to real-world scenarios?
The results are accurate for ideal conditions (vacuum or negligible air resistance). In the real world, factors like air resistance, wind, and spin can cause significant deviations from the calculated trajectory. For precision, these factors must be included in more advanced models.
What is the difference between weight and mass?
Mass is a measure of the amount of matter in an object (measured in kilograms). Weight is the force of gravity acting on that mass (measured in Newtons). While often used interchangeably in everyday language, they are distinct physical quantities. This calculator uses 'weight' in the common sense to mean mass (in kg), as this is often how it's specified for objects.
var g = 9.81; // Acceleration due to gravity in m/s^2
function validateInput(id, errorId, min, max) {
var input = document.getElementById(id);
var errorElement = document.getElementById(errorId);
var value = parseFloat(input.value);
if (isNaN(value)) {
errorElement.textContent = "Please enter a valid number.";
errorElement.style.display = "block";
return false;
}
if (min !== undefined && value max) {
errorElement.textContent = "Value cannot be greater than " + max + ".";
errorElement.style.display = "block";
return false;
}
errorElement.textContent = "";
errorElement.style.display = "none";
return true;
}
function toRadians(degrees) {
return degrees * Math.PI / 180;
}
function calculateTrajectory() {
var initialVelocityInput = document.getElementById("initialVelocity");
var launchAngleInput = document.getElementById("launchAngle");
var initialHeightInput = document.getElementById("initialHeight");
var weightInput = document.getElementById("weight");
var resultsContainer = document.getElementById("resultsContainer");
// Input Validation
var isValidV0 = validateInput("initialVelocity", "initialVelocityError", 0);
var isValidAngle = validateInput("launchAngle", "launchAngleError", -90, 90); // Allow angles from -90 to 90
var isValidY0 = validateInput("initialHeight", "initialHeightError", 0);
var isValidWeight = validateInput("weight", "weightError", 0.01); // Weight must be positive
if (!isValidV0 || !isValidAngle || !isValidY0 || !isValidWeight) {
resultsContainer.style.display = "none";
return;
}
var v0 = parseFloat(initialVelocityInput.value);
var angleDeg = parseFloat(launchAngleInput.value);
var y0 = parseFloat(initialHeightInput.value);
// var weight = parseFloat(weightInput.value); // Weight is not used in simplified calculation
var angleRad = toRadians(angleDeg);
var v0y = v0 * Math.sin(angleRad);
var v0x = v0 * Math.cos(angleRad);
var timeOfFlight, horizontalRange, peakHeight;
// Handle vertical launch case separately to avoid division by zero or sqrt of negative
if (Math.abs(angleDeg) === 90) {
// Straight up launch
timeOfFlight = (v0 + Math.sqrt(v0*v0 + 2*g*y0)) / g;
horizontalRange = 0;
peakHeight = y0 + (v0 * v0) / (2 * g);
} else {
// General case: Solve for time of flight using quadratic formula t = [-b ± sqrt(b² – 4ac)] / 2a
// y(t) = y0 + v0y*t – 0.5*g*t^2
// 0 = y0 + v0y*t – 0.5*g*t^2
// 0.5*g*t^2 – v0y*t – y0 = 0
var a = 0.5 * g;
var b = -v0y;
var c = -y0;
var discriminant = b*b – 4*a*c;
if (discriminant < 0) { // Should not happen for projectile motion reaching ground
timeOfFlight = 0; // Or handle as error
} else {
timeOfFlight = (-b + Math.sqrt(discriminant)) / (2*a);
}
horizontalRange = v0x * timeOfFlight;
peakHeight = y0 + (v0y * v0y) / (2 * g);
}
// Ensure range and peak height are not negative if launch angle is extreme downwards and initial height is low
horizontalRange = Math.max(0, horizontalRange);
peakHeight = Math.max(y0, peakHeight); // Peak height cannot be lower than initial height
document.getElementById("timeOfFlight").getElementsByTagName("span")[0].textContent = "Time of Flight";
document.getElementById("timeOfFlight").lastChild.textContent = timeOfFlight.toFixed(2) + " s";
document.getElementById("horizontalRange").getElementsByTagName("span")[0].textContent = "Horizontal Range";
document.getElementById("horizontalRange").lastChild.textContent = horizontalRange.toFixed(2) + " m";
document.getElementById("peakHeight").getElementsByTagName("span")[0].textContent = "Peak Height";
document.getElementById("peakHeight").lastChild.textContent = peakHeight.toFixed(2) + " m";
document.getElementById("maxHeightResult").textContent = peakHeight.toFixed(2) + " m";
// Populate Table and Chart
populateTableAndChart(v0, angleRad, y0, timeOfFlight, v0x, v0y);
resultsContainer.style.display = "block";
}
function populateTableAndChart(v0, angleRad, y0, totalTime, v0x, v0y) {
var tableBody = document.getElementById("trajectoryTable").getElementsByTagName("tbody")[0];
tableBody.innerHTML = ""; // Clear previous data
var timeStep = totalTime / 10; // Divide flight into 10 intervals for table/chart
if (timeStep < 0.1) timeStep = 0.1; // Ensure a reasonable step size
var chartData = [];
var labels = [];
for (var i = 0; i totalTime && i !== 0) currentTime = totalTime; // Ensure last point is exactly totalTime
var currentX = v0x * currentTime;
var currentY = y0 + v0y * currentTime – 0.5 * g * currentTime * currentTime;
// Ensure Y doesn't go below zero in the table/chart for visualization
if (currentY < 0 && currentTime 0 && (labels.length === 0 || parseFloat(labels[labels.length-1]) !== parseFloat(totalTime.toFixed(1)))) {
var finalX = v0x * totalTime;
var finalY = 0; // Should land at y=0 or calculated final height
var row = tableBody.insertRow();
row.insertCell(0).textContent = totalTime.toFixed(2);
row.insertCell(1).textContent = finalX.toFixed(2);
row.insertCell(2).textContent = finalY.toFixed(2);
labels.push(totalTime.toFixed(1));
chartData.push({ x: finalX, y: finalY });
}
drawChart(labels, chartData);
}
function drawChart(labels, dataPoints) {
var canvas = document.getElementById('trajectoryChart');
var ctx = canvas.getContext('2d');
// Clear previous chart
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Find max X and Y for scaling
var maxX = 0;
var maxY = 0;
for (var i = 0; i maxX) maxX = dataPoints[i].x;
if (dataPoints[i].y > maxY) maxY = dataPoints[i].y;
}
// Add some padding to max values for better visualization
maxX *= 1.1;
maxY *= 1.1;
if (maxY < 10) maxY = 10; // Ensure a minimum height for the chart
var chartWidth = canvas.width;
var chartHeight = canvas.height;
var padding = 40; // Padding for labels
// Draw Axes
ctx.strokeStyle = '#ccc';
ctx.lineWidth = 1;
// Y-axis
ctx.beginPath();
ctx.moveTo(padding, padding);
ctx.lineTo(padding, chartHeight – padding);
ctx.stroke();
// Y-axis label
ctx.fillStyle = '#333';
ctx.font = '12px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'bottom';
ctx.fillText('Vertical Position (m)', padding, padding / 2);
// X-axis
ctx.beginPath();
ctx.moveTo(padding, chartHeight – padding);
ctx.lineTo(chartWidth – padding, chartHeight – padding);
ctx.stroke();
// X-axis label
ctx.fillText('Horizontal Position (m)', chartWidth / 2, chartHeight – padding / 2);
// Draw Y-axis ticks and labels
var numYTicks = 5;
for (var i = 0; i <= numYTicks; i++) {
var yPos = chartHeight – padding – (i / numYTicks) * (chartHeight – 2 * padding);
var yValue = (i / numYTicks) * maxY;
ctx.beginPath();
ctx.moveTo(padding – 5, yPos);
ctx.lineTo(padding, yPos);
ctx.stroke();
ctx.fillStyle = '#333';
ctx.textAlign = 'right';
ctx.textBaseline = 'middle';
ctx.fillText(yValue.toFixed(0), padding – 10, yPos);
}
// Draw X-axis ticks and labels
var numXTicks = 5;
for (var i = 0; i <= numXTicks; i++) {
var xPos = padding + (i / numXTicks) * (chartWidth – 2 * padding);
var xValue = (i / numXTicks) * maxX;
ctx.beginPath();
ctx.moveTo(xPos, chartHeight – padding);
ctx.lineTo(xPos, chartHeight – padding + 5);
ctx.stroke();
ctx.fillStyle = '#333';
ctx.textAlign = 'center';
ctx.textBaseline = 'top';
ctx.fillText(xValue.toFixed(0), xPos, chartHeight – padding + 10);
}
// Draw the trajectory line
ctx.strokeStyle = 'var(–primary-color)';
ctx.lineWidth = 2;
ctx.beginPath();
for (var i = 0; i < dataPoints.length; i++) {
var xPos = padding + (dataPoints[i].x / maxX) * (chartWidth – 2 * padding);
var yPos = chartHeight – padding – (dataPoints[i].y / maxY) * (chartHeight – 2 * padding);
if (i === 0) {
ctx.moveTo(xPos, yPos);
} else {
ctx.lineTo(xPos, yPos);
}
}
ctx.stroke();
// Draw data points
ctx.fillStyle = 'var(–primary-color)';
for (var i = 0; i < dataPoints.length; i++) {
var xPos = padding + (dataPoints[i].x / maxX) * (chartWidth – 2 * padding);
var yPos = chartHeight – padding – (dataPoints[i].y / maxY) * (chartHeight – 2 * padding);
ctx.beginPath();
ctx.arc(xPos, yPos, 4, 0, 2 * Math.PI);
ctx.fill();
}
}
function resetForm() {
document.getElementById("initialVelocity").value = 50;
document.getElementById("launchAngle").value = 45;
document.getElementById("initialHeight").value = 0;
document.getElementById("weight").value = 1;
// Clear errors
document.getElementById("initialVelocityError").textContent = "";
document.getElementById("launchAngleError").textContent = "";
document.getElementById("initialHeightError").textContent = "";
document.getElementById("weightError").textContent = "";
document.getElementById("initialVelocityError").style.display = "none";
document.getElementById("launchAngleError").style.display = "none";
document.getElementById("initialHeightError").style.display = "none";
document.getElementById("weightError").style.display = "none";
// Reset results display
document.getElementById("maxHeightResult").textContent = "–";
document.getElementById("timeOfFlight").lastChild.textContent = "–";
document.getElementById("horizontalRange").lastChild.textContent = "–";
document.getElementById("peakHeight").lastChild.textContent = "–";
document.getElementById("resultsContainer").style.display = "none";
// Clear table and chart canvas
var tableBody = document.getElementById("trajectoryTable").getElementsByTagName("tbody")[0];
tableBody.innerHTML = "";
var canvas = document.getElementById('trajectoryChart');
var ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
function copyResults() {
var resultText = "Trajectory Calculation Results:\n\n";
resultText += "Initial Velocity: " + document.getElementById("initialVelocity").value + " m/s\n";
resultText += "Launch Angle: " + document.getElementById("launchAngle").value + " degrees\n";
resultText += "Initial Height: " + document.getElementById("initialHeight").value + " m\n";
resultText += "Object Weight: " + document.getElementById("weight").value + " kg\n\n";
resultText += "— Key Metrics —\n";
resultText += "Peak Height: " + document.getElementById("maxHeightResult").textContent + "\n";
resultText += "Time of Flight: " + document.getElementById("timeOfFlight").lastChild.textContent + "\n";
resultText += "Horizontal Range: " + document.getElementById("horizontalRange").lastChild.textContent + "\n";
resultText += "Peak Height (Absolute): " + document.getElementById("peakHeight").lastChild.textContent + "\n\n";
resultText += "— Trajectory Table Data —\n";
var table = document.getElementById("trajectoryTable");
var rows = table.rows;
for (var i = 0; i < rows.length; i++) {
if (i === 0) continue; // Skip header
var cells = rows[i].cells;
resultText += "Time: " + cells[0].textContent + "s, Horiz: " + cells[1].textContent + "m, Vert: " + cells[2].textContent + "m\n";
}
// Use a temporary textarea to copy text to clipboard
var textArea = document.createElement("textarea");
textArea.value = resultText;
textArea.style.position = "fixed"; // Avoid scrolling to bottom of page in MS Edge.
textArea.style.top = 0;
textArea.style.left = 0;
textArea.style.width = "2em";
textArea.style.height = "2em";
textArea.style.padding = "0";
textArea.style.border = "none";
textArea.style.outline = "none";
textArea.style.boxShadow = "none";
document.body.appendChild(textArea);
textArea.focus();
var successful = document.execCommand('copy');
document.body.removeChild(textArea);
if (successful) {
alert("Results copied to clipboard!");
} else {
alert("Failed to copy results. Please copy manually.");
}
}
function toggleFaq(element) {
var answer = element.nextElementSibling;
if (answer.style.display === "block") {
answer.style.display = "none";
} else {
answer.style.display = "block";
}
}
// Initial calculation on page load with default values
window.onload = function() {
calculateTrajectory();
};