Calculating Weight Enumeration for Trellis Path Using Convolutional Encoder

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Trellis Path Weight Enumeration Calculator

Precisely calculate the weight enumeration for convolutional encoder trellis paths.

Convolutional Encoder Trellis Path Calculator

The total number of states in the encoder (e.g., 2^k where k is the constraint length – 1).
Number of input bits per symbol (determines state transition complexity).
The total constraint length of the convolutional encoder (memory elements + current input).
Comma-separated binary representations of generator polynomials (e.g., '11,101' for K=3, k=1).
The number of time steps or symbols to trace the path.

Calculation Results

Number of Paths:
Total Weight Sum:
Average Path Weight:
Formula Used: Path enumeration involves exploring all possible state transitions over a given length. The total weight is the sum of the weights of all valid paths. For a convolutional encoder, each state transition is associated with an output (or a weight based on the output). This calculator enumerates paths and sums their associated weights.
Key Assumptions:

– Encoder structure is defined by the provided generator polynomials.
– State transitions are deterministic based on current state and input.
– Path weight is determined by the sum of output bits for each step in the path (simple Hamming weight assumed if not explicitly defined).

Trellis Diagram Snapshot (Illustrative)

A simplified representation of state transitions over time. Not all paths are shown for brevity.

Weight Distribution Over Path Length

Distribution of path weights encountered at each step of the trellis.

What is Trellis Path Weight Enumeration?

Trellis path weight enumeration is a critical concept in digital communications and coding theory, particularly when analyzing convolutional encoders. It involves systematically exploring all possible sequences of states a convolutional encoder can transition through over a given period (path length) and calculating the "weight" associated with each distinct path. This weight is typically related to the output of the encoder. Understanding this process is fundamental for designing efficient error-correcting codes, as it directly impacts the code's performance metrics like its free distance and error-detecting/correcting capabilities. In essence, we are counting and weighting the potential output sequences for a given input sequence, represented graphically by a trellis diagram.

Who Should Use It: This analysis is primarily used by digital communications engineers, coding theorists, researchers, and students studying error correction codes. Anyone involved in designing or analyzing communication systems that employ convolutional codes, such as in satellite communications, mobile networks (like 4G/5G), and deep space probes, will find this concept indispensable. It's also relevant for those working on data storage systems that utilize similar coding techniques.

Common Misconceptions: A common misconception is that path weight enumeration is solely about counting the number of paths. While counting is part of it, the "weight" aspect is crucial – it relates to the actual output bits generated. Another misconception is that all paths for a given input have the same weight; this is rarely true and is what makes weight enumeration valuable. Furthermore, confusion often arises between the encoder's constraint length and the path length being analyzed; they are distinct parameters.

Trellis Path Weight Enumeration Formula and Mathematical Explanation

The core idea behind trellis path weight enumeration is to traverse the trellis diagram step by step, considering all possible transitions from each state. For a convolutional encoder, the state at any given time is determined by the previous 'memory' bits. Given 'M' states and 'k' input bits, each state can transition to 'M' subsequent states, corresponding to the 'k' possible input bits. The output of the encoder for each transition is determined by the generator polynomials.

The weight of a path is typically the sum of the Hamming weights of the output symbols generated along that path. Let's break down the calculation:

  1. State Definition: The state of a convolutional encoder with constraint length 'K' is defined by the previous K-1 input bits. If there are 'k' input bits per symbol, the number of states 'M' is usually 2^(K-1).
  2. Transitions: From any given state, there are 2^k possible transitions, each corresponding to one of the possible k-bit input symbols.
  3. Output Calculation: For each transition, the encoder produces an output sequence (or symbol) based on the current state and the input symbol, using the generator polynomials. The weight of this output is calculated (e.g., Hamming weight).
  4. Path Construction: We start at the initial state (usually all zeros) at time t=0. At each time step 't' from 1 to 'L' (path length), we consider all possible transitions from the states reached at t-1.
  5. Weight Accumulation: For each complete path of length 'L', we sum the weights of the outputs generated at each step.

Mathematical Representation:

Let $S_t$ be the state at time $t$. $S_t \in \{0, 1, …, M-1\}$.

Let $u_t \in \{0, 1\}^k$ be the input symbol at time $t$. $u_t$ determines the transition from $S_{t-1}$ to $S_t$.

The output sequence $y_t \in \{0, 1\}^n$ (where 'n' is the number of output bits) is a function of $S_{t-1}$ and $u_t$, determined by the generator polynomials.

The weight of the output at time $t$ is $w(y_t)$, typically the Hamming weight.

A path is a sequence of states $(S_0, S_1, …, S_L)$ and input symbols $(u_1, u_2, …, u_L)$ such that $S_t = f(S_{t-1}, u_t)$ for $t=1, …, L$. $S_0$ is typically the zero state.

The weight of a path $P = (S_0, u_1, S_1, u_2, …, S_L)$ is $W(P) = \sum_{t=1}^{L} w(y_t)$, where $y_t$ is the output corresponding to the transition $(S_{t-1}, u_t)$.

Weight Enumeration:

  • Total number of paths of length L: $M \times (2^k)^L$ if we consider all branches from all states. If starting from a single state (e.g., zero state), it's $(2^k)^L$.
  • Total sum of weights: $\sum_{P} W(P)$ over all valid paths $P$.

The calculator focuses on enumerating these paths and summing their weights, providing key metrics derived from this process.

Variables Table

Variable Meaning Unit Typical Range
M (Number of States) Total distinct states in the encoder's memory. Integer 2K-1 (e.g., 2 to 29 = 512)
k (Number of Input Bits) Number of input bits processed in parallel. Integer 1 to 8
K (Constraint Length) Total number of input bits that affect the current output calculation (includes memory). Integer 1 to 10
Generators (g1, g2, …) Binary representations defining encoder connections. Binary String Varies with K and k
L (Path Length) Number of time steps for path analysis. Integer 1 to 100+
$y_t$ (Output Symbol) The encoded output bits at time t. Binary Vector Length 'n' (e.g., {0,1}^n)
$w(y_t)$ (Output Weight) Hamming weight of the output symbol $y_t$. Integer 0 to n
$W(P)$ (Path Weight) Sum of output weights along a path P. Integer 0 to L*n

Practical Examples (Real-World Use Cases)

Example 1: Simple Rate-1/2 Encoder

Scenario: We are analyzing a basic convolutional encoder with constraint length K=3 and k=1 input bit. Its generator polynomials are often represented in octal as 7 and 5, which in binary are '111' and '101'. This gives us M = 2^(3-1) = 4 states. We want to find the path weights for a path length L=4.

Inputs to Calculator:

  • Number of States (M): 4
  • Number of Input Bits (k): 1
  • Constraint Length (K): 3
  • Generator Polynomials: 111,101
  • Path Length (L): 4

Calculator Output (Illustrative):

  • Primary Result (Total Paths Enumerated): 16 (since 2^k^L = 2^1^4 = 16 paths from the zero state)
  • Intermediate Value (Total Weight Sum): e.g., 32 (This sum depends on the specific path weights)
  • Intermediate Value (Average Path Weight): e.g., 2.0 (Total Weight Sum / Total Paths)
  • Intermediate Value (Number of Unique Output Sequences): e.g., 10

Financial Interpretation: While not a direct financial calculation, in communication systems, a lower total weight sum and a wider spread in path weights (indicating different possible output sequences for the same input length) can correlate with better error detection/correction properties. A code with a higher minimum path weight (free distance) is generally preferred for reliability. This analysis helps engineers select codes that minimize data corruption, indirectly saving costs associated with retransmissions or data loss.

Example 2: Rate-2/3 Encoder Analysis

Scenario: Consider a rate-2/3 encoder (2 output bits for 1 input bit) with K=4, k=1. Let's assume generator polynomials (binary) are g1='1110′, g2='1011′. This yields M = 2^(4-1) = 8 states. We want to analyze paths up to length L=3.

Inputs to Calculator:

  • Number of States (M): 8
  • Number of Input Bits (k): 1
  • Constraint Length (K): 4
  • Generator Polynomials: 1110,1011
  • Path Length (L): 3

Calculator Output (Illustrative):

  • Primary Result (Total Paths Enumerated): 8 (since 2^1^3 = 8 paths from the zero state)
  • Intermediate Value (Total Weight Sum): e.g., 15
  • Intermediate Value (Average Path Weight): e.g., 1.875
  • Intermediate Value (Distribution of Weights): {Weights: 0:1, 1:2, 2:3, 3:2} (Number of paths for each weight sum)

Financial Interpretation: Analyzing the weight distribution (Intermediate Value 3) is crucial. A code where paths with smaller weights are more numerous might be less robust against certain types of errors. Engineers use this information to optimize code selection for specific channel conditions. In applications where data integrity is paramount (e.g., financial transactions, medical data), choosing a code with a high free distance (the minimum non-zero path weight) and a good weight distribution profile is essential to prevent costly errors.

How to Use This Trellis Path Weight Enumeration Calculator

Our Trellis Path Weight Enumeration Calculator simplifies the complex process of analyzing convolutional encoder performance. Follow these steps for accurate results:

  1. Identify Encoder Parameters: Determine the Number of States (M), Number of Input Bits (k), and Constraint Length (K) for your specific convolutional encoder.
  2. Specify Generator Polynomials: Input the generator polynomials as comma-separated binary strings. For example, if your generators are $g_1 = 1101_2$ and $g_2 = 1001_2$, you would enter "1101,1001". Ensure the binary strings match the encoder's structure.
  3. Set Path Length (L): Enter the desired length of the trellis paths you wish to analyze. A longer path length provides a more comprehensive view but increases computation time.
  4. Calculate Weights: Click the "Calculate Weights" button. The calculator will process the inputs and display the results.

How to Read Results:

  • Primary Highlighted Result: This typically shows the total number of unique paths enumerated from the initial state up to the specified path length.
  • Key Intermediate Values:
    • Number of Paths: The total count of distinct paths traced.
    • Total Weight Sum: The sum of the weights (based on output bits) of all enumerated paths.
    • Average Path Weight: The total weight sum divided by the number of paths. This gives a general sense of the output magnitude.
  • Trellis Diagram Snapshot: Provides a visual representation of a small segment of the trellis, illustrating state transitions.
  • Weight Distribution Chart: Shows how many paths resulted in each possible cumulative weight sum. This is vital for understanding the code's performance characteristics.

Decision-Making Guidance: Use the results to compare different convolutional codes. A code with a higher minimum path weight (free distance, often the smallest non-zero weight in the distribution) generally offers better error-correcting capabilities. Analyze the weight distribution chart to ensure there aren't too many paths with low weights, which could lead to error propagation.

Key Factors That Affect Trellis Path Weight Enumeration Results

Several factors significantly influence the outcome of trellis path weight enumeration, impacting the perceived performance and characteristics of a convolutional code:

  1. Number of States (M) & Constraint Length (K): A larger number of states (and thus a larger K) generally leads to more complex encoders with potentially better error correction properties. However, it also increases the complexity of the trellis and decoding. The number of states directly dictates how many branches emanate from each node in the trellis.
  2. Generator Polynomials: The choice of generator polynomials is paramount. They define the connections within the encoder and directly determine the output sequences and their weights for any given input and state. Different generators will result in vastly different weight distributions and free distances, even for encoders with the same M, k, and K.
  3. Path Length (L): The length of the path analyzed directly affects the total number of paths enumerated and the cumulative weights. Longer paths provide a more thorough analysis, especially for assessing the code's performance over extended data sequences, but require more computational resources.
  4. Input Data Sequence: While this calculator enumerates *all* possible paths for a given length, the *actual* path taken in a real system depends on the specific input data sequence. Analyzing paths helps understand the *potential* output sequences and their weights.
  5. Encoder Rate (k/n): The ratio of input bits to output bits impacts the code's efficiency and its weight distribution. Lower rate codes (more output bits per input bit) often have better error correction capabilities but lower transmission rates.
  6. Weight Definition: The calculator assumes a standard Hamming weight for output symbols. In specific applications, a different weighting scheme might be used, which would alter the calculated path weights.
  7. State Transition Logic: The deterministic nature of state transitions based on current state and input is assumed. Any non-linearities or probabilistic elements in the encoder design would fundamentally change the path enumeration process.

Frequently Asked Questions (FAQ)

What is the 'weight' of a path in this context?
The 'weight' of a path is typically the sum of the Hamming weights of the output symbols generated along that path. The Hamming weight is simply the count of '1's in a binary sequence.
How does path weight enumeration relate to the free distance of a code?
The free distance ($d_{free}$) of a convolutional code is the minimum non-zero path weight. Analyzing the weight distribution generated by this calculator helps identify the smallest non-zero weight, which corresponds to the free distance.
Why are there different generator polynomials for the same K and k?
Different generator polynomials create different encoder structures and, consequently, different coded output sequences and weight distributions. Choosing the right generators is key to achieving desired error correction performance.
What is the significance of the number of states (M)?
The number of states (M) determines the complexity of the encoder's memory. A higher M generally allows for more sophisticated coding but also increases decoder complexity. M is typically $2^{K-1}$.
Does the calculator account for all possible input sequences?
This calculator enumerates all possible state transitions up to a specified path length, effectively covering all possible output sequences generated within that length, starting from the zero state. It does not assume a specific input data stream.
What does the Trellis Diagram Snapshot show?
It provides a small, illustrative view of the trellis structure, showing how states transition over one or two time steps based on input bits. It helps visualize the concept of state transitions.
Can this calculator be used for Viterbi decoding?
While this calculator performs path enumeration and weight calculation, which are foundational to understanding Viterbi decoding, it does not perform the decoding process itself. Viterbi decoding uses these principles to find the most likely transmitted sequence.
How does the path length (L) affect the results?
Increasing the path length (L) increases the total number of paths enumerated and the cumulative path weights. A longer L provides a more detailed view of the code's performance characteristics, especially regarding error propagation and minimum distance.

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Min: ' + min + ', Max: ' + max + '.'; inputElement.parentNode.classList.add('error'); return NaN; } return value; } // Function to validate generator polynomials input function validateGenerators(generatorsStr) { var inputGroup = document.getElementById('generatorPolynomials').parentNode; var errorDiv = inputGroup.querySelector('.error-message'); inputGroup.classList.remove('error'); errorDiv.textContent = "; if (!generatorsStr) { errorDiv.textContent = 'Generator polynomials cannot be empty.'; inputGroup.classList.add('error'); return false; } var generators = generatorsStr.split(','); if (generators.length === 0) { errorDiv.textContent = 'Please enter at least one generator polynomial.'; inputGroup.classList.add('error'); return false; } for (var i = 0; i < generators.length; i++) { var poly = generators[i].trim(); if (!/^[01]+$/.test(poly)) { errorDiv.textContent = 'Generator polynomials must be binary strings (only 0s and 1s). Invalid entry: ' + generators[i]; inputGroup.classList.add('error'); return false; } } return true; } // Helper function to calculate Hamming weight of a binary string function hammingWeight(binaryString) { var count = 0; for (var i = 0; i < binaryString.length; i++) { if (binaryString.charAt(i) === '1') { count++; } } return count; } // Core calculation logic function calculateTrellisPathWeight() { var numStates = getInputValueAsNumber('numStates', 2, 1024); // Increased max states for flexibility var numInputs = getInputValueAsNumber('numInputs', 1, 8); var constraintLength = getInputValueAsNumber('constraintLength', 1, 10); var pathLength = getInputValueAsNumber('pathLength', 1, 100); var generatorsStr = document.getElementById('generatorPolynomials').value; var generatorsInputGroup = document.getElementById('generatorPolynomials').parentNode; generatorsInputGroup.classList.remove('error'); generatorsInputGroup.querySelector('.error-message').textContent = ''; if (isNaN(numStates) || isNaN(numInputs) || isNaN(constraintLength) || isNaN(pathLength) || !validateGenerators(generatorsStr)) { document.getElementById('primaryResult').textContent = 'Error'; document.getElementById('intermediateResult1').innerHTML = 'Number of Paths: '; document.getElementById('intermediateResult2').innerHTML = 'Total Weight Sum: '; document.getElementById('intermediateResult3').innerHTML = 'Average Path Weight: '; updateChart([], []); return; } var generators = generatorsStr.split(',').map(function(g) { return g.trim(); }); var numOutputs = generators.length; // Basic validation: Ensure M matches K (if K is sensible) if (constraintLength > 1 && numStates !== Math.pow(2, constraintLength – 1)) { var inputGroup = document.getElementById('numStates').parentNode; var errorDiv = inputGroup.querySelector('.error-message'); errorDiv.textContent = 'Number of States (M) should typically be 2^(K-1). Expected ' + Math.pow(2, constraintLength – 1) + ' for K=' + constraintLength; inputGroup.classList.add('error'); // Don't return, allow for non-standard encoders, but warn user. } if (constraintLength === 1 && numStates !== 1) { // K=1 means only current input matters, usually 1 state. var inputGroup = document.getElementById('numStates').parentNode; var errorDiv = inputGroup.querySelector('.error-message'); errorDiv.textContent = 'For K=1, typically only 1 state is needed.'; inputGroup.classList.add('error'); } // — Core Trellis Simulation and Weight Calculation — var states = []; // Array to store state objects { id: number, paths: [{input: number, output: string, weight: number, nextState: number}] } for (var i = 0; i < numStates; i++) { states.push({ id: i, paths: [] }); } // Function to get the state transition for a given current state, input, and generators // This is a simplified representation. Real implementation needs proper shift register logic. // For this calculator, we'll simulate by directly mapping based on M. // A proper simulation would involve bitwise operations on the state representation. // Let's assume state 's' maps to a new state based on input 'u'. // For simplicity, we'll use a deterministic mapping. A common approach is: // nextState = (currentState << numInputs) | inputBits; // This requires mapping state IDs to bit patterns. Let's assume state ID is the bit pattern. function getNextStateAndOutput(currentStateId, inputBits) { var outputBits = ''; var currentStateBits = currentStateId.toString(2).padStart(constraintLength – 1, '0'); var currentInputBits = inputBits.toString(2).padStart(numInputs, '0'); var effectiveInput = currentInputBits + currentStateBits; // Concatenate for XOR operations for (var i = 0; i input[0] XOR input[1] = 1 XOR 0 = 1. Output bit 1. // Generator '101': tap at pos 0, 2 -> input[0] XOR input[2] = 1 XOR 1 = 0. Output bit 2. // Output is '10'. // Next state is formed by shifting state bits and adding new input: [new_input, state_bit_1] = [1, 0] -> '10' (state ID 2) // Due to complexity, let's use a simpler direct mapping for output generation. // We'll assume a basic XOR logic based on the generator string length matching K. if (generator.length !== constraintLength) { // Warn user or adjust logic if generator length doesn't match K. // For simplicity, we'll proceed assuming it's intended. } var tempOutputBit = 0; for (var bitPos = 0; bitPos < generator.length; bitPos++) { if (generator.charAt(generator.length – 1 – bitPos) === '1') { // Determine which bit from the input/state history to use var effectiveInputIndex; if (bitPos = 0 && effectiveInputIndex < currentInputBits.length) { tempOutputBit ^= parseInt(currentInputBits.charAt(effectiveInputIndex)); } } else { // Taps into state bits effectiveInputIndex = bitPos – numInputs; if (effectiveInputIndex < currentStateBits.length) { tempOutputBit ^= parseInt(currentStateBits.charAt(effectiveInputIndex)); } } } } outputBits += tempOutputBit.toString(); } // Calculate next state: shift current state and add new input bits var nextStateBits = currentInputBits + currentStateBits.substring(0, constraintLength – 1 – numInputs); var nextStateId = parseInt(nextStateBits, 2); return { output: outputBits, nextState: nextStateId }; } // Re-implementing getNextStateAndOutput with clearer shift-register logic function getNextStateAndOutputRevised(currentStateId, inputBitsAsInt) { var outputBitsStr = ''; var numStateBits = constraintLength – 1; var currentStateBitsArr = Array.from(currentStateId.toString(2).padStart(numStateBits, '0')); var inputBitsArr = Array.from(inputBitsAsInt.toString(2).padStart(numInputs, '0')); // Calculate output bits by XORing relevant taps for (var i = 0; i < numOutputs; i++) { var generator = generators[i]; var currentOutputBit = 0; for (var j = 0; j < generator.length; j++) { if (generator.charAt(j) === '1') { var tapPos = generator.length – 1 – j; // Position from the right (MSB of poly string = highest degree) if (tapPos < numInputs) { // Taps into current input bits currentOutputBit ^= parseInt(inputBitsArr[numInputs – 1 – tapPos]); } else { // Taps into state bits var stateBitIndex = tapPos – numInputs; if (stateBitIndex < numStateBits) { currentOutputBit ^= parseInt(currentStateBitsArr[stateBitIndex]); } } } } outputBitsStr += currentOutputBit.toString(); } // Calculate next state: shift state bits left, place new input bits var nextStateBitsStr = inputBitsAsInt.toString(2).padStart(numInputs, '0') + currentStateBitsArr.slice(0, numStateBits – numInputs).join(''); var nextStateId = parseInt(nextStateBitsStr, 2); return { output: outputBitsStr, nextState: nextStateId }; } var allPaths = []; // Store all paths: { input: …, output: …, weight: …, state: … } var weightDistribution = {}; // { weight: count } var totalWeightSum = 0; var initialStateId = 0; // Assume starting state is 0 var initialStatePaths = []; // Initialize for path length 0 (just the start state) allPaths.push({ input: null, output: '', weight: 0, state: initialStateId, length: 0 }); weightDistribution[0] = 1; // Build paths iteratively for (var len = 1; len <= pathLength; len++) { var pathsAtCurrentLength = []; var currentLengthPaths = allPaths.filter(function(p) { return p.length === len – 1; }); for (var p = 0; p < currentLengthPaths.length; p++) { var currentPath = currentLengthPaths[p]; var currentStateId = currentPath.state; // Iterate through all possible input combinations for this step for (var inputInt = 0; inputInt 0 ? totalWeightSum / totalPathsCount : 0; // Prepare data for chart var chartLabels = []; var chartData = []; var sortedWeights = Object.keys(weightDistribution).map(Number).sort(function(a, b) { return a – b; }); // Adjust distribution counts based on actual path length var finalWeightDistribution = {}; finalPaths.forEach(function(path) { if (!finalWeightDistribution[path.weight]) { finalWeightDistribution[path.weight] = 0; } finalWeightDistribution[path.weight]++; }); sortedWeights.forEach(function(weight) { // Only consider weights relevant to the final path length's possible sums // Max possible weight sum is L * n (max weight per output) if (weight <= pathLength * numOutputs) { chartLabels.push("W=" + weight); // Find count for this weight from final paths chartData.push(finalWeightDistribution[weight] || 0); } }); // Update results display document.getElementById('primaryResult').textContent = totalPathsCount.toLocaleString(); document.getElementById('intermediateResult1').innerHTML = 'Number of Paths (Length ' + pathLength + '): ' + totalPathsCount.toLocaleString() + ''; document.getElementById('intermediateResult2').innerHTML = 'Total Weight Sum: ' + totalWeightSum.toLocaleString() + ''; document.getElementById('intermediateResult3').innerHTML = 'Average Path Weight: ' + averagePathWeight.toFixed(3) + ''; // Update Key Assumptions based on inputs var assumptionsText = " – Encoder structure defined by M=" + numStates + ", K=" + constraintLength + ", k=" + numInputs + ", and generators [" + generatorsStr + "]."; assumptionsText += " – Transitions are deterministic based on current state and input."; assumptionsText += " – Path weight is the sum of Hamming weights of output symbols over " + pathLength + " steps."; document.getElementById('keyAssumptions').innerHTML = assumptionsText; // Update chart updateChart(chartLabels, chartData); drawTrellisSnapshot(numStates, constraintLength, numInputs, generators); } // Function to update the chart var myChart; // Declare globally function updateChart(labels, data) { var canvas = document.getElementById('pathWeightCanvas'); var ctx = canvas.getContext('2d'); if (myChart) { myChart.destroy(); // Destroy previous chart instance } // Prepare data for Chart.js like structure (manually) var datasets = [{ label: 'Number of Paths per Weight', data: data, backgroundColor: 'rgba(0, 74, 153, 0.6)', // Primary color borderColor: 'rgba(0, 74, 153, 1)', borderWidth: 1 }]; // Manually draw axes and labels as we are not using a charting library // Clear canvas ctx.clearRect(0, 0, canvas.width, canvas.height); if (labels.length === 0 || data.length === 0) { ctx.font = '16px Arial'; ctx.fillStyle = '#666'; ctx.textAlign = 'center'; ctx.fillText('Enter inputs and calculate to see the chart.', canvas.width / 2, canvas.height / 2); return; } var chartHeight = canvas.height – 40; // Leave space for labels and title var chartWidth = canvas.width – 60; // Leave space for y-axis labels var maxValue = Math.max(…data, 1); // Ensure maxValue is at least 1 var categoryWidth = chartWidth / labels.length; var barWidth = categoryWidth * 0.8; var barMargin = categoryWidth * 0.1; // Y-axis ctx.font = '12px Arial'; ctx.fillStyle = '#333'; ctx.textAlign = 'right'; ctx.fillText('Count', canvas.width – 20, 20); var numYSteps = 5; for (var i = 0; i <= numYSteps; i++) { var yPos = chartHeight – (i / numYSteps) * chartHeight; var yValue = Math.round((i / numYSteps) * maxValue); ctx.fillText(yValue.toString(), 40, yPos + 5); ctx.beginPath(); ctx.moveTo(50, yPos); ctx.lineTo(canvas.width – 20, yPos); ctx.strokeStyle = '#eee'; ctx.stroke(); } // X-axis ctx.textAlign = 'center'; labels.forEach(function(label, index) { var xPos = 50 + barMargin + index * categoryWidth + barWidth / 2; ctx.fillText(label, xPos, chartHeight + 25); }); // Bars data.forEach(function(value, index) { var barHeight = (value / maxValue) * chartHeight; var xPos = 50 + barMargin + index * categoryWidth; var yPos = chartHeight – barHeight; ctx.fillStyle = 'rgba(40, 167, 69, 0.6)'; // Success color for bars ctx.fillRect(xPos, yPos, barWidth, barHeight); }); // Chart Title ctx.font = '16px Arial'; ctx.fillStyle = '#004a99'; // Primary color ctx.textAlign = 'center'; ctx.fillText('Weight Distribution Over Path Length', canvas.width / 2, 20); // Draw axes lines ctx.strokeStyle = '#333'; ctx.lineWidth = 1; ctx.beginPath(); ctx.moveTo(50, 10); // Top Y ctx.lineTo(50, chartHeight + 15); // Bottom Y ctx.lineTo(canvas.width – 20, chartHeight + 15); // Bottom X ctx.stroke(); } // Function to draw a snapshot of the trellis function drawTrellisSnapshot(numStates, constraintLength, numInputs, generators) { var canvas = document.getElementById('trellisCanvas'); var ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvas.width, canvas.height); if (numStates === 0 || constraintLength === 0 || numInputs === 0) { ctx.font = '16px Arial'; ctx.fillStyle = '#666'; ctx.textAlign = 'center'; ctx.fillText('Configure encoder parameters to view trellis.', canvas.width / 2, canvas.height / 2); return; } var numOutputs = generators.length; var maxDisplayStates = Math.min(numStates, 8); // Limit states for visual clarity var timeSteps = 3; // Show 3 time steps var stateSpacing = (canvas.width – 100) / timeSteps; var stateHeight = (canvas.height – 60) / maxDisplayStates; var stateRadius = Math.min(stateSpacing, stateHeight) * 0.3; ctx.font = '12px Arial'; ctx.lineWidth = 1; var statePositions = []; // Store {x, y, id} for each state at each time step // Draw states at each time step for (var t = 0; t <= timeSteps; t++) { statePositions[t] = []; var x = 50 + t * stateSpacing; for (var s = 0; s < maxDisplayStates; s++) { var y = 30 + s * stateHeight + stateHeight / 2; statePositions[t].push({ x: x, y: y, id: s }); // Draw state circle ctx.beginPath(); ctx.arc(x, y, stateRadius, 0, 2 * Math.PI); ctx.fillStyle = 'rgba(0, 74, 153, 0.1)'; ctx.fill(); ctx.strokeStyle = 'var(–primary-color)'; ctx.stroke(); // Draw state ID ctx.fillStyle = 'var(–primary-color)'; ctx.textAlign = 'center'; ctx.fillText('S' + s, x, y + 5); } } // Draw transitions var allPathsForSnapshot = []; var initialStateId = 0; // Start at state 0 allPathsForSnapshot.push({ state: initialStateId, length: 0, input: null, output: '' }); // Initial node // Generate transitions for snapshot duration for (var len = 1; len <= timeSteps; len++) { var currentPaths = allPathsForSnapshot.filter(function(p) { return p.length === len – 1; }); var nextPaths = []; for (var i = 0; i = maxDisplayStates) continue; for (var inputInt = 0; inputInt = numStates) continue; // Ensure we don't transition from non-existent states var transitionInfo = getNextStateAndOutputRevised(currentStateId, inputInt); if (transitionInfo.nextState 0 && p.length <= timeSteps; }).forEach(function(path) { var prevStateId = path.state; var currentStateId = path.state; // This represents the state *reached* at this time step. Need previous state. // Find the previous state that transitioned to this one. // This requires backtracking or storing path history differently. // For snapshot, let's just connect states at t-1 to t. var prevTimeStepStates = statePositions[path.length – 1]; var currTimeStepStates = statePositions[path.length]; var prevPos = prevTimeStepStates.find(function(pos) { return pos.id === path.state }); // This logic is flawed. Need to find the *source* state. // Corrected logic: Iterate through all possible previous states and check transitions for(var prevT = 0; prevT < path.length; prevT++) { for(var prevSIndex = 0; prevSIndex < statePositions[prevT].length; prevSIndex++) { var prevNode = statePositions[prevT][prevSIndex]; var inputBitsForTransition = path.input; // Assuming path stores the input that led to it if (prevNode.id === path.state && path.length === prevT + 1) { // If this node IS the previous node var transitionInfo = getNextStateAndOutputRevised(prevNode.id, path.input); if (transitionInfo.nextState === path.state) { // Verify it's the correct transition path var targetNode = currTimeStepStates.find(function(pos) { return pos.id === path.state; }); if (targetNode && prevNode && path.length <= timeSteps) { ctx.beginPath(); ctx.moveTo(prevNode.x, prevNode.y); ctx.lineTo(targetNode.x, targetNode.y); ctx.strokeStyle = 'rgba(0, 74, 153, 0.7)'; ctx.stroke(); // Add label (input/output) ctx.fillStyle = '#333'; var midX = (prevNode.x + targetNode.x) / 2; var midY = (prevNode.y + targetNode.y) / 2; var label = path.input + '/' + path.output; ctx.fillText(label, midX + 10, midY – 5); } } } } } }); // Trying a simpler drawing approach for the snapshot: ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear everything var maxTimeStepsToShow = 3; var maxStatesToDraw = Math.min(numStates, 6); // Limit states visually var horizontalSpacing = (canvas.width – 100) / maxTimeStepsToShow; var verticalSpacing = (canvas.height – 60) / maxStatesToDraw; // Draw states at each time step var nodePositions = []; // Stores {x, y, stateId} for each node for (var t = 0; t <= maxTimeStepsToShow; t++) { nodePositions[t] = []; var currentX = 50 + t * horizontalSpacing; for (var s = 0; s < maxStatesToDraw; s++) { var currentY = 30 + s * verticalSpacing + verticalSpacing / 2; nodePositions[t].push({ x: currentX, y: currentY, stateId: s }); ctx.beginPath(); ctx.arc(currentX, currentY, 15, 0, 2 * Math.PI); // Fixed radius ctx.fillStyle = 'rgba(0, 74, 153, 0.1)'; ctx.fill(); ctx.strokeStyle = 'var(–primary-color)'; ctx.stroke(); ctx.fillStyle = 'var(–primary-color)'; ctx.font = '12px Arial'; ctx.textAlign = 'center'; ctx.fillText('S' + s, currentX, currentY + 5); } } // Draw transitions for the first few paths from state 0 var pathsToDraw = []; pathsToDraw.push({ state: 0, length: 0, input: null, output: '' }); // Start node for (var t = 0; t p.length === t); var nextPathsStep = []; for (var i = 0; i = numStates) continue; // Skip if somehow state exceeds configured states for (var inputVal = 0; inputVal = maxStatesToDraw) continue; // Don't draw transitions from states we aren't showing var transition = getNextStateAndOutputRevised(currentPath.state, inputVal); if (transition.nextState p.length > 0).forEach(function(path) { var startNode = nodePositions[path.length – 1].find(n => n.stateId === path.fromState); var endNode = nodePositions[path.length].find(n => n.stateId === path.toState); if (startNode && endNode) { ctx.beginPath(); ctx.moveTo(startNode.x, startNode.y); ctx.lineTo(endNode.x, endNode.y); ctx.strokeStyle = 'rgba(0, 74, 153, 0.7)'; ctx.stroke(); // Label ctx.fillStyle = '#333'; var midX = (startNode.x + endNode.x) / 2; var midY = (startNode.y + endNode.y) / 2; var label = path.input + '/' + path.output; ctx.font = '10px Arial'; ctx.fillText(label, midX + 10, midY – 5); } }); ctx.font = '12px Arial'; // Reset font size } // Reset function function resetForm() { document.getElementById('numStates').value = 4; document.getElementById('numInputs').value = 1; document.getElementById('constraintLength').value = 3; document.getElementById('generatorPolynomials').value = '11,101'; document.getElementById('pathLength').value = 5; // Clear errors and recalculate var inputs = document.querySelectorAll('.input-group input, .input-group select'); inputs.forEach(function(input) { input.parentNode.classList.remove('error'); input.parentNode.querySelector('.error-message').textContent = "; }); calculateTrellisPathWeight(); } // Copy results function function copyResults() { var primaryResult = document.getElementById('primaryResult').textContent; var numPaths = document.getElementById('intermediateResult1').textContent; var totalWeightSum = document.getElementById('intermediateResult2').textContent; var avgWeight = document.getElementById('intermediateResult3').textContent; var assumptions = document.getElementById('keyAssumptions').textContent.replace(//g, '\n'); var resultText = "Trellis Path Weight Enumeration Results:\n"; resultText += "=======================================\n"; resultText += "Primary Result (Total Paths): " + primaryResult + "\n"; resultText += numPaths + "\n"; resultText += totalWeightSum + "\n"; resultText += avgWeight + "\n\n"; resultText += "Key Assumptions:\n" + assumptions + "\n"; // Use fallback for older browsers if (!navigator.clipboard) { var textArea = document.createElement("textarea"); textArea.value = resultText; // Avoid scrolling to bottom textArea.style.top = "0"; textArea.style.left = "0"; textArea.style.position = "fixed"; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'successful' : 'unsuccessful'; console.log('Copying text command was ' + msg); } catch (err) { console.error('Unable to copy text.', err); } document.body.removeChild(textArea); alert('Results copied to clipboard!'); return; } navigator.clipboard.writeText(resultText).then(function() { alert('Results copied to clipboard!'); }).catch(function(err) { console.error('Failed to copy results: ', err); alert('Failed to copy results. Please try again.'); }); } // Initial calculation on page load document.addEventListener('DOMContentLoaded', function() { calculateTrellisPathWeight(); });

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