Calculating Weight Needed for Scuba

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Scuba Diving Weight Calculator

Calculate the optimal amount of weight needed for your scuba dives to ensure buoyancy control and safety.

Calculate Your Required Ballast

Enter your body weight (e.g., 75 for kg or 165 for lbs).
No exposure suit 3mm Wetsuit 5mm Wetsuit 7mm Wetsuit Drysuit (with undergarments) Select the thickness of your thermal protection.
Aluminum 80 cu ft (standard) Steel 80 cu ft (positive buoyancy) Steel HP 100 cu ft (more positive) Smaller/Travel Tank Choose the type of tank you'll be using. Note: Full tanks are slightly positively buoyant.
Saltwater Freshwater Saltwater is denser than freshwater, requiring slightly less weight.
Enter the weight of any extra gear (e.g., camera rig, pony bottle). Use kg or lbs consistently with your body weight.

Your Dive Ballast Results

Recommended Total Weight: — kg/lbs
Base Weight (Body + Suit): — kg/lbs
Buoyancy Adjustment: — kg/lbs
Total Gear Weight: — kg/lbs
Formula Used: Total Weight = (Diver Weight + Exposure Suit Buoyancy) + (Tank Buoyancy) + (Additional Gear) – (Water Density Effect). This is a simplified model; actual weight may vary.

Weight Distribution Analysis

Visualizing the contribution of different factors to your total required weight.

Dive Weight Variables
Variable Meaning Typical Range/Value Unit
Diver Weight The weight of the individual diver. 50-150 kg / lbs
Exposure Suit Thickness Thickness of wetsuit or drysuit. Thicker suits are more buoyant. 0mm – 7mm (or Drysuit) mm / Unitless
Tank Type Type and material of the scuba tank. Steel tanks are negatively buoyant, aluminum are close to neutral/slightly negative. Aluminum, Steel Type / cu ft
Water Type Density of the water. Saltwater is denser than freshwater. Saltwater, Freshwater Type
Additional Gear Weight Weight of items like underwater cameras, lights, or pony bottles. 0-10+ kg / lbs

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Proper buoyancy control is fundamental to safe and enjoyable scuba diving. A critical component of achieving this control is using the correct amount of weight, or ballast. Too little weight, and you'll be struggling to descend or maintain a neutral position. Too much, and you risk an uncontrolled ascent or excessive strain. The process of calculating weight needed for scuba diving ensures you have just the right amount of lead or other ballast to counteract the positive buoyancy of your gear and exposure suit, allowing you to achieve neutral buoyancy underwater. This calculation is not a one-size-fits-all scenario; it depends on a variety of factors unique to each diver and each dive.

What is Scuba Weight Calculation?

Scuba weight calculation refers to the systematic process of determining the precise amount of ballast (typically lead weights) a diver needs to wear to achieve neutral buoyancy underwater. Neutral buoyancy is the state where a diver neither sinks nor floats but remains suspended at a constant depth with minimal effort. This is crucial for conserving energy, managing air consumption, protecting delicate marine environments from accidental contact, and maintaining control during ascents and descents.

Who Should Use Scuba Weight Calculation?

All scuba divers, from beginners obtaining their certification to experienced technical divers, can benefit from understanding and performing scuba weight calculation.

  • Beginners: Essential for learning proper buoyancy control and becoming comfortable underwater. Certifications often require demonstrating neutral buoyancy.
  • Divers using different gear: Switching wetsuits, tanks, or adding new equipment (like camera rigs) necessitates recalculating weight.
  • Divers diving in different environments: The density of saltwater versus freshwater significantly impacts buoyancy, requiring adjustments.
  • Experienced divers: Fine-tuning weight can improve efficiency, reduce air consumption, and enhance underwater maneuverability, making every dive more enjoyable.

Common Misconceptions about Scuba Weight

Several myths surround scuba diving weights:

  • "More weight is always better": This is false. Excess weight is dangerous and inefficient.
  • "You always need the same weight": Your weight needs change based on gear, water type, and even how full your lungs are.
  • "Aluminum tanks float": While less negatively buoyant than steel, aluminum tanks are typically slightly negatively buoyant when full, contributing to your overall weight needs.
  • "Exposure suits don't add much buoyancy": Thicker suits trap more air and significantly increase positive buoyancy, requiring more weight.
Accurate scuba weight calculation dispels these myths by relying on physics and practical application.

Scuba Weight Formula and Mathematical Explanation

The core principle behind calculating weight needed for scuba diving is Archimedes' principle, which states that an object immersed in a fluid experiences an upward buoyant force equal to the weight of the fluid displaced by the object. For a diver, this means the total downward force (diver's weight + gear weight) must equal the total upward force (buoyancy of displaced water + positive buoyancy of gear). To descend, the downward force must be slightly greater than the upward force. To achieve neutral buoyancy, these forces must be balanced.

A simplified formula to estimate required weight is:

Total Weight Needed (W_total) = (W_diver + W_suit_buoyancy) + W_tank_buoyancy + W_gear_buoyancy – W_water_buoyancy

Where:

  • W_diver: The dry weight of the diver.
  • W_suit_buoyancy: The effective positive buoyancy of the exposure suit (thickness and air trapped).
  • W_tank_buoyancy: The buoyancy of the tank (steel is negative, aluminum is near neutral/slightly negative when full).
  • W_gear_buoyancy: The buoyancy of other gear (e.g., BCD, regulator – usually neutral or slightly negative).
  • W_water_buoyancy: The negative buoyancy provided by the surrounding water (dependent on water density).

In practice, divers often use a more intuitive approach that involves calculating a base weight and then adjusting. A common rule of thumb, which our calculator approximates, is:

Recommended Weight ≈ (Diver Weight) + (Exposure Suit Buoyancy Factor) + (Tank Factor) + (Additional Gear Weight) – (Water Density Factor)

Let's break down the key components and their typical values:

Dive Weight Variables and Factors
Variable Meaning Typical Range/Value Unit
Diver Weight (Dry) The diver's weight without gear. 50 – 150 kg / lbs
Exposure Suit Buoyancy Calculated buoyancy from neoprene wetsuits or undergarments in drysuits. Thicker suits trap more air and are more buoyant. A 3mm suit might require adding ~2-3 kg (4-7 lbs), a 7mm suit ~5-7 kg (10-15 lbs). Drysuits with insulation require significant added weight. ~2-10+ kg / lbs
Tank Type & Fill Level Steel tanks are negatively buoyant (~1-3 kg / 2-6 lbs when full). Aluminum 80s are close to neutral or slightly negatively buoyant (~0-1 kg / 0-2 lbs when full). -1 to +3 kg / lbs
Water Type Density Saltwater (~1025 kg/m³) is denser than freshwater (~1000 kg/m³). This difference means you need ~1-2 kg (2-4 lbs) less weight in saltwater. -2 to 0 kg / lbs
Additional Gear Weight Constant weight of items like tool bags, camera setups, or pony bottles. 0 – 10+ kg / lbs
BCD & Regulator Buoyancy Generally neutral or slightly negatively buoyant and accounted for in base calculations. ~0 kg / lbs

Practical Examples (Real-World Use Cases)

Let's illustrate scuba weight calculation with practical scenarios:

Example 1: Weekend Diver in a Warm Climate

Scenario: A diver weighing 70 kg (154 lbs) is diving in tropical saltwater and using a 3mm wetsuit. They are using a standard Aluminum 80 cu ft tank and carrying a small dive light.

  • Diver's Weight: 70 kg
  • Wetsuit Thickness: 3mm (Adds approx. 3 kg / 7 lbs of positive buoyancy)
  • Tank Type: Aluminum 80 (Adds approx. 1 kg / 2 lbs of negative buoyancy)
  • Water Type: Saltwater (Requires approx. 1.5 kg / 3 lbs less weight than freshwater)
  • Additional Gear: Dive light (Approx. 1 kg / 2 lbs)

Calculation:

  • Base Weight = 70 kg (diver) + 3 kg (wetsuit) = 73 kg
  • Buoyancy Adjustment = 1 kg (tank) – 1.5 kg (saltwater effect) = -0.5 kg
  • Total Gear Weight = 73 kg + (-0.5 kg) + 1 kg (light) = 73.5 kg

Calculator Output (approximate): Around 74 kg / 163 lbs.

Interpretation: This diver will likely need approximately 74 kg (or 163 lbs) of total ballast distributed in their weight pockets and integrated weight system to achieve neutral buoyancy. This is a good starting point for their initial dive, where they can fine-tune by adding or removing a small amount of weight after the first descent.

Example 2: Cold Water Enthusiast

Scenario: A diver weighing 85 kg (187 lbs) is diving in temperate freshwater using a 7mm wetsuit. They are using a standard Steel 80 cu ft tank.

  • Diver's Weight: 85 kg
  • Wetsuit Thickness: 7mm (Adds approx. 7 kg / 15 lbs of positive buoyancy)
  • Tank Type: Steel 80 (Adds approx. 3 kg / 7 lbs of negative buoyancy)
  • Water Type: Freshwater (Requires approx. 0 kg adjustment relative to saltwater baseline)
  • Additional Gear: None

Calculation:

  • Base Weight = 85 kg (diver) + 7 kg (wetsuit) = 92 kg
  • Buoyancy Adjustment = 3 kg (tank) + 0 kg (freshwater effect) = 3 kg
  • Total Gear Weight = 92 kg + 3 kg = 95 kg

Calculator Output (approximate): Around 95 kg / 209 lbs.

Interpretation: This diver requires significantly more weight due to the thicker wetsuit and the heavier steel tank. They will likely need around 95 kg (or 209 lbs) of ballast. It's crucial for this diver to confirm their weight on the first dive, as the substantial amount of ballast can make a significant difference if miscalculated. A slight overage or underage could lead to a difficult descent or an uncontrolled ascent.

How to Use This Scuba Weight Calculator

Using our scuba weight calculator is straightforward. Follow these steps for an accurate estimate:

  1. Enter Your Diver Weight: Input your body weight in either kilograms (kg) or pounds (lbs). Ensure you are consistent with your units.
  2. Select Wetsuit/Drysuit Thickness: Choose the appropriate option that matches your thermal protection. The calculator uses typical buoyancy values for different thicknesses. For drysuits, the value represents the significant buoyancy of the suit and trapped air, plus common undergarments.
  3. Choose Tank Type: Select the type of tank you will be using. Steel tanks are more negatively buoyant than aluminum ones when full. Smaller or travel tanks might have different buoyancy characteristics.
  4. Specify Water Type: Indicate whether you'll be diving in saltwater or freshwater. Saltwater requires slightly less weight due to its higher density.
  5. Add Additional Gear Weight: If you plan to use equipment that has significant weight (e.g., a heavy camera rig, redundant air source), enter its weight here.
  6. Click "Calculate My Weight": The calculator will instantly process your inputs.

How to Read the Results:

  • Recommended Total Weight: This is the primary output – the estimated total amount of weight you should aim to carry.
  • Base Weight (Body + Suit): Shows the combined weight of you and the buoyancy you need to overcome from your exposure suit.
  • Buoyancy Adjustment: Represents the net effect of your tank and the water density. Positive values mean the gear helps you sink; negative values mean it helps you float.
  • Total Gear Weight: The sum of all factors that contribute to your need for ballast.

Decision-Making Guidance:

The result from the calculator is a starting point.

  • Perform a Weight Check: On your first dive with the calculated weight, descend to a safe depth (e.g., 5-10 meters / 15-30 feet) with an *empty* lungs. You should be slightly negatively buoyant.
  • Breath Control: Take a *full breath* and hover. You should be neutrally buoyant.
  • Exhale Fully: When you exhale completely, you should be slightly positively buoyant, allowing for a controlled ascent.
  • Adjustments: If you are too buoyant with a full breath, add a small amount of weight (e.g., 1 kg / 2 lbs). If you are sinking with empty lungs, remove a small amount of weight.
  • Consistency: Once you find your ideal weight, try to use it consistently. If you change gear or dive conditions, re-evaluate.
This structured approach to scuba weight calculation ensures you are well-prepared for your dives.

Key Factors That Affect Scuba Weight Results

Several variables influence the precise amount of weight you need. Understanding these factors is crucial for fine-tuning your ballast and mastering buoyancy control:

  1. Diver's Body Composition: While we use total body weight, body fat is more buoyant than muscle. A diver with a higher percentage of body fat may require slightly more weight than a diver of the same total weight with more muscle mass. This is a nuanced factor often refined through experience.
  2. Wetsuit/Drysuit Material and Fit: The thickness of neoprene is the primary driver, but the quality and fit matter. A loose-fitting wetsuit traps more water and air, increasing buoyancy. The type of undergarment worn with a drysuit can drastically alter its buoyancy characteristics, requiring significant weight adjustments.
  3. Tank Material, Size, and Fill Level: Steel tanks are generally more negatively buoyant than aluminum tanks, especially when full. As a tank is used and empties, it becomes less negatively buoyant and can even become slightly positively buoyant. This means your weight needs might change slightly during a dive.
  4. Water Salinity and Temperature: Saltwater is denser than freshwater, meaning it provides more buoyant force. You'll typically need less weight in saltwater than in freshwater. Water temperature can also subtly affect neoprene compression and your body's tendency to retain heat (and thus potentially require less insulation, leading to less buoyancy).
  5. Depth: As you descend, the increasing pressure compresses your exposure suit and, to a lesser extent, your BCD. This compression reduces their volume and thus their positive buoyancy. Therefore, you become more negatively buoyant as you descend. This is why divers aim for *slightly* positive buoyancy at the surface with a full breath, knowing they will become neutral or slightly negative at depth.
  6. Air in Buoyancy Control Device (BCD): The BCD is designed to manage buoyancy. While it contains air, its primary role is compensation, not a fixed buoyancy source like a wetsuit. However, if a significant amount of air is intentionally left in the BCD for buoyancy at the surface, it can slightly offset the need for weight. Conversely, an empty BCD at depth requires the diver to have enough ballast to overcome the buoyancy of their gear and suit.
  7. Personal Preferences and Skill Level: Some divers prefer to be slightly more positively buoyant at the surface for comfort and easier communication. Others, particularly those focused on underwater photography or videography, might prefer to be very close to perfectly neutral at their working depth to maintain stability.

Frequently Asked Questions (FAQ)

Q1: How much weight do I need per mm of wetsuit?

A1: This is a common starting point. As a rough guide, add about 1-1.5 kg (2-3 lbs) for every millimeter of wetsuit thickness. For example, a 5mm suit might add 5-7.5 kg (10-15 lbs) to your base weight requirement. However, this is highly variable and our calculator uses more refined estimations based on typical neoprene.

Q2: Do I need to recalculate my weight if I switch from a wetsuit to a drysuit?

A2: Absolutely. Drysuits, especially when worn with insulating undergarments, are significantly more buoyant than even thick wetsuits. You will need considerably more weight when diving in a drysuit, and the calculations are quite different. Our calculator accounts for this with the 'Drysuit' option.

Q3: Why do I feel heavier (more negatively buoyant) at depth?

A3: As you descend, external pressure increases. This pressure compresses your exposure suit (wetsuit or drysuit undergarments) and any air in your BCD. This compression reduces their volume and therefore their positive buoyancy. Your gear becomes less buoyant, making you feel heavier. This is why you aim for slight positive buoyancy at the surface with a full lungful of air, knowing you'll become neutral or slightly negative at depth.

Q4: What is the difference in weight needed between saltwater and freshwater?

A4: Saltwater is denser than freshwater. Denser fluids provide more buoyant force. Therefore, you need less weight to counteract the buoyancy in saltwater compared to freshwater. Typically, the difference is around 1-2 kg (2-4 lbs).

Q5: Can I use my BCD for buoyancy instead of weights?

A5: Your BCD is for *buoyancy compensation*, meaning it helps you maintain neutral buoyancy at different depths. While adding air to your BCD at the surface can help you float, it's not a substitute for proper ballast. You need weights to overcome the inherent negative buoyancy of your body and gear, allowing you to descend in the first place. Relying solely on BCD air for descent would mean carrying excessive air, which is inefficient and potentially dangerous.

Q6: My weight calculation is higher than usual. What could be wrong?

A6: Double-check your inputs. Are you using consistent units (kg/lbs)? Did you select the correct wetsuit/drysuit thickness? Are you accounting for all additional gear? Sometimes, simply wearing a new, bulkier wetsuit or switching to a steel tank can significantly increase your weight needs. Always perform a weight check on the first dive.

Q7: I'm a heavier diver. Do I need a special weight belt?

A7: Many modern BCDs have integrated weight systems that can hold a substantial amount of weight. If you require a large amount of ballast, ensure your weight system can accommodate it safely and comfortably. Some divers may benefit from a combination of integrated weights and a weight harness or traditional weight belt for optimal distribution and ease of ditching weights if necessary.

Q8: How does lung capacity affect my buoyancy and weight needs?

A8: Your lungs act as a variable buoyancy device. A full lungful of air increases your volume without significantly increasing your mass, making you more buoyant. A fully exhaled breath reduces your volume and buoyancy. This is why the standard weight check involves being slightly positively buoyant with a full breath and slightly negatively buoyant with an empty lung, ensuring you can control your buoyancy through breathing at your working depth.

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errorElement.textContent = 'This field is required.'; input.style.borderColor = 'red'; } else if (value < 0) { isValid = false; errorElement.textContent = 'Cannot be negative.'; input.style.borderColor = 'red'; } else if (minValue !== null && value maxValue) { isValid = false; errorElement.textContent = 'Value too high.'; input.style.borderColor = 'red'; } } } return isValid; } function getWeightUnit() { var diverWeightInput = document.getElementById('diverWeight'); // Attempt to infer unit from typical values, default to kg var weightValue = parseFloat(diverWeightInput.value); if (!isNaN(weightValue)) { if (weightValue > 100) return 'lbs'; } return 'kg'; // Default to kg } function convertToKg(value, unit) { if (unit === 'lbs') { return value / 2.20462; } return value; } function convertFromKg(value, unit) { if (unit === 'lbs') { return value * 2.20462; } return value; } function getSuitBuoyancy(thicknessMm) { if (thicknessMm === 0) return 0; // No suit if (thicknessMm === 3) return 3.0; // Approx 3mm if (thicknessMm === 5) return 5.5; // Approx 5mm if (thicknessMm === 7) return 8.0; // Approx 7mm if (thicknessMm === 'dry') return 15.0; // Significant buoyancy for drysuit + undergarments return 0; } function getTankBuoyancy(tankType) { if (tankType === 'aluminum80') return -1.0; // Slightly negative when full if (tankType === 'steel80') return -3.0; // More negative if (tankType === 'steelHP100') return -4.0; // Even more negative if (tankType === 'travel') return -0.5; // Smaller tank, less negative return 0; } function getWaterDensityAdjustment(waterType) { if (waterType === 'salt') return -1.5; // Saltwater needs less weight if (waterType === 'fresh') return 0.0; // Freshwater baseline return 0; } function calculateWeight() { var isValid = true; isValid &= validateInput('diverWeight', 0, null); isValid &= validateInput('wetsuitThickness', null, null); // Select, no numerical range needed for options isValid &= validateInput('tankType', null, null); isValid &= validateInput('waterType', null, null); isValid &= validateInput('additionalGearWeight', 0, null); if (!isValid) { document.getElementById('totalWeightResult').textContent = 'Error'; document.getElementById('baseWeightResult').textContent = 'Error'; document.getElementById('buoyancyAdjustmentResult').textContent = 'Error'; document.getElementById('gearWeightResult').textContent = 'Error'; document.getElementById('primary-result').style.backgroundColor = '#dc3545'; // Red for error return; } var unit = getWeightUnit(); var diverWeightKg = convertToKg(parseFloat(document.getElementById('diverWeight').value), unit); var wetsuitThickness = document.getElementById('wetsuitThickness').value; var tankType = document.getElementById('tankType').value; var waterType = document.getElementById('waterType').value; var additionalGearWeightKg = convertToKg(parseFloat(document.getElementById('additionalGearWeight').value), unit); var suitBuoyancyKg = getSuitBuoyancy(wetsuitThickness); var tankBuoyancyKg = getTankBuoyancy(tankType); var waterDensityAdjustmentKg = getWaterDensityAdjustment(waterType); var baseWeightKg = diverWeightKg + suitBuoyancyKg; var buoyancyAdjustmentKg = tankBuoyancyKg + waterDensityAdjustmentKg; var totalWeightKg = baseWeightKg + buoyancyAdjustmentKg + additionalGearWeightKg; var baseWeightResult = convertFromKg(baseWeightKg, unit); var buoyancyAdjustmentResult = convertFromKg(buoyancyAdjustmentKg, unit); var totalWeightResult = convertFromKg(totalWeightKg, unit); var gearWeightResult = convertFromKg(baseWeightKg + buoyancyAdjustmentKg, unit); // This is the weight needed to be neutral without additional gear. document.getElementById('baseWeightResult').textContent = baseWeightResult.toFixed(1) + ' ' + unit; document.getElementById('buoyancyAdjustmentResult').textContent = buoyancyAdjustmentResult.toFixed(1) + ' ' + unit; document.getElementById('totalWeightResult').textContent = totalWeightResult.toFixed(1) + ' ' + unit; document.getElementById('gearWeightResult').textContent = gearWeightResult.toFixed(1) + ' ' + unit; // Highlight primary result document.getElementById('primary-result').style.backgroundColor = '#28a745'; // Green for success // Update chart updateChart( parseFloat(diverWeightKg.toFixed(1)), parseFloat(suitBuoyancyKg.toFixed(1)), parseFloat(tankBuoyancyKg.toFixed(1)), parseFloat(waterDensityAdjustmentKg.toFixed(1)), parseFloat(additionalGearWeightKg.toFixed(1)), parseFloat(totalWeightKg.toFixed(1)), unit ); document.getElementById('chartContainer').style.display = 'block'; } function resetCalculator() { document.getElementById('diverWeight').value = baseDiverWeightKg; document.getElementById('wetsuitThickness').value = baseWetsuitThicknessMm; document.getElementById('tankType').value = baseTankType; document.getElementById('waterType').value = baseWaterType; document.getElementById('additionalGearWeight').value = baseAdditionalGearWeightKg; // Clear results and errors document.getElementById('totalWeightResult').textContent = '– kg/lbs'; document.getElementById('baseWeightResult').textContent = '– kg/lbs'; document.getElementById('buoyancyAdjustmentResult').textContent = '– kg/lbs'; document.getElementById('gearWeightResult').textContent = '– kg/lbs'; document.getElementById('primary-result').style.backgroundColor = '#004a99'; // Reset to default color var errorElements = document.querySelectorAll('.error-message'); for (var i = 0; i < errorElements.length; i++) { errorElements[i].style.display = 'none'; errorElements[i].textContent = ''; } var inputElements = document.querySelectorAll('.loan-calc-container input, .loan-calc-container select'); for (var i = 0; i < inputElements.length; i++) { inputElements[i].style.borderColor = '#ccc'; } document.getElementById('chartContainer').style.display = 'none'; } function copyResults() { var primaryResult = document.getElementById('primary-result').innerText; var baseWeight = document.querySelector('#results .result-item:nth-of-type(1) .result-value').innerText; var buoyancyAdjustment = document.querySelector('#results .result-item:nth-of-type(2) .result-value').innerText; var gearWeight = document.querySelector('#results .result-item:nth-of-type(4) .result-value').innerText; // Note: this is gear weight before additional gear var totalGearWeight = document.querySelector('#results .result-item:nth-of-type(4) .result-value').innerText; // Total gear weight including additional var diverWeightInput = document.getElementById('diverWeight'); var unit = getWeightUnit(); var diverWeightValue = diverWeightInput.value; var wetsuitThicknessSelect = document.getElementById('wetsuitThickness'); var wetsuitThicknessText = wetsuitThicknessSelect.options[wetsuitThicknessSelect.selectedIndex].text; var tankTypeSelect = document.getElementById('tankType'); var tankTypeText = tankTypeSelect.options[tankTypeSelect.selectedIndex].text; var waterTypeSelect = document.getElementById('waterType'); var waterTypeText = waterTypeSelect.options[waterTypeSelect.selectedIndex].text; var additionalGearWeightInput = document.getElementById('additionalGearWeight'); var additionalGearWeightValue = additionalGearWeightInput.value; var clipboardText = "— Scuba Weight Calculation Results —\n\n"; clipboardText += "Primary Result:\n" + primaryResult + "\n\n"; clipboardText += "Key Details:\n"; clipboardText += "- Base Weight (Body + Suit): " + baseWeight + "\n"; clipboardText += "- Buoyancy Adjustment: " + buoyancyAdjustment + "\n"; clipboardText += "- Total Gear Weight (excluding additional): " + gearWeight + "\n\n"; // This might be confusing, let's clarify clipboardText += "Inputs Used:\n"; clipboardText += "- Diver Weight: " + diverWeightValue + " " + unit + "\n"; clipboardText += "- Exposure Suit: " + wetsuitThicknessText + "\n"; clipboardText += "- Tank Type: " + tankTypeText + "\n"; clipboardText += "- Water Type: " + waterTypeText + "\n"; clipboardText += "- Additional Gear Weight: " + additionalGearWeightValue + " " + unit + "\n\n"; clipboardText += "Formula: Total Weight = (Diver Weight + Suit Buoyancy) + (Tank Buoyancy + Water Density Effect) + Additional Gear Weight"; navigator.clipboard.writeText(clipboardText).then(function() { alert('Results copied to clipboard!'); }, function(err) { console.error('Failed to copy: ', err); alert('Failed to copy results. Please copy manually.'); }); } function updateChart(diverWeightKg, suitBuoyancyKg, tankBuoyancyKg, waterDensityAdjustmentKg, additionalGearWeightKg, totalWeightKg, unit) { var ctx = document.getElementById('weightChart').getContext('2d'); // Ensure chart is destroyed before recreating if it exists if (window.weightChartInstance) { window.weightChartInstance.destroy(); } // Prepare data series var labels = ['Diver Weight', 'Suit Buoyancy', 'Tank Buoyancy', 'Water Density Effect', 'Additional Gear', 'Total Required Weight']; var dataValues = [ diverWeightKg, suitBuoyancyKg, tankBuoyancyKg, waterDensityAdjustmentKg, additionalGearWeightKg, totalWeightKg ]; // Adjust data to be visualized appropriately (e.g., buoyancy can be negative) // For a stacked bar, we need to sum up positive contributions and then account for negatives. // Let's create a simplified view showing contributions. A stacked bar might be best. // We need to represent negative buoyancy as reductions. // For a stacked bar chart, 'Diver Weight' is the base. // 'Suit Buoyancy' adds to the stack (positive value). // 'Tank Buoyancy' and 'Water Density Effect' are negative and counteract buoyancy. // 'Additional Gear' adds to the stack. // 'Total Required Weight' is the final outcome. // Let's try a bar chart showing contributions, and the final result. var chartData = { labels: ['Diver Body', 'Suit', 'Tank', 'Water Density', 'Extra Gear', 'Final Ballast Needed'], datasets: [{ label: 'Weight Component (kg)', data: [ diverWeightKg, suitBuoyancyKg, tankBuoyancyKg, // This will be negative waterDensityAdjustmentKg, // This will be negative additionalGearWeightKg, totalWeightKg // This is the final target weight ], backgroundColor: [ 'rgba(0, 74, 153, 0.7)', // Diver Weight (Primary Blue) 'rgba(40, 167, 69, 0.7)', // Suit Buoyancy (Success Green) 'rgba(255, 193, 7, 0.7)', // Tank Buoyancy (Warning Yellow) 'rgba(23, 162, 184, 0.7)', // Water Density (Info Cyan) 'rgba(108, 117, 125, 0.7)', // Additional Gear (Secondary Gray) 'rgba(220, 53, 69, 0.8)' // Total Weight Needed (Danger Red) ], borderColor: [ 'rgba(0, 74, 153, 1)', 'rgba(40, 167, 69, 1)', 'rgba(255, 193, 7, 1)', 'rgba(23, 162, 184, 1)', 'rgba(108, 117, 125, 1)', 'rgba(220, 53, 69, 1)' ], borderWidth: 1 }] }; window.weightChartInstance = new Chart(ctx, { type: 'bar', data: chartData, options: { responsive: true, maintainAspectRatio: true, scales: { y: { beginAtZero: true, title: { display: true, labelString: 'Weight (kg)' // Assuming kg for chart base calculation } } }, plugins: { legend: { display: false // Hide legend as labels are on the x-axis }, tooltip: { callbacks: { label: function(context) { var label = context.dataset.label || ''; if (label) { label += ': '; } if (context.parsed.y !== null) { label += context.parsed.y.toFixed(1) + ' ' + unit; } return label; } } } }, title: { display: true, text: 'Breakdown of Weight Components' } } }); } // Initial calculation on load if values are present, or reset document.addEventListener('DOMContentLoaded', function() { resetCalculator(); // Set defaults and clear results initially // Optional: Perform calculation if default values are considered valid for a starting view // calculateWeight(); }); // Add Chart.js library dynamically (or include it via CDN in HTML head) // For this example, we'll assume Chart.js is available. // If running this standalone, you'd need to add: // // in the or before the closing tag. // Placeholder for Chart.js inclusion if not present: (function() { var script = document.createElement('script'); script.src = 'https://cdn.jsdelivr.net/npm/chart.js'; script.onload = function() { console.log('Chart.js loaded.'); // Potentially trigger initial calculation or setup after Chart.js is loaded // For now, we'll rely on DOMContentLoaded and manual calculation. }; document.head.appendChild(script); })();

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