Calculation for Thrust to Weight

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Thrust to Weight Ratio Calculator

Understand the performance potential of vehicles and engines.

Calculate Thrust to Weight Ratio (TWR)

Enter the total thrust produced by the engines (e.g., in Newtons or pounds-force).
Enter the total weight of the vehicle (e.g., in kilograms or pounds). Ensure units match thrust units where applicable for force.
Kilograms (kg) Pounds (lbs) Select the unit for vehicle weight.
Newtons (N) Pounds-force (lbf) Select the unit for engine thrust.

Calculation Results

Thrust to Weight Ratio (TWR)
Effective Thrust Force
Vehicle Gravitational Force
Vehicle Mass
Formula: TWR = Total Thrust / Total Weight. This ratio indicates how much force the engines produce relative to the vehicle's weight. A TWR greater than 1 is needed for vertical acceleration.

TWR Performance Visualization

Comparison of Thrust vs. Weight and TWR Threshold
Key Input and Output Data
Metric Value Unit Description
Engine Thrust Total propulsive force generated.
Vehicle Weight Force due to gravity acting on the vehicle's mass.
Vehicle Mass Kilograms (kg) or Pounds (lbs) The amount of matter in the vehicle.
Effective Thrust Newtons (N) or Pounds-force (lbf) Actual force pushing the vehicle.
Gravitational Force Newtons (N) or Pounds-force (lbf) Force pulling the vehicle down.
Thrust to Weight Ratio (TWR) Unitless Ratio of thrust to weight, indicating acceleration potential.

Understanding Thrust to Weight Ratio (TWR)

What is Thrust to Weight Ratio (TWR)?

The Thrust to Weight Ratio (TWR) is a fundamental performance metric used primarily in aerospace and automotive engineering to assess the capability of a vehicle to accelerate. It's a dimensionless quantity, meaning it has no units, and is calculated by dividing the total thrust generated by an engine or propulsion system by the total weight of the vehicle it's attached to. In essence, TWR tells you how many times the engine's force can overcome the vehicle's gravitational pull. A TWR greater than 1 signifies that the vehicle has enough thrust to lift off vertically and accelerate upwards against gravity. For horizontal acceleration, TWR still plays a crucial role, influencing how quickly the vehicle can increase its speed.

Who should use it: Engineers, designers, and enthusiasts involved in aircraft, rocket, drone, car, and motorcycle performance analysis will find TWR invaluable. It's a key indicator for understanding climb rates, acceleration capabilities, and the feasibility of vertical takeoff and landing (VTOL) designs. It's also used in performance simulations and comparative analyses between different vehicle designs or engine configurations.

Common misconceptions:

  • TWR is equal to acceleration: While related, TWR is a ratio of forces, not directly acceleration. Acceleration (a) is calculated by (Thrust – Weight) / Mass, where Mass = Weight / g. So, a TWR of 1.5 doesn't mean 1.5 m/s² acceleration; it means the available thrust is 1.5 times the weight.
  • Higher TWR is always better: This isn't necessarily true. While a high TWR is crucial for supersonic aircraft and rockets, it can lead to inefficient fuel consumption or structural stress in other applications. Optimal TWR depends heavily on the vehicle's intended purpose.
  • Units don't matter: While TWR is dimensionless, ensure consistency when calculating. If thrust is in Newtons and weight is calculated from mass in kg, you'll use gravitational acceleration (9.81 m/s²). If thrust is in pounds-force (lbf) and weight is in pounds (lbs), you're comparing force to force directly.

Thrust to Weight Ratio Formula and Mathematical Explanation

The calculation for Thrust to Weight Ratio (TWR) is straightforward, relying on two primary components: the total thrust produced by the propulsion system and the total weight of the vehicle.

Formula: $$ TWR = \frac{\text{Total Thrust}}{\text{Total Weight}} $$

Let's break down the components and the calculation process:

  1. Determine Total Thrust: This is the sum of the propulsive forces generated by all engines or motors propelling the vehicle. For example, a multi-engine aircraft would sum the thrust from each engine. The unit of thrust is typically Newtons (N) in the SI system or pounds-force (lbf) in the imperial system.
  2. Determine Total Weight: This is the force exerted on the vehicle by gravity. Weight is a force and is calculated as Mass × Gravitational Acceleration ($W = m \times g$). However, often 'weight' is colloquially used to refer to mass. When directly comparing thrust (a force) to 'weight' (often given in mass units like kg or lbs), you must ensure consistency. If your thrust is in Newtons and your 'weight' is given in kilograms (mass), you must convert mass to weight by multiplying by the local gravitational acceleration (approximately $9.81 \, m/s^2$ on Earth). If your thrust is in pounds-force (lbf) and your weight is in pounds (lbs), these are both force units, so you can use them directly in the ratio. The calculator handles these unit conversions for you.
  3. Calculate the Ratio: Divide the Total Thrust by the Total Weight. Since both thrust and weight are forces, the units cancel out, resulting in a dimensionless number.

For instance, if an engine produces 100,000 Newtons of thrust and the vehicle weighs 80,000 Newtons on Earth, the TWR is $100,000 N / 80,000 N = 1.25$. This means the engine's force is 1.25 times greater than the vehicle's weight.

Variable Explanations

Here's a table detailing the variables involved in the Thrust to Weight Ratio (TWR) calculation:

Variable Meaning Unit (SI) Unit (Imperial) Typical Range / Notes
Total Thrust (T) The sum of all propulsive forces generated by the engines. Newtons (N) Pounds-force (lbf) Varies greatly; from a few N for drones to millions of N for rockets.
Total Weight (W) The force of gravity acting on the vehicle's mass. $W = m \times g$. Newtons (N) Pounds-force (lbf) Vehicle-dependent; increases with payload and fuel.
Vehicle Mass (m) The amount of matter in the vehicle. Weight is derived from mass ($W = m \times g$). Kilograms (kg) Pounds (lbs) Crucial for determining weight. Mass is constant, weight varies with gravity.
Gravitational Acceleration (g) The acceleration due to gravity at the vehicle's location. $m/s^2$ $ft/s^2$ Approx. $9.81 \, m/s^2$ on Earth's surface; varies slightly by location and celestial body.
Thrust to Weight Ratio (TWR) Dimensionless ratio comparing thrust capability to weight. Unitless Unitless > 1 for vertical takeoff/acceleration; < 1 for gliding/descent.

Practical Examples (Real-World Use Cases)

Understanding TWR is crucial for various applications. Let's look at some examples:

Example 1: A High-Performance Jet Fighter

Consider a modern jet fighter aircraft during takeoff.

  • Engine Thrust: Two afterburning engines each producing 120,000 lbf. Total Thrust = $2 \times 120,000 \, \text{lbf} = 240,000 \, \text{lbf}$.
  • Vehicle Weight: The aircraft at takeoff weight (fully fueled, armed) is 50,000 lbs.
  • Calculation: $$ TWR = \frac{240,000 \, \text{lbf}}{50,000 \, \text{lbs}} = 4.8 $$

Interpretation: A TWR of 4.8 indicates the jet fighter has significantly more thrust than its weight. This high ratio allows for rapid acceleration during takeoff, steep climb angles, and exceptional maneuverability in combat.

Example 2: A Small Unmanned Aerial Vehicle (UAV/Drone)

Let's analyze a small delivery drone.

  • Engine Thrust: Four electric motors, each providing 5 N of thrust. Total Thrust = $4 \times 5 \, \text{N} = 20 \, \text{N}$.
  • Vehicle Weight: The drone fully loaded with a package weighs 2 kg. On Earth, its weight is $2 \, \text{kg} \times 9.81 \, m/s^2 = 19.62 \, \text{N}$.
  • Calculation: $$ TWR = \frac{20 \, \text{N}}{19.62 \, \text{N}} \approx 1.02 $$

Interpretation: A TWR of approximately 1.02 means the drone has just enough thrust to lift itself and its payload vertically. This TWR is suitable for stable hovering and slow ascent but offers limited ability for rapid vertical acceleration or combat maneuvers. A slightly higher TWR might be desirable for more robust performance.

Example 3: A Lunar Lander

Consider a spacecraft designed for landing on the Moon.

  • Engine Thrust: A single descent engine producing 15,000 N of thrust.
  • Vehicle Weight: On the Moon, where gravity is about 1/6th of Earth's ($g_{moon} \approx 1.62 \, m/s^2$), the lander with a mass of 1,500 kg weighs $1,500 \, \text{kg} \times 1.62 \, m/s^2 = 2,430 \, \text{N}$.
  • Calculation: $$ TWR = \frac{15,000 \, \text{N}}{2,430 \, \text{N}} \approx 6.17 $$

Interpretation: A TWR of 6.17 is exceptionally high. This is necessary for a lunar lander to safely decelerate from orbital velocity, perform a controlled descent, and touch down softly. The high TWR provides ample control margin and the ability to hover or ascend if needed.

How to Use This Thrust to Weight Calculator

Our Thrust to Weight Ratio calculator is designed for simplicity and accuracy. Follow these steps to get your TWR:

  1. Input Engine Thrust: Enter the total combined thrust produced by all engines of your vehicle. Use realistic values for your specific application (e.g., jet engines, rocket motors, electric propellers).
  2. Input Vehicle Weight: Enter the total weight of the vehicle. This includes the structure, payload, fuel, and any other components.
  3. Select Units: Crucially, select the correct units for both Thrust and Weight from the dropdown menus. Ensure consistency. If your thrust is in Newtons, your weight (if given in kg) will be converted internally. If your thrust is in lbf, your weight in lbs can be used directly. The calculator is designed to accommodate common units.
  4. Calculate: Click the "Calculate TWR" button. The results will update instantly.
  5. Interpret Results:
    • TWR: The main result. If TWR > 1, the vehicle can accelerate vertically. If TWR < 1, it will descend. If TWR = 1, it can hover.
    • Effective Thrust: This is your input thrust, displayed in a standardized unit (Newtons or lbf).
    • Vehicle Gravitational Force: This is your input weight, displayed in a standardized unit (Newtons or lbf).
    • Vehicle Mass: Calculated from the input weight and assumed Earth gravity (or used directly if Imperial units were selected and weight implies force).
  6. Visualize: Observe the chart, which compares the thrust and weight forces and highlights the TWR threshold of 1.0.
  7. Data Table: Review the structured table for a clear breakdown of all input and calculated values.
  8. Reset/Copy: Use the "Reset" button to clear inputs and return to default values, or "Copy Results" to easily share your findings.

Decision-making guidance: A TWR significantly above 1 is essential for applications requiring rapid ascent or vertical takeoff (like rockets or VTOL aircraft). For conventional aircraft, a TWR slightly above 1 is often sufficient for takeoff, with performance gained from aerodynamics at speed. For drones, a TWR between 1.5 and 3 is common for good maneuverability and payload capacity. Consider your specific mission profile when evaluating the calculated TWR.

Key Factors That Affect Thrust to Weight Results

Several factors can influence the calculated Thrust to Weight Ratio (TWR) and the vehicle's actual performance:

  1. Engine Performance Degradation: Engine thrust output isn't constant. It can decrease with altitude (due to lower air density), temperature, and engine wear. This means TWR can decrease during flight, especially for atmospheric vehicles.
  2. Fuel Consumption: As fuel is consumed during flight, the vehicle's weight decreases. This directly increases the TWR over time (Weight decreases, TWR increases). This is particularly significant for rockets on long ascents.
  3. Payload Changes: Adding or removing cargo, passengers, or mission-specific equipment directly alters the vehicle's weight, thus changing the TWR. A drone carrying a heavy package will have a lower TWR than an empty one.
  4. Aerodynamic Forces: While TWR is a static ratio, aerodynamic lift and drag significantly impact a vehicle's ability to climb or accelerate in an atmosphere. A vehicle with a TWR just above 1 might struggle to take off vertically but could climb easily once generating aerodynamic lift.
  5. Gravitational Variations: The TWR calculation assumes a constant gravitational pull. However, gravity varies with altitude and location on Earth, and dramatically on other celestial bodies (Moon, Mars). The "Weight" component changes accordingly.
  6. Thrust Vectoring and Control Surfaces: Sophisticated systems that can direct thrust (vectoring) or use control surfaces (wings, fins) can enhance maneuverability and control, effectively augmenting the basic TWR capability, especially at speed.
  7. Engine Efficiency and Specific Fuel Consumption (SFC): While not directly in the TWR formula, how efficiently an engine uses fuel impacts how long it can sustain its thrust relative to the decreasing weight, affecting overall mission duration and performance profiles.

Frequently Asked Questions (FAQ)

What is the ideal Thrust to Weight Ratio?
There isn't a single "ideal" TWR; it depends entirely on the application. Rockets need TWR > 1 for liftoff, often between 1.2 and 2.0. Jet fighters might have TWR > 1 for excellent acceleration and maneuverability. Drones often operate between 1.5 and 3.0 for balanced lift and agility. A TWR of exactly 1.0 allows for hovering against gravity.
Does Thrust to Weight Ratio account for air resistance?
No, the basic TWR calculation does not directly account for air resistance (drag). It's a ratio of propulsive force to gravitational force only. Drag becomes a significant factor in atmospheric flight, affecting overall acceleration and climb performance.
What happens if TWR is less than 1?
If the Thrust to Weight Ratio (TWR) is less than 1, the total thrust produced by the engines is less than the vehicle's weight. This means the vehicle cannot overcome gravity to accelerate vertically. It will descend or remain stationary if lift forces are absent.
How does TWR differ between Earth and the Moon?
The vehicle's mass remains the same, but its weight is significantly less on the Moon due to lower gravity ($g_{moon} \approx 1.62 \, m/s^2$ vs $g_{Earth} \approx 9.81 \, m/s^2$). If the engine thrust is constant, the TWR on the Moon will be much higher than on Earth, making vertical ascent easier.
Can TWR be used for electric vehicles?
Yes, TWR can be applied to electric vehicles, especially those designed for vertical flight like electric drones or VTOL aircraft. The "thrust" would be the total downward force generated by the electric motors and propellers.
How is Thrust measured?
Thrust is measured as a force. Common units are Newtons (N) in the SI system and pounds-force (lbf) in the imperial system. It's the force that propels an object forward or upward.
Does fuel weight affect TWR?
Yes, fuel contributes to the vehicle's total weight. As fuel is consumed, the vehicle becomes lighter, and its TWR increases, assuming constant engine thrust. This is a critical factor in rocket design.
What is the difference between Thrust and Power?
Thrust is a force (measured in Newtons or lbf), which is the pushing or pulling force generated by an engine. Power is the rate at which work is done or energy is transferred (measured in Watts or horsepower). While related (engines that produce more thrust often have higher power), they are distinct physical quantities.

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Disclaimer: This calculator provides estimations for educational purposes. Always consult with qualified professionals for critical applications.

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For TWR context, we often compare lbf to lbf. // If the user inputs 'lbs' for weight, and expects it to be force, we use it directly. // If they mean mass, we'd multiply by g_imperial (approx 32.174 ft/s^2). // For simplicity and common usage in TWR calcs (comparing lbf to lbs), we'll treat lbs as force here IF thrust is also lbf. // If thrust is N and weight is lbs, conversion is complex. Let's assume matching units for direct ratio, or N/N, lbf/lbf. // The calculator handles unit selection to imply direct comparison or handle N-to-N. // We'll assume if lbs is selected for weight, and lbf for thrust, it's a direct comparison. return weightValue; } else { // kg return weightValue * g; // Convert kg (mass) to Newtons (force) } } function convertThrustToStandard(thrustValue, unit) { var g_imperial = 32.174; // approx conversion factor from lbs mass to lbf if (unit === 'lbf') { // If thrust is lbf, and weight was lbs, direct comparison. // If weight was kg, we would convert lbf to N or vice-versa. // For simplicity, assume direct comparison if units match or conversion is handled implicitly. return thrustValue; } else { // N // If thrust is N, and weight was lbs, we'd need to convert lbf to N. // If weight was kg, weight force is already in N. return thrustValue; } } function calculateTWR() { var engineThrust = getInputValue('engineThrust'); var vehicleWeight = getInputValue('vehicleWeight'); var weightUnit = getSelectedValue('weightUnit'); var thrustUnit = getSelectedValue('thrustUnit'); var error = false; if (!validateInput(engineThrust, 'engineThrust', 'engineThrustError', 0)) error = true; if (!validateInput(vehicleWeight, 'vehicleWeight', 'vehicleWeightError', 0)) error = true; if (error) { setHtmlContent('twrResult', '–'); setHtmlContent('effectiveThrust', '–'); setHtmlContent('gravitationalForce', '–'); setHtmlContent('vehicleMass', '–'); updateTableValues('–', '–', '–', '–', '–', '–'); updateChart(0, 0); return; } var effectiveThrust = engineThrust; // Use the input value directly var gravitationalForce = vehicleWeight; // Use the input value directly var vehicleMass = vehicleWeight; var thrustForceUnit = thrustUnit; var weightForceUnit = weightUnit; // This is tricky. If user selects 'lbs' for weight, we assume it's lbf if thrust is lbf. // For consistency in calculation, let's conceptually convert everything to Newtons if possible, // or handle the direct comparison logic. // TWR = Thrust (Force) / Weight (Force) var effectiveThrustForCalc = engineThrust; var weightForceForCalc = vehicleWeight; // Adjusting for unit context if (thrustUnit === 'lbf' && weightUnit === 'lbs') { // Comparing lbf to lbs (assumed lbf for weight) effectiveThrustForCalc = engineThrust; weightForceForCalc = vehicleWeight; thrustForceUnit = 'lbf'; weightForceUnit = 'lbf'; } else if (thrustUnit === 'N' && weightUnit === 'kg') { // Comparing N to kg (mass). Convert kg to N (weight force) effectiveThrustForCalc = engineThrust; weightForceForCalc = vehicleWeight * 9.80665; // Convert kg to Newtons thrustForceUnit = 'N'; weightForceUnit = 'N'; vehicleMass = vehicleWeight; // Mass is kg } else if (thrustUnit === 'N' && weightUnit === 'lbs') { // Convert lbs (force) to Newtons effectiveThrustForCalc = engineThrust; weightForceForCalc = vehicleWeight * 4.44822; // 1 lbf = 4.44822 N thrustForceUnit = 'N'; weightForceUnit = 'N'; vehicleMass = vehicleWeight * 0.453592; // Convert lbs (mass) to kg for display, if needed } else if (thrustUnit === 'lbf' && weightUnit === 'kg') { // Convert N (thrust) to lbf effectiveThrustForCalc = engineThrust * 0.224809; // 1 N = 0.224809 lbf weightForceForCalc = vehicleWeight * 32.174; // Convert kg to lbf (approx) thrustForceUnit = 'lbf'; weightForceUnit = 'lbf'; vehicleMass = vehicleWeight; // Mass is kg } else { // Default or handle other combinations, assume direct input values for now if units are less common effectiveThrustForCalc = engineThrust; weightForceForCalc = vehicleWeight; thrustForceUnit = thrustUnit; weightForceUnit = weightUnit; if (weightUnit === 'kg') vehicleMass = vehicleWeight; else vehicleMass = vehicleWeight * 0.453592; // Approx lbs to kg } var twr = 0; if (weightForceForCalc > 0) { twr = effectiveThrustForCalc / weightForceForCalc; } // Display results setHtmlContent('twrResult', formatNumber(twr, 2)); setHtmlContent('effectiveThrust', formatNumber(effectiveThrust) + ' ' + thrustUnit); setHtmlContent('gravitationalForce', formatNumber(gravitationalForce) + ' ' + weightUnit); // Show original input label setHtmlContent('vehicleMass', formatNumber(vehicleMass) + (weightUnit === 'kg' ? ' kg' : ' lbs')); // Display mass appropriately // Update data table updateTableValues( formatNumber(engineThrust), thrustUnit, formatNumber(vehicleWeight), weightUnit, formatNumber(vehicleMass, 2), (weightUnit === 'kg' ? 'kg' : 'lbs'), formatNumber(effectiveThrustForCalc), thrustForceUnit, formatNumber(weightForceForCalc), weightForceUnit, formatNumber(twr, 3) ); // Update chart updateChart(effectiveThrustForCalc, weightForceForCalc); } function updateTableValues(thrustVal, thrustUnit, weightVal, weightUnit, massVal, massUnit, effThrustVal, effThrustUnit, gravForceVal, gravForceUnit, twrVal) { setHtmlContent('tableThrust', thrustVal); getElement('tableThrustUnit').textContent = thrustUnit; setHtmlContent('tableWeight', weightVal); getElement('tableWeightUnit').textContent = weightUnit; setHtmlContent('tableMass', massVal); getElement('tableMassUnit').textContent = massUnit; setHtmlContent('tableEffThrust', effThrustVal); getElement('tableEffThrustUnit').textContent = effThrustUnit; setHtmlContent('tableGravForce', gravForceVal); getElement('tableGravForceUnit').textContent = gravForceUnit; setHtmlContent('tableTWR', twrVal); } function resetCalculator() { setInputValue('engineThrust', 50000); setInputValue('vehicleWeight', 10000); getElement('weightUnit').value = 'kg'; getElement('thrustUnit').value = 'N'; // Clear errors getElement('engineThrustError').textContent = "; getElement('engineThrustError').classList.remove('visible'); getElement('vehicleWeightError').textContent = "; getElement('vehicleWeightError').classList.remove('visible'); calculateTWR(); // Recalculate with default values } function copyResults() { var twrResult = getElement('twrResult').textContent; var effectiveThrust = getElement('effectiveThrust').textContent; var gravitationalForce = getElement('gravitationalForce').textContent; var vehicleMass = getElement('vehicleMass').textContent; var resultText = "— Thrust to Weight Ratio (TWR) Results —\n\n"; resultText += "Thrust to Weight Ratio (TWR): " + twrResult + "\n"; resultText += "Effective Thrust: " + effectiveThrust + "\n"; resultText += "Vehicle Gravitational Force: " + gravitationalForce + "\n"; resultText += "Vehicle Mass: " + vehicleMass + "\n\n"; resultText += "Key Assumptions:\n"; resultText += "- Thrust Unit: " + getSelectedValue('thrustUnit') + "\n"; resultText += "- Weight Unit: " + getSelectedValue('weightUnit') + "\n"; resultText += "- Calculation based on Earth's standard gravity if mass units were used.\n"; try { navigator.clipboard.writeText(resultText).then(function() { // Optional: show a success message var copyButton = getElement('.copy-button'); var originalText = copyButton.textContent; copyButton.textContent = 'Copied!'; setTimeout(function() { copyButton.textContent = originalText; }, 2000); }).catch(function(err) { console.error('Failed to copy text: ', err); // Optional: show an error message }); } catch (e) { console.error("Clipboard API not available or permission denied."); // Fallback for older browsers or if permission denied var textArea = document.createElement("textarea"); textArea.value = resultText; textArea.style.position = "fixed"; // Avoid scrolling to bottom textArea.style.left = "-9999px"; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'Copied!' : 'Copy failed!'; console.log('Fallback: ' + msg); var copyButton = getElement('.copy-button'); var originalText = copyButton.textContent; copyButton.textContent = msg; setTimeout(function() { copyButton.textContent = originalText; }, 2000); } catch (err) { console.error('Fallback: Oops, unable to copy', err); } document.body.removeChild(textArea); } } function updateChart(thrust, weight) { var ctx = getElement('twrChart').getContext('2d'); if (chartInstance) { chartInstance.destroy(); } var maxVal = Math.max(thrust, weight, 10000) * 1.2; // Set a reasonable max for the y-axis chartInstance = new Chart(ctx, { type: 'bar', data: { labels: ['Force Values'], datasets: [{ label: 'Effective Thrust', data: [thrust], backgroundColor: 'rgba(0, 74, 153, 0.7)', // Primary color borderColor: 'rgba(0, 74, 153, 1)', borderWidth: 1 }, { label: 'Vehicle Weight (Gravitational Force)', data: [weight], backgroundColor: 'rgba(28, 113, 216, 0.7)', // Lighter blue borderColor: 'rgba(28, 113, 216, 1)', borderWidth: 1 }] }, options: { responsive: true, maintainAspectRatio: false, scales: { y: { beginAtZero: true, max: maxVal, title: { display: true, text: 'Force Units' // Dynamically set based on units later if needed } } }, plugins: { legend: { display: true, position: 'top', }, tooltip: { callbacks: { label: function(context) { var label = context.dataset.label || "; if (label) { label += ': '; } if (context.parsed.y !== null) { label += new Intl.NumberFormat('en-US').format(context.parsed.y); } return label; } } } } } }); } // Placeholder for Chart.js library – In a real implementation, you'd include the Chart.js library // For this single file requirement, we will simulate the chart drawing using SVG or Canvas directly // As Chart.js is an external library and not allowed, let's re-implement a basic canvas chart. function updateChart(thrust, weight) { var canvas = getElement('twrChart'); var ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear previous drawing var chartWidth = canvas.width; var chartHeight = canvas.height; var margin = 40; var barWidth = 50; var barSpacing = 30; var labelHeight = 20; // Space for labels below bars var maxValue = Math.max(thrust, weight, 10000) * 1.2; if (maxValue === 0) maxValue = 1000; // Prevent division by zero if all inputs are 0 var scaleY = (chartHeight – margin * 2 – labelHeight) / maxValue; // Y-axis line ctx.beginPath(); ctx.moveTo(margin, margin); ctx.lineTo(margin, chartHeight – margin – labelHeight); ctx.strokeStyle = '#ccc'; ctx.stroke(); // Y-axis labels (simplified) ctx.fillStyle = '#555'; ctx.textAlign = 'right'; ctx.textBaseline = 'middle'; var ticks = 5; for(var i = 0; i <= ticks; i++) { var yPos = chartHeight – margin – labelHeight – (i * (chartHeight – margin * 2 – labelHeight) / ticks); var labelValue = Math.round(maxValue * (i / ticks)); ctx.fillText(labelValue.toLocaleString(), margin – 10, yPos); } // Bars for Thrust var thrustBarHeight = thrust * scaleY; ctx.fillStyle = 'rgba(0, 74, 153, 0.7)'; ctx.fillRect(margin + barSpacing, chartHeight – margin – labelHeight – thrustBarHeight, barWidth, thrustBarHeight); ctx.strokeStyle = 'rgba(0, 74, 153, 1)'; ctx.strokeRect(margin + barSpacing, chartHeight – margin – labelHeight – thrustBarHeight, barWidth, thrustBarHeight); // Bars for Weight var weightBarHeight = weight * scaleY; ctx.fillStyle = 'rgba(28, 113, 216, 0.7)'; ctx.fillRect(margin + barSpacing * 2 + barWidth, chartHeight – margin – labelHeight – weightBarHeight, barWidth, weightBarHeight); ctx.strokeStyle = 'rgba(28, 113, 216, 1)'; ctx.strokeRect(margin + barSpacing * 2 + barWidth, chartHeight – margin – labelHeight – weightBarHeight, barWidth, weightBarHeight); // Labels below bars ctx.fillStyle = '#333'; ctx.textAlign = 'center'; ctx.font = '12px Arial'; ctx.fillText('Effective Thrust', margin + barSpacing + barWidth / 2, chartHeight – margin); ctx.fillText('Vehicle Weight', margin + barSpacing * 2 + barWidth + barWidth / 2, chartHeight – margin); } function toggleFaq(element) { var parent = element.parentElement; parent.classList.toggle('open'); } // Initial calculation on load window.onload = function() { resetCalculator(); // Set default values and calculate };

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