Calculation Thrust by Weight and Acceleration

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Thrust-to-Weight Ratio & Acceleration Calculator

Understand how an object's thrust compares to its weight, and how this ratio directly influences its ability to accelerate.

Thrust-to-Weight Ratio & Acceleration Calculator

Total force produced by the engine(s) (e.g., Newtons, Pounds-force).
The total weight of the object being propelled (e.g., Newtons, Pounds-force).
The total mass of the object being propelled (e.g., kilograms, slugs). If you know weight and gravity, mass can be calculated (Weight / Gravity).
Earth (Standard) Moon Jupiter Mars Saturn Zero Gravity (Space) The local gravitational acceleration (e.g., m/s², ft/s²).

Results

Thrust-to-Weight Ratio (TWR) = Thrust / Weight. Higher TWR means better acceleration.
Net Force = Thrust – Weight (if TWR > 1) or Weight – Thrust (if TWR 1: Net Force = Thrust – Weight.
Acceleration = Net Force / Mass.

Acceleration vs. Thrust-to-Weight Ratio

Chart showing how acceleration changes with varying Thrust-to-Weight Ratios.

Key Variables Explained

Variable Meaning Unit (SI) Unit (Imperial) Typical Range
Thrust The force generated by the propulsion system. Newtons (N) Pounds-force (lbf) Few Newtons to millions of Newtons
Weight The force of gravity acting on an object's mass. Newtons (N) Pounds-force (lbf) Few Newtons to millions of Newtons
Mass A measure of an object's inertia; resistance to acceleration. Kilograms (kg) Slugs Few kilograms to millions of kilograms
Thrust-to-Weight Ratio (TWR) Dimensionless ratio comparing thrust to weight. 0 to > 2 (typically)
Net Force The vector sum of all forces acting on an object. Newtons (N) Pounds-force (lbf) Can be positive or negative
Acceleration The rate at which an object's velocity changes. m/s² ft/s² Varies greatly
Gravitational Acceleration Force of gravity per unit mass at a specific location. m/s² ft/s² 0 to ~25 m/s² (e.g., Jupiter)
Table detailing the variables used in the Thrust-to-Weight Ratio and acceleration calculations.

What is Thrust-to-Weight Ratio and Acceleration?

The Thrust-to-Weight Ratio (TWR) is a fundamental concept in physics and engineering, particularly crucial in fields involving propulsion, such as aerospace, automotive racing, and even certain heavy machinery operations. It quantifies the relationship between the propulsive force an engine or system can generate and the weight of the object it is propelling. Essentially, it tells you how much "oomph" an engine has relative to the load it needs to move against gravity.

This ratio is paramount because it directly dictates an object's ability to overcome its own weight and achieve upward or forward acceleration. A TWR greater than 1 signifies that the propulsive force is sufficient to lift the object against gravity and begin accelerating it. A TWR less than 1 means the thrust is insufficient to overcome gravity, and the object will not lift off vertically. A TWR equal to 1 means the thrust precisely matches the weight, allowing for hovering but no vertical acceleration.

Acceleration, in this context, is the rate at which the object's velocity changes over time. It's the direct consequence of a net force acting upon an object, as described by Newton's second law of motion (F=ma). When an object has a net force pushing it (either upwards due to thrust overcoming gravity, or forwards due to horizontal thrust), it will accelerate. The higher the TWR, the greater the net force available to cause acceleration, assuming mass remains constant.

Who Should Use This Calculator?

This calculator is invaluable for a diverse range of users:

  • Aerospace Engineers & Enthusiasts: Designing or analyzing rockets, aircraft, drones, and spacecraft.
  • Automotive Engineers & Performance Drivers: Understanding the acceleration potential of high-performance vehicles, dragsters, or specialized off-road machines.
  • Mechanical Engineers: Working with lifting equipment, robotics, or any system involving significant motive force.
  • Students & Educators: Learning and teaching fundamental principles of physics, mechanics, and propulsion.
  • Hobbyists: Involved in model rocketry, RC aircraft, or other powered systems.

Common Misconceptions

A common misconception is that thrust alone determines performance. However, mass is equally critical. An engine with immense thrust might still result in poor acceleration if the vehicle or object is excessively massive. Conversely, a lighter object with less thrust can achieve impressive acceleration. The TWR elegantly combines these factors. Another misconception is that TWR only applies to vertical movement; while it's most intuitive for vertical lift, the principles extend to horizontal acceleration where "weight" might be replaced by other resistive forces in a more complex analysis, but for basic understanding, it represents the force an object exerts downwards due to gravity.

Thrust-to-Weight Ratio & Acceleration Formula and Mathematical Explanation

The calculation involves a few key steps, building upon fundamental Newtonian physics. We'll break down the formulas and the meaning of each variable.

Step 1: Calculate Thrust-to-Weight Ratio (TWR)

This is the primary ratio, comparing the available thrust to the object's weight.

Formula:
TWR = Thrust / Weight

Step 2: Calculate Weight (if Mass and Gravity are known)

Weight is the force exerted on an object due to gravity. It's calculated by multiplying the object's mass by the local gravitational acceleration.

Formula:
Weight = Mass × Gravitational Acceleration

Step 3: Calculate Net Force

Net force is the total resultant force acting on an object. For vertical motion with TWR > 1, it's the difference between the upward thrust and the downward weight.

Formula (for TWR > 1, vertical ascent):
Net Force = Thrust - Weight

Note: If TWR is less than 1, the net force would be directed downwards (Weight – Thrust), meaning no vertical acceleration upwards. This calculator focuses on the scenario where upward acceleration is possible (TWR >= 1).

Step 4: Calculate Acceleration

Using Newton's second law of motion, acceleration is the net force divided by the object's mass.

Formula:
Acceleration = Net Force / Mass

Substituting the formulas for Net Force and Weight into the Acceleration formula gives:
Acceleration = (Thrust - Weight) / Mass
Since Weight = Mass × Gravitational Acceleration, we can also express it as:
Acceleration = (Thrust - (Mass × Gravitational Acceleration)) / Mass
This simplifies to:
Acceleration = (Thrust / Mass) - Gravitational Acceleration
This final form highlights that acceleration is the difference between the 'thrust acceleration' (Thrust/Mass) and the gravitational deceleration.

Variable Explanations Table

Variable Meaning Unit (SI) Unit (Imperial) Typical Range
Thrust The force generated by the propulsion system. Newtons (N) Pounds-force (lbf) Few Newtons to millions of Newtons
Weight The force of gravity acting on an object's mass. Calculated as Mass * Gravitational Acceleration. Newtons (N) Pounds-force (lbf) Few Newtons to millions of Newtons
Mass A measure of an object's inertia; resistance to acceleration. Kilograms (kg) Slugs Few kilograms to millions of kilograms
Gravitational Acceleration (g) The acceleration due to gravity at a specific location. Standard Earth gravity is approximately 9.81 m/s² or 32.2 ft/s². m/s² ft/s² 0 to ~24.79 m/s² (e.g., Jupiter)
Thrust-to-Weight Ratio (TWR) Dimensionless ratio comparing thrust to weight. Indicates the potential for vertical acceleration. 0 to > 2 (typically for launch)
Net Force The vector sum of all forces acting on an object. For vertical motion, it's Thrust minus Weight (if Thrust > Weight). Newtons (N) Pounds-force (lbf) Can be positive or negative, depending on direction.
Acceleration The rate at which an object's velocity changes. m/s² ft/s² Varies greatly; can be positive, negative, or zero.
Table detailing the variables used in the Thrust-to-Weight Ratio and acceleration calculations.

Practical Examples (Real-World Use Cases)

Let's explore how the Thrust-to-Weight Ratio and subsequent acceleration are calculated in real-world scenarios.

Example 1: Small Rocket Launch

Consider a model rocket with the following specifications:

  • Engine Thrust: 150 Newtons (N)
  • Rocket Mass: 5 kilograms (kg)
  • Location: Earth (Standard Gravity, g = 9.81 m/s²)

Calculation Steps:

  1. Calculate Weight: Weight = Mass × g = 5 kg × 9.81 m/s² = 49.05 N
  2. Calculate Thrust-to-Weight Ratio (TWR): TWR = Thrust / Weight = 150 N / 49.05 N ≈ 3.06
  3. Calculate Net Force: Net Force = Thrust – Weight = 150 N – 49.05 N = 100.95 N
  4. Calculate Acceleration: Acceleration = Net Force / Mass = 100.95 N / 5 kg ≈ 20.19 m/s²

Interpretation: The rocket has a TWR of approximately 3.06, which is significantly greater than 1. This indicates it has more than enough thrust to overcome its weight and achieve substantial upward acceleration (around 20.19 m/s²). This high TWR allows for rapid ascent.

Example 2: Heavy Lift Drone

Imagine a heavy-lift drone designed for industrial purposes:

  • Total Thrust from multiple rotors: 2500 Pounds-force (lbf)
  • Drone Total Weight: 2200 Pounds-force (lbf)
  • Drone Mass: Approximately 68 slugs (calculated as Weight / Earth's Gravity, 2200 lbf / 32.2 ft/s²)
  • Location: Earth (Gravity ≈ 32.2 ft/s²)

Calculation Steps:

  1. Weight is already given: 2200 lbf
  2. Calculate Thrust-to-Weight Ratio (TWR): TWR = Thrust / Weight = 2500 lbf / 2200 lbf ≈ 1.14
  3. Calculate Net Force: Net Force = Thrust – Weight = 2500 lbf – 2200 lbf = 300 lbf
  4. Calculate Acceleration: Acceleration = Net Force / Mass = 300 lbf / 68 slugs ≈ 4.41 ft/s²

Interpretation: The drone has a TWR of about 1.14. This means its lifting capacity slightly exceeds its weight, allowing it to accelerate upwards. The resulting acceleration of 4.41 ft/s² is moderate, suitable for controlled lifting and maneuvering of heavy payloads, but not instantaneous vertical ascent like a rocket. If the drone's weight increased (e.g., with a heavy payload), its TWR would decrease, reducing its acceleration capability.

How to Use This Thrust-to-Weight Ratio & Acceleration Calculator

Our calculator is designed for simplicity and accuracy. Follow these steps to get your results:

  1. Input Engine Thrust: Enter the total force your engine(s) can produce. Ensure you use consistent units (e.g., Newtons or Pounds-force).
  2. Input Object's Weight: Enter the total weight of the object being propelled. This is the force due to gravity acting on its mass. Use the same unit as thrust.
  3. Input Object's Mass: Enter the object's mass. This is crucial for calculating acceleration. If you know the weight and gravitational acceleration, you can calculate mass (Mass = Weight / Gravitational Acceleration). Ensure consistent units (kg or slugs).
  4. Select Gravitational Acceleration: Choose the gravitational acceleration relevant to your location (e.g., Earth, Moon, Mars). This affects the object's weight and therefore the TWR and acceleration. For standard Earth gravity, select 'Earth (Standard)'.
  5. Click 'Calculate': Once all values are entered, click the 'Calculate' button.

How to Read Results

  • Thrust-to-Weight Ratio (Main Result): This is the highlighted number. A TWR > 1 means the object can lift off vertically and accelerate upwards. A TWR = 1 allows hovering. A TWR < 1 means it cannot lift off vertically. Higher TWR indicates greater potential for acceleration.
  • Acceleration: This shows the expected rate of velocity change under ideal conditions (ignoring air resistance and other factors). Higher acceleration means faster speed changes.
  • Net Force: The effective force driving the acceleration after accounting for thrust and weight.
  • Weight Force: The calculated downward force due to gravity.

Decision-Making Guidance

Use the TWR to assess feasibility:

  • TWR > 1.5: Generally considered good for vehicles that need to lift off and accelerate rapidly (e.g., performance aircraft, rockets).
  • TWR = 1.0 – 1.5: Suitable for vehicles that need to lift but don't require extreme acceleration (e.g., cargo drones, some VTOL aircraft).
  • TWR < 1.0: The object cannot achieve vertical lift. Horizontal acceleration will depend solely on thrust overcoming drag and inertia.

The calculated acceleration provides a quantitative measure of performance, allowing comparisons between different designs or mission profiles.

Key Factors That Affect Thrust-to-Weight Ratio Results

Several factors influence the TWR and the resulting acceleration. Understanding these helps in accurate analysis and design:

  • Engine Performance: The raw thrust output is directly proportional to TWR. A more powerful engine increases TWR. Engine efficiency can also play a role in fuel consumption, affecting mass over time.
  • Total Mass: This includes the vehicle structure, payload, fuel, and any occupants. As mass increases, weight increases (on a given planet), decreasing TWR and acceleration. Managing mass is critical in propulsion design.
  • Gravitational Field Strength: TWR is highly dependent on gravity. An object with a TWR of 1.2 on Earth might have a TWR of 7.2 on the Moon (since lunar gravity is 1/6th of Earth's), dramatically increasing its acceleration potential.
  • Payload Variations: For vehicles like drones or aircraft, carrying different payloads significantly alters total mass and weight, directly impacting TWR and flight performance. A drone capable of lifting off empty might struggle with a heavy payload.
  • Fuel Consumption: As fuel is burned, the vehicle's mass decreases. This means the TWR often increases during flight (especially for rockets). The initial TWR at liftoff is critical, but the changing TWR throughout the mission affects overall performance.
  • Atmospheric Drag: While not directly in the TWR formula (which is typically for vertical lift), aerodynamic drag is a crucial force resisting horizontal motion and acceleration. High speeds or certain shapes increase drag, effectively reducing the net force available for acceleration.
  • Thrust Vectoring & Control Surfaces: The ability to direct thrust (vectoring) or use aerodynamic surfaces can influence maneuverability and effective acceleration, especially in atmospheric flight.

Frequently Asked Questions (FAQ)

Q1: What is the ideal Thrust-to-Weight Ratio for a rocket launch?

For a vertical launch, a TWR significantly greater than 1 is required. Typically, values between 1.2 and 2.0 are considered optimal for initial liftoff and ascent, providing sufficient acceleration to overcome gravity and atmospheric drag efficiently without excessive structural stress or wasted fuel.

Q2: Can Thrust-to-Weight Ratio be negative?

No, the ratio itself (Thrust / Weight) is always positive since both thrust and weight are magnitudes of force. However, the *net force* can be negative (or directed downwards) if weight exceeds thrust (TWR < 1), resulting in deceleration or downward acceleration.

Q3: Does Thrust-to-Weight Ratio account for air resistance?

The standard Thrust-to-Weight Ratio calculation typically does not include air resistance (drag). It's primarily used to assess the potential for overcoming gravity. For horizontal acceleration or detailed performance analysis, drag must be considered as part of the net force calculation.

Q4: How does mass affect acceleration if the TWR is constant?

If TWR is constant, it means Thrust and Weight scale proportionally. However, acceleration depends on Net Force / Mass. Using Acceleration = (Thrust / Mass) - g, if TWR = Thrust/Weight = constant, and Weight = Mass * g, then Thrust = TWR * Mass * g. Substituting this into the acceleration formula: Acceleration = (TWR * Mass * g / Mass) - g = TWR * g - g = g * (TWR - 1). This shows that if TWR is constant, the resulting acceleration is also constant, regardless of the specific mass (as long as thrust scales with weight). This is a key implication for scaling designs.

Q5: What does a TWR of 0 mean?

A TWR of 0 implies either zero thrust or infinite weight. In practical terms, it means there is no propulsive force available to overcome gravity. The object cannot lift off vertically.

Q6: How is weight calculated if I only know the mass?

Weight is calculated by multiplying the mass of the object by the local gravitational acceleration. Weight = Mass × Gravitational Acceleration. For example, on Earth, a 10 kg object has a weight of approximately 10 kg * 9.81 m/s² = 98.1 Newtons.

Q7: Why is mass needed if weight is already provided?

While TWR uses Weight, acceleration uses Net Force divided by Mass (a = F_net / m). Since Thrust and Weight are forces, and Weight = Mass x Gravity, we need Mass to bridge the gap between force and acceleration accurately. Providing both weight and mass (or gravity) ensures flexibility and accuracy in calculations.

Q8: Can TWR be used for horizontal acceleration analysis?

While the basic TWR compares thrust to weight (vertical force), the underlying principle applies horizontally. The ratio of horizontal thrust to other resistive forces (like drag or rolling resistance, sometimes approximated as a fraction of weight) can indicate acceleration potential. However, a direct TWR calculation usually implies vertical scenarios.

© 2023 Your Company Name. All rights reserved. | Disclaimer: This calculator is for educational and illustrative purposes only.

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(currentNetForce / initialMass) : 0; dataPoints.push(currentAcceleration); } chartInstance = new Chart(ctx, { type: 'line', data: { labels: twrValues.map(function(val) { return val.toFixed(1); }), datasets: [{ label: 'Acceleration (m/s² or ft/s²)', data: dataPoints, borderColor: 'var(–primary-color)', backgroundColor: 'rgba(0, 74, 153, 0.2)', fill: true, tension: 0.1 }] }, options: { responsive: true, maintainAspectRatio: true, scales: { x: { title: { display: true, text: 'Thrust-to-Weight Ratio (TWR)' } }, y: { title: { display: true, text: 'Acceleration' }, beginAtZero: true } }, plugins: { tooltip: { callbacks: { label: function(context) { var label = context.dataset.label || "; if (label) { label += ': '; } if (context.parsed.y !== null) { label += context.parsed.y.toFixed(2); } return label; } } } } } }); } function calculateValues() { var thrustInput = document.getElementById('thrust'); var weightInput = document.getElementById('weight'); var massInput = document.getElementById('mass'); var gravityInput = document.getElementById('gravity'); var thrustError = document.getElementById('thrustError'); var weightError = document.getElementById('weightError'); var massError = document.getElementById('massError'); var gravityError = document.getElementById('gravityError'); // Though select, good practice var thrust = parseFloat(thrustInput.value); var weight = parseFloat(weightInput.value); var mass = parseFloat(massInput.value); var gravity = parseFloat(gravityInput.value); var validThrust = isValidNumber(thrustInput.value) && thrust >= 0; var validWeight = isValidNumber(weightInput.value) && weight >= 0; var validMass = isValidNumber(massInput.value) && mass > 0; // Mass must be positive var validGravity = isValidNumber(gravityInput.value); // Select will always be valid if values are set thrustError.textContent = validThrust ? "" : "Please enter a non-negative number for thrust."; weightError.textContent = validWeight ? "" : "Please enter a non-negative number for weight."; massError.textContent = validMass ? "" : "Please enter a positive number for mass."; gravityError.textContent = validGravity ? "" : "Please select a valid gravity value."; if (!validThrust || !validWeight || !validMass || !validGravity) { document.getElementById('thrustToWeightRatio').textContent = '–'; document.getElementById('acceleration').textContent = '–'; document.getElementById('netForce').textContent = '–'; document.getElementById('weightForce').textContent = '–'; updateChart(null, null); // Clear chart or show base state return; } // Recalculate weight based on mass and gravity to ensure consistency var calculatedWeight = mass * gravity; weightInput.value = calculatedWeight.toFixed(2); // Update the weight field for consistency weight = calculatedWeight; // Use the recalculated weight var twr = 0; var netForce = 0; var acceleration = 0; var thrustToWeightRatioDisplay = '–'; var accelerationDisplay = '–'; var netForceDisplay = '–'; var weightForceDisplay = '–'; if (weight > 0) { twr = thrust / weight; thrustToWeightRatioDisplay = twr.toFixed(2); if (twr >= 1) { netForce = thrust – weight; netForceDisplay = netForce.toFixed(2); acceleration = netForce / mass; accelerationDisplay = acceleration.toFixed(2); } else { // If TWR 0) { // Case: Weight is zero (e.g., space, or gravity set to 0) but thrust exists twr = Infinity; // Or handle as a special case thrustToWeightRatioDisplay = "Infinite"; netForce = thrust; netForceDisplay = netForce.toFixed(2); acceleration = thrust / mass; accelerationDisplay = acceleration.toFixed(2); } else { // Thrust is 0 and weight is 0 twr = 0; thrustToWeightRatioDisplay = "0.00"; netForce = 0; netForceDisplay = "0.00"; acceleration = 0; accelerationDisplay = "0.00"; } weightForceDisplay = weight.toFixed(2); document.getElementById('thrustToWeightRatio').textContent = thrustToWeightRatioDisplay; document.getElementById('acceleration').textContent = accelerationDisplay; document.getElementById('netForce').textContent = netForceDisplay; document.getElementById('weightForce').textContent = weightForceDisplay; updateChart(twr, acceleration); } function resetCalculator() { document.getElementById('thrust').value = '5000'; document.getElementById('weight').value = '1000'; // Will be recalculated document.getElementById('mass').value = '102'; document.getElementById('gravity').value = '9.80665'; document.getElementById('thrustError').textContent = "; document.getElementById('weightError').textContent = "; document.getElementById('massError').textContent = "; calculateValues(); // Recalculate with default values } function copyResults() { var thrust = document.getElementById('thrust').value; var weight = document.getElementById('weight').value; var mass = document.getElementById('mass').value; var gravity = document.getElementById('gravity'); var selectedGravityText = gravity.options[gravity.selectedIndex].text; var twr = document.getElementById('thrustToWeightRatio').textContent; var acceleration = document.getElementById('acceleration').textContent; var netForce = document.getElementById('netForce').textContent; var weightForce = document.getElementById('weightForce').textContent; var assumptions = [ "Gravity: " + selectedGravityText + " (" + gravity.value + " m/s² or equivalent)", "Note: Weight is recalculated based on Mass and selected Gravity for consistency." ]; var resultText = "— Thrust-to-Weight Ratio & Acceleration Results —\n\n"; resultText += "Inputs:\n"; resultText += "- Engine Thrust: " + thrust + "\n"; resultText += "- Object Mass: " + mass + "\n"; resultText += "- Gravitational Acceleration: " + selectedGravityText + "\n\n"; resultText += "Calculated Values:\n"; resultText += "- Object Weight: " + weightForce + "\n"; resultText += "- Net Force: " + netForce + "\n\n"; resultText += "— Key Outputs —\n"; resultText += "Thrust-to-Weight Ratio (TWR): " + twr + "\n"; resultText += "Acceleration: " + acceleration + "\n\n"; resultText += "Key Assumptions:\n"; resultText += assumptions.join("\n") + "\n"; try { navigator.clipboard.writeText(resultText).then(function() { alert("Results copied to clipboard!"); }, function(err) { console.error('Could not copy text: ', err); alert("Failed to copy results. Please copy manually."); }); } catch (e) { console.error('Clipboard API not available: ', e); alert("Clipboard API not supported. Please copy results manually."); } } // Initial calculation on page load window.onload = function() { calculateValues(); };

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