Capture Rate Pokemon Calculator

Pokemon Capture Rate Calculator body { font-family: sans-serif; } .calculator-container { width: 400px; margin: 20px auto; padding: 20px; border: 1px solid #ccc; border-radius: 8px; } .input-group { margin-bottom: 15px; } label { display: block; margin-bottom: 5px; font-weight: bold; } input[type="number"], select { width: calc(100% – 10px); padding: 8px; border: 1px solid #ccc; border-radius: 4px; } button { padding: 10px 15px; background-color: #4CAF50; color: white; border: none; border-radius: 4px; cursor: pointer; font-size: 16px; } button:hover { background-color: #45a049; } #result { margin-top: 20px; font-weight: bold; font-size: 1.1em; text-align: center; }

Pokémon Capture Rate Calculator

None Sleep/Freeze Poison/Burn/Paralysis
function calculateCaptureRate() { var pokemonHP = parseFloat(document.getElementById("pokemonHP").value); var currentHP = parseFloat(document.getElementById("currentHP").value); var statusCondition = parseInt(document.getElementById("statusCondition").value); var ballType = parseFloat(document.getElementById("ballType").value); var level = parseFloat(document.getElementById("level").value); var captureRateBase = parseFloat(document.getElementById("captureRateBase").value); var resultElement = document.getElementById("result"); if (isNaN(pokemonHP) || isNaN(currentHP) || isNaN(statusCondition) || isNaN(ballType) || isNaN(level) || isNaN(captureRateBase) || pokemonHP <= 0 || currentHP <= 0 || level <= 0 || captureRateBase 255) { resultElement.textContent = "Please enter valid positive numbers for all fields, and ensure Base Capture Rate is between 0 and 255."; return; } var hpFactor = (2 * pokemonHP – currentHP) / (2 * pokemonHP); var statusFactor = 1; if (statusCondition === 1) { statusFactor = 2; } else if (statusCondition === 2) { statusFactor = 1.5; } var catchFactor = ((captureRateBase * 3 * hpFactor) + statusFactor) * ballType; // Ensure catchFactor doesn't exceed the maximum possible value for a single shake var maxCatchFactor = 255; if (catchFactor > maxCatchFactor) { catchFactor = maxCatchFactor; } // The actual probability involves simulating the shake mechanics, // which is quite complex and involves random numbers. // This calculator provides the "catch factor" which is a primary determinant. // A higher catch factor increases the probability of capture. // For simplicity, we'll display the catch factor as an indicator. // A common threshold for a good chance is a catch factor around 100 or more. // The actual calculation for a specific shake involves comparing this // to a random number generated for each stage of the shake animation. resultElement.textContent = "Calculated Catch Factor: " + catchFactor.toFixed(2); resultElement.textContent += ". Higher values increase capture chance."; }

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