:root {
–primary-color: #004a99;
–success-color: #28a745;
–background-color: #f8f9fa;
–text-color: #333;
–secondary-text-color: #666;
–border-color: #dee2e6;
–card-background: #ffffff;
–shadow: 0 2px 5px rgba(0,0,0,0.1);
}
body {
font-family: ‘Segoe UI’, Tahoma, Geneva, Verdana, sans-serif;
background-color: var(–background-color);
color: var(–text-color);
line-height: 1.6;
margin: 0;
padding: 0;
display: flex;
justify-content: center;
padding: 20px 0;
}
.container {
max-width: 960px;
width: 100%;
background-color: var(–card-background);
padding: 30px;
border-radius: 8px;
box-shadow: var(–shadow);
margin: 20px 0;
}
h1, h2, h3 {
color: var(–primary-color);
text-align: center;
margin-bottom: 1.5em;
}
h1 {
font-size: 2.2em;
margin-bottom: 1em;
}
h2 {
font-size: 1.8em;
border-bottom: 2px solid var(–primary-color);
padding-bottom: 10px;
margin-top: 2em;
}
h3 {
font-size: 1.4em;
margin-top: 1.5em;
margin-bottom: 1em;
text-align: left;
}
.calculator-section {
background-color: var(–card-background);
padding: 25px;
border-radius: 8px;
box-shadow: var(–shadow);
margin-bottom: 30px;
border: 1px solid var(–border-color);
}
.loan-calc-container {
display: flex;
flex-direction: column;
gap: 20px;
}
.input-group {
display: flex;
flex-direction: column;
gap: 8px;
}
.input-group label {
font-weight: bold;
color: var(–primary-color);
}
.input-group input[type=”number”],
.input-group select {
padding: 12px;
border: 1px solid var(–border-color);
border-radius: 4px;
font-size: 1em;
box-sizing: border-box;
}
.input-group input[type=”number”]:focus,
.input-group select:focus {
outline: none;
border-color: var(–primary-color);
box-shadow: 0 0 0 2px rgba(0, 74, 153, 0.2);
}
.input-group .helper-text {
font-size: 0.85em;
color: var(–secondary-text-color);
}
.error-message {
color: red;
font-size: 0.8em;
margin-top: 5px;
min-height: 1.2em; /* Reserve space */
}
.button-group {
display: flex;
justify-content: space-between;
margin-top: 25px;
gap: 10px;
}
.button-group button {
padding: 12px 20px;
border: none;
border-radius: 5px;
cursor: pointer;
font-size: 1em;
font-weight: bold;
transition: background-color 0.3s ease, transform 0.2s ease;
flex-grow: 1;
}
.button-group button:hover {
transform: translateY(-1px);
}
.primary-button {
background-color: var(–primary-color);
color: white;
}
.primary-button:hover {
background-color: #003f80;
}
.success-button {
background-color: var(–success-color);
color: white;
}
.success-button:hover {
background-color: #218838;
}
.reset-button {
background-color: var(–secondary-text-color);
color: white;
}
.reset-button:hover {
background-color: #5a6268;
}
#results {
margin-top: 30px;
padding: 25px;
background-color: #eef7ff;
border-radius: 8px;
border: 1px dashed var(–primary-color);
text-align: center;
}
#results h3 {
text-align: center;
margin-bottom: 15px;
color: var(–primary-color);
}
.main-result {
font-size: 2em;
font-weight: bold;
color: var(–success-color);
margin-bottom: 10px;
}
.result-label {
font-size: 0.9em;
color: var(–secondary-text-color);
margin-bottom: 15px;
}
.intermediate-results div, .key-assumptions div {
margin-bottom: 8px;
font-size: 0.95em;
}
.intermediate-results span, .key-assumptions span {
font-weight: bold;
color: var(–primary-color);
}
.formula-explanation {
font-size: 0.9em;
color: var(–secondary-text-color);
margin-top: 15px;
padding-top: 15px;
border-top: 1px solid var(–border-color);
text-align: left;
}
.chart-container {
margin-top: 30px;
padding: 25px;
background-color: var(–card-background);
border-radius: 8px;
box-shadow: var(–shadow);
border: 1px solid var(–border-color);
text-align: center;
}
.chart-container canvas {
max-width: 100%;
height: auto;
}
.chart-caption {
font-size: 0.9em;
color: var(–secondary-text-color);
margin-top: 10px;
}
.data-table-container {
margin-top: 30px;
overflow-x: auto;
}
.data-table-container table {
width: 100%;
border-collapse: collapse;
margin-bottom: 20px;
box-shadow: var(–shadow);
}
.data-table-container th, .data-table-container td {
padding: 12px 15px;
text-align: left;
border: 1px solid var(–border-color);
}
.data-table-container thead {
background-color: var(–primary-color);
color: white;
}
.data-table-container th {
font-weight: bold;
}
.data-table-container tbody tr:nth-child(even) {
background-color: #f2f2f2;
}
.data-table-container tbody tr:hover {
background-color: #e0e0e0;
}
.data-table-caption {
font-size: 0.9em;
color: var(–secondary-text-color);
margin-bottom: 10px;
display: block;
text-align: center;
}
.article-content {
margin-top: 40px;
padding: 30px;
background-color: var(–card-background);
border-radius: 8px;
box-shadow: var(–shadow);
border: 1px solid var(–border-color);
}
.article-content h2, .article-content h3 {
text-align: left;
margin-top: 2em;
margin-bottom: 1em;
}
.article-content h2 {
font-size: 2em;
border-bottom: 2px solid var(–primary-color);
padding-bottom: 10px;
}
.article-content h3 {
font-size: 1.5em;
margin-top: 1.5em;
margin-bottom: 0.8em;
}
.article-content p {
margin-bottom: 1.5em;
}
.article-content ul, .article-content ol {
margin-left: 20px;
margin-bottom: 1.5em;
}
.article-content li {
margin-bottom: 0.8em;
}
.article-content strong {
color: var(–primary-color);
}
.faq-list .question {
font-weight: bold;
color: var(–primary-color);
margin-top: 1em;
display: block;
}
.faq-list .answer {
margin-left: 20px;
display: block;
margin-bottom: 0.5em;
}
.internal-links-section ul {
list-style: none;
padding: 0;
}
.internal-links-section li {
margin-bottom: 10px;
}
.internal-links-section a {
color: var(–primary-color);
text-decoration: none;
font-weight: bold;
}
.internal-links-section a:hover {
text-decoration: underline;
}
.internal-links-section span {
font-size: 0.9em;
color: var(–secondary-text-color);
margin-left: 8px;
}
/* Responsive adjustments */
@media (max-width: 768px) {
.container {
padding: 20px;
}
h1 {
font-size: 1.8em;
}
h2 {
font-size: 1.5em;
}
.button-group {
flex-direction: column;
}
.button-group button {
width: 100%;
}
#results, .chart-container, .data-table-container, .article-content {
padding: 20px;
}
}
/* Specific styling for calculator inputs */
.input-group input[type=”number”]::-webkit-outer-spin-button,
.input-group input[type=”number”]::-webkit-inner-spin-button {
-webkit-appearance: none;
margin: 0;
}
.input-group input[type=”number”] {
-moz-appearance: textfield; /* Firefox */
}
Carry Weight Calculation 5e
Accurately determine your D&D 5e character’s carrying capacity and encumbrance.
Carry Weight Calculator
Normal (1 lb per item category)
Heavy (e.g., Armor, Shields, Large Weapons)
Bulky (e.g., Tent, Chest)
Your Carry Weight Status
Carrying Capacity (lbs): —
Heavy Encumbrance Threshold (lbs): —
Total Weight Carried (lbs): —
Key Assumptions:
Strength Score: —
Item Type Multiplier: —
Encumbrance Level Breakdown
| Encumbrance Level | Carried Weight (lbs) | Effect |
|---|---|---|
| Unencumbered | 0 – Carrying Capacity | No penalties. |
| Lightly Encumbered | Carrying Capacity + 1 – (2 * Carrying Capacity) | Speed halved. |
| Heavily Encumbered | 2 * Carrying Capacity + 1 – (5 * Carrying Capacity) | Disadvantage on ability checks, attack rolls, and saving throws. |
| Severely Encumbered | 5 * Carrying Capacity + 1 – … | Speed reduced to 0. |
What is Carry Weight Calculation 5e?
Carry weight calculation 5e refers to the system used in Dungeons & Dragons 5th Edition to determine how much a character can physically carry. This isn’t just about how many potions or swords you can stuff into your backpack; it directly impacts your character’s effectiveness in combat, exploration, and even social interactions by influencing movement speed and imposing penalties on core dice rolls. Understanding and managing your carry weight is a crucial aspect of adventuring, often overlooked by new players but vital for seasoned ones aiming for optimal performance. It’s a core mechanic designed to add a layer of realistic challenge and strategic decision-making to the fantasy world.
Who Should Use It?
Every player controlling a character in D&D 5e, regardless of class or level, should be aware of carry weight. However, characters with lower Strength scores, martial classes who tend to carry more weapons and armor, or characters who enjoy looting every treasure hoard will find this calculation particularly important. Dungeon Masters can also use this information to better gauge the logistical challenges their players face. It’s a fundamental pillar of resource management in the game.
Common Misconceptions
A common misconception is that carry weight only matters for “strength-based” characters. While Strength directly influences carrying capacity, all characters must manage their items. Another myth is that it’s a purely abstract rule. In reality, encumbrance penalties can cripple a character’s ability to contribute, making it a very concrete gameplay effect. Some players also believe the rules are too complicated to track, leading them to ignore it entirely, which is a missed opportunity for engaging gameplay. Our carry weight calculation 5e tool simplifies this process.
Carry Weight Calculation 5e Formula and Mathematical Explanation
The core of carry weight calculation 5e is straightforward, built upon a character’s Strength score and modified by item weight. The Dungeon Master’s Guide (DMG) provides the base rules, which we’ve implemented in our calculator for clarity.
Step-by-Step Derivation
- Base Carrying Capacity: A character’s base carrying capacity is determined by their Strength score. The formula is:
Carrying Capacity (lbs) = Strength Score × 15 - Encumbrance Tiers: The rules define specific tiers of encumbrance based on this carrying capacity:
- Unencumbered: If the character carries weight up to their Carrying Capacity, they suffer no penalties.
- Lightly Encumbered: If the character carries weight more than their Carrying Capacity but not more than twice their Carrying Capacity, their speed is reduced by 10 feet.
- Heavily Encumbered: If the character carries weight more than twice their Carrying Capacity but not more than five times their Carrying Capacity, they have disadvantage on ability checks, attack rolls, and saving throws.
- Severely Encumbered: If the character carries weight more than five times their Carrying Capacity, they are overburdened and their speed is reduced to 0.
- Item Types: While not a direct formula modifier for capacity itself, certain items may be designated as “heavy” or “bulky” by the DM, potentially influencing how much space they take or if they count as more than their listed weight. Our calculator accounts for common item categories as a guideline.
Variable Explanations
Understanding the variables is key to accurate carry weight calculation 5e:
| Variable | Meaning | Unit | Typical Range (5e) |
|---|---|---|---|
| Strength Score | The character’s raw Strength ability score. | Score | 1 – 30 |
| Carrying Capacity | The maximum weight a character can carry without penalty. | Pounds (lbs) | Strength Score × 15 |
| Light Encumbrance Threshold | The upper limit for being lightly encumbered. | Pounds (lbs) | Carrying Capacity × 2 |
| Heavy Encumbrance Threshold | The upper limit for being heavily encumbered. | Pounds (lbs) | Carrying Capacity × 5 |
| Severely Encumbered Speed Limit | The weight that reduces speed to 0. | Pounds (lbs) | Carrying Capacity × 5 + 1 |
| Equipment Weight | The total weight of all items the character possesses. | Pounds (lbs) | Variable (depends on player choices) |
| Item Type Multiplier | A factor applied to general weight for bulk/heavy items. | Multiplier | 1 (Normal), 1.5 (Heavy), 2 (Bulky) – DM discretion. Our calculator uses these as general guidelines. |
Practical Examples (Real-World Use Cases)
Let’s illustrate carry weight calculation 5e with practical examples:
Example 1: The Mighty Warrior
Character: Borin Stonefist, a Human Fighter.
Inputs:
- Strength Score: 18
- Equipment Weight: 120 lbs (Plate Armor: 65 lbs, Greatsword: 6 lbs, Shield: 6 lbs, Adventuring Pack: 60 lbs, various potions and supplies)
- Item Type: Normal (DM rules apply standard weight)
Calculator Output:
- Carrying Capacity: 18 * 15 = 270 lbs
- Heavy Encumbrance Threshold: 270 * 2 = 540 lbs
- Total Weight Carried: 120 lbs
- Result: Unencumbered
Interpretation: Borin can carry up to 270 lbs without issue. His current load of 120 lbs is well within this limit. He is unencumbered and suffers no movement or roll penalties.
Example 2: The Resourceful Rogue
Character: Elara Meadowlight, a Halfling Rogue.
Inputs:
- Strength Score: 10
- Equipment Weight: 85 lbs (Studded Leather Armor: 13 lbs, Rapier: 2 lbs, Daggers (3): 3 lbs, Thieves’ Tools: 1 lb, Backpack with 40 lbs of assorted loot (gems, scrolls, trinkets), Bedroll, Rations, Waterskin, Rope)
- Item Type: Normal (some loot might be bulky, but generally normal items)
Calculator Output:
- Carrying Capacity: 10 * 15 = 150 lbs
- Heavy Encumbrance Threshold: 150 * 2 = 300 lbs
- Total Weight Carried: 85 lbs
- Result: Unencumbered
Interpretation: Elara has a carrying capacity of 150 lbs. Her current load of 85 lbs means she is unencumbered. This is important for a rogue who relies on mobility and stealth; being encumbered could easily negate those advantages.
Example 3: The Overloaded Explorer
Character: Grum Stonehand, a Half-Orc Barbarian.
Inputs:
- Strength Score: 16
- Equipment Weight: 350 lbs (Heavy Armor: 65 lbs, Greataxe: 12 lbs, Javelins (4): 4 lbs, Backpack stuffed with 200 lbs of treasures, camping gear, and supplies)
- Item Type: Heavy (due to a large amount of treasure and gear being packed tightly)
Calculator Output:
- Carrying Capacity: 16 * 15 = 240 lbs
- Light Encumbrance Threshold: 240 * 2 = 480 lbs
- Heavy Encumbrance Threshold: 240 * 5 = 1200 lbs
- Total Weight Carried: 350 lbs
- Result: Lightly Encumbered
Interpretation: Grum’s carrying capacity is 240 lbs. His total weight of 350 lbs exceeds this, placing him in the lightly encumbered tier. His speed is reduced by 10 feet, which could be a significant disadvantage in combat or when needing to escape danger.
How to Use This Carry Weight Calculator 5e
Our carry weight calculation 5e tool is designed for ease of use. Follow these simple steps:
- Enter Strength Score: Input your character’s current Strength score. This is the primary determinant of your carrying capacity.
- Sum Equipment Weight: Accurately calculate the total weight in pounds (lbs) of everything your character is carrying. This includes armor, weapons, adventuring gear, loot, potions, and any other items.
- Select Item Type: Choose the category that best represents the majority of your carried items. ‘Normal’ is standard. ‘Heavy’ might apply to large weapons, shields, or significant amounts of dense loot. ‘Bulky’ is for items that take up a lot of space, like tents or chests, which might be considered to weigh more than their listed value per slot.
- Click Calculate: The tool will instantly show your results.
How to Read Results
- Main Result: This prominently displays your current encumbrance status: Unencumbered, Lightly Encumbered, Heavily Encumbered, or Severely Encumbered.
- Carrying Capacity: The maximum weight you can carry without any penalties.
- Heavy Encumbrance Threshold: The weight at which you start suffering significant penalties (disadvantage on rolls).
- Total Weight Carried: The sum of your equipment weight, factoring in any item type multipliers.
- Key Assumptions: This section reiterates the inputs used, helping you verify the calculation.
Decision-Making Guidance
Use the results to make informed decisions:
- If Unencumbered: You’re in a good position. Continue adventuring, but keep an eye on your inventory as you acquire more items.
- If Lightly Encumbered: Consider dropping less essential items, especially if you anticipate needing to move quickly or fight.
- If Heavily Encumbered: This is a critical state. You must prioritize shedding weight. Dropping items, using a pack mule, or finding a way to store excess gear becomes essential to avoid severe combat disadvantages.
- If Severely Encumbered: You can barely move. Immediate action is required to lighten your load or you will be unable to participate effectively in any dynamic situation.
Key Factors That Affect Carry Weight Results
Several elements play a significant role in your character’s carry weight and encumbrance status in D&D 5e:
- Strength Score: This is the most direct influencer. A higher Strength score dramatically increases your carrying capacity, allowing you to haul more gear without penalty. This is why Barbarians and Fighters often excel at managing heavy loads.
- Total Item Weight: The sheer volume and weight of the loot, equipment, and supplies you carry is paramount. Every arrow, ration, and potion contributes. Strategic inventory management is key.
- Armor and Weapons: Heavy armor and large weapons (like greatswords or greataxes) contribute significantly to your total weight. While providing protection or damage, they come at a carrying cost.
- Adventuring Gear: Items like backpacks, bedrolls, ropes, tents, and rations, while essential for survival, all add up. Choosing lightweight alternatives or carrying only what’s necessary can make a difference.
- Loot and Treasure: Adventurers often find valuable items, from gold and gems to magical artifacts and scrolls. These can quickly increase your inventory weight, especially if they are bulky or numerous.
- DM Discretion on Item Weight: While the DMG provides base weights, a Dungeon Master has the final say. They might rule that a particularly large or dense magic item weighs more than standard, or that a collection of small items can be bundled to save weight. Our tool uses general guidelines, but always consult your DM.
- Magical Items: Some magic items might have special properties related to weight. For example, a Bag of Holding allows you to store far more than your character’s capacity would normally allow, effectively bypassing the weight mechanic for stored items.
- Mounts and Followers: Hiring pack animals or having followers can alleviate your personal carry weight burden by allowing them to carry excess gear.
Frequently Asked Questions (FAQ)
A1: Yes, generally magical items have the same weight as their mundane counterparts unless stated otherwise in their description. A magical sword still weighs 3 lbs, and magical plate armor still weighs 65 lbs. The exception is items specifically designed to hold more, like a Bag of Holding.
Q2: What counts as “equipment” for carry weight?
A2: Everything your character is actively carrying, wearing, or has attached to them counts. This includes armor, weapons, shields, adventuring gear (backpacks, tools, ropes), potions, scrolls, coins, and any loot or treasure acquired.
Q3: Can I divide weight among party members?
A3: Absolutely. This is a common and recommended strategy. Distribute gear amongst the party based on each character’s Strength score and carrying capacity to avoid encumbrance for everyone.
Q4: How does carrying capacity change when I level up?
A4: Your carrying capacity is directly tied to your Strength score. If you increase your Strength score through an Ability Score Improvement (ASI) or a magic item, your carrying capacity increases proportionally (Strength Score × 15).
Q5: What if my Strength score is odd (e.g., 11, 13)?
A5: The formula still applies. For a Strength score of 11, your carrying capacity is 11 × 15 = 165 lbs. The odd score doesn’t change the multiplier, just the base number.
Q6: Are there any feats or abilities that help with carry weight?
A6: Yes. The “Heavy Armor Master” feat reduces damage from nonmagical attacks, which indirectly helps characters in heavy armor survive to carry more. While not directly affecting capacity, abilities that increase Strength (like Barbarian’s Rage or certain magic items) do. There isn’t a specific feat that directly increases carrying capacity beyond the Strength score.
Q7: What is the maximum weight a character can possibly carry?
A7: With a maximum Strength score of 30 (achieved through exceptional leveling and magic items), and assuming no other modifiers, a character could have a carrying capacity of 30 * 15 = 450 lbs. They could then potentially carry up to 5 times this amount (2,250 lbs) before being severely encumbered, though survival at such weights is unlikely.
Q8: Should I always track carry weight meticulously?
A8: It depends on your group’s playstyle. For gritty, realistic games, meticulous tracking is essential. For more heroic or high-fantasy games, DMs might handwave weight or only enforce it when it becomes a narrative obstacle. Our calculator aims to make tracking easy if you choose to do so.
Related Tools and Internal Resources
- D&D 5e Carry Weight Calculator – Instantly calculate your character’s carrying capacity and encumbrance.
- D&D 5e Spell Damage Calculator – Calculate damage for various spells based on level and casting modifiers.
- Best Classes for Strength in D&D 5e – Discover which classes benefit most from high Strength scores.
- D&D 5e Magic Items by Rarity – Browse magic items and their potential weight considerations.
- Adventuring Gear Essentials for 5e – A breakdown of crucial gear and its impact on inventory.
- D&D 5e Initiative Tracker – Keep track of combat order and character initiative rolls.
function validateInput(id, min, max) {
var input = document.getElementById(id);
var errorElement = document.getElementById(id + “Error”);
var value = parseFloat(input.value);
if (isNaN(value)) {
errorElement.textContent = “Please enter a valid number.”;
return false;
}
if (value max) {
errorElement.textContent = “Value cannot exceed ” + max + “.”;
return false;
}
errorElement.textContent = “”; // Clear error message
return true;
}
function calculateCarryWeight() {
var strengthScore = document.getElementById(“strengthScore”);
var equipmentWeight = document.getElementById(“equipmentWeight”);
var itemTypeSelect = document.getElementById(“itemType”);
var strError = validateInput(“strengthScore”, 0, 30);
var eqError = validateInput(“equipmentWeight”, 0);
if (!strError || !eqError) {
// Errors are already displayed by validateInput
// Clear results if validation fails
document.getElementById(“mainResult”).textContent = “–“;
document.getElementById(“mainResultMessage”).textContent = “–“;
document.getElementById(“carryingCapacity”).textContent = “–“;
document.getElementById(“heavyEncumbrance”).textContent = “–“;
document.getElementById(“totalWeightCarried”).textContent = “–“;
document.getElementById(“assumedStrength”).textContent = “–“;
document.getElementById(“assumedItemMultiplier”).textContent = “–“;
updateChart([0, 0, 0, 0], 0); // Reset chart
return;
}
var strength = parseFloat(strengthScore.value);
var equipment = parseFloat(equipmentWeight.value);
var itemType = itemTypeSelect.value;
var multiplier = 1;
if (itemType === “heavy”) {
multiplier = 1.5; // DM discretion, commonly used guideline
} else if (itemType === “bulk”) {
multiplier = 2; // DM discretion, commonly used guideline
}
var carryingCapacity = strength * 15;
var totalWeight = equipment * multiplier;
// Define encumbrance thresholds based on carrying capacity
var lightEncumbranceStart = carryingCapacity + 1;
var lightEncumbranceEnd = carryingCapacity * 2;
var heavyEncumbranceStart = carryingCapacity * 2 + 1;
var heavyEncumbranceEnd = carryingCapacity * 5;
var severeEncumbranceStart = carryingCapacity * 5 + 1;
var status = “”;
var message = “”;
var speedPenalty = 0;
var rollPenalty = false;
if (totalWeight = lightEncumbranceStart && totalWeight = heavyEncumbranceStart && totalWeight = severeEncumbranceStart
status = “Severely Encumbered”;
message = “Your speed is reduced to 0. You can barely move.”;
speedPenalty = totalWeight; // Representing speed reduction to 0
rollPenalty = true; // Implied
}
document.getElementById(“mainResult”).textContent = status;
document.getElementById(“mainResultMessage”).textContent = message;
document.getElementById(“carryingCapacity”).textContent = carryingCapacity.toFixed(2) + ” lbs”;
document.getElementById(“heavyEncumbrance”).textContent = (carryingCapacity * 2).toFixed(2) + ” lbs”;
document.getElementById(“totalWeightCarried”).textContent = totalWeight.toFixed(2) + ” lbs”;
document.getElementById(“assumedStrength”).textContent = strength;
document.getElementById(“assumedItemMultiplier”).textContent = multiplier.toFixed(1);
// Update chart data
var chartData = {
labels: [“Unencumbered”, “Lightly Encumbered”, “Heavily Encumbered”, “Severely Encumbered”],
datasets: [
{
label: ‘Weight Threshold (lbs)’,
data: [
carryingCapacity,
carryingCapacity * 2,
carryingCapacity * 5,
carryingCapacity * 5 + 1 // Approximate start of severe
],
backgroundColor: [
‘rgba(40, 167, 69, 0.6)’, // Green for unencumbered
‘rgba(255, 193, 7, 0.6)’, // Yellow for lightly encumbered
‘rgba(220, 53, 69, 0.6)’, // Red for heavily encumbered
‘rgba(108, 117, 125, 0.6)’ // Gray for severely encumbered
],
borderColor: [
‘rgba(40, 167, 69, 1)’,
‘rgba(255, 193, 7, 1)’,
‘rgba(220, 53, 69, 1)’,
‘rgba(108, 117, 125, 1)’
],
borderWidth: 1
},
{
label: ‘Current Carried Weight’,
data: [
totalWeight > carryingCapacity ? carryingCapacity : totalWeight, // Show up to capacity
totalWeight > carryingCapacity && totalWeight carryingCapacity * 2 && totalWeight carryingCapacity * 5 ? totalWeight – (carryingCapacity * 5) : 0 // Show excess for severe
],
backgroundColor: ‘rgba(0, 74, 153, 0.8)’, // Primary blue for current weight
borderColor: ‘rgba(0, 74, 153, 1)’,
borderWidth: 1
}
]
};
// Adjust data for chart visualization: show actual weight in its tier
var currentTierData = [0, 0, 0, 0];
if (totalWeight <= carryingCapacity) {
currentTierData[0] = totalWeight;
} else if (totalWeight <= carryingCapacity * 2) {
currentTierData[1] = totalWeight;
} else if (totalWeight capacity ? capacity : currentWeight,
currentWeight > lightEnd ? lightEnd : currentWeight,
currentWeight > heavyEnd ? heavyEnd : currentWeight,
currentWeight // show actual weight
];
// Need to adjust threshold data to make it suitable for a line chart
// We will plot thresholds as vertical lines (not directly supported in bar charts)
// Alternative: use the bar chart structure and add annotations or a separate line
// For simplicity, let’s use the current weight as a distinct series.
// Recreate threshold data for clarity in the chart context
var tierData = [
capacity, // End of Unencumbered
lightEnd, // End of Lightly Encumbered
heavyEnd, // End of Heavily Encumbered
capacity * 5 + 1 // Start of Severely Encumbered
];
// Adjust the current weight dataset to better represent its position
var currentWeightPosData = [0,0,0,0];
if (currentWeight <= capacity) {
currentWeightPosData[0] = currentWeight;
} else if (currentWeight <= lightEnd) {
currentWeightPosData[1] = currentWeight;
} else if (currentWeight <= heavyEnd) {
currentWeightPosData[2] = currentWeight;
} else {
currentWeightPosData[3] = currentWeight;
}
// Use a stacked bar approach or just clear bars for current weight
// Let's redefine datasets for a clearer bar chart visualization
var finalChartData = {
labels: ["Unencumbered", "Lightly Encumbered", "Heavily Encumbered", "Severely Encumbered"],
datasets: [
{
label: 'Carrying Capacity Limit', // Represents the END of this tier
data: [
capacity, // Max weight for Unencumbered
capacity, // For Lightly, this is still the baseline capacity
capacity, // For Heavily, this is still the baseline capacity
capacity // For Severely, this is still the baseline capacity
],
backgroundColor: 'rgba(0, 74, 153, 0.2)', // Lighter shade for capacity baseline
borderColor: 'rgba(0, 74, 153, 0.5)',
borderWidth: 1
},
{
label: 'Current Carried Weight',
data: currentWeightPosData, // This will show where current weight falls
backgroundColor: 'rgba(255, 193, 7, 0.8)', // Yellow for current weight position
borderColor: 'rgba(255, 193, 7, 1)',
borderWidth: 1
}
]
};
// Add the actual threshold lines as a separate element or annotation if possible.
// For native canvas, this is tricky without external libraries.
// We'll rely on the distinct bar colors and labels for now.
myChart = new Chart(ctx, {
type: 'bar',
data: finalChartData,
options: {
responsive: true,
maintainAspectRatio: false, // Allow custom height
scales: {
y: {
beginAtZero: true,
title: {
display: true,
text: 'Weight (lbs)'
}
},
x: {
title: {
display: true,
text: 'Encumbrance Level'
}
}
},
plugins: {
legend: {
display: true,
position: 'top',
},
title: {
display: true,
text: 'Encumbrance Weight Distribution'
},
tooltip: {
callbacks: {
label: function(context) {
var label = context.dataset.label || '';
if (label) {
label += ': ';
}
if (context.parsed.y !== null) {
label += context.parsed.y.toFixed(2) + ' lbs';
}
return label;
}
}
}
}
}
});
} else {
// If chartData is not ready or empty, create a basic chart or empty canvas
myChart = new Chart(ctx, {
type: 'bar',
data: {
labels: ["Unencumbered", "Lightly Encumbered", "Heavily Encumbered", "Severely Encumbered"],
datasets: [{
label: 'Weight',
data: [0, 0, 0, 0],
backgroundColor: 'rgba(108, 117, 125, 0.6)',
borderColor: 'rgba(108, 117, 125, 1)',
borderWidth: 1
}]
},
options: {
responsive: true,
maintainAspectRatio: false,
scales: {
y: { beginAtZero: true, title: { display: true, text: 'Weight (lbs)' } },
x: { title: { display: true, text: 'Encumbrance Level' } }
},
plugins: {
legend: { display: false },
title: { display: true, text: 'Encumbrance Levels'}
}
}
});
}
}
function copyResults() {
var mainResult = document.getElementById("mainResult").textContent;
var mainMessage = document.getElementById("mainResultMessage").textContent;
var carryingCapacity = document.getElementById("carryingCapacity").textContent;
var heavyEncumbrance = document.getElementById("heavyEncumbrance").textContent;
var totalWeightCarried = document.getElementById("totalWeightCarried").textContent;
var assumedStrength = document.getElementById("assumedStrength").textContent;
var assumedItemMultiplier = document.getElementById("assumedItemMultiplier").textContent;
var copyText = "Carry Weight Status:\n";
copyText += "——————–\n";
copyText += "Status: " + mainResult + "\n";
copyText += "Details: " + mainMessage + "\n\n";
copyText += "Key Figures:\n";
copyText += "Carrying Capacity: " + carryingCapacity + "\n";
copyText += "Heavy Encumbrance Threshold: " + heavyEncumbrance + "\n";
copyText += "Total Weight Carried: " + totalWeightCarried + "\n\n";
copyText += "Assumptions:\n";
copyText += "Strength Score: " + assumedStrength + "\n";
copyText += "Item Type Multiplier: " + assumedItemMultiplier + "\n";
// Use a temporary textarea to copy to clipboard
var textArea = document.createElement("textarea");
textArea.value = copyText;
textArea.style.position = "fixed"; // Avoid scrolling to bottom
textArea.style.left = "-9999px";
textArea.style.top = "-9999px";
document.body.appendChild(textArea);
textArea.focus();
textArea.select();
try {
var successful = document.execCommand('copy');
var msg = successful ? 'Results copied to clipboard!' : 'Failed to copy results.';
// Optional: Display a temporary message to the user
// alert(msg); // For simplicity, we'll skip the alert here per instructions
} catch (err) {
// alert('Oops, unable to copy'); // Again, skipping alerts
}
document.body.removeChild(textArea);
}
function resetCalculator() {
document.getElementById("strengthScore").value = 10;
document.getElementById("equipmentWeight").value = 50;
document.getElementById("itemType").value = "normal";
// Clear errors
document.getElementById("strengthScoreError").textContent = "";
document.getElementById("equipmentWeightError").textContent = "";
document.getElementById("itemTypeError").textContent = "";
// Reset results display
document.getElementById("mainResult").textContent = "–";
document.getElementById("mainResultMessage").textContent = "–";
document.getElementById("carryingCapacity").textContent = "–";
document.getElementById("heavyEncumbrance").textContent = "–";
document.getElementById("totalWeightCarried").textContent = "–";
document.getElementById("assumedStrength").textContent = "–";
document.getElementById("assumedItemMultiplier").textContent = "–";
// Reset chart
if (myChart) {
myChart.destroy();
myChart = null;
}
var ctx = document.getElementById('encumbranceChart').getContext('2d');
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); // Clear canvas
// Initial calculation to show defaults
calculateCarryWeight();
}
// Initial calculation on page load to show defaults
window.onload = function() {
calculateCarryWeight();
// Initialize chart with default values or an empty state
var ctx = document.getElementById('encumbranceChart').getContext('2d');
myChart = new Chart(ctx, {
type: 'bar',
data: {
labels: ["Unencumbered", "Lightly Encumbered", "Heavily Encumbered", "Severely Encumbered"],
datasets: [{
label: 'Weight',
data: [0, 0, 0, 0], // Start with zero data
backgroundColor: 'rgba(108, 117, 125, 0.6)',
borderColor: 'rgba(108, 117, 125, 1)',
borderWidth: 1
}]
},
options: {
responsive: true,
maintainAspectRatio: false,
scales: {
y: { beginAtZero: true, title: { display: true, text: 'Weight (lbs)' } },
x: { title: { display: true, text: 'Encumbrance Level' } }
},
plugins: {
legend: { display: false },
title: { display: true, text: 'Encumbrance Levels'}
}
}
});
};