Carry Weight Calculator Pathfinder

Carry Weight Calculator for Pathfinder

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Pathfinder Carry Weight Calculator

Master your inventory and movement in Pathfinder by accurately calculating your carry weight and encumbrance limits.

Carry Weight Calculator

Your character’s Strength ability score.

Calculated based on Strength. Pathfinder 1e: (STR x 15) lbs; Pathfinder 2e: STR x 10 lbs. This calculator uses Pathfinder 1e by default.

Sum of all gear, weapons, armor, and items your character is carrying.

None
Light
Medium
Heavy
Overloaded

Select your current general encumbrance category based on your total weight carried relative to your capacity.

Your character’s base land movement speed. This will be reduced by encumbrance.

Pathfinder 1e
Pathfinder 2e

Select the Pathfinder edition you are playing.



Carry Capacity: lbs
Encumbrance:
Movement Speed: ft

Current Load %

Light Load Limit

Medium Load Limit

Heavy Load Limit

Formula Explanation:

Carry capacity is primarily determined by your Strength score. Pathfinder 1e uses (Strength x 15) lbs for base capacity, while Pathfinder 2e uses (Strength x 10) lbs. Encumbrance levels (Light, Medium, Heavy, Overloaded) have specific thresholds based on this capacity, affecting your movement speed and potentially other abilities. The calculator determines your current load percentage and the specific weight limits for each encumbrance tier.

Carry Weight & Encumbrance Overview

In the world of Pathfinder, a character’s ability to traverse the treacherous landscapes, carry vital equipment, and engage in combat effectively hinges on managing their carry weight. Understanding how much your adventurer can haul is not just about fitting loot into a backpack; it directly impacts their mobility, combat prowess, and overall effectiveness. This is where the concept of encumbrance comes into play, a system that penalizes characters who carry too much.

Encumbrance in Pathfinder dictates how much a character can carry before their movement speed is reduced, and eventually, before they become significantly hindered. This system is directly tied to a character’s Strength score and their chosen equipment. Mastering your carry weight is a fundamental aspect of character optimization and strategic gameplay, ensuring you aren’t left behind or crippled by an overloaded pack.

Who Should Use the Pathfinder Carry Weight Calculator?

Any Pathfinder player, whether embarking on their first adventure or a seasoned veteran, can benefit from this tool. Specifically:

  • New Players: To grasp the basic mechanics of how Strength influences carrying capacity and how different gear affects their load.
  • Min-Maxers: To optimize inventory for maximum utility and minimal penalty, ensuring every pound counts.
  • GMs: To quickly assess NPC or monster carrying capacity, or to help players understand their character’s limitations.
  • Players Carrying Loot: When that dragon’s hoard or wizard’s forgotten library yields more treasure than anticipated, this calculator is essential for managing the haul.

Common Misconceptions about Pathfinder Carry Weight

  • “It’s just about Strength”: While Strength is paramount, the edition (1e vs 2e) significantly changes the multiplier. Furthermore, magic items, polymorph effects, and certain feats can alter carrying capacity in ways not directly tied to the base Strength score.
  • “Heavy armor doesn’t add much weight”: Heavy armor can be substantial. A full suit of plate mail can weigh 50 lbs or more, significantly impacting your total load.
  • “I can just drop things”: While true, deciding *what* to drop is crucial. This calculator helps you prioritize essential gear and valuable loot.
  • “Encumbrance only affects speed”: Depending on the edition and specific rules, severe encumbrance can also impose penalties on attack rolls, certain skills, and even prevent certain actions.

Pathfinder Carry Weight Formula and Mathematical Explanation

The core of the Pathfinder carry weight calculator lies in understanding how Strength translates into carrying capacity and how that capacity is segmented into different encumbrance levels. The formula varies slightly between Pathfinder 1st Edition (PF1e) and Pathfinder 2nd Edition (PF2e).

Pathfinder 1st Edition (PF1e) Formula

Base Carry Capacity (lbs) = Strength Score × 15

From this base capacity, specific thresholds define encumbrance levels:

  • Light Load: Up to 1/3 of Base Carry Capacity
  • Medium Load: Between 1/3 and 2/3 of Base Carry Capacity
  • Heavy Load: Between 2/3 and 1 times Base Carry Capacity
  • Overloaded: More than 1 times Base Carry Capacity (often treated as ‘max’ or ‘overburdened’ with severe penalties)

Pathfinder 2nd Edition (PF2e) Formula

Base Carry Capacity (lbs) = Strength Score × 10

PF2e simplifies encumbrance: It focuses on a “maximum” capacity and then applies penalties based on how close you are to that maximum, with specific rules for lifting, shoving, and dragging. However, for general adventuring gear and movement, the core concept of total weight carried relative to capacity remains. The calculator uses the common interpretation for ease of use, showing key thresholds.

  • Light Load: Up to 1/2 of Base Carry Capacity
  • Medium Load: Between 1/2 and 1 times Base Carry Capacity
  • Heavy Load / Overloaded: More than 1 times Base Carry Capacity (usually with significant penalties or inability to move effectively)

Encumbrance Effects on Movement (PF1e Example)

When a character is carrying a load that falls into a certain category, their base land speed is reduced:

  • Light Load: No reduction.
  • Medium Load: Movement speed reduced to 20 ft (or 15 ft if base speed is 30 ft).
  • Heavy Load: Movement speed reduced to 10 ft (or 5 ft if base speed is 30 ft).
  • Overloaded: Movement speed reduced to 5 ft (or even 0 ft). Character may be staggered or unable to move.

Note: PF2e has a similar system where exceeding certain thresholds (e.g., reaching your “maximum” carry weight) imposes penalties like the encumbered condition, reducing speed by 5 or 10 feet.

Variables Table

Key Variables in Carry Weight Calculation
Variable Meaning Unit Typical Range
Strength Score A character’s raw physical power attribute. Score (1-30+) 3-20 (starting); higher with items/leveling.
Base Carry Capacity The maximum weight a character can carry without penalties. Pounds (lbs) Varies greatly based on STR (e.g., 45 lbs for STR 3 in PF1e; 30 lbs for STR 3 in PF2e).
Total Weight Carried The sum of all items, equipment, and gear on the character. Pounds (lbs) 0 to significantly over capacity.
Light Load Limit Upper weight limit for the Light Load category. Pounds (lbs) Typically 1/3 or 1/2 of Base Carry Capacity.
Medium Load Limit Upper weight limit for the Medium Load category. Pounds (lbs) Typically 2/3 or 1/2 of Base Carry Capacity.
Heavy Load Limit Upper weight limit for the Heavy Load category. Pounds (lbs) Typically 1x Base Carry Capacity.
Current Load Percentage Total Weight Carried as a percentage of Base Carry Capacity. % 0% to >100%.
Base Movement Speed Character’s standard land movement speed. Feet per round (ft) 20 ft, 30 ft, 40 ft, etc.
Movement Penalty Reduction in speed due to encumbrance. Feet per round (ft) 0 ft, 10 ft, 20 ft, or more.

The calculation involves determining the base capacity from the Strength Score, then calculating the weight thresholds for Light, Medium, and Heavy loads. Your Total Weight Carried is compared against these thresholds and your Base Carry Capacity to determine your current encumbrance level and resulting penalties, most notably to your Movement Speed.

Practical Examples (Real-World Use Cases)

Example 1: The Hardy Warrior (Pathfinder 1e)

Gorok is a human fighter with a Strength Score of 18. His base land speed is 30 ft. He’s gearing up for a dungeon crawl.

  • Edition: Pathfinder 1e
  • Strength Score: 18
  • Base Movement Speed: 30 ft
  • Gear Weight:
    • Full Plate Armor: 50 lbs
    • Longsword: 3 lbs
    • Shield (Heavy Steel): 15 lbs
    • Backpack (with rations, rope, tools): 20 lbs
    • Potions (3): 3 lbs
    • Monster Loot (gems, minor artifacts): 15 lbs
  • Total Weight Carried: 50 + 3 + 15 + 20 + 3 + 15 = 106 lbs

Calculations:

  • Base Carry Capacity (PF1e): 18 (STR) × 15 = 270 lbs
  • Light Load Limit: 270 lbs / 3 ≈ 90 lbs
  • Medium Load Limit: (270 lbs / 3) × 2 ≈ 180 lbs
  • Heavy Load Limit: 270 lbs
  • Current Load Percentage: (106 lbs / 270 lbs) × 100% ≈ 39.3%

Result Interpretation:

Gorok’s Total Weight Carried (106 lbs) is below the Light Load Limit (90 lbs is incorrect calculation, should be 270/3=90, so 106 lbs is within Light Load range). The calculator shows his current load is ~39.3% of his capacity. He is comfortably within his Light Load category. His Movement Speed remains at 30 ft. He has plenty of capacity left for additional loot or supplies.

Example 2: The Nimble Rogue (Pathfinder 2e)

Lyra is an elf rogue with a Strength Score of 12. Her base land speed is 30 ft. She’s focusing on speed and carrying essential tools.

  • Edition: Pathfinder 2e
  • Strength Score: 12
  • Base Movement Speed: 30 ft
  • Gear Weight:
    • Studded Leather Armor: 15 lbs
    • Rapier: 2 lbs
    • Dagger: 1 lb
    • Thieves’ Tools: 3 lbs
    • Backpack (with lockpicks, caltrops, pouch): 10 lbs
    • Healing Potions (2): 2 lbs
  • Total Weight Carried: 15 + 2 + 1 + 3 + 10 + 2 = 33 lbs

Calculations:

  • Base Carry Capacity (PF2e): 12 (STR) × 10 = 120 lbs
  • Light Load Limit (PF2e): 120 lbs / 2 = 60 lbs
  • Medium Load Limit (PF2e): 120 lbs
  • Current Load Percentage: (33 lbs / 120 lbs) × 100% ≈ 27.5%

Result Interpretation:

Lyra’s Total Weight Carried (33 lbs) is well below her Light Load Limit (60 lbs). The calculator indicates her load is approximately 27.5% of her capacity. She experiences no penalties to her Movement Speed (remains 30 ft) and has ample room for more items. This setup allows her to remain agile and effective in her roguish pursuits.

How to Use This Pathfinder Carry Weight Calculator

Our Pathfinder Carry Weight Calculator is designed for simplicity and accuracy. Follow these steps to master your adventurer’s inventory:

Step-by-Step Instructions

  1. Select Edition: Choose whether you are playing Pathfinder 1st Edition (PF1e) or Pathfinder 2nd Edition (PF2e) from the dropdown menu. This ensures the correct base carrying capacity formula is applied.
  2. Enter Strength Score: Input your character’s current Strength ability score. This is the primary factor determining how much you can carry. Use the score as it appears on your character sheet (e.g., 10, 14, 18).
  3. Enter Base Movement Speed: Input your character’s standard land movement speed in feet per round (commonly 30 ft for humans, elves, etc.). This value is used to calculate penalties.
  4. Sum Your Gear: Carefully add up the weight (in pounds) of ALL items your character is carrying. This includes armor, weapons, ammunition, adventuring gear (backpacks, rope, rations), potions, spell components, and any treasure or loot. Enter this total into the “Total Weight Carried” field.
  5. Review Calculated Values: The calculator will automatically display:
    • Base Carry Capacity: The maximum weight your character can carry based on their Strength and the selected edition.
    • Light, Medium, and Heavy Load Limits: The weight thresholds that define each encumbrance level.
    • Current Load Percentage: How much of your total carrying capacity you are currently using.
  6. Check Results: The main result box will show:
    • Carry Capacity: Your character’s total carrying limit.
    • Encumbrance: The category you fall into (None, Light, Medium, Heavy, Overloaded).
    • Movement Speed: Your adjusted movement speed based on the encumbrance level.
  7. Adjust and Re-calculate: If you change any input values, click “Calculate” again. If you need to clear your entries and start over, click “Reset”.

How to Read Results

  • Carry Capacity: This is your absolute limit. Exceeding it drastically hinders your character.
  • Encumbrance Level: This tells you which tier you’re in. Higher tiers mean more penalties. “None” typically means you’re carrying less than 1/3 (PF1e) or 1/2 (PF2e) of your capacity.
  • Movement Speed Penalty: This is crucial for tactical positioning and escaping danger. A reduced speed means you cover less ground each turn.
  • Current Load Percentage: A high percentage (e.g., 80-100%) means you are close to maximum capacity and should consider what you pick up next carefully. A low percentage (e.g., <33%) means you have room to spare.

Decision-Making Guidance

Use the results to make informed decisions:

  • Looting: If your Current Load Percentage is high, prioritize valuable but lightweight items. Consider leaving behind bulky, low-value goods unless absolutely necessary.
  • Armor and Weapons: Heavier armor and weapons offer better protection or damage but significantly reduce your available carrying capacity. Balance risk and reward.
  • Travel: If you anticipate long journeys or chases, staying in the Light Load category is paramount. If you must be in Medium or Heavy, plan your route carefully and be prepared for reduced mobility.
  • Magic Items: Items that reduce weight or increase carrying capacity (like Ioun Stones or specific magic armor/belts) can be game-changers for heavily equipped characters.

Key Factors That Affect Pathfinder Carry Weight Results

Several elements can influence your character’s ability to carry gear and their resulting encumbrance levels in Pathfinder:

  1. Strength Score: As demonstrated, this is the foundational attribute. A higher Strength score directly translates to a higher base carrying capacity, allowing characters to bear more weight before penalties apply. Investing in Strength is crucial for martial characters who expect to carry heavy gear or loot.
  2. Game Edition (PF1e vs. PF2e): The multiplier for Strength is different. PF1e’s (STR x 15) offers a higher base capacity than PF2e’s (STR x 10). This means a character with the same Strength score can carry significantly more in PF1e, impacting how players manage their inventory and encumbrance thresholds in each system.
  3. Type and Weight of Equipment: The specific items chosen are critical. Heavy plate armor, large shields, two-handed weapons, and bulky adventuring gear (like climbing kits or large chests) contribute significantly to the total weight. Lighter materials (like leather armor, smaller weapons) offer less protection or utility but save precious pounds.
  4. Magic Items: Numerous magic items can mitigate encumbrance. Belts of Giant Strength increase your Strength score, boots of speed increase movement, and specialized items like Bags of Holding or Handy Haversacks drastically reduce the effective weight of items stored within them, effectively bypassing normal carry weight limits for those items.
  5. Character Feats and Abilities: Certain feats can improve carrying capacity or reduce encumbrance penalties. For example, the “Great Fortitude” feat in PF1e might enhance physical resilience, while specific class features could grant bonuses to carrying weight or allow for specialized ways of managing gear.
  6. Polymorph Effects and Size Changes: Spells like Enlarge Person increase a creature’s Strength score and, consequently, their carrying capacity. Conversely, Reduce Person has the opposite effect. The rules for how carrying capacity scales with size changes can be complex but are important considerations for spellcasters and those affected by such magic.
  7. Action Economy and Movement: Encumbrance doesn’t just reduce speed; it can affect the actions you can take. Being overloaded might prevent certain combat maneuvers, spellcasting gestures, or even the ability to run. Understanding these limitations is key to surviving challenging encounters.

Frequently Asked Questions (FAQ)

Q: What is the main difference in carry weight between Pathfinder 1e and 2e?
A: The primary difference lies in the base multiplier for Strength. Pathfinder 1e uses Strength x 15 lbs, while Pathfinder 2e uses Strength x 10 lbs. This means characters generally have a lower carrying capacity in PF2e, making inventory management even more critical.
Q: Does armor weight count towards my total carry weight?
A: Yes, absolutely. The weight of armor, shields, weapons, and all adventuring gear contributes to your total carried weight. Check the item descriptions for their specific weights.
Q: How do Bags of Holding work with carry weight?
A: Items stored in a Bag of Holding have their weight effectively reduced to a fraction of their actual weight (e.g., 25 lbs regardless of the actual weight). This significantly alleviates encumbrance for items stored inside, but the Bag of Holding itself still has weight.
Q: Can I carry more if I have a high Strength but low Dexterity?
A: Dexterity primarily affects armor class, ranged attacks, and reflex saves. It does not directly impact your carrying capacity or encumbrance levels. Your Strength score is the determining factor.
Q: What happens if I exceed my “Heavy Load” limit in Pathfinder 1e?
A: Exceeding your Heavy Load limit (i.e., carrying more than your Base Carry Capacity) typically puts you in an “Overloaded” state. This results in severe penalties, such as drastically reduced movement speed (often 5 ft or less), and may even prevent you from taking certain actions or moving at all.
Q: Are there any ways to increase my carry weight beyond my base Strength limit?
A: Yes, magic items are the most common way. Belts of Giant Strength increase your Strength score, thereby increasing your carrying capacity. Potions of Strength provide a temporary boost. Certain spells or class features might also offer bonuses.
Q: How does encumbrance affect skills like Acrobatics or Stealth?
A: Pathfinder rules often state that Medium or Heavy Load imposes penalties on certain skill checks. For example, Acrobatics checks made to jump or to maintain balance might incur penalties, and Stealth checks are generally harder when wearing heavy armor or carrying a significant load.
Q: Does my character’s race affect carrying weight?
A: Racial modifiers typically don’t directly alter carrying capacity multipliers. However, races often have different base Strength scores or starting movement speeds, which indirectly influence encumbrance management. For instance, a race with lower starting Strength will have a lower initial carry capacity.
Q: How does Pathfinder 2e’s “Encumbered” condition work?
A: In PF2e, the “Encumbered” condition is applied when you carry more than half your maximum load. This typically reduces your land speed by 5 feet and can impose other penalties. Exceeding your maximum load might apply even more severe penalties, such as the “Strained” condition.

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var encumbranceChart = new Chart(ctx, {
type: ‘bar’,
data: {
labels: [“Light Load Limit”, “Medium Load Limit”, “Heavy Load Limit”, “Total Weight Carried”],
datasets: [{
label: ‘Weight (lbs)’,
data: [0, 0, 0, 0],
backgroundColor: [
‘rgba(0, 74, 153, 0.6)’, // Light Load Limit
‘rgba(40, 167, 69, 0.6)’, // Medium Load Limit
‘rgba(255, 193, 7, 0.6)’, // Heavy Load Limit (as potential threshold)
‘rgba(220, 53, 69, 0.7)’ // Total Weight Carried
],
borderColor: [
‘rgba(0, 74, 153, 1)’,
‘rgba(40, 167, 69, 1)’,
‘rgba(255, 193, 7, 1)’,
‘rgba(220, 53, 69, 1)’
],
borderWidth: 1
}]
},
options: {
responsive: true,
maintainAspectRatio: false,
scales: {
y: {
beginAtZero: true,
title: {
display: true,
text: ‘Weight (lbs)’
}
}
},
plugins: {
title: {
display: true,
text: ‘Carry Weight Distribution’,
font: {
size: 16
}
},
legend: {
display: false // Hide legend as labels are on the bars
}
}
}
});

function updateChart() {
var strengthScore = parseFloat(document.getElementById(“strengthScore”).value);
var edition = document.getElementById(“gameEdition”).value;
var totalWeightCarried = parseFloat(document.getElementById(“totalWeightCarried”).value);

var baseCapacity;
if (edition === “pf1e”) {
baseCapacity = strengthScore * 15;
} else { // pf2e
baseCapacity = strengthScore * 10;
}

var lightLoadLimit, mediumLoadLimit, heavyLoadLimit;
if (edition === “pf1e”) {
lightLoadLimit = baseCapacity / 3;
mediumLoadLimit = baseCapacity * 2 / 3;
heavyLoadLimit = baseCapacity;
} else { // pf2e
lightLoadLimit = baseCapacity / 2;
mediumLoadLimit = baseCapacity; // PF2e often treats medium up to max
heavyLoadLimit = baseCapacity; // For simplicity, let’s use max as heavy limit too
}

// Ensure totalWeightCarried is not NaN
if (isNaN(totalWeightCarried)) {
totalWeightCarried = 0;
}
if (isNaN(lightLoadLimit)) lightLoadLimit = 0;
if (isNaN(mediumLoadLimit)) mediumLoadLimit = 0;
if (isNaN(heavyLoadLimit)) heavyLoadLimit = 0;

encumbranceChart.data.datasets[0].data = [
lightLoadLimit,
mediumLoadLimit,
heavyLoadLimit,
totalWeightCarried
];

// Update background colors based on encumbrance level
var currentLoadPercentage = (totalWeightCarried / baseCapacity) * 100;
var colors = [];
if (currentLoadPercentage <= (lightLoadLimit / baseCapacity) * 100) { // Light
colors = ['rgba(40, 167, 69, 0.7)', 'rgba(0, 74, 153, 0.6)', 'rgba(255, 193, 7, 0.6)', 'rgba(220, 53, 69, 0.4)'];
} else if (currentLoadPercentage <= (mediumLoadLimit / baseCapacity) * 100) { // Medium
colors = ['rgba(0, 74, 153, 0.6)', 'rgba(255, 193, 7, 0.7)', 'rgba(255, 193, 7, 0.6)', 'rgba(220, 53, 69, 0.5)'];
} else if (currentLoadPercentage <= (heavyLoadLimit / baseCapacity) * 100) { // Heavy
colors = ['rgba(0, 74, 153, 0.6)', 'rgba(40, 167, 69, 0.6)', 'rgba(255, 193, 7, 0.8)', 'rgba(220, 53, 69, 0.6)'];
} else { // Overloaded
colors = ['rgba(0, 74, 153, 0.6)', 'rgba(40, 167, 69, 0.6)', 'rgba(255, 193, 7, 0.6)', 'rgba(220, 53, 69, 0.8)'];
}
encumbranceChart.data.datasets[0].backgroundColor = colors;
encumbranceChart.update();
}

function validateInput(id, min, max) {
var element = document.getElementById(id);
var errorElement = document.getElementById(id + "Error");
var value = parseFloat(element.value);

errorElement.textContent = ""; // Clear previous error

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return false;
}
if (isNaN(value)) {
errorElement.textContent = "Please enter a valid number.";
return false;
}
if (min !== null && value max) {
errorElement.textContent = “Value cannot be greater than ” + max + “.”;
return false;
}
return true;
}

function calculateCarryWeight() {
var isValid = true;
isValid &= validateInput(“strengthScore”, 1, 30);
isValid &= validateInput(“totalWeightCarried”, 0, null);
isValid &= validateInput(“movementSpeed”, 0, null);

if (!isValid) {
return;
}

var strengthScore = parseFloat(document.getElementById(“strengthScore”).value);
var totalWeightCarried = parseFloat(document.getElementById(“totalWeightCarried”).value);
var movementSpeed = parseFloat(document.getElementById(“movementSpeed”).value);
var edition = document.getElementById(“gameEdition”).value;

var baseCapacity;
var lightLoadLimit, mediumLoadLimit, heavyLoadLimit;
var encumbranceLevel = “None”;
var movementPenalty = 0;

if (edition === “pf1e”) {
baseCapacity = strengthScore * 15;
lightLoadLimit = baseCapacity / 3;
mediumLoadLimit = baseCapacity * 2 / 3;
heavyLoadLimit = baseCapacity;

if (totalWeightCarried > heavyLoadLimit) {
encumbranceLevel = “Overloaded”;
movementPenalty = movementSpeed 5 ? 5 : movementSpeed) : 5; // Simplified penalty
} else if (totalWeightCarried > mediumLoadLimit) {
encumbranceLevel = “Heavy”;
movementPenalty = movementSpeed 10 ? 10 : movementSpeed) : 10; // Simplified penalty
} else if (totalWeightCarried > lightLoadLimit) {
encumbranceLevel = “Medium”;
movementPenalty = movementSpeed 15 ? 15 : movementSpeed) : 15; // Simplified penalty
} else {
encumbranceLevel = “Light”;
movementPenalty = 0;
}
} else { // pf2e
baseCapacity = strengthScore * 10;
lightLoadLimit = baseCapacity / 2;
mediumLoadLimit = baseCapacity; // Generally, up to max is medium/strained
heavyLoadLimit = baseCapacity; // Max capacity

if (totalWeightCarried > heavyLoadLimit) {
encumbranceLevel = “Overloaded (Strained)”;
movementPenalty = 5; // PF2e standard reduction for encumbered/strained
} else if (totalWeightCarried > lightLoadLimit) {
encumbranceLevel = “Medium (Encumbered)”;
movementPenalty = 5; // PF2e standard reduction for encumbered
} else {
encumbranceLevel = “Light”;
movementPenalty = 0;
}
}

var currentLoadPercentage = (baseCapacity > 0) ? (totalWeightCarried / baseCapacity) * 100 : 0;
var adjustedMovementSpeed = movementSpeed – movementPenalty;

document.getElementById(“carryCapacityResult”).textContent = baseCapacity.toFixed(0);
document.getElementById(“encumbranceResult”).textContent = “Encumbrance: ” + encumbranceLevel;
document.getElementById(“movementPenaltyResult”).textContent = “Movement Speed: ” + adjustedMovementSpeed.toFixed(0) + ” ft”;

document.getElementById(“currentLoadPercentage”).textContent = currentLoadPercentage.toFixed(1) + “%”;
document.getElementById(“lightLoadLimit”).textContent = lightLoadLimit.toFixed(0) + ” lbs”;
document.getElementById(“mediumLoadLimit”).textContent = mediumLoadLimit.toFixed(0) + ” lbs”;
document.getElementById(“heavyLoadLimit”).textContent = heavyLoadLimit.toFixed(0) + ” lbs”;

updateChart(); // Update the chart with new data
}

function resetCalculator() {
document.getElementById(“strengthScore”).value = 10;
document.getElementById(“totalWeightCarried”).value = 0;
document.getElementById(“movementSpeed”).value = 30;
document.getElementById(“gameEdition”).value = “pf1e”;
document.getElementById(“currentEncumbrance”).value = “none”; // Reset to default selection

// Clear errors
document.getElementById(“strengthScoreError”).textContent = “”;
document.getElementById(“totalWeightCarriedError”).textContent = “”;
document.getElementById(“movementSpeedError”).textContent = “”;
document.getElementById(“gameEditionError”).textContent = “”;
document.getElementById(“currentEncumbranceError”).textContent = “”;

// Reset results display
document.getElementById(“carryCapacityResult”).textContent = “–“;
document.getElementById(“encumbranceResult”).textContent = “Encumbrance: –“;
document.getElementById(“movementPenaltyResult”).textContent = “Movement Speed: — ft”;
document.getElementById(“currentLoadPercentage”).textContent = “–“;
document.getElementById(“lightLoadLimit”).textContent = “–“;
document.getElementById(“mediumLoadLimit”).textContent = “–“;
document.getElementById(“heavyLoadLimit”).textContent = “–“;

// Reset chart data to zero
var baseCapacity = 0; // For resetting chart
var lightLoadLimit = 0;
var mediumLoadLimit = 0;
var heavyLoadLimit = 0;
var totalWeightCarried = 0;

encumbranceChart.data.datasets[0].data = [
lightLoadLimit,
mediumLoadLimit,
heavyLoadLimit,
totalWeightCarried
];
encumbranceChart.update();

// Update based on reset values
updateCalculator();
}

function updateCalculator() {
calculateCarryWeight(); // Recalculate when edition changes or other select changes
}

// Initial calculation on page load
window.onload = function() {
// Set default base carry weight if Strength is entered on load
var strengthScoreInput = document.getElementById(“strengthScore”);
if (strengthScoreInput.value) {
var strengthScore = parseFloat(strengthScoreInput.value);
var edition = document.getElementById(“gameEdition”).value;
var baseCapacityForDisplay;
if (edition === “pf1e”) {
baseCapacityForDisplay = strengthScore * 15;
} else { // pf2e
baseCapacityForDisplay = strengthScore * 10;
}
document.getElementById(“weightCapacity”).value = baseCapacityForDisplay.toFixed(0);
} else {
document.getElementById(“weightCapacity”).value = “0”;
}

calculateCarryWeight();
updateChart();
};

// Update weightCapacity display when strengthScore or edition changes
document.getElementById(“strengthScore”).addEventListener(“input”, function() {
var strengthScore = parseFloat(this.value);
var edition = document.getElementById(“gameEdition”).value;
var baseCapacityForDisplay;
if (isNaN(strengthScore)) strengthScore = 0;

if (edition === “pf1e”) {
baseCapacityForDisplay = strengthScore * 15;
} else { // pf2e
baseCapacityForDisplay = strengthScore * 10;
}
document.getElementById(“weightCapacity”).value = baseCapacityForDisplay.toFixed(0);
});
document.getElementById(“gameEdition”).addEventListener(“change”, function() {
var strengthScore = parseFloat(document.getElementById(“strengthScore”).value);
var edition = this.value;
var baseCapacityForDisplay;
if (isNaN(strengthScore)) strengthScore = 0;

if (edition === “pf1e”) {
baseCapacityForDisplay = strengthScore * 15;
} else { // pf2e
baseCapacityForDisplay = strengthScore * 10;
}
document.getElementById(“weightCapacity”).value = baseCapacityForDisplay.toFixed(0);
});

© 2023 Pathfinder Carry Weight Calculator. All rights reserved.

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