Catch Rate Calculator Gen 5

Catch Rate Calculator (Gen 5)

This calculator helps estimate the catch rate of a specific fishing lure or bait based on various environmental and behavioral factors. The "Gen 5" model incorporates advanced variables for a more nuanced prediction.













function calculateCatchRate() { var lureSize = parseFloat(document.getElementById("lureSize").value); var waterClarity = parseFloat(document.getElementById("waterClarity").value); var fishActivityLevel = parseFloat(document.getElementById("fishActivityLevel").value); var preyAvailability = parseFloat(document.getElementById("preyAvailability").value); var anglerExperience = parseFloat(document.getElementById("anglerExperience").value); var timeOfDayFactor = parseFloat(document.getElementById("timeOfDayFactor").value); var resultElement = document.getElementById("result"); resultElement.innerHTML = ""; // Clear previous result if (isNaN(lureSize) || isNaN(waterClarity) || isNaN(fishActivityLevel) || isNaN(preyAvailability) || isNaN(anglerExperience) || isNaN(timeOfDayFactor)) { resultElement.innerHTML = "Please enter valid numbers for all fields."; return; } // Example Gen 5 Catch Rate Formula (simplified for demonstration) // This formula is illustrative and can be adjusted based on specific research or data. // It aims to model how different factors might influence the probability of a fish striking and being hooked. // Base attraction from lure size and visibility (affected by water clarity) var lureAttraction = (lureSize / 10) * (1 / (waterClarity / 10)); // Larger lure, clearer water can increase attraction // Fish strike probability based on activity and available prey var strikeProbability = (fishActivityLevel / 10) * preyAvailability; // Angler effectiveness (experience and how they use the lure at certain times) var anglerEffectiveness = (anglerExperience / 10) * timeOfDayFactor; // Combining factors to get a catch rate percentage // This is a hypothetical formula. In reality, this would involve complex statistical models. var rawCatchRate = (lureAttraction * strikeProbability * anglerEffectiveness) * 100; // Clamp the result between 0 and 100 (representing percentage) var finalCatchRate = Math.min(Math.max(rawCatchRate, 0), 100); resultElement.innerHTML = "Estimated Catch Rate: " + finalCatchRate.toFixed(2) + "%"; } #catchRateCalculator { font-family: sans-serif; border: 1px solid #ccc; padding: 20px; border-radius: 8px; max-width: 500px; margin: 20px auto; background-color: #f9f9f9; } #catchRateCalculator h2 { text-align: center; margin-bottom: 20px; color: #333; } #catchRateCalculator label { display: block; margin-bottom: 5px; font-weight: bold; color: #555; } #catchRateCalculator input[type="number"] { width: calc(100% – 12px); padding: 8px; margin-bottom: 15px; border: 1px solid #ddd; border-radius: 4px; box-sizing: border-box; } #catchRateCalculator button { background-color: #4CAF50; color: white; padding: 10px 15px; border: none; border-radius: 4px; cursor: pointer; font-size: 16px; width: 100%; transition: background-color 0.3s ease; } #catchRateCalculator button:hover { background-color: #45a049; } #catchRateCalculator #result { margin-top: 20px; padding: 10px; border-top: 1px solid #eee; text-align: center; font-size: 18px; color: #333; }

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