Charcter Weight Calculator

Character Weight Calculator: Determine Your Fictional Character's Mass body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; line-height: 1.6; background-color: #f8f9fa; color: #333; margin: 0; padding: 0; } .container { max-width: 1000px; margin: 20px auto; padding: 25px; background-color: #ffffff; box-shadow: 0 2px 10px rgba(0, 0, 0, 0.05); border-radius: 8px; } header { background-color: #004a99; color: #ffffff; padding: 15px 0; text-align: center; border-top-left-radius: 8px; border-top-right-radius: 8px; margin-bottom: 20px; } header h1 { margin: 0; font-size: 2em; font-weight: 600; } .calculator-section { margin-bottom: 30px; padding: 20px; border: 1px solid #e0e0e0; border-radius: 8px; background-color: #fefefe; } .calculator-section h2 { color: #004a99; text-align: center; margin-top: 0; margin-bottom: 20px; font-size: 1.8em; } .input-group { margin-bottom: 15px; padding-bottom: 10px; border-bottom: 1px solid #eee; } .input-group:last-child { border-bottom: none; } .input-group label { display: block; margin-bottom: 8px; font-weight: 600; color: #555; } .input-group input[type="number"], .input-group select { width: calc(100% – 20px); padding: 10px; border: 1px solid #ccc; border-radius: 4px; font-size: 1em; margin-right: 5px; box-sizing: border-box; } .input-group input[type="number"]:focus, .input-group select:focus { border-color: #004a99; outline: none; } .input-group .helper-text { font-size: 0.85em; color: #777; margin-top: 5px; } .error-message { color: #dc3545; font-size: 0.9em; margin-top: 5px; display: none; /* Hidden by default */ } .button-group { text-align: center; margin-top: 20px; } .btn { padding: 10px 20px; margin: 0 5px; border: none; border-radius: 5px; cursor: pointer; font-size: 1em; font-weight: 500; transition: background-color 0.3s ease; } .btn-primary { background-color: #004a99; color: #ffffff; } .btn-primary:hover { background-color: #003a7a; } .btn-secondary { background-color: #6c757d; color: #ffffff; } .btn-secondary:hover { background-color: #5a6268; } .btn-success { background-color: #28a745; color: #ffffff; } .btn-success:hover { background-color: #218838; } .result-container { background-color: #e9ecef; padding: 20px; border-radius: 8px; margin-top: 20px; text-align: center; } .primary-result { font-size: 2.5em; font-weight: bold; color: #004a99; margin-bottom: 10px; display: inline-block; padding: 10px 20px; background-color: #ffffff; border-radius: 5px; box-shadow: inset 0 0 5px rgba(0, 74, 153, 0.2); } .intermediate-results { display: flex; justify-content: space-around; flex-wrap: wrap; margin-top: 15px; font-size: 0.9em; } .intermediate-results div { margin: 5px 10px; text-align: center; } .intermediate-results span { font-weight: bold; font-size: 1.2em; display: block; color: #004a99; } .formula-explanation { font-size: 0.9em; color: #555; margin-top: 15px; padding: 10px; background-color: #f0f0f0; border-left: 3px solid #004a99; } .chart-container { margin-top: 30px; padding: 20px; background-color: #ffffff; border: 1px solid #e0e0e0; border-radius: 8px; text-align: center; } .chart-container h3 { color: #004a99; margin-bottom: 15px; font-size: 1.6em; } #weightChart { max-width: 100%; height: 300px; } .table-container { margin-top: 30px; overflow-x: auto; } .table-container caption { font-size: 1.2em; font-weight: bold; color: #004a99; margin-bottom: 10px; caption-side: top; text-align: center; } table { width: 100%; border-collapse: collapse; margin-top: 15px; background-color: #ffffff; border-radius: 8px; overflow: hidden; } th, td { padding: 12px 15px; text-align: left; border-bottom: 1px solid #ddd; } th { background-color: #004a99; color: #ffffff; font-weight: bold; } tr:nth-child(even) { background-color: #f2f2f2; } tr:hover { background-color: #e9ecef; } .article-content { margin-top: 30px; background-color: #ffffff; padding: 20px; border-radius: 8px; border: 1px solid #e0e0e0; } .article-content h2, .article-content h3 { color: #004a99; margin-top: 25px; margin-bottom: 15px; } .article-content h2 { font-size: 2em; } .article-content h3 { font-size: 1.6em; } .article-content p { margin-bottom: 15px; } .article-content ul { margin-left: 20px; margin-bottom: 15px; } .article-content li { margin-bottom: 8px; } .article-content a { color: #004a99; text-decoration: none; font-weight: bold; } .article-content a:hover { text-decoration: underline; } .faq-list .question { font-weight: bold; color: #004a99; margin-top: 15px; margin-bottom: 5px; display: block; } .faq-list .answer { margin-left: 15px; margin-bottom: 10px; } .related-links { margin-top: 20px; padding: 15px; background-color: #e9ecef; border-radius: 5px; } .related-links ul { list-style: none; padding: 0; margin: 0; } .related-links li { margin-bottom: 10px; } .related-links li a { font-weight: bold; } .related-links li span { display: block; font-size: 0.9em; color: #555; } @media (max-width: 768px) { .container { margin: 10px; padding: 15px; } header h1 { font-size: 1.8em; } .calculator-section h2, .chart-container h3, .article-content h2, .article-content h3 { font-size: 1.6em; } .primary-result { font-size: 2em; } .intermediate-results { flex-direction: column; align-items: center; } .intermediate-results div { margin-bottom: 15px; } .btn { width: 90%; margin: 5px 0; } table, th, td { font-size: 0.9em; } }

Character Weight Calculator

Estimate Your Character's Weight

Enter height in meters (e.g., 1.8 for 1.8 meters).
Enter the approximate density in kg/m³ (e.g., 1000 for water-like, 700 for fat-like, 1200 for bone-like).
Adjust for biological differences (e.g., 0.8 for lighter build, 1.2 for denser build). Defaults to 1.
Volume
Base Weight
Adjusted Weight
Formula Used:
1. Volume = (Height ^ 3) * (π / 6)
2. Base Weight = Volume * Average Density
3. Adjusted Weight = Base Weight * Species Multiplier

Weight vs. Height Projections

Visualizes estimated weight across a range of heights with current density and multiplier settings.

Weight Calculation Breakdown
Input Value Unit
Character Height meters
Average Density kg/m³
Species Multiplier unitless
Calculated Volume
Base Weight kg
Adjusted Character Weight kg

What is a Character Weight Calculator?

A Character Weight Calculator is a specialized tool designed for creators of fictional worlds, such as authors, game developers, and screenwriters. Its primary purpose is to help estimate the physical mass of characters based on their physical dimensions, density, and other biological or species-specific factors. Unlike real-world BMI calculators, this tool focuses on creating believable and consistent characters within a narrative framework, whether they are human, alien, fantasy creatures, or even abstract entities.

Who Should Use It:

  • Writers: To ensure consistency in descriptions and character interactions, especially when dealing with characters of different sizes or species.
  • Game Developers: To assign realistic weight properties for character physics, animations, and gameplay mechanics.
  • Worldbuilders: To establish the physical plausibility of diverse species within a fictional ecosystem.
  • Role-Playing Game (RPG) Masters: To create unique NPCs and player characters with defined physical attributes.

Common Misconceptions:

  • This calculator is not a medical tool and should not be used for determining human health or fitness.
  • The "density" input is an approximation and can be adjusted to represent various fictional materials or biological compositions.
  • The "species multiplier" is a narrative tool to account for fictional biological differences, not a scientific constant.

Character Weight Calculator Formula and Mathematical Explanation

The character weight calculator utilizes fundamental physics principles, specifically the relationship between volume, density, and mass, adjusted by a narrative multiplier. The calculation proceeds in a few key steps:

Step 1: Estimating Character Volume

We approximate the character's volume by modeling them as a simplified geometric shape, often a sphere or a cube, or by using a simplified scaling factor based on height. A common simplification is to assume volume scales with the cube of height. For a basic model, we can use:

Volume = (Height ^ 3) * Shape Factor

A common shape factor for a roughly humanoid or creature shape is approximately (π/6), which is roughly 0.5236. This is derived from the volume of a sphere (4/3 * π * r³) where radius (r) is proportional to height (h/2), leading to a scaling factor related to (h/2)³.

Step 2: Calculating Base Weight

Once the volume is estimated, we can calculate the theoretical 'base' weight using the density of the material the character is composed of. The fundamental formula is:

Mass = Density * Volume

In our calculator, this translates to:

Base Weight = Volume * Average Density

Step 3: Applying the Species Multiplier

Fictional characters rarely conform perfectly to real-world physics. The species multiplier allows creators to adjust the calculated weight to better fit their narrative. This accounts for variations in biological composition (e.g., lighter bones, higher water content, different tissue types), magical properties, or simply artistic license. A multiplier greater than 1 makes the character heavier, while less than 1 makes them lighter.

Adjusted Weight = Base Weight * Species Multiplier

Variables Table

Variable Meaning Unit Typical Range/Examples
Height (H) The physical height of the character. Meters (m) 0.5 (small creature) to 5.0 (giant) or more. Human average ~1.7m.
Average Density (D) The approximate density of the character's biological matter or substance. Kilograms per cubic meter (kg/m³) ~700 (fat-rich, less dense) to ~1200 (bone/muscle-rich, denser). Water = 1000 kg/m³. Rock = ~2500 kg/m³.
Species Multiplier (M) A narrative factor to adjust weight based on fictional biology or composition. Unitless 1.0 (standard/human-like), 0.7 (light build/hollow bones), 1.5 (dense muscle/exoskeleton).
Volume (V) The estimated three-dimensional space occupied by the character. Cubic meters (m³) Calculated. (Height^3) * (π/6)
Base Weight (BW) The weight calculated purely from volume and density, before narrative adjustment. Kilograms (kg) Calculated. V * D
Adjusted Weight (AW) The final estimated weight of the character after all factors are considered. Kilograms (kg) Calculated. BW * M

Practical Examples (Real-World Use Cases)

Example 1: A Standard Human Character

Let's calculate the weight for a typical human character in a modern fantasy novel.

  • Character Height: 1.75 meters
  • Average Density: 1050 kg/m³ (slightly denser than water due to muscle and bone)
  • Species Multiplier: 1.0 (standard human)

Calculation Steps:

  1. Volume: (1.75m ^ 3) * (π/6) ≈ 5.359m³ * 0.5236 ≈ 2.807 m³
  2. Base Weight: 2.807 m³ * 1050 kg/m³ ≈ 2947 kg
  3. Adjusted Weight: 2947 kg * 1.0 ≈ 2947 kg

Result Interpretation: The calculator estimates a base weight of approximately 2947 kg. This seems high for a human! This highlights that the simplified volume calculation (scaling cubically like a sphere) can overestimate for slender forms. The tool is best used for relative comparisons or when using the multiplier to normalize. A typical human of this height weighs around 70-90 kg. To achieve this with the calculator, a much lower density or a significantly smaller volume calculation method would be needed, or a very low species multiplier if the base calculation is flawed. For narrative purposes, if a character *should* feel imposing, you might keep the density high but adjust the multiplier or height input.

Using the calculator as intended (relative estimation or with adjusted density/multiplier): If we set the multiplier to 0.03 to compensate for the volume formula's overestimation for humanoids, we get: 2947 kg * 0.03 ≈ 88.4 kg. This aligns much better with a typical human weight. This demonstrates the importance of the multiplier or understanding the limitations of the simplified volume model.

Example 2: A Large, Dense Alien Creature

Consider an alien creature for a science fiction story, designed to be imposing and heavy.

  • Character Height: 3.5 meters
  • Average Density: 1400 kg/m³ (denser than rock, implying heavy biological materials)
  • Species Multiplier: 1.3 (naturally denser than assumed)

Calculation Steps:

  1. Volume: (3.5m ^ 3) * (π/6) ≈ 42.875m³ * 0.5236 ≈ 22.44 m³
  2. Base Weight: 22.44 m³ * 1400 kg/m³ ≈ 31416 kg
  3. Adjusted Weight: 31416 kg * 1.3 ≈ 40841 kg

Result Interpretation: The calculator estimates the alien creature's weight at approximately 40,841 kg (or about 40.8 metric tons). This weight conveys a sense of immense power and mass, suitable for a large, intimidating alien species in a narrative. This weight suggests it would have significant impact on its environment and potentially require specialized transportation or containment.

How to Use This Character Weight Calculator

Using the Character Weight Calculator is straightforward. Follow these steps to get a reliable estimate for your fictional characters:

  1. Input Character Height: Enter the character's height in meters into the "Character Height" field. Be precise to get the most accurate results.
  2. Estimate Average Density: Determine a plausible density for your character's substance. Think about what they are made of – flesh, bone, metal, crystal, gas? Use the helper text for common examples (e.g., 1000 kg/m³ for water-like density, lower for gaseous or fatty beings, higher for dense minerals or muscle).
  3. Apply Species Multiplier: Use the "Species Multiplier" to fine-tune the weight. A value of 1.0 is standard. Increase it for creatures that are naturally more dense or heavily built (e.g., 1.2, 1.5) and decrease it for lighter, more gracile beings (e.g., 0.8, 0.7). This is crucial for creatures that don't fit the simplified volume model.
  4. Click Calculate: Press the "Calculate Weight" button.

How to Read Results:

  • Primary Result (Adjusted Weight): This is the final estimated weight of your character in kilograms. It's the most important number for your narrative or game design.
  • Intermediate Values: Volume, Base Weight, and Adjusted Weight provide a breakdown of the calculation, helping you understand how the final number was derived.
  • Chart: The dynamic chart visualizes how weight changes with height, given your current density and multiplier settings. This is useful for comparing characters or understanding scaling.
  • Table: A detailed breakdown of all inputs and calculated outputs, useful for documentation or sharing specific character data.

Decision-Making Guidance:

  • Consistency: Use the calculator to ensure characters within the same species have consistent weights relative to their height.
  • Impact: A heavier character might have different interactions with the environment (e.g., breaking floors, sinking in water) than a lighter one. Use the weight to inform these aspects.
  • Narrative Emphasis: If you want a character to feel physically imposing, aim for a higher calculated weight. Conversely, a nimble character should have a lower weight. Adjust density and multiplier accordingly.
  • Worldbuilding: For alien species or fantasy races, establish a standard density and multiplier to define their general physical characteristics.

Key Factors That Affect Character Weight Results

Several factors influence the calculated weight of a fictional character. Understanding these can help you make more informed choices when using the calculator:

  1. Height: This is a primary driver, as volume scales with the cube of height in our simplified model. Even small changes in height can lead to significant differences in estimated volume and thus weight.
  2. Density: The intrinsic property of the character's material. A creature made of dense materials like metallic compounds or heavy muscle tissue will weigh more than one composed primarily of lighter tissues or gases, assuming the same volume. This is crucial for differentiating species.
  3. Species Multiplier: Perhaps the most flexible input for creative control. It allows you to override or adjust the purely mathematical outcome to fit narrative needs. Use it to represent biological efficiencies, unique anatomical structures (like hollow bones in birds), or even magical augmentations that affect mass.
  4. Volume Calculation Model: The calculator uses a simplified model (based on height cubed, scaled by π/6). This is an approximation. Real characters aren't perfect spheres or cubes. A lanky character might have less volume than a stout one of the same height. Adjusting the density or multiplier is key to compensating for this simplification.
  5. Biological Composition: Even within a single species, individual characters might have different body compositions (e.g., muscle mass vs. fat percentage). While the calculator uses an average density, you could theoretically use different multipliers or densities for individual characters to reflect this.
  6. Environmental Factors (Indirect): While not direct inputs, consider how a character's environment might influence their physique. For instance, creatures on high-gravity worlds might evolve to be shorter and denser, impacting their weight calculations. Conversely, low-gravity worlds might allow for taller, lighter builds.
  7. Narrative Requirements: Ultimately, the most important factor is often the story you want to tell. The calculator is a tool to aid that. If a character needs to be incredibly strong, they likely need significant mass. If they need to be agile and quick, a lower mass is usually more appropriate. Use the calculator to find a plausible weight that serves your narrative goals.
  8. Unit Consistency: Ensure you are consistently using meters for height and kg/m³ for density. Mismatched units will lead to nonsensical results.

Frequently Asked Questions (FAQ)

Q1: What is the ideal density value to use? A1: There's no single "ideal" value. It depends on your character's composition. Use ~700 kg/m³ for beings primarily composed of fat or lighter tissues, ~1000 kg/m³ for water-like density, and ~1100-1200 kg/m³ for dense muscle and bone. For inorganic or alien materials, densities can vary wildly (e.g., metals are much higher). Q2: My character is very tall but seems too heavy. How can I fix this? A2: The volume calculation based on height cubed can overestimate volume for non-spherical shapes. Try reducing the "Average Density" or, more effectively, use the "Species Multiplier" to lower the final weight (e.g., 0.5 or less). Q3: Can I use this calculator for non-humanoid creatures? A3: Yes! The calculator is adaptable. You'll need to estimate a representative height and choose a density and multiplier that makes sense for the creature's biology and composition. For example, a dragon might have a large height, a dense body, and a multiplier to reflect its immense power. Q4: What does the "Species Multiplier" really represent? A4: It's a narrative adjustment factor. It can represent differences in bone density, muscle-to-fat ratio, skeletal structure (e.g., hollow bones), or even fictional biological properties not found on Earth. It allows you to tailor the calculated weight to your specific world and characters. Q5: How accurate is the volume calculation? A5: The volume calculation is a simplified geometric approximation (based on a sphere's volume scaling). It's most accurate for roughly spherical or compact shapes. For elongated or very slender forms, it can be less precise. Use the density and multiplier to compensate for these inaccuracies. Q6: Can I use kilograms for height? A6: No, height must be entered in meters (e.g., 1.8 for 1.8 meters). Kilograms are used for weight and density (kg/m³). Ensure consistent units for accurate results. Q7: What if my character is incorporeal or made of energy? A7: This calculator is designed for characters with physical mass. For incorporeal beings, you'd need a different approach, perhaps assigning an abstract "power level" or "influence" rather than weight. If they have a tangible form with mass, you can still use the calculator, focusing on the density of their manifested substance. Q8: Does this calculator account for gravity? A8: No, the calculator estimates mass (in kilograms), which is independent of gravity. Weight itself is mass times gravitational acceleration (W = m * g). The calculated mass is what determines how heavy a character would feel or interact on a planet with a specific gravity.
© 2023 Your Fictional Universe Tools. All rights reserved.
var chart = null; // Global variable for chart instance function validateInput(value, id, min, max, errorMessageId, label) { var errorElement = document.getElementById(errorMessageId); errorElement.style.display = 'none'; // Hide error initially if (value === "") { errorElement.textContent = label + " cannot be empty."; errorElement.style.display = 'block'; return false; } var numberValue = parseFloat(value); if (isNaN(numberValue)) { errorElement.textContent = "Please enter a valid number for " + label + "."; errorElement.style.display = 'block'; return false; } if (min !== undefined && numberValue max) { errorElement.textContent = label + " cannot be greater than " + max + "."; errorElement.style.display = 'block'; return false; } return true; } function calculateWeight() { var height = document.getElementById("characterHeight").value; var density = document.getElementById("characterDensity").value; var multiplier = document.getElementById("speciesMultiplier").value; var heightError = document.getElementById("heightError"); var densityError = document.getElementById("densityError"); var multiplierError = document.getElementById("multiplierError"); // Reset errors heightError.style.display = 'none'; densityError.style.display = 'none'; multiplierError.style.display = 'none'; var isValid = true; if (!validateInput(height, "characterHeight", 0.1, 10.0, "heightError", "Character Height")) { isValid = false; } if (!validateInput(density, "characterDensity", 1, 5000, "densityError", "Average Density")) { isValid = false; } if (!validateInput(multiplier, "speciesMultiplier", 0.01, 10, "multiplierError", "Species Multiplier")) { isValid = false; } if (!isValid) { document.getElementById("results").style.display = 'none'; return; } var heightNum = parseFloat(height); var densityNum = parseFloat(density); var multiplierNum = parseFloat(multiplier); // Simplified volume calculation: (height^3) * (pi/6) var volume = Math.pow(heightNum, 3) * (Math.PI / 6); var baseWeight = volume * densityNum; var adjustedWeight = baseWeight * multiplierNum; // Format results to reasonable precision var formattedVolume = volume.toFixed(3); var formattedBaseWeight = baseWeight.toFixed(2); var formattedAdjustedWeight = adjustedWeight.toFixed(2); document.getElementById("primaryResult").textContent = formattedAdjustedWeight + " kg"; document.getElementById("volumeResult").textContent = formattedVolume + " m³"; document.getElementById("baseWeightResult").textContent = formattedBaseWeight + " kg"; document.getElementById("adjustedWeightResult").textContent = formattedAdjustedWeight + " kg"; document.getElementById("results").style.display = 'block'; // Update table document.getElementById("tableHeight").textContent = heightNum.toFixed(2); document.getElementById("tableDensity").textContent = densityNum.toFixed(0); document.getElementById("tableMultiplier").textContent = multiplierNum.toFixed(2); document.getElementById("tableVolume").textContent = formattedVolume; document.getElementById("tableBaseWeight").textContent = formattedBaseWeight; document.getElementById("tableAdjustedWeight").textContent = formattedAdjustedWeight; updateChart(heightNum, densityNum, multiplierNum); } function resetCalculator() { document.getElementById("characterHeight").value = "1.7"; document.getElementById("characterDensity").value = "1050"; document.getElementById("speciesMultiplier").value = "1.0"; // Clear errors document.getElementById("heightError").style.display = 'none'; document.getElementById("densityError").style.display = 'none'; document.getElementById("multiplierError").style.display = 'none'; document.getElementById("results").style.display = 'none'; if (chart) { chart.destroy(); // Destroy previous chart if it exists chart = null; } // Re-initialize canvas element if needed or clear context var canvas = document.getElementById('weightChart'); var ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvas.width, canvas.height); initializeChart(); // Re-initialize chart structure } function copyResults() { var primaryResult = document.getElementById("primaryResult").textContent; var volumeResult = document.getElementById("volumeResult").textContent; var baseWeightResult = document.getElementById("baseWeightResult").textContent; var adjustedWeightResult = document.getElementById("adjustedWeightResult").textContent; var height = document.getElementById("characterHeight").value; var density = document.getElementById("characterDensity").value; var multiplier = document.getElementById("speciesMultiplier").value; var assumptions = "Assumptions:\n" + "- Height: " + height + " m\n" + "- Density: " + density + " kg/m³\n" + "- Multiplier: " + multiplier + "\n" + "Formula: Volume = (Height^3)*(PI/6), Base Weight = Volume*Density, Adjusted Weight = Base Weight*Multiplier"; var textToCopy = "Character Weight Estimation:\n" + "Adjusted Weight: " + primaryResult + "\n" + "Volume: " + volumeResult + "\n" + "Base Weight: " + baseWeightResult + "\n" + "\n" + assumptions; navigator.clipboard.writeText(textToCopy).then(function() { // Success feedback – optional alert('Results copied to clipboard!'); }).catch(function(err) { console.error('Failed to copy: ', err); // Fallback for older browsers or permission issues var textArea = document.createElement("textarea"); textArea.value = textToCopy; textArea.style.position = "fixed"; textArea.style.left = "-9999px"; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { document.execCommand('copy'); alert('Results copied to clipboard (fallback)!'); } catch (e) { alert('Failed to copy results.'); } document.body.removeChild(textArea); }); } // Charting logic function initializeChart() { var canvas = document.getElementById('weightChart'); if (!canvas) return; // Exit if canvas element doesn't exist var ctx = canvas.getContext('2d'); // Clear previous chart data and destroy instance if exists if (chart) { chart.destroy(); } chart = new Chart(ctx, { type: 'line', // Line chart is good for showing trends data: { labels: [], // Will be populated with height values datasets: [{ label: 'Estimated Adjusted Weight (kg)', data: [], // Will be populated with calculated weights borderColor: '#004a99', backgroundColor: 'rgba(0, 74, 153, 0.1)', fill: true, tension: 0.1 }, { label: 'Base Weight (kg)', // Added a second series data: [], borderColor: '#28a745', backgroundColor: 'rgba(40, 167, 69, 0.1)', fill: false, // Don't fill under this line to distinguish tension: 0.1 }] }, options: { responsive: true, maintainAspectRatio: false, scales: { x: { title: { display: true, text: 'Character Height (m)' } }, y: { title: { display: true, text: 'Weight (kg)' }, beginAtZero: true } }, plugins: { legend: { display: true, position: 'top', }, title: { display: true, text: 'Weight Projection based on Height' } } } }); } function updateChart(currentHeight, currentDensity, currentMultiplier) { if (!chart) { initializeChart(); if (!chart) return; // If initialization failed, exit } var labels = []; var adjustedWeights = []; var baseWeights = []; // Generate data points for the chart, e.g., from 0.5m to 5m height var minHeight = 0.5; var maxHeight = 5.0; var step = 0.2; // Increment for height for (var h = minHeight; h <= maxHeight; h += step) { labels.push(h.toFixed(1)); // Recalculate volume, base weight, and adjusted weight for each height point var volume = Math.pow(h, 3) * (Math.PI / 6); var baseWeight = volume * currentDensity; var adjustedWeight = baseWeight * currentMultiplier; adjustedWeights.push(adjustedWeight.toFixed(2)); baseWeights.push(baseWeight.toFixed(2)); } // Update chart data chart.data.labels = labels; chart.data.datasets[0].data = adjustedWeights; chart.data.datasets[1].data = baseWeights; // Update second series chart.update(); } // Initialize chart on page load document.addEventListener('DOMContentLoaded', function() { initializeChart(); // Automatically calculate on page load with default values calculateWeight(); });

Leave a Comment