Clash of Clans Base Weight Calculator

Clash of Clans Base Weight Calculator – Optimize Your War Matchmaking :root { –primary: #004a99; –secondary: #003366; –success: #28a745; –bg-light: #f8f9fa; –text-dark: #333; –border-color: #ddd; –shadow: 0 4px 6px rgba(0,0,0,0.1); } body { font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica, Arial, sans-serif; line-height: 1.6; color: var(–text-dark); background-color: var(–bg-light); margin: 0; padding: 0; } .container { max-width: 960px; margin: 0 auto; padding: 20px; } header, footer { background: var(–primary); color: white; padding: 20px 0; text-align: center; margin-bottom: 30px; } h1 { margin: 0; font-size: 2.2rem; font-weight: 700; } h2, h3 { color: var(–primary); margin-top: 1.5em; } /* Calculator Styles */ .loan-calc-container { background: white; border-radius: 8px; box-shadow: var(–shadow); padding: 30px; margin-bottom: 40px; border: 1px solid var(–border-color); } .input-group { margin-bottom: 20px; } .input-group label { display: block; font-weight: 600; margin-bottom: 8px; color: var(–secondary); } .input-group select, .input-group input { width: 100%; padding: 12px; border: 1px solid var(–border-color); border-radius: 4px; font-size: 16px; box-sizing: border-box; /* Ensure padding doesn't affect width */ } .input-group select:focus, .input-group input:focus { outline: none; border-color: var(–primary); box-shadow: 0 0 0 2px rgba(0, 74, 153, 0.2); } .helper-text { font-size: 0.85rem; color: #666; margin-top: 5px; } .error-message { color: #dc3545; font-size: 0.85rem; margin-top: 5px; display: none; } /* Results Area */ .results-section { background: #f0f4f8; padding: 20px; border-radius: 8px; margin-top: 30px; border-left: 5px solid var(–primary); } .main-result { text-align: center; margin-bottom: 25px; } .main-result h3 { margin-top: 0; color: var(–text-dark); font-size: 1.2rem; } .result-value { font-size: 2.5rem; font-weight: 800; color: var(–primary); margin: 10px 0; } .metrics-grid { display: block; /* Single column enforcement */ } .metric-item { background: white; padding: 15px; margin-bottom: 15px; border-radius: 4px; box-shadow: 0 2px 4px rgba(0,0,0,0.05); display: flex; justify-content: space-between; align-items: center; } .metric-label { font-weight: 600; color: #555; } .metric-val { font-weight: 700; color: var(–secondary); font-size: 1.1rem; } /* Chart Area */ .chart-container { margin: 30px 0; text-align: center; position: relative; height: 300px; width: 100%; display: flex; justify-content: center; align-items: center; background: white; border-radius: 8px; border: 1px solid var(–border-color); } canvas { max-width: 100%; max-height: 100%; } /* Table */ .data-table { width: 100%; border-collapse: collapse; margin: 25px 0; font-size: 0.95rem; } .data-table th, .data-table td { padding: 12px 15px; border-bottom: 1px solid var(–border-color); text-align: left; } .data-table th { background-color: var(–primary); color: white; font-weight: 600; } .data-table tr:nth-child(even) { background-color: #f2f2f2; } /* Buttons */ .btn-group { display: flex; gap: 10px; margin-top: 20px; flex-direction: column; } .btn { padding: 12px 24px; border: none; border-radius: 4px; cursor: pointer; font-weight: 600; font-size: 1rem; transition: background 0.2s; text-align: center; width: 100%; } .btn-primary { background: var(–primary); color: white; } .btn-primary:hover { background: var(–secondary); } .btn-outline { background: transparent; border: 2px solid var(–primary); color: var(–primary); } .btn-outline:hover { background: #e6f0fa; } /* Article Typography */ article { background: white; padding: 40px; border-radius: 8px; box-shadow: var(–shadow); } article p { margin-bottom: 1.5em; } article ul, article ol { margin-bottom: 1.5em; padding-left: 20px; } article li { margin-bottom: 0.5em; } .faq-item { margin-bottom: 20px; border-bottom: 1px solid var(–border-color); padding-bottom: 20px; } .faq-question { font-weight: 700; color: var(–primary); display: block; margin-bottom: 10px; } /* Desktop responsiveness helper (keeping single column layout but adjusting width) */ @media (min-width: 768px) { .btn-group { flex-direction: row; } .btn { width: auto; } }

Clash of Clans Base Weight Calculator

Accurately estimate your war weight for optimized Clan Wars matchmaking

War Weight Estimator

Enter your building and hero levels to calculate your defensive weight.

Town Hall 9 Town Hall 10 Town Hall 11 Town Hall 12 Town Hall 13 Town Hall 14 Town Hall 15 Town Hall 16
Select your Town Hall level to set the base weight foundation.
Not Built/Level 1 Level 2 Level 3 Level 4 Max Level (5)
The level of your TH weapon adds significant weight.
Not Built Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
The heaviest single defense in the game.
Not Built Level 1 Level 2 Level 3
Dark elixir defense available at TH15+.
None 1 Scattershot (Low Level) 2 Scattershots (Low Level) 2 Scattershots (Max Level)
Approximate total strength of your Scattershots.
None 1 Tower 2 Towers 3 Towers
Multi or Single target infernos carry high weight.
None 2 X-Bows 3 X-Bows 4 X-Bows
Core defensive structures.
Sum of King + Queen + Warden + Champion + Minion Prince levels.
Please enter a valid positive number.

Estimated War Weight (Gold)

115,000

Formula: Base TH Value + Key Defenses + Hero Weight

Structure Weight 85,000
Hero Weight 30,000
TH Modifier High
Category Weight Contribution Impact

Figure 1: Visual breakdown of your Clash of Clans base weight distribution.

Results copied to clipboard!

Mastering the Clash of Clans Base Weight Calculator

In the competitive world of Clan Wars, understanding your matchmaking value is crucial. A Clash of Clans base weight calculator is the essential tool for serious players and clan leaders who want to optimize their roster for victory. By calculating your "war weight," you can predict where you will rank on the war map and what kind of opponents your clan will face.

What is a Clash of Clans Base Weight Calculator?

A Clash of Clans base weight calculator is a utility designed to estimate the hidden numerical value Supercell assigns to your village for matchmaking purposes. This value, often referred to as "war weight," determines two critical things:

  • Map Position: Your order on the war map (highest weight is #1).
  • Matchmaking Strength: The difficulty of the opposing clan found during the search.

Common misconceptions suggest that Town Hall level is the only factor. However, this calculator accounts for defense levels, hero progression, and specific heavy defenses like the Eagle Artillery and Monolith, which disproportionately affect your score.

Clash of Clans Base Weight Formula and Explanation

While the exact algorithm is proprietary to Supercell, the community has derived a highly accurate formula based on the gold available in storages during Battle Day. The calculation generally follows this logic:

Total Weight = (TH Base Value) + (Defense Weights) + (Hero Weights) + (Wall/Trap Weights)

Variables affecting Base Weight
Variable Meaning Estimated Unit Weight Typical Range
TH Base Inherent weight of the Town Hall itself 10,000 – 40,000 TH9 – TH16
Eagle Artillery Weight of the signature defense ~15,000 per level Level 1 – 6
Monolith Weight of the dark elixir defense ~12,000 per level Level 1 – 3
Hero Weight Cumulative weight of hero levels ~100 per level Sum 0 – 380+

Practical Examples (Real-World Use Cases)

Example 1: The "Rushed" TH16

Inputs: A player upgrades to TH16 but has TH13 level defenses. They have no Monolith and low heroes (Total Level 100).

Output: The calculator might show a weight of ~110,000. While they have the offense of a TH16, their defensive weight is closer to a max TH13. This creates a matchmaking advantage known as "engineering," though recent updates have penalized this strategy.

Example 2: The Maxed TH15

Inputs: Max Eagle, Max Monolith, Max Scattershots, and Max Heroes (Total Level 340).

Output: The result is likely ~155,000. This player draws a heavy opponent, meaning they must be skilled enough to 3-star an equivalent base to justify their weight in the roster.

How to Use This Clash of Clans Base Weight Calculator

  1. Select Town Hall: Choose your current Town Hall level. This sets the baseline floor for the calculation.
  2. Input Heavy Defenses: Accurately select the levels of your Eagle Artillery, Monolith, and Infernos. These have the highest impact on the result.
  3. Enter Hero Levels: Sum up the levels of your Barbarian King, Archer Queen, Grand Warden, and Royal Champion. Enter the total in the designated field.
  4. Analyze the Result: Look at the "Estimated War Weight" displayed in Gold. Compare this to your actual gold storage availability on Battle Day (multiply the gold shown in one storage by the number of storages, or view the replay available loot).

Use the "Copy Results" button to share your weight with your Clan Leader for war planning.

Key Factors That Affect Base Weight Results

  • Signature Defenses: The Eagle Artillery, Scattershots, Monolith, and Spell Towers are "heavy" defenses. Building these instantly spikes your weight significantly more than upgrading a Cannon.
  • Town Hall Weapon: upgrading your Giga Tesla or Giga Inferno adds considerable weight, distinct from the Town Hall level itself.
  • Hero Levels: While offensive power is good, heroes count toward defensive weight. High-level heroes increase your matchmaking score.
  • Walls: Individually, wall pieces have low weight. However, upgrading 300+ wall pieces to max level adds a deceptively large amount to the total aggregate weight.
  • Offensive Weight: Note that this calculator focuses on *defensive* weight (base weight). There is also an offensive weight component (troop levels, army camps) that affects matchmaking, though it is not displayed on the war map.
  • Update Penalties: Supercell occasionally updates the algorithm to penalize bases that have high offense but extremely low defense (missing buildings), ensuring they still draw difficult opponents.

Frequently Asked Questions (FAQ)

Does placing new buildings increase weight more than upgrading existing ones?

Yes. Generally, placing a new heavy defense (like a level 1 Inferno Tower) adds more weight instantly than upgrading an existing Cannon from level 10 to 11.

Why is my war weight important?

Your war weight determines who you are matched against. Keeping weight low while maximizing offense allows you to attack higher-ranked bases while drawing a lower-ranked opponent.

Do walls affect Clash of Clans base weight?

Yes, but less per unit than defenses. However, having full max walls adds a noticeable amount to the total simply due to the quantity of wall pieces.

Does this calculator include offensive weight?

This tool focuses on defensive base weight, which determines your position on the map. Offensive weight is hidden and harder to calculate precisely.

What is "roster engineering"?

Roster engineering involves carefully selecting players with specific war weights to manipulate the matchmaking algorithm into giving an easier opponent clan.

How often does the matchmaking algorithm change?

Supercell tweaks the algorithm several times a year, usually alongside major updates. Always check the latest guides for adjusted values.

Should I drop X-Bows immediately at a new TH?

If you are war-focused, it is often recommended to upgrade offense (Army Camps, Lab) before dropping heavy defenses like X-Bows to keep weight low initially.

Is the Gold Storage method accurate?

It is the most reliable method available to players. The amount of loot available to attackers on War Day (Battle Day) is directly correlated to the base's defensive weight.

© 2023 Clash Strategy Tools. All rights reserved.

This calculator is for educational purposes and is not affiliated with Supercell.

// Configuration for Weights (Estimated values based on community data) // Note: These are simplified representations of the complex hidden algorithm var BASE_TH_WEIGHTS = { '9': 40000, '10': 55000, '11': 70000, '12': 85000, '13': 100000, '14': 115000, '15': 130000, '16': 145000 }; var DEFENSE_WEIGHTS = { eagle: 6000, // per level monolith: 8000, // per level inferno: 2500, // per tower per level approx (simplified logic below) scatter: 3500, // per scatter level approx xbow: 1500, // per xbow weapon: 1000 // per weapon level }; var HERO_WEIGHT_FACTOR = 120; // Weight per hero level combined function getVal(id) { var el = document.getElementById(id); return el ? parseFloat(el.value) || 0 : 0; } function validateInputs() { var heroInput = document.getElementById('totalHeroLevels'); var heroError = document.getElementById('heroError'); var val = parseFloat(heroInput.value); if (isNaN(val) || val < 0) { heroError.style.display = 'block'; return false; } else { heroError.style.display = 'none'; return true; } } function calculateWeight() { if (!validateInputs()) return; // 1. Get Inputs var thLevel = document.getElementById('thLevel').value; var weaponLevel = getVal('weaponLevel'); var eagleLevel = getVal('eagleLevel'); var monolithLevel = getVal('monolithLevel'); var scatterOption = getVal('scattershotCount'); // Using option value as a proxy for weight class var infernoCount = getVal('infernoCount'); var xbowCount = getVal('xbowCount'); var totalHeroLevels = getVal('totalHeroLevels'); // 2. Base Calculation var baseWeight = BASE_TH_WEIGHTS[thLevel] || 0; // 3. Defense Calculations var eagleWeight = eagleLevel * DEFENSE_WEIGHTS.eagle; var monolithWeight = monolithLevel * DEFENSE_WEIGHTS.monolith; var weaponWeight = weaponLevel * DEFENSE_WEIGHTS.weapon; // Simplified Logic for Multi-count defenses based on average levels expected per TH // Scatter option 1 = ~3k, 2 = ~6k, 3 = ~10k var scatterWeight = 0; if (scatterOption === 1) scatterWeight = 3000; if (scatterOption === 2) scatterWeight = 6000; if (scatterOption === 3) scatterWeight = 10000; // Inferno: Base 2000 per tower + level variance (simplified) var infernoWeight = infernoCount * 2500; // Xbow: Base 1500 per tower var xbowWeight = xbowCount * DEFENSE_WEIGHTS.xbow; var totalStructureWeight = eagleWeight + monolithWeight + weaponWeight + scatterWeight + infernoWeight + xbowWeight; // 4. Hero Calculation var heroWeight = totalHeroLevels * HERO_WEIGHT_FACTOR; // 5. Total var totalWeight = baseWeight + totalStructureWeight + heroWeight; // 6. Formatting var formattedTotal = Math.round(totalWeight).toLocaleString(); var formattedStruct = Math.round(baseWeight + totalStructureWeight).toLocaleString(); var formattedHero = Math.round(heroWeight).toLocaleString(); // 7. Determine Modifier label var modLabel = "Standard"; if (heroWeight < (totalWeight * 0.1)) modLabel = "Rushed (Low Heroes)"; if (totalStructureWeight = 15 && totalWeight > 150000) modLabel = "Heavy / Maxed"; // 8. Update DOM document.getElementById('totalWeightDisplay').innerText = formattedTotal; document.getElementById('structureWeightDisplay').innerText = formattedStruct; document.getElementById('heroWeightDisplay').innerText = formattedHero; document.getElementById('thModDisplay').innerText = modLabel; updateTable(baseWeight, eagleWeight, monolithWeight, heroWeight, totalStructureWeight – (eagleWeight + monolithWeight)); updateChart(baseWeight, totalStructureWeight, heroWeight); } function updateTable(base, eagle, mono, hero, other) { var tbody = document.getElementById('breakdownTableBody'); tbody.innerHTML = "; var rows = [ { name: "Town Hall Base", val: base, impact: "Foundation" }, { name: "Heavy Artillery (Eagle/Mono)", val: eagle + mono, impact: "Very High" }, { name: "Heroes", val: hero, impact: "Moderate" }, { name: "Other Defenses (Inferno/Xbow/Etc)", val: other, impact: "High" } ]; for (var i = 0; i < rows.length; i++) { var row = rows[i]; var tr = document.createElement('tr'); tr.innerHTML = '' + row.name + '' + '' + row.val.toLocaleString() + '' + '' + row.impact + ''; tbody.appendChild(tr); } } function updateChart(base, struct, hero) { var canvas = document.getElementById('weightChart'); var ctx = canvas.getContext('2d'); // Reset canvas size to handle high DPI or resizing var dpr = window.devicePixelRatio || 1; var rect = canvas.getBoundingClientRect(); canvas.width = rect.width * dpr; canvas.height = rect.height * dpr; ctx.scale(dpr, dpr); var width = rect.width; var height = rect.height; var centerX = width / 2; var centerY = height / 2; var radius = Math.min(width, height) / 2 – 20; var total = base + struct + hero; // Struct includes base in visual logic or separate? // Logic: struct calculated above included base? No, calculated separately in vars. // Let's separate Base TH from "Added Structures" for the chart. var addedStruct = struct; var data = [ { label: "TH Base", value: base, color: "#004a99" }, { label: "Defenses", value: addedStruct, color: "#28a745" }, { label: "Heroes", value: hero, color: "#ffc107" } ]; // Draw Pie Chart var startAngle = 0; ctx.clearRect(0, 0, width, height); for (var i = 0; i < data.length; i++) { var slice = data[i]; var sliceAngle = (slice.value / (base + addedStruct + hero)) * 2 * Math.PI; ctx.beginPath(); ctx.moveTo(centerX, centerY); ctx.arc(centerX, centerY, radius, startAngle, startAngle + sliceAngle); ctx.closePath(); ctx.fillStyle = slice.color; ctx.fill(); // Legend/Labels (Simple implementation) // Save start angle for next slice startAngle += sliceAngle; } // Draw Center Circle (Donut style) ctx.beginPath(); ctx.arc(centerX, centerY, radius * 0.5, 0, 2 * Math.PI); ctx.fillStyle = "#ffffff"; ctx.fill(); // Text in center ctx.fillStyle = "#333"; ctx.font = "bold 14px Arial"; ctx.textAlign = "center"; ctx.textBaseline = "middle"; ctx.fillText("Weight", centerX, centerY – 10); ctx.fillText("Distribution", centerX, centerY + 10); } function resetCalculator() { document.getElementById('thLevel').value = "16"; document.getElementById('weaponLevel').value = "5"; document.getElementById('eagleLevel').value = "5"; document.getElementById('monolithLevel').value = "2"; document.getElementById('scattershotCount').value = "3"; document.getElementById('infernoCount').value = "3"; document.getElementById('xbowCount').value = "4"; document.getElementById('totalHeroLevels').value = "150"; calculateWeight(); } function copyResults() { var total = document.getElementById('totalWeightDisplay').innerText; var text = "My Clash of Clans Base Weight Estimate:\n" + "Total War Weight: " + total + "\n" + "TH Level: " + document.getElementById('thLevel').value + "\n" + "Calculated using the Base Weight Calculator."; // Create temp input var tempInput = document.createElement("textarea"); tempInput.value = text; document.body.appendChild(tempInput); tempInput.select(); document.execCommand("copy"); document.body.removeChild(tempInput); var feedback = document.getElementById('copyFeedback'); feedback.style.display = 'block'; setTimeout(function() { feedback.style.display = 'none'; }, 2000); } // Initialize window.onload = function() { calculateWeight(); }; // Resize listener for chart window.addEventListener('resize', function() { calculateWeight(); });

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