Estimate your base's war weight in Clash of Clans for 2020. Understanding war weight is crucial for matchmaking and strategic base building to gain an advantage in Clan Wars.
Total number of Wall segments for your Town Hall.
Total number of set Traps (Bombs, Spring Traps, etc.), excluding Hidden Teslas and Giant Bombs.
Total count of Cannons and Archer Towers.
Total count of Mortars.
Total count of Wizard Towers.
Total count of Air Defenses.
Total count of Hidden Teslas.
Total count of Bomb Towers.
Total count of Scattershots (only available from TH12+).
Total count of Inferno Towers (Single or Multi-Target).
Total count of X-Bows (Ground, Air, or Multi).
Total count of Eagle Artillery (only available from TH11+).
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Select your current Town Hall level.
Enter the average level of your Heroes (Barbarian King, Archer Queen, Grand Warden, Royal Champion).
Enter the average level of your commonly used War Troops (e.g., Giants, Wizards, Dragons).
Enter the average level of your Pets (only applicable from TH13+).
Your War Weight Estimates
Estimated Total War Weight0
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Formula Explanation: War weight is a complex calculation based on various components of your base. This calculator uses an approximation based on known weights for defensive buildings, walls, traps, heroes, troops, and pets, weighted by their Town Hall level and upgrade tiers. The 2020 model considers updated building values and hero/troop level influences.
War Weight Breakdown (Approximate)
Defenses
Walls
Traps
Heroes
Troops/Spells
Pets
What is a Clash of Clans War Weight Calculator 2020?
A Clash of Clans war weight calculator 2020 is a tool designed to estimate the 'war weight' assigned to a player's base within the game's matchmaking system. In Clash of Clans, particularly during Clan Wars, each player's base is assigned a numerical value, known as war weight. This weight is a significant factor in how the game's matchmaking algorithm pairs your clan against an opposing clan. A higher war weight generally indicates a stronger, more developed base, thus influencing the overall strength of the clan in war. The 2020 version specifically accounts for changes and adjustments made to war weight calculations up to that year, including new troop levels, hero levels, and defensive structures.
Who should use it?
Clan Leaders and Co-Leaders: To understand their clan's overall war potential and guide members on base development.
War-Focused Players: To optimize their base layout and upgrade path for war effectiveness.
Newer Players: To get an early understanding of how base development impacts war matchmaking.
Players aiming for fair wars: To identify potential mismatches or strategize around bases with unusual weight distributions.
Common Misconceptions:
War Weight = Offensive Power: While offensive upgrades contribute, war weight is heavily influenced by defensive structures and their upgrade levels. A maxed-out defense doesn't always mean a maxed-out offense, but it significantly boosts war weight.
"Heavy" Defenses = Bad: While high defensive weight can lead to tougher matchups, it's essential for protecting your stars. The goal isn't to minimize war weight, but to balance offense and defense effectively.
Focusing only on Town Hall: War weight is more granular than just TH level. An under-developed TH10 might have lower war weight than a heavily upgraded TH9.
Exact Numbers: These calculators provide estimates. Supercell's exact algorithm is proprietary and can change subtly.
Clash of Clans War Weight Calculator 2020 Formula and Mathematical Explanation
The precise formula for Clash of Clans war weight is not publicly disclosed by Supercell and is subject to change. However, through extensive data collection and analysis by the community, approximate formulas have been derived. This Clash of Clans war weight calculator 2020 uses a weighted sum of various base components, factoring in their respective weights and Town Hall level relevance.
Core Calculation Approach:
The war weight is generally calculated as a sum of individual weights from different categories:
Total War Weight = (Defensive Building Weights) + (Walls Weight) + (Traps Weight) + (Heroes Weight) + (Troops & Spells Weight) + (Pets Weight)
Variable Explanations:
Defensive Buildings: Each type of defensive structure (Cannon, Archer Tower, Wizard Tower, Air Defense, etc.) has a base weight that increases significantly with its upgrade level and Town Hall level. Stronger defenses contribute more to war weight.
Walls: The total number of wall pieces and their upgrade level also contribute. Higher-level walls add more weight.
Traps: Set traps like Bombs, Spring Traps, and Giant Bombs add a smaller but noticeable amount of weight.
Heroes: The combined levels of the Barbarian King, Archer Queen, Grand Warden, and Royal Champion contribute significantly, especially at higher levels.
Troops & Spells: The levels of unlocked and upgraded troops and spells contribute to offensive war weight. This is often estimated based on the average level of commonly used war troops.
Pets: Introduced later, pets add to the overall weight based on their level and are factored in for higher Town Halls.
Variables Table:
Key Variables and Their Significance
Variable
Meaning
Unit
Typical Range (Illustrative)
Defensive Walls Count
Total number of Wall segments.
Count
50 – 500+
Defensive Traps Count
Total number of active traps.
Count
0 – 50+
Defensive Building Counts
Number of each specific defense type (Cannons, Wizard Towers, etc.).
Count
0 – 30+ (per type)
Town Hall Level
Player's current Town Hall level, influences building/troop/hero weight scales.
Level
1 – 16
Hero Levels (Average)
Average upgrade level of Heroes.
Level
0 – 80+ (combined)
Troop Levels (Average)
Average upgrade level of key War Troops and Spells.
Level
1 – 10+
Pet Levels (Average)
Average upgrade level of available Pets.
Level
1 – 5+
Building/Troop/Hero Weights
Internal values assigned by the game based on upgrade level.
Points
Varies greatly
The calculator sums the *approximate* weight contribution of each input. For instance, a higher-level Inferno Tower contributes significantly more defensive weight than a Cannon. Similarly, a Level 50 Queen weighs much more than a Level 5 King. The 2020 era saw increasing weight for higher TH levels and newer defenses like Scattershots and Eagle Artillery.
Practical Examples (Real-World Use Cases)
Example 1: Maxed-Out Town Hall 9 Base
Consider a player with a fully maxed-out Town Hall 9 base, except for heroes which are at level 30 combined. They have all defenses, traps, walls, and troops at TH9 maximum levels.
Defensive Walls: 250 (Max TH9)
Defensive Traps: 30 (Max TH9)
Cannons & Archer Towers: 15 (Max TH9)
Mortars: 4 (Max TH9)
Wizard Towers: 3 (Max TH9)
Air Defenses: 2 (Max TH9)
Hidden Teslas: 4 (Max TH9)
Bomb Towers: 2 (Max TH9)
Inferno Towers: 0 (N/A at TH9)
X-Bows: 3 (Max TH9)
Eagle Artillery: 0 (N/A at TH9)
Town Hall Level: 9
Average Hero Level: 30 (approx. 7.5 per hero if 4)
Average Troop Level: 5 (Max TH9 troops like Dragons, Loons)
Interpretation: This base has significant war weight due to maxed defenses and walls for its TH level. The hero levels are a substantial contributor. This weight profile would likely place it against other maxed TH9s or potentially lower TH10s in war matchmaking.
Example 2: Under-leveled Town Hall 11 with Powerful Heroes
Consider a player who rushed to Town Hall 11 but has focused heavily on heroes and key offensive troops, while defenses are lagging behind.
Defensive Walls: 300 (Mix of TH10/11 levels)
Defensive Traps: 35 (Mix of TH10/11 levels)
Cannons & Archer Towers: 12
Mortars: 4
Wizard Towers: 3
Air Defenses: 2
Hidden Teslas: 6
Bomb Towers: 2
Scattershots: 0 (N/A or unbuilt)
Inferno Towers: 1 (Multi-Target, Level 2)
X-Bows: 2 (Air/Ground, Level 3)
Eagle Artillery: 1 (Level 1)
Town Hall Level: 11
Average Hero Level: 45 (BK 50, AQ 48, GW 43)
Average Troop Level: 7 (Maxed Dragons, Balloons, Miners)
Defensive Building Weight: ~85,000 (Boosted by Eagle Artillery, Inferno, X-Bows, Teslas)
Walls Weight: ~18,000
Traps Weight: ~4,500
Heroes Weight: ~40,000
Troops & Spells Weight: ~12,000
Pets Weight: 0
Estimated Total War Weight: ~159,500
Interpretation: Despite having lower-level basic defenses (Cannons, etc.) and potentially missing Scattershots, the presence of higher-tier defenses (Eagle Artillery, Inferno, X-Bows), maxed heroes, and decent troops results in a substantial war weight. This player might appear 'heavy' for their defensive development level, highlighting the importance of heroes and top-tier defenses in the 2020 war weight system.
How to Use This Clash of Clans War Weight Calculator 2020
Using the Clash of Clans war weight calculator 2020 is straightforward. Follow these steps to get an estimate of your base's war weight and understand its components.
Step-by-Step Instructions:
Locate Inputs: Find the section labeled "Clash of Clans War Weight Calculator". You'll see various input fields for different aspects of your base.
Input Defensive Buildings: For each defensive building type listed (Walls, Traps, Cannons, Mortars, Wizard Towers, Air Defenses, Hidden Teslas, Bomb Towers, Scattershots, Inferno Towers, X-Bows, Eagle Artillery), enter the total count of that building present on your base.
Select Town Hall Level: Choose your current Town Hall level from the dropdown menu. This is crucial as weights are heavily dependent on TH level.
Input Hero Levels: Enter the *average* level of your Heroes. If you have the Barbarian King, Archer Queen, Grand Warden, and Royal Champion, sum their levels and divide by the number of heroes you have.
Input Troop Levels: Enter the *average* level of your most commonly used War Troops. This provides an estimate for your offensive contribution to war weight.
Input Pet Levels: If you are TH13 or higher, enter the *average* level of your Pets.
Calculate: Click the "Calculate War Weight" button.
How to Read Results:
Estimated Total War Weight: This is the primary highlighted number, representing the overall approximate war weight of your base.
Component Weights: Below the main result, you'll find breakdowns for Defensive Building Weight, Walls Weight, Traps Weight, Heroes Weight, Troops & Spells Weight, and Pets Weight. These show which parts of your base contribute most significantly to your total war weight.
Chart Visualization: The bar chart provides a visual representation of the weight distribution across different components, making it easier to see your base's strengths and weaknesses in terms of war weight.
Decision-Making Guidance:
Identify Imbalances: If your Troop/Hero weight is significantly lower than your Defensive weight, you might be considered 'defensively heavy', potentially impacting matchmaking. Conversely, being 'offensively heavy' (high troop/hero weight, low defense) can make your base easier to three-star.
Strategic Upgrades: Use the results to inform your upgrade priorities. If walls are a large portion of your weight but are low level, consider prioritizing them. If heroes are lagging, focus on them for war.
Clan Strategy: Share results with your clan to help balance the clan's overall war weight. Encourage members to upgrade heroes and key war troops alongside defenses to maintain a healthy offense-defense balance.
"Weight vs. Strength": Remember that war weight is an approximation. A base with high war weight but poorly placed defenses might be weaker than a lower-weight base with smart trap placement and a strong anti-3-star design. This calculator is a guide, not an absolute determinant of success.
Key Factors That Affect Clash of Clans War Weight Results
Several factors interact to determine the final war weight of a base in Clash of Clans. Understanding these nuances is key to mastering the matchmaking system and optimizing your base for competitive play. The weights used in the 2020 era, while not exact, generally follow these principles:
Defensive Building Levels: This is arguably the most significant factor. Higher-level defenses (e.g., maxed Inferno Towers, X-Bows, Eagle Artillery) contribute substantially more war weight than lower-level ones. A single level upgrade on a high-tier defense can have a greater impact than multiple upgrades on a Cannon.
Town Hall Level: Each Town Hall level unlocks new defenses, troops, heroes, and significantly increases the potential weight of existing structures and units. Higher TH levels inherently carry more potential war weight, which is why rushing TH can lead to heavy bases if not managed correctly.
Hero Levels: The combined levels of the Barbarian King, Archer Queen, Grand Warden, and Royal Champion are major contributors to war weight, especially from TH9 onwards. Maxed heroes represent a significant portion of a base's total weight. Neglecting hero upgrades can leave a base feeling "light" offensively relative to its defensive weight.
Walls: While not as impactful per piece as a high-level defense, the sheer number and level of walls contribute a notable portion of the total war weight. Completing walls at each TH level is standard practice and adds consistent weight.
Troop and Spell Levels: Offensive power, represented by troop and spell upgrade levels, also factors into war weight. Players who focus heavily on upgrading their primary war armies will see a corresponding increase in their offensive war weight contribution. This is crucial for balancing the defensive bias often seen in war weight calculations.
Newer Defenses & Content: With each major update, Supercell introduces new buildings, troops, or hero levels. In the 2020 context, structures like Scattershots, the Grand Warden, Royal Champion, and Pet systems (introduced later but relevant for the calculation period) each add new layers of weight calculation that community calculators strive to approximate. Bases that have these newer, powerful structures will naturally have higher weights.
Unbuilt Defenses vs. Built Defenses: Generally, having a defense built but at a low level contributes less weight than having it fully maxed. However, the *potential* weight of a high-level building (even if not yet maxed) still influences matchmaking. This is why the number of built defenses matters.
Balancing these factors is the core of strategic base development for Clan Wars. A "good" war base doesn't just maximize defense; it balances offensive potential (heroes, troops) with defensive strength to achieve a favorable matchup.
Frequently Asked Questions (FAQ)
What is the exact war weight of a specific building at TH10?
Supercell does not release exact building weights. This calculator uses community-derived estimates for 2020. Exact values can vary slightly and are subject to game updates. For example, a Level 4 Inferno Tower at TH10 contributes significantly more weight than a Level 10 Cannon.
Does upgrading my Town Hall increase my war weight significantly?
Yes, upgrading your Town Hall is one of the most significant ways to increase your war weight. It unlocks higher-level defenses, troops, and heroes, each carrying a much higher weight value than their lower-level counterparts.
Is it better to have many low-level defenses or fewer high-level defenses for war weight?
For war matchmaking, having fewer, higher-level defenses (especially key ones like Inferno Towers, X-Bows, and Eagle Artillery) generally results in a heavier war weight than many low-level defenses. However, a balanced base with strong offense is ideal.
How much does hero weight contribute to the total?
Hero levels contribute a substantial amount to war weight, particularly at higher Town Hall levels (TH9+). A maxed hero can represent thousands of war weight points, making them a critical focus for war-ready bases.
Should I avoid upgrading certain defenses to keep my war weight low?
In general, no. The goal is not to have low war weight, but to have a balanced base where your offense matches your defense. Avoiding upgrades weakens your base significantly. Focus on upgrading heroes and key troops alongside defenses to keep your base strong overall.
Does the calculator account for troop and spell levels?
Yes, this Clash of Clans war weight calculator 2020 includes an input for average troop levels to estimate the offensive contribution to war weight. Higher troop and spell levels increase your offensive war weight.
What about the Pet systems introduced in later updates?
For the 2020 context, the Pet system was not yet released or was very new. This calculator's estimates for 2020 will generally not include pet weights. For later years, pet weights would need to be factored in.
Can I use this calculator for future Clash of Clans versions?
This calculator is specifically tuned for the 2020 war weight system. Supercell frequently updates game mechanics, including war weight calculations. For newer versions, you would need an updated calculator that reflects the latest changes in building, troop, and hero weights.
How accurate are these war weight estimates?
These are estimates based on community research and known weighting factors as of 2020. Supercell's internal algorithm is complex and proprietary. The calculator provides a strong indication of relative war weight and the contribution of different base components, aiding strategic decisions rather than providing exact figures.
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