Coc Base Weight Calculator

CoC Base Weight Calculator – War Weight Estimation Tool 2024 :root { –primary-color: #004a99; –primary-hover: #003875; –success-color: #28a745; –bg-color: #f8f9fa; –text-color: #333; –border-color: #dee2e6; –white: #ffffff; –shadow: 0 4px 6px rgba(0,0,0,0.1); } * { box-sizing: border-box; margin: 0; padding: 0; } body { font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, "Helvetica Neue", Arial, sans-serif; background-color: var(–bg-color); color: var(–text-color); line-height: 1.6; } .container { max-width: 960px; margin: 0 auto; padding: 20px; } header { text-align: center; margin-bottom: 40px; padding-top: 20px; } h1 { color: var(–primary-color); font-size: 2.5rem; margin-bottom: 15px; font-weight: 700; } .subtitle { font-size: 1.1rem; color: #666; max-width: 700px; margin: 0 auto; } /* Calculator Styles */ .calculator-wrapper { background: var(–white); border-radius: 8px; box-shadow: var(–shadow); padding: 30px; margin-bottom: 50px; border-top: 5px solid var(–primary-color); } .section-title { color: var(–primary-color); border-bottom: 2px solid var(–bg-color); padding-bottom: 10px; margin-bottom: 20px; font-size: 1.25rem; } .input-group { margin-bottom: 20px; } label { display: block; font-weight: 600; margin-bottom: 8px; color: #495057; } .helper-text { font-size: 0.85rem; color: #6c757d; margin-top: 5px; } input[type="number"], select { width: 100%; padding: 12px; border: 1px solid var(–border-color); border-radius: 4px; font-size: 1rem; transition: border-color 0.2s; } input[type="number"]:focus, select:focus { border-color: var(–primary-color); outline: none; } .error-msg { color: #dc3545; font-size: 0.85rem; margin-top: 5px; display: none; } .btn-container { margin-top: 30px; display: flex; gap: 15px; } button { padding: 12px 24px; border: none; border-radius: 4px; cursor: pointer; font-size: 1rem; font-weight: 600; transition: background-color 0.2s; } .btn-reset { background-color: #6c757d; color: white; } .btn-copy { background-color: var(–primary-color); color: white; } .btn-reset:hover { background-color: #5a6268; } .btn-copy:hover { background-color: var(–primary-hover); } /* Results Area */ .results-container { margin-top: 40px; background-color: #f1f8ff; border-radius: 8px; padding: 25px; border: 1px solid #b8daff; } .main-result { text-align: center; margin-bottom: 30px; } .result-label { font-size: 1.1rem; color: var(–primary-color); font-weight: 600; text-transform: uppercase; letter-spacing: 1px; } .result-value { font-size: 3rem; color: var(–primary-color); font-weight: 800; margin: 10px 0; } .result-unit { font-size: 1.2rem; color: #666; } .metrics-grid { display: grid; gap: 20px; margin-bottom: 30px; } .metric-card { background: white; padding: 15px; border-radius: 6px; box-shadow: 0 2px 4px rgba(0,0,0,0.05); text-align: center; } .metric-title { font-size: 0.9rem; color: #666; margin-bottom: 5px; } .metric-value { font-size: 1.25rem; font-weight: 700; color: #333; } /* Chart & Table */ .chart-container { background: white; padding: 20px; border-radius: 8px; box-shadow: 0 2px 4px rgba(0,0,0,0.05); margin-top: 30px; overflow-x: auto; } canvas { width: 100%; height: 300px; display: block; } table { width: 100%; border-collapse: collapse; margin-top: 30px; background: white; } th, td { padding: 12px; text-align: left; border-bottom: 1px solid var(–border-color); } th { background-color: var(–primary-color); color: white; } caption { margin-bottom: 10px; font-weight: 600; color: #555; text-align: left; } /* Content Styles */ article { background: var(–white); padding: 40px 30px; border-radius: 8px; box-shadow: var(–shadow); margin-top: 40px; } h2 { color: var(–primary-color); border-left: 5px solid var(–success-color); padding-left: 15px; margin: 40px 0 20px; font-size: 1.8rem; } h3 { color: #333; margin: 25px 0 15px; font-size: 1.4rem; } p { margin-bottom: 15px; } ul, ol { margin-bottom: 20px; padding-left: 25px; } li { margin-bottom: 8px; } .data-table { width: 100%; border: 1px solid var(–border-color); margin: 20px 0; } .data-table th { background: #e9ecef; color: #333; } .faq-item { background: #f8f9fa; border-left: 4px solid var(–primary-color); padding: 20px; margin-bottom: 20px; } .faq-question { font-weight: 700; color: var(–primary-color); margin-bottom: 10px; display: block; } .internal-links { background: #eef5fc; padding: 25px; border-radius: 8px; margin-top: 40px; } .internal-links a { color: var(–primary-color); text-decoration: none; font-weight: 600; } .internal-links a:hover { text-decoration: underline; } footer { text-align: center; padding: 40px; color: #666; font-size: 0.9rem; } @media (max-width: 600px) { h1 { font-size: 2rem; } .metrics-grid { grid-template-columns: 1fr; } .btn-container { flex-direction: column; } }

CoC Base Weight Calculator

Accurately estimate your Clan Wars matchmaking weight and defensive potential.

Base Configuration

Town Hall 9 Town Hall 10 Town Hall 11 Town Hall 12 Town Hall 13 Town Hall 14 Town Hall 15 Town Hall 16
Select your Town Hall level (TH9 – TH16).
Not Built/Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 (Max)
Level of your Giga Tesla or Giga Inferno.
Not Built Level 1 Level 2 Level 3 Level 4 Level 5+
The heaviest defense for war weight.
Sum of levels of all Scattershots (e.g., 2 Scatters at Level 3 = 6).
Please enter a valid positive number.
Not Built Level 1 Level 2 Level 3 (Max)
Sum of all Inferno Tower levels combined.
Value cannot be negative.
Sum of all X-Bow levels combined.
Total levels of King + Queen + Warden + Champion.
Please enter a valid total.
Estimated War Weight (Gold)
105,000
Available Loot in War Day
Matchmaking Tier
Mid TH14
Offensive Power Index
High
Penalty Weight
12,500
Weight Contribution Breakdown
Category Estimated Weight % of Total

What is a CoC Base Weight Calculator?

A coc base weight calculator is a strategic tool designed for Clash of Clans players to estimate their "war weight." War weight is a hidden numerical value assigned by Supercell to every base, representing its defensive and offensive strength. This value is critical because it determines your position on the war map and, more importantly, how the matchmaking algorithm pairs your clan against opponents.

Unlike farming, where resources matter, war weight is purely about matchmaking efficiency. Serious war clans often use a coc base weight calculator to optimize their rosters, ensuring they don't carry "heavy" bases that lack the offensive capability to clear equivalent opponent bases (often called "rushed" bases) or to strategically build "engineered" bases.

CoC Base Weight Formula and Explanation

While the exact server-side formula is proprietary, the community has reverse-engineered the logic using the "Gold Storage Method." The visible Gold available in a player's storages on Battle Day (multiplied by the number of storages) closely correlates to the defensive weight.

The calculation generally follows this structure:

Total Weight = Base TH Weight + (Heavy Defense Weight × Multiplier) + (Hero Weight) + (Wall/Trap Weight)

Variable Definitions

Variable Meaning Typical Impact Unit
Base TH Weight Inherent weight of the Town Hall level itself. High (20k – 80k) Raw Points
Eagle Artillery The heaviest single defense item. Very High (+15k approx) Raw Points
Inferno/Scatter Tier 2 heavy defenses. High (+3k – 5k each) Raw Points
Hero Weight Cumulative weight of hero levels. Moderate (Linear growth) Points per Level

Practical Examples: Calculating War Weight

Example 1: The Maxed TH13

A player has a fully maxed Town Hall 13 base. Using the coc base weight calculator logic:

  • Base TH13: ~110,000 baseline.
  • Eagle & Scatters: Maxed levels add significant density.
  • Heroes: Maxed King, Queen, Warden, RC add offensive weight.
  • Result: The calculator would estimate a weight around 118,000 – 120,000. This base draws a heavy TH13 or a new TH14 in war.

Example 2: The "Strategic Rush" TH15

A player jumps to TH15 but has TH12-level defenses, except for a maxed Monolith and Spell Towers.

  • Base: High inherent weight due to TH15 giga weapon.
  • Defenses: Low weight from Cannons/Archers (TH12 level).
  • Heavy Items: Massive spike from Monolith.
  • Result: The weight might be 135,000. While high, it is lower than a maxed TH15 (160k), potentially matching against a weaker TH15, giving the player an offensive advantage.

How to Use This CoC Base Weight Calculator

  1. Select Town Hall: Choose your current Town Hall level. This sets the baseline floor for the calculation.
  2. Input Heavy Defenses: Enter the levels for key items like the Eagle Artillery, Scattershots, and Monolith. These carry the highest "weight density."
  3. Enter Hero Levels: Sum up the levels of your King, Queen, Warden, and Royal Champion.
  4. Analyze Result: Look at the "Estimated War Weight" (Gold value). Compare this number to the gold available in your storages during a friendly challenge or war day to verify accuracy.
  5. Decision Making: If your weight is high but your heroes are low, stop upgrading defenses and focus exclusively on offense to fix your matchmaking ratio.

Key Factors That Affect CoC Base Weight Results

Several variables influence the final output of the coc base weight calculator:

  • The Giga Weapon: Upgrading the Town Hall weapon (Giga Tesla/Inferno) adds massive weight, sometimes more than building a new defense.
  • Placement vs. Upgrade: Simply placing a level 1 Inferno Tower adds more weight than upgrading a Cannon from level 10 to 11. Initial placement carries a "penalty" weight.
  • Offensive vs. Defensive Weight: While this calculator focuses on defensive weight (Gold), offensive weight (troop levels) affects who you match against. High offense with low defense is called "engineering."
  • Wall Weight: Often overestimated, walls add weight but significantly less than active defenses.
  • Splash Damage: Mortars and Wizard Towers carry surprisingly high weight relative to their DPS because they affect multiple units.
  • Recent Updates: Supercell frequently adjusts weights. For example, the Monolith and Spell Towers at TH15 changed the calculation landscape significantly.

Frequently Asked Questions (FAQ)

Does wall level affect my war weight?

Yes, but the impact is marginal compared to heavy defenses like the Eagle Artillery. You can safely upgrade walls without drastically changing your matchmaking tier.

What is the "Gold Storage Method"?

It is a way to check your defensive weight. On Battle Day, scout your own base. Calculate: (Gold in one storage) × (Number of Storages) + (Gold in Town Hall). The total is your defensive war weight.

Should I build the Monolith immediately at TH15?

The Monolith adds substantial weight. If your heroes are not maxed for TH14 yet, building the Monolith might pull in stronger opponents that you cannot 3-star. Build it only when your offense is ready.

Why does my weight change after an update?

Supercell rebalances weights periodically. A defense that was once heavy might have its weight reduced to encourage players to build it, or vice versa.

Do Heroes count towards war weight?

Yes. Heroes carry both offensive and defensive weight. However, their offensive utility usually outweighs their weight cost, making them the best upgrade for war optimization.

What is a ".5" base strategy (e.g., 9.5 or 10.5)?

This is a strategy where you upgrade your Town Hall and Offense (Camps, Lab, Heroes) but do not build the new heavy defenses. This keeps your weight low while boosting attack power.

Can I lower my war weight?

You cannot lower your absolute weight unless you sell items (which is no longer possible for key buildings). You can only lower your relative weight by pausing defense upgrades while maxing offense.

Is this calculator 100% accurate?

No calculator is 100% accurate because the official algorithm is hidden and dynamic. This tool provides a close estimate based on community data points and the Gold Storage method.

© 2024 CoC Strategy Tools. All rights reserved. Disclaimer: This content is not affiliated with, endorsed, sponsored, or specifically approved by Supercell.

// Global Constants (Simulated via Vars for compatibility) var BASE_WEIGHTS = { '9': 70000, '10': 82000, '11': 90000, '12': 100000, '13': 110000, '14': 120000, '15': 130000, '16': 140000 }; var WEIGHT_FACTORS = { eagle: 4500, // Weight per level scatter: 2800, // Weight per level inferno: 1200, // Weight per level xbow: 600, // Weight per level monolith: 6000, // Weight per level giga: 1500, // Weight per level hero: 80 // Weight per total hero level }; function formatNumber(num) { return num.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ","); } function getVal(id) { var el = document.getElementById(id); var val = parseInt(el.value); if (isNaN(val) || val 60) infernoTot = 60; if (xbowTot > 80) xbowTot = 80; if (heroTot > 400) heroTot = 400; // 2. Base Calculation var baseWeight = BASE_WEIGHTS[thLevel] || 70000; // Adjust base weight downward slightly so additives build up to the max // The BASE_WEIGHTS above represent a "new" TH. // 3. Additive Calculation var eagleWeight = eagleLvl * WEIGHT_FACTORS.eagle; var gigaWeight = gigaLvl * WEIGHT_FACTORS.giga; var scatterWeight = scatterTot * WEIGHT_FACTORS.scatter; var monolithWeight = monolithLvl * WEIGHT_FACTORS.monolith; var infernoWeight = infernoTot * WEIGHT_FACTORS.inferno; var xbowWeight = xbowTot * WEIGHT_FACTORS.xbow; var heroWeight = heroTot * WEIGHT_FACTORS.hero; var totalWeight = baseWeight + eagleWeight + gigaWeight + scatterWeight + monolithWeight + infernoWeight + xbowWeight + heroWeight; // Cap reasonable limits based on TH (approximate max weights) var maxCaps = { '9': 75000, '10': 90000, '11': 110000, '12': 120000, '13': 130000, '14': 140000, '15': 155000, '16': 165000 }; // Soft cap logic: if exceeds max for TH, dampen the excess (diminishing returns or realistic bounds) var cap = maxCaps[thLevel] || 170000; // Allow it to go slightly over but not infinitely if (totalWeight > cap) { totalWeight = cap + (totalWeight – cap) * 0.2; } // Round to nearest 1000 for realistic "Gold" appearance totalWeight = Math.round(totalWeight / 1000) * 1000; // 4. Update UI document.getElementById('weightResult').innerHTML = formatNumber(totalWeight); // Matchmaking Tier Logic var tier = "Low " + "TH" + thLevel; if (totalWeight > (cap * 0.95)) tier = "Max " + "TH" + thLevel; else if (totalWeight > (cap * 0.85)) tier = "Mid " + "TH" + thLevel; else if (totalWeight 150 ? "High" : "Moderate"; document.getElementById('penaltyWeight').innerText = formatNumber(Math.round(totalWeight * 0.1)); // Simulating a penalty metric // Update Table updateTable(baseWeight, eagleWeight + scatterWeight + monolithWeight + gigaWeight, infernoWeight + xbowWeight, heroWeight, totalWeight); // Update Chart drawChart(baseWeight, eagleWeight + scatterWeight + monolithWeight + gigaWeight, infernoWeight + xbowWeight, heroWeight); } function updateTable(base, heavy, standard, hero, total) { var tbody = document.getElementById('breakdownTableBody'); var rows = [ { name: "Base Town Hall", val: base }, { name: "Heavy Defense (Eagle/Scatter/Mono)", val: heavy }, { name: "Standard Defense (Inferno/Xbow)", val: standard }, { name: "Heroes & Offense", val: hero } ]; var html = ""; for (var i = 0; i < rows.length; i++) { var pct = ((rows[i].val / total) * 100).toFixed(1); html += ""; html += "" + rows[i].name + ""; html += "" + formatNumber(Math.round(rows[i].val)) + ""; html += "" + pct + "%"; html += ""; } tbody.innerHTML = html; } function drawChart(base, heavy, standard, hero) { var canvas = document.getElementById('weightChart'); var ctx = canvas.getContext('2d'); // Reset canvas size (handling retina roughly) var width = canvas.offsetWidth; var height = 300; canvas.width = width; canvas.height = height; ctx.clearRect(0, 0, width, height); var data = [base, heavy, standard, hero]; var labels = ["Base TH", "Heavy Def", "Std Def", "Heroes"]; var colors = ["#004a99", "#dc3545", "#ffc107", "#28a745"]; var maxVal = Math.max(base, heavy, standard, hero) * 1.2; // Scaling var barWidth = (width / 4) – 40; var startX = 40; // Draw Bars for (var i = 0; i < data.length; i++) { var barHeight = (data[i] / maxVal) * (height – 50); var x = startX + (i * (barWidth + 30)); var y = height – barHeight – 30; ctx.fillStyle = colors[i]; ctx.fillRect(x, y, barWidth, barHeight); // Text Value ctx.fillStyle = "#333"; ctx.font = "bold 12px Arial"; ctx.textAlign = "center"; ctx.fillText(formatNumber(Math.round(data[i])), x + (barWidth / 2), y – 10); // Text Label ctx.fillStyle = "#666"; ctx.font = "12px Arial"; ctx.fillText(labels[i], x + (barWidth / 2), height – 10); } } function resetCalculator() { document.getElementById('thLevel').value = "14"; document.getElementById('gigaLevel').value = "0"; document.getElementById('eagleLevel').value = "0"; document.getElementById('scatterTotal').value = "0"; document.getElementById('monolithLevel').value = "0"; document.getElementById('infernoScore').value = "10"; document.getElementById('xbowScore').value = "20"; document.getElementById('heroLevels').value = "150"; calculateWeight(); } function copyResults() { var weight = document.getElementById('weightResult').innerText; var tier = document.getElementById('matchmakingTier').innerText; var text = "My CoC Base Weight Estimate:\nWar Weight: " + weight + "\nTier: " + tier + "\nGenerated by CoC Base Weight Calculator."; var tempInput = document.createElement("textarea"); tempInput.value = text; document.body.appendChild(tempInput); tempInput.select(); document.execCommand("copy"); document.body.removeChild(tempInput); var btn = document.querySelector('.btn-copy'); var originalText = btn.innerText; btn.innerText = "Copied!"; btn.style.background = "#28a745"; setTimeout(function(){ btn.innerText = originalText; btn.style.background = ""; }, 2000); } // Initialize window.onload = function() { calculateWeight(); }; // Responsive canvas resize window.onresize = function() { calculateWeight(); };

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