COC War Weight Calculator 2017
Determine Your Base's Strategic War Weight
Clash of Clans War Weight Calculator
Your Base's War Weight Breakdown
0Note: Exact multipliers are not public and change with game updates. These are estimated for 2017.
War Weight Distribution
Example War Weight Components
| Building/Unit Type | Level | Approx. Base Weight |
|---|---|---|
| Town Hall | 9 | 1000 |
| Cannon | 10 | 80 |
| Archer Tower | 10 | 120 |
| Wizard Tower | 7 | 250 |
| Inferno Tower (Single) | 3 | 750 |
| Air Defense | 7 | 300 |
| Barbarian King | 20 | 400 |
| Archer Queen | 20 | 600 |
| Rage Spell | 5 | 150 |
| Lightning Spell | 5 | 100 |
| Dragons | 4 | 200 |
| P.E.K.K.A | 4 | 280 |
| Wall Segment | 9 | 5 |
| Healer | 4 | 180 |
| Golem | 4 | 350 |
| War Golem (Siege) | 1 | 1000 |
What is COC War Weight?
COC war weight, particularly in the context of the 2017 meta, refers to a hidden numerical value assigned to each offensive and defensive element within a player's Clash of Clans base. This weight is a crucial, albeit often misunderstood, component that Supercell uses to determine matchmaking for Clan Wars. Essentially, your total war weight is a primary factor in deciding which other clans your clan will be matched against. A higher war weight generally means you'll be matched against opponents with similarly high collective weights. Understanding your base's war weight, and how it's calculated, is vital for strategic base building and effective war participation.
Who should use it? Any active Clash of Clans player involved in Clan Wars should understand war weight. This includes:
- Warriors aiming to optimize their lineup for strategic matchmaking.
- Clan Leaders and Co-Leaders looking to balance their clan's overall war weight for favorable matchups.
- Players who are deciding whether to upgrade certain defenses, troops, or heroes, and how those upgrades will impact their war weight.
- Newer players learning the intricacies of war strategy beyond just offensive capabilities.
Common misconceptions about COC war weight include the belief that it's solely based on defensive buildings, that offensive troops have no impact, or that maxing out defenses instantly makes a base "heavy" and unhittable. In reality, offensive power (troops, spells, heroes) contributes significantly, and the introduction of Town Hall weights and other hidden factors means a base's strategic value is more nuanced than just a sum of its parts. Strategic rushing (upgrading the Town Hall without maxing defenses) can sometimes result in a lower effective war weight for its offensive potential, a tactic explored in discussions about key factors affecting results.
COC War Weight Calculator 2017 Formula and Mathematical Explanation
The calculation of COC war weight is complex and not fully disclosed by Supercell. However, based on community analysis and observations from around 2017, a general formula can be approximated. This calculator uses a common understanding of how different components contribute to the overall war weight.
The total war weight of a base is an aggregation of several key categories, each with its own assigned weight and often influenced by multipliers or specific level-based values. The primary components are:
- Town Hall Weight: Each Town Hall level has a base weight assigned to it. This is often the largest single contributor for mid-level Town Halls.
- Defense Weight: This includes all defensive structures (Cannons, Archer Towers, Inferno Towers, Walls, etc.). Higher-level defenses contribute more weight.
- Troop Weight: The weight of unlocked troops that can be used in war attacks.
- Spell Weight: The weight of unlocked spells.
- Hero Weight: The combined weight of your Barbarian King, Archer Queen, Grand Warden, and Royal Champion.
- Siege Machine Weight: The weight associated with unlocked Siege Machines.
While the exact multipliers used by Supercell are proprietary and change over time, the general principle is that both offensive and defensive upgrades increase war weight. The 2017 era saw a significant focus on balancing offensive and defensive contributions.
Approximated Formula Derivation:
The core idea is to sum up the weights of individual components, potentially applying category-specific multipliers. A simplified model used by many calculators around 2017 is:
- Determine the base weight for the current Town Hall level.
- Sum the individual war weights of all defensive buildings.
- Sum the individual war weights of all offensive troops (excluding Heroes and Siege Machines).
- Sum the individual war weights of all unlocked spells.
- Sum the individual war weights of all Heroes.
- Determine the weight of unlocked Siege Machines.
- Combine these values, often with implicit or explicit multipliers that Supercell adjusts. For this calculator, we are directly inputting the aggregated weights for simplicity, reflecting how players would typically find these values.
| Variable | Meaning | Unit | Typical Range (2017 Context) |
|---|---|---|---|
| Town Hall Level | Your current Town Hall's level. | Level | 1-11 (in 2017) |
| Defense Weight | Sum of weights of all defensive structures. | War Weight Points | 0 – 80,000+ |
| Troop Weight | Sum of weights of all unlocked troops. | War Weight Points | 0 – 40,000+ |
| Spell Weight | Sum of weights of all unlocked spells. | War Weight Points | 0 – 20,000+ |
| Hero Weight | Sum of weights of all Heroes. | War Weight Points | 0 – 15,000+ |
| Siege Machine Weight | Weight of unlocked Siege Machines. | War Weight Points | 0 – 1000+ |
| Total War Weight | The final calculated value used for matchmaking. | War Weight Points | 10,000 – 150,000+ |
Practical Examples (Real-World Use Cases)
Understanding war weight requires looking at specific base configurations. Here are two examples based on common Town Hall levels from the 2017 era:
Example 1: A Maxed Town Hall 9 Base
Scenario: A player has a fully maxed Town Hall 9 base, with all defenses, troops, spells, and heroes (BK 20, AQ 20) at their respective maximum levels for TH9. They have unlocked all TH9 troops and spells.
- Inputs:
- Town Hall Weight (TH9): ~1000
- Total Defense Weight: ~45,000
- Total Troop Weight: ~25,000
- Total Spell Weight: ~12,000
- Hero Weight (BK 20 + AQ 20): ~1,000
- Siege Machine Weight: 0 (Siege Machines were not available in 2017)
- Calculator Calculation:
- Defense Contribution: 45,000
- Offense Contribution (Troops + Spells): 25,000 + 12,000 = 37,000
- Hero Contribution: 1,000
- Siege Machine Contribution: 0
- Town Hall Base Weight: 1,000
- Total War Weight (Approx.): 45,000 + 37,000 + 1,000 + 0 + 1,000 = 84,000
- Interpretation: This base has a significant war weight primarily driven by its maxed defenses. It would likely be matched against other TH9s or lower TH10s with similar overall base strengths in Clan Wars.
Example 2: An Early Town Hall 10 Base with Rushed Offense
Scenario: A player recently upgraded to Town Hall 10. Their defenses are mostly maxed for TH9, but their Heroes are only Level 5, and they have only unlocked basic TH10 troops and spells.
- Inputs:
- Town Hall Weight (TH10): ~1500
- Total Defense Weight: ~40,000 (mostly TH9 max)
- Total Troop Weight: ~8,000 (basic TH10 troops)
- Total Spell Weight: ~4,000 (basic TH10 spells)
- Hero Weight (BK 5 + AQ 5): ~200
- Siege Machine Weight: 0 (Not available in 2017)
- Calculator Calculation:
- Defense Contribution: 40,000
- Offense Contribution (Troops + Spells): 8,000 + 4,000 = 12,000
- Hero Contribution: 200
- Siege Machine Contribution: 0
- Town Hall Base Weight: 1500
- Total War Weight (Approx.): 40,000 + 12,000 + 200 + 0 + 1500 = 53,700
- Interpretation: This base has a much lower war weight compared to the maxed TH9. Despite having a higher Town Hall level, the underdeveloped offense significantly reduces its overall war weight. This player might be placed against lower-TH9 opponents, offering an offensive advantage if they can leverage their TH10 troops effectively. This highlights the impact of strategic base building.
How to Use This COC War Weight Calculator
Using the COC war weight calculator is straightforward. The goal is to input the aggregated war weights of your base's components as accurately as possible.
- Gather Component Weights: This is the most crucial step. You need to find the individual war weight values for your defenses, troops, spells, heroes, and Town Hall. These values can often be found on fan wikis, community forums, or dedicated Clash of Clans strategy sites that track these numbers. Sum up the weights for each category (e.g., add up the weight of all your Cannons, Archer Towers, etc., to get the Total Defense Weight).
-
Input Values: Enter the summed weights for each category into the corresponding input fields on the calculator:
- 'Total Defense Weight'
- 'Total Troop Weight'
- 'Total Spell Weight'
- 'Total Hero Weight'
- 'Siege Machine Weight' (enter 0 if not applicable or unlocked)
- 'Town Hall Weight'
- Calculate: Click the 'Calculate War Weight' button.
-
Interpret Results: The calculator will display your base's total estimated war weight. It will also show:
- Main Result: Your total war weight.
- Intermediate Values: Contributions from defenses, offense (troops/spells), heroes, etc.
- Formula Explanation: A brief overview of the calculation logic.
-
Decision Making: Use this information to understand how your base compares to others.
- If your war weight feels too high for your offensive capabilities, consider if certain defensive upgrades are necessary or if focusing on offense is a better war strategy.
- If your war weight is too low for your Town Hall level (e.g., a rushed base), you might struggle against opponents who have balanced their upgrades.
- Use the War Weight Distribution Chart to visualize where the majority of your weight comes from.
- Reset or Copy: Use the 'Reset' button to clear fields and start over. Use 'Copy Results' to get a text summary of your calculations for sharing or notes.
Remember that these are approximations based on community data from 2017. Supercell may adjust these values.
Key Factors That Affect COC War Weight Results
Several factors influence the calculated COC war weight, and understanding them is key to strategic base development for Clan Wars.
- Defensive Building Levels: This is often the largest component. Maxing out defenses like Inferno Towers, Air Defenses, and Eagle Artillery (at higher TH levels) significantly increases war weight. Even small upgrades on high-weight defenses can have a noticeable impact.
- Town Hall Level: As seen in the examples, the Town Hall itself carries a substantial base weight. This is why rushing the Town Hall can lead to a lower total war weight initially, as offensive and defensive components haven't caught up.
- Offensive Troop and Spell Levels: While historically defenses were thought to dominate, offense plays a critical role. Higher-level troops (like Dragons, Electro Dragons, Yetis) and powerful spells (like Freeze, Poison) contribute significantly to your war weight. A base with maxed offense but underdeveloped defenses will have a different war weight profile than a defensively focused base.
- Hero Levels: Heroes are powerful offensive units, and their levels directly impact war weight. A maxed Barbarian King and Archer Queen contribute considerably more than low-level heroes. This is why hero progression is crucial for war-ready bases.
- Walls: While each wall segment has a low individual weight, the sheer number of walls in a base can add up. Upgrading walls, especially at higher TH levels, contributes to the overall defense weight.
- Strategic Rushing vs. Maxing: This is a meta-strategy where players upgrade their Town Hall without maxing out defenses or troops. This can result in a lower war weight relative to their Town Hall level, potentially leading to easier matchups. However, it comes at the cost of weaker defenses and offense until those components are upgraded. This calculator helps quantify the weight implications of such choices.
- New Content Releases: Supercell frequently introduces new troops, spells, heroes, and defenses. Each addition comes with its own war weight, and upgrading them will increase your base's total war weight. The 2017 context is important, as Siege Machines, introduced later, added another layer to war weight calculations.
Frequently Asked Questions (FAQ)
-
Q1: What is the exact formula for COC war weight?
A: Supercell does not release the exact formula. This calculator uses an approximation based on community research from around 2017. The actual multipliers and weight distribution may differ and change with game updates. -
Q2: Does upgrading walls increase war weight significantly?
A: Individually, walls have low weight. However, accumulating many upgraded walls can contribute a noticeable amount to the total defense weight, especially at higher Town Hall levels. -
Q3: Are Siege Machines included in the 2017 war weight calculation?
A: No, Siege Machines were not available in Clash of Clans in 2017. This calculator includes them as an input for modern relevance but defaults to 0 for the 2017 context. If using for current CoC, ensure you input their correct weights. -
Q4: My offense is maxed for my TH, but my defenses are low. Will I have a high war weight?
A: Likely not excessively high. While offense contributes, defenses and the Town Hall level typically form the bulk of a base's war weight. A balanced approach usually results in a higher weight than heavily skewed offense or defense. -
Q5: How can I find the war weight of my specific troops and defenses?
A: You'll need to consult Clash of Clans fan wikis, forums, or dedicated strategy websites. Search for "Clash of Clans war weight [troop/defense name] [level]" or refer to community-updated lists. -
Q6: Is it always bad to have a high war weight?
A: Not necessarily. A high war weight indicates a strong, developed base. The "problem" arises when your offensive capabilities don't match your defensive weight, making it difficult to earn stars in war. -
Q7: Can I lower my war weight?
A: You generally cannot "lower" your war weight once upgrades are applied. The only way to decrease it relative to your Town Hall level is through strategic rushing (not upgrading defenses/troops fully before upgrading TH), which itself has strategic implications. -
Q8: How often do war weight values change?
A: Supercell occasionally adjusts these values in game updates, often to rebalance matchmaking or introduce new content. The 2017 values used here are historical and might not reflect the current game state precisely. Always use updated community data if available for current calculations.