Crit Rate Crit Damage Calculator

Crit Rate & Crit Damage Calculator .calc-container { max-width: 800px; margin: 0 auto; font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica, Arial, sans-serif; color: #333; line-height: 1.6; } .calc-box { background-color: #f8f9fa; border: 1px solid #e9ecef; border-radius: 8px; padding: 30px; box-shadow: 0 4px 6px rgba(0,0,0,0.05); margin-bottom: 40px; } .calc-title { text-align: center; margin-bottom: 25px; color: #2c3e50; font-size: 24px; font-weight: 700; } .input-grid { display: grid; grid-template-columns: 1fr 1fr 1fr; gap: 20px; margin-bottom: 20px; } @media (max-width: 768px) { .input-grid { grid-template-columns: 1fr; } } .form-group { margin-bottom: 15px; } .form-group label { display: block; margin-bottom: 8px; font-weight: 600; font-size: 0.95rem; color: #495057; } .form-group input { width: 100%; padding: 12px; border: 2px solid #ced4da; border-radius: 6px; font-size: 1rem; transition: border-color 0.2s; box-sizing: border-box; } .form-group input:focus { border-color: #4dabf7; outline: none; } .btn-calc { display: block; width: 100%; background-color: #228be6; color: white; border: none; padding: 15px; font-size: 1.1rem; font-weight: bold; border-radius: 6px; cursor: pointer; transition: background-color 0.2s; margin-top: 10px; } .btn-calc:hover { background-color: #1c7ed6; } .results-area { margin-top: 30px; background-color: #fff; border: 1px solid #dee2e6; border-radius: 6px; padding: 20px; display: none; } .result-row { display: flex; justify-content: space-between; padding: 12px 0; border-bottom: 1px solid #f1f3f5; } .result-row:last-child { border-bottom: none; } .result-label { font-weight: 500; color: #868e96; } .result-value { font-weight: 700; color: #212529; font-size: 1.1rem; } .highlight-result { background-color: #e7f5ff; padding: 15px; border-radius: 6px; margin-bottom: 15px; text-align: center; } .highlight-label { color: #1971c2; font-size: 0.9rem; text-transform: uppercase; letter-spacing: 1px; margin-bottom: 5px; } .highlight-value { color: #1864ab; font-size: 2rem; font-weight: 800; } .content-area h2 { color: #2c3e50; margin-top: 30px; border-bottom: 2px solid #eee; padding-bottom: 10px; } .content-area h3 { color: #34495e; margin-top: 25px; } .content-area ul, .content-area ol { margin-left: 20px; margin-bottom: 20px; } .content-area li { margin-bottom: 10px; } .formula-box { background: #f1f3f5; padding: 15px; border-left: 4px solid #228be6; font-family: monospace; margin: 20px 0; } .error-msg { color: #e03131; font-weight: bold; text-align: center; margin-top: 10px; display: none; } .tooltip { font-size: 0.85rem; color: #868e96; margin-top: 5px; }
Crit DMG & Average DPS Calculator
Your final attack stat before crits.
Chance to land a critical hit.
Bonus damage on critical hits.
Please enter valid positive numbers.
Average Damage Output
0
(Expected value per hit)
Non-Critical Hit Damage: 0
Critical Hit Damage: 0
Damage Multiplier: 0x
Crit Value (CV Score): 0
*CV = (Crit Rate × 2) + Crit Damage

Understanding Crit Rate and Crit Damage

In many RPGs and MMOs (like Genshin Impact, Honkai Star Rail, or World of Warcraft), maximizing your damage output (DPS) relies heavily on balancing two key statistics: Critical Rate (CR) and Critical Damage (CD).

This calculator helps you determine your "Average Damage" over time, which is the most accurate metric for comparing different equipment builds. Often, players make the mistake of focusing solely on the "big yellow number" (Crit Damage) while neglecting consistency (Crit Rate), leading to lower overall DPS.

The Damage Formulas

This tool uses the standard damage averaging logic found in most gaming mechanics:

Average Damage = ATK × (1 + (Crit Rate% × Crit Damage%))
  • Non-Crit Hit: Simply your Base Attack value (after defenses/resistances, simplified here as Input ATK).
  • Crit Hit: Base Attack × (1 + Crit Damage%).
  • Crit Value (CV): A community metric used to judge artifact or gear quality. The formula is usually (Crit Rate × 2) + Crit Damage.

The Golden Ratio (1:2)

Mathematically, to maximize your Average Damage with a limited stat budget, you should aim for a 1:2 ratio between Crit Rate and Crit Damage.

Example:

  • If you have 50% Crit Rate, you should aim for 100% Crit Damage.
  • If you have 70% Crit Rate, you should aim for 140% Crit Damage.

Once your Crit Rate nears 100%, you no longer need to maintain the ratio and can pump all remaining stats into Crit Damage or Attack.

Example Calculation

Let's say your character has the following stats:

  • Total Attack: 2,000
  • Crit Rate: 50% (0.50)
  • Crit Damage: 100% (1.00)

Non-Crit Hit: 2,000 damage.
Crit Hit: 2,000 × (1 + 1.00) = 4,000 damage.
Average Damage: Since you crit 50% of the time, your average is exactly in the middle: 3,000 damage.

Use the calculator above to compare your artifacts or gear sets to see which combination yields the highest expected damage value.

function calculateDPS() { // 1. Get Inputs var atkInput = document.getElementById('baseAttack').value; var rateInput = document.getElementById('critRate').value; var dmgInput = document.getElementById('critDmg').value; var errorBox = document.getElementById('errorMsg'); var resultsBox = document.getElementById('resultsArea'); // 2. Parse numbers var atk = parseFloat(atkInput); var cRate = parseFloat(rateInput); var cDmg = parseFloat(dmgInput); // 3. Validation if (isNaN(atk) || isNaN(cRate) || isNaN(cDmg) || atk < 0 || cRate < 0 || cDmg 100) effectiveRate = 100; // Convert percentages to decimals var decimalRate = effectiveRate / 100; var decimalDmg = cDmg / 100; // 5. Calculations // Non-Crit Hit = Just the ATK value var nonCritDmg = atk; // Crit Hit = ATK * (1 + Crit Damage %) var critHitDmg = atk * (1 + decimalDmg); // Average Damage = ATK * (1 + (Rate * CDmg)) // Logic: (NonCrit * (1 – Rate)) + (CritHit * Rate) // Simplifies to: ATK * (1 + Rate * CDmg) var avgDmg = atk * (1 + (decimalRate * decimalDmg)); // Multiplier (How much stronger is avg vs base) var multiplier = 1 + (decimalRate * decimalDmg); // Crit Value (CV) = Rate * 2 + Dmg // Note: Use raw input rate for CV, even if over 100, as it measures gear quality var cvScore = (cRate * 2) + cDmg; // 6. Output Results document.getElementById('avgDmgResult').innerText = Math.round(avgDmg).toLocaleString(); document.getElementById('nonCritResult').innerText = Math.round(nonCritDmg).toLocaleString(); document.getElementById('critHitResult').innerText = Math.round(critHitDmg).toLocaleString(); document.getElementById('multiplierResult').innerText = multiplier.toFixed(2) + "x"; document.getElementById('cvResult').innerText = cvScore.toFixed(1); }

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