Understanding Crit Rate and Crit Damage
In many RPGs and MMOs (like Genshin Impact, Honkai Star Rail, or World of Warcraft), maximizing your damage output (DPS) relies heavily on balancing two key statistics: Critical Rate (CR) and Critical Damage (CD).
This calculator helps you determine your "Average Damage" over time, which is the most accurate metric for comparing different equipment builds. Often, players make the mistake of focusing solely on the "big yellow number" (Crit Damage) while neglecting consistency (Crit Rate), leading to lower overall DPS.
The Damage Formulas
This tool uses the standard damage averaging logic found in most gaming mechanics:
- Non-Crit Hit: Simply your Base Attack value (after defenses/resistances, simplified here as Input ATK).
- Crit Hit: Base Attack × (1 + Crit Damage%).
- Crit Value (CV): A community metric used to judge artifact or gear quality. The formula is usually
(Crit Rate × 2) + Crit Damage.
The Golden Ratio (1:2)
Mathematically, to maximize your Average Damage with a limited stat budget, you should aim for a 1:2 ratio between Crit Rate and Crit Damage.
Example:
- If you have 50% Crit Rate, you should aim for 100% Crit Damage.
- If you have 70% Crit Rate, you should aim for 140% Crit Damage.
Once your Crit Rate nears 100%, you no longer need to maintain the ratio and can pump all remaining stats into Crit Damage or Attack.
Example Calculation
Let's say your character has the following stats:
- Total Attack: 2,000
- Crit Rate: 50% (0.50)
- Crit Damage: 100% (1.00)
Non-Crit Hit: 2,000 damage.
Crit Hit: 2,000 × (1 + 1.00) = 4,000 damage.
Average Damage: Since you crit 50% of the time, your average is exactly in the middle: 3,000 damage.
Use the calculator above to compare your artifacts or gear sets to see which combination yields the highest expected damage value.