Current Coc War Weight Calculator

Current CoC War Weight Calculator: Maximize Your Clan Wars :root { –primary-color: #004a99; –success-color: #28a745; –background-color: #f8f9fa; –text-color: #333; –card-background: #ffffff; –border-color: #dee2e6; –shadow-color: rgba(0, 0, 0, 0.1); } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: var(–background-color); color: var(–text-color); line-height: 1.6; margin: 0; padding: 20px; display: flex; justify-content: center; align-items: flex-start; min-height: 100vh; } .container { max-width: 1000px; width: 100%; background-color: var(–card-background); padding: 30px; border-radius: 8px; box-shadow: 0 4px 15px var(–shadow-color); text-align: center; } h1, h2, h3 { color: var(–primary-color); } .calculator-section { margin-bottom: 40px; padding: 25px; border: 1px solid var(–border-color); border-radius: 6px; background-color: #fdfdfd; } .calculator-section h2 { margin-top: 0; margin-bottom: 20px; border-bottom: 2px solid var(–primary-color); padding-bottom: 10px; 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Current CoC War Weight Calculator

Accurately determine your base's war weight to understand matchmaking and optimize defenses.

Clash of Clans War Weight Calculator

Enter your current Town Hall level (1-16).
Estimated weight of your Air Defense structures.
Estimated weight of your Hidden Tesla structures.
Estimated weight of your Inferno Tower structures.
Estimated weight of your X-Bow structures.
Estimated weight of your Eagle Artillery.
Estimated weight of your Grand Warden's level.
Estimated weight of your Royal Champion's level.
Sum of weights for all other defenses (Cannons, Archer Towers, etc.).
Total sum of all your hero levels (Barb King, Archer Queen, etc.).
Total sum of all your troop levels.
Total sum of all your spell levels.

Your War Weight Breakdown

Enter your base's details to see your calculated war weight and breakdown.
Defense Weight:
Hero Weight:
Troop & Spell Weight:
Town Hall Influence:

War Weight Components

Detailed breakdown of offensive and defensive weights.
Component Calculated Weight Description
Town Hall Base weight associated with your Town Hall level.
Defensive Structures Sum of individual defense weights.
Heroes Weight derived from hero levels.
Troops Weight derived from troop levels.
Spells Weight derived from spell levels.
Total War Weight Combined weight influencing matchmaking.

War Weight Distribution

Visual representation of how different components contribute to your total war weight.

Current CoC War Weight Calculator: Master Your Matchmaking

What is CoC War Weight?

In Clash of Clans (CoC), war weight is a hidden numerical value assigned to each player's base and their offensive capabilities. This weight is a crucial factor that the game's matchmaking system uses to pair clans for Clan Wars. Essentially, the total war weight of a clan's bases influences the weight of the opposing clan they are matched against. A higher war weight generally means a stronger, more developed base. Understanding your current CoC war weight is vital for strategic planning, optimizing your base layout for defense, and ensuring fair matchmaking.

Who should use it: Any player actively participating in Clan Wars, from new players trying to understand how their base development affects wars, to experienced players fine-tuning their offensive and defensive strategies. Clan leaders and co-leaders can also use this to gauge the overall strength and potential war targets within their clan and against opponents.

Common misconceptions:

  • War weight is ONLY about defenses: This is false. Offensive upgrades (troops, heroes, spells) also significantly contribute to war weight.
  • Maxing defenses first is always best: While important, neglecting offense can lead to a higher war weight than your offensive power can handle, making you an easy target.
  • It's a static number: War weight changes with every upgrade, research, and hero level-up. It's dynamic.
  • The calculator gives the EXACT matchmaking number: The calculator provides an estimate based on known mechanics. Supercell's algorithm is complex and may have slight variations or unpublicized factors.

CoC War Weight Formula and Mathematical Explanation

The exact algorithm used by Supercell is proprietary and can change. However, based on community research and extensive testing, a widely accepted model for calculating CoC war weight exists. It considers various offensive and defensive components, with different weights assigned to each category and specific structures.

The general formula can be broken down:

Total War Weight = (Defense Weight) + (Hero Weight) + (Troop Weight) + (Spell Weight)

While the exact multipliers are not public, here's a breakdown of how each component is estimated:

1. Defense Weight:

This is the sum of the individual weights of all your defensive buildings. Key high-weight defenses contribute significantly.

Defense Weight = Weight(AD) + Weight(Tesla) + Weight(Inferno) + Weight(XBow) + Weight(Eagle) + Weight(Other Defenses)

Note: Each defense type and level has a specific, often increasing, weight. High-level defenses like Eagle Artillery and Inferno Towers have the largest impact.

2. Hero Weight:

Heroes contribute to war weight based on their levels. Higher hero levels increase your war weight.

Hero Weight ≈ (Sum of Hero Levels) * Hero Level Multiplier

Note: The exact multiplier is not fixed and may change; this is an approximation. The Grand Warden and Royal Champion often have slightly different weighting mechanics.

3. Troop Weight:

The weight of your offensive troops is calculated based on the levels of the troops you have researched and upgraded.

Troop Weight ≈ (Sum of Troop Levels) * Troop Level Multiplier

4. Spell Weight:

Similarly, the weight of your spells is determined by their research levels.

Spell Weight ≈ (Sum of Spell Levels) * Spell Level Multiplier

5. Town Hall Influence:

While not directly added as a flat number in most models, the Town Hall level influences the potential weight of defenses and the matchmaking pool. This calculator implicitly accounts for it by the typical weights of defenses found at each TH level.

Variable Explanations:

Variable Meaning Unit Typical Range (Illustrative)
Town Hall Level Your current base's Town Hall level. Level (1-16) 1-16
Air Defense Weight Estimated weight of your Air Defense structures. Weight Units 0 – 10000+
Hidden Tesla Weight Estimated weight of your Hidden Tesla structures. Weight Units 0 – 8000+
Inferno Tower Weight Estimated weight of your Inferno Tower structures. Weight Units 0 – 10000+
X-Bow Weight Estimated weight of your X-Bow structures. Weight Units 0 – 8000+
Eagle Artillery Weight Estimated weight of your Eagle Artillery. Weight Units 0 – 15000+
Grand Warden Weight Estimated weight of your Grand Warden level. Weight Units 0 – 10000+
Royal Champion Weight Estimated weight of your Royal Champion level. Weight Units 0 – 8000+
Other Defensive Buildings Weight Sum of weights for Cannons, Archer Towers, etc. Weight Units 0 – 20000+
Sum of Hero Levels Total levels of all heroes. Levels 0 – 200+
Sum of Troop Levels Total levels of all troops. Levels 0 – 1000+
Sum of Spell Levels Total levels of all spells. Levels 0 – 250+
Total War Weight Overall calculated war weight for matchmaking. Weight Units Highly variable

Practical Examples (Real-World Use Cases)

Example 1: Maxed-Out Town Hall 13 Base

Scenario: A player has a maxed Town Hall 13 base with all defenses, heroes (BK 65, AQ 80, GW 50, RC 25), troops, and spells at their highest levels.

Inputs:

  • Town Hall Level: 13
  • Air Defense Weight: ~8000
  • Hidden Tesla Weight: ~6500
  • Inferno Tower Weight: ~9000
  • X-Bow Weight: ~7000
  • Eagle Artillery Weight: ~12000
  • Grand Warden Weight: ~9000
  • Royal Champion Weight: ~7000
  • Total Other Defensive Buildings: ~18000
  • Sum of Hero Levels: 65 + 80 + 50 + 25 = 220
  • Sum of Troop Levels: ~950
  • Sum of Spell Levels: ~200

Calculation Result: The calculator would estimate a Total War Weight potentially exceeding 120,000-150,000+ weight units. The breakdown would show high contributions from defenses (especially Eagle, Inferno, TH13 specific defenses) and heroes.

Interpretation: This base carries significant war weight. It would likely be matched against other strong TH13s or lower THs with very developed bases. Attacking such a base requires a strong offensive strategy, typically involving high-level electro dragons, super troops, or hybrid attacks.

Example 2: Near-Maxed Town Hall 10 Base with Underleveled Heroes

Scenario: A player is near maxing defenses and troops/spells for Town Hall 10, but their heroes are significantly underleveled (BK 20, AQ 22).

Inputs:

  • Town Hall Level: 10
  • Air Defense Weight: ~4500
  • Hidden Tesla Weight: ~3000
  • Inferno Tower Weight: ~5000 (assuming all 3 built)
  • X-Bow Weight: ~3500
  • Eagle Artillery Weight: 0 (Not available at TH10)
  • Grand Warden Weight: 0 (Not available at TH10)
  • Royal Champion Weight: 0 (Not available at TH10)
  • Total Other Defensive Buildings: ~10000
  • Sum of Hero Levels: 20 + 22 = 42
  • Sum of Troop Levels: ~500
  • Sum of Spell Levels: ~100

Calculation Result: The calculator might estimate a Total War Weight in the range of 40,000-60,000 weight units. The defense weight would be substantial, but the hero contribution would be comparatively low due to the low hero levels.

Interpretation: This player contributes moderate war weight primarily through their defenses. While their defenses are strong for TH10, their weak heroes could be a liability in attacks. This suggests a focus on upgrading heroes should be a priority to improve offensive potential without drastically increasing defensive war weight.

How to Use This CoC War Weight Calculator

  1. Gather Your Base Information: Open Clash of Clans and go through your base. Note down the levels of your Town Hall, all defensive structures (Air Defense, Teslas, Inferno Towers, X-Bows, Eagle Artillery, Cannons, Archer Towers, etc.), your Heroes (Barbarian King, Archer Queen, Grand Warden, Royal Champion), and importantly, the sum of levels for all your commonly used Troops and Spells.
  2. Estimate Individual Structure Weights: This is the trickiest part, as exact weights aren't displayed. Use online resources or approximations. For high-impact defenses like Eagle Artillery, Inferno Towers, and Hidden Teslas, focus on their approximate individual weights. Sum up weights for all other smaller defenses. Our calculator uses placeholder inputs for these key defenses to simplify.
  3. Input Data into the Calculator: Enter your Town Hall Level. Then, input the estimated weights for each defensive structure category. Input the total sum of your hero levels, troop levels, and spell levels.
  4. Calculate: Click the "Calculate War Weight" button.
  5. Interpret Results:
    • Main Result (Total War Weight): This is the primary figure. A higher number means your base is weighted more heavily in matchmaking.
    • Intermediate Values: These show the breakdown (Defense, Hero, Troop/Spell weight). Identify which category contributes most to your total weight.
    • Table Breakdown: Provides a more granular view of how each component adds up.
    • Chart: Visually represents the distribution, making it easy to see the proportions.
  6. Make Strategic Decisions:
    • Offense vs. Defense: If your defense weight is very high but your hero/troop weight is low, you might be a "rushed defense" base, easier to attack than your weight suggests. Consider prioritizing hero and troop upgrades.
    • Balancing: Aim for a balanced development. Maxing defenses significantly increases weight, but without a strong offense to match, your clan may struggle.
    • War Strategy: Knowing your weight helps leaders position you in the war lineup. Very high-weight players might be tasked with hitting enemy's top bases, while lower-weight players focus on cleaning up.
  7. Copy Results: Use the "Copy Results" button to save or share your calculated war weight details.
  8. Reset: Click "Reset" to clear the form and start fresh if needed.

Key Factors That Affect CoC War Weight Results

Several elements directly influence your calculated war weight in Clash of Clans. Understanding these is key to strategic base development:

  1. Defensive Structure Levels: This is arguably the largest contributor. Higher-level defenses like Inferno Towers, Eagle Artillery, Scattershots, X-Bows, and Hidden Teslas carry significantly more weight than lower-level or basic defenses like Cannons and Archer Towers. Upgrading these is essential for defense but rapidly increases war weight.
  2. Town Hall Level: While not a direct addend, the TH level unlocks new defenses, heroes, troops, and spells, all of which have associated weights. Higher TH levels inherently allow for a higher potential war weight. Certain TH levels also introduce unique high-weight defenses (e.g., Eagle Artillery at TH11, Scattershots at TH13).
  3. Hero Levels: Heroes are powerful offensive and defensive units. Their levels contribute substantially to overall war weight. Neglecting hero upgrades while maxing defenses can create an imbalance, making your offensive contribution weaker relative to your defensive weight.
  4. Offensive Troop & Spell Levels: Researching and upgrading troops and spells in the Laboratory directly adds to your war weight. A strong offense is necessary to attack bases of similar or higher weight. Players focusing solely on defense without upgrading their army risk becoming an "easy three-star" target.
  5. Siege Machines & Special Buildings: While not always explicitly listed in simple calculators, Siege Machines and potentially certain unique buildings or traps at higher TH levels can have an impact on the overall weight calculation, though generally less than core defenses or heroes.
  6. Strategic Decisions (Weight Management): Players can strategically choose *when* to upgrade certain elements. For instance, some choose to upgrade defenses *after* maxing their offense at a given TH level to avoid inflating their war weight too early. This is often referred to as "weight management" or "engineering" (though Supercell discourages overt engineering).
  7. New Content Releases: Supercell periodically introduces new defenses, troops, heroes, or adjusts existing weights. Keeping up-to-date with game changes is important for understanding current war weight dynamics.

Frequently Asked Questions (FAQ)

Q1: Is my war weight the only factor in matchmaking?

A: No, war weight is a primary factor, but matchmaking also considers the overall weight of the clan, the number of players in war, and potentially other hidden algorithms to find the best possible match. Your clan's average and total weight are key.

Q2: Can I see my exact war weight in the game?

A: No, Supercell does not display the exact war weight for individual bases or components within the game client. You need to use external calculators and community-derived estimations.

Q3: Should I stop upgrading defenses to lower my war weight?

A: Generally, no. While extreme "rushing" of defenses is discouraged, a well-defended base is crucial. Focus on balancing defense upgrades with offensive upgrades (heroes, troops, spells). Maxing offense before significant defense pushes is a common strategy.

Q4: How do Hero levels affect war weight compared to defenses?

A: Hero levels contribute significantly, especially at higher Town Hall levels where heroes become very powerful. While defenses often have higher individual weights, the cumulative weight from high-level heroes is substantial and cannot be ignored.

Q5: Does upgrading traps increase my war weight?

A: Traps generally have a very low war weight compared to major defenses or heroes. While they should be upgraded for tactical reasons, they are unlikely to significantly impact your overall war weight calculation.

Q6: What are the most important defenses to watch for war weight?

A: The highest weight-contributing defenses are typically: Eagle Artillery, Inferno Towers, Scattershots (TH13+), Hidden Teslas, and X-Bows. Upgrading these will have the most noticeable impact on your war weight.

Q7: Is it better to upgrade troops or spells for war weight?

A: Both troops and spells add to your offensive war weight. The exact contribution depends on the game's current multipliers. It's best to prioritize upgrading troops and spells that are essential for your primary attack strategies.

Q8: How accurate are these online calculators?

A: Online calculators provide estimations based on community research and known data. Supercell's algorithm can be updated, so weights might shift slightly over time. They offer a very good approximation for strategic planning but are not official figures.

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"; formulaText += "Total War Weight = Defense + Hero + Troop + Spell + TH Influence."; document.getElementById("formulaExplanation").textContent = formulaText; updateChart(defenseWeight, heroWeight, troopWeight + spellWeight, thInfluence); } function formatWeight(weight) { if (isNaN(weight) || weight < 0) return "–"; return Math.round(weight).toLocaleString(); } function resetForm() { document.getElementById("townHallLevel").value = 13; document.getElementById("airDefenseWeight").value = 8000; document.getElementById("hiddenTeslaWeight").value = 6500; document.getElementById("infernoTowerWeight").value = 9000; document.getElementById("xbowWeight").value = 7000; document.getElementById("eagleArtilleryWeight").value = 12000; document.getElementById("grandWardenWeight").value = 9000; document.getElementById("royalChampionWeight").value = 7000; document.getElementById("defensiveBuildingsTotal").value = 18000; document.getElementById("heroLevelsSum").value = 220; document.getElementById("troopLevelsSum").value = 950; document.getElementById("spellLevelsSum").value = 200; // Clear errors var errorElements = document.querySelectorAll('.error-message'); for (var i = 0; i < errorElements.length; i++) { errorElements[i].style.display = 'none'; } var errorInputs = document.querySelectorAll('.error'); for (var i = 0; i < errorInputs.length; i++) { errorInputs[i].classList.remove('error'); } calculateWarWeight(); // Recalculate with defaults } function copyResults() { var mainResult = document.getElementById("mainResult").textContent; var defenseWeight = document.getElementById("defenseWeight").textContent; var heroWeight = document.getElementById("heroWeight").textContent; var troopSpellWeight = document.getElementById("troopSpellWeight").textContent; var thInfluence = document.getElementById("thInfluence").textContent; var formula = document.getElementById("formulaExplanation").textContent; var resultsText = "— CoC War Weight Calculation — \n\n"; resultsText += "Total War Weight: " + mainResult + "\n"; resultsText += "Defense Weight: " + defenseWeight + "\n"; resultsText += "Hero Weight: " + heroWeight + "\n"; resultsText += "Troop & Spell Weight: " + troopSpellWeight + "\n"; resultsText += "Town Hall Influence: " + thInfluence + "\n\n"; resultsText += "Key Assumptions/Formula: \n" + formula + "\n\n"; resultsText += "Note: This is an estimated calculation based on community data."; if (navigator.clipboard && window.isSecureContext) { navigator.clipboard.writeText(resultsText).then(function() { alert("Results copied to clipboard!"); }).catch(function(err) { console.error("Failed to copy: ", err); // Fallback for older browsers or insecure contexts var textArea = document.createElement("textarea"); textArea.value = resultsText; textArea.style.position = "fixed"; // Avoid scrolling to bottom document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { document.execCommand('copy'); alert("Results copied to clipboard!"); } catch (e) { alert("Failed to copy. Please copy manually."); } document.body.removeChild(textArea); }); } else { // Fallback for older browsers or insecure contexts var textArea = document.createElement("textarea"); textArea.value = resultsText; textArea.style.position = "fixed"; // Avoid scrolling to bottom document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { document.execCommand('copy'); alert("Results copied to clipboard! (Manual copy might be needed in some browsers)"); } catch (e) { alert("Failed to copy. Please copy manually."); } document.body.removeChild(textArea); } } function updateChart(defense, heroes, troopSpells, thInfluence) { var ctx = document.getElementById('warWeightChart').getContext('2d'); // Destroy previous chart instance if it exists if (chartInstance) { chartInstance.destroy(); } var data = { labels: ['Defenses', 'Heroes', 'Troops & Spells', 'TH Influence'], datasets: [{ label: 'War Weight Distribution', data: [defense, heroes, troopSpells, thInfluence], backgroundColor: [ 'rgba(0, 74, 153, 0.7)', // Primary color 'rgba(40, 167, 69, 0.7)', // Success color 'rgba(108, 117, 125, 0.7)', // Muted gray 'rgba(255, 193, 7, 0.7)' // Warning color (for TH Influence) ], borderColor: [ 'rgba(0, 74, 153, 1)', 'rgba(40, 167, 69, 1)', 'rgba(108, 117, 125, 1)', 'rgba(255, 193, 7, 1)' ], borderWidth: 1 }] }; chartInstance = new Chart(ctx, { type: 'bar', // Use 'pie' or 'doughnut' for a different view data: data, options: { responsive: true, maintainAspectRatio: true, // Allow aspect ratio adjustments scales: { y: { beginAtZero: true, title: { display: true, text: 'Estimated Weight Units' } } }, plugins: { legend: { position: 'top', }, title: { display: true, text: 'War Weight Component Breakdown' } } } }); } function toggleFaq(element) { var parent = element.parentElement; parent.classList.toggle('open'); } // Initialize default values and chart on load window.onload = function() { resetForm(); // Set defaults and calculate initial values // Initial chart render with default/zero values before calculation updateChart(0, 0, 0, 0); }; // Add event listeners for real-time updates (optional, but good UX) var inputFields = document.querySelectorAll('#calculatorForm input[type="number"], #calculatorForm select'); for (var i = 0; i < inputFields.length; i++) { inputFields[i].addEventListener('input', calculateWarWeight); } // Basic Chart.js integration (ensure Chart.js library is included if not using pure canvas/SVG) // If you want pure JS, you'd need to draw rectangles and text manually on canvas. // For simplicity here, assuming Chart.js is available globally or will be included. // IMPORTANT: If you cannot use Chart.js, replace this with native Canvas API drawing. // For this submission, let's assume Chart.js is NOT available and implement native drawing. // — Native Canvas Drawing Implementation — function updateChart(defense, heroes, troopSpells, thInfluence) { var canvas = document.getElementById('warWeightChart'); var ctx = canvas.getContext('2d'); var width = canvas.width; var height = canvas.height; ctx.clearRect(0, 0, width, height); // Clear previous drawing var labels = ['Defenses', 'Heroes', 'Troops & Spells', 'TH Influence']; var data = [defense, heroes, troopSpells, thInfluence]; var colors = [ 'rgba(0, 74, 153, 0.7)', // Primary color 'rgba(40, 167, 69, 0.7)', // Success color 'rgba(108, 117, 125, 0.7)', // Muted gray 'rgba(255, 193, 7, 0.7)' // Warning color ]; var borderColors = [ 'rgba(0, 74, 153, 1)', 'rgba(40, 167, 69, 1)', 'rgba(108, 117, 125, 1)', 'rgba(255, 193, 7, 1)' ]; var totalWeight = data.reduce(function(sum, value) { return sum + value; }, 0); if (totalWeight === 0) totalWeight = 1; // Avoid division by zero var barWidth = 30; var barSpacing = 20; var chartAreaWidth = (barWidth + barSpacing) * labels.length – barSpacing; var startX = (width – chartAreaWidth) / 2; var maxY = Math.max.apply(null, data); if (maxY === 0) maxY = 1000; // Set a default max height if all values are 0 var scaleY = (height – 60) / maxY; // -60 for top padding and labels ctx.font = '12px Arial'; ctx.textAlign = 'center'; ctx.textBaseline = 'bottom'; // Draw bars and labels for (var i = 0; i < data.length; i++) { var barHeight = data[i] * scaleY; var x = startX + i * (barWidth + barSpacing); var y = height – barHeight – 30; // -30 for bottom labels // Draw bar ctx.fillStyle = colors[i]; ctx.strokeStyle = borderColors[i]; ctx.fillRect(x, y, barWidth, barHeight); ctx.strokeRect(x, y, barWidth, barHeight); // Draw value label above bar ctx.fillStyle = '#333'; ctx.fillText(formatWeight(data[i]), x + barWidth / 2, y – 5); // Draw category label below chart area ctx.fillStyle = '#333'; ctx.fillText(labels[i], x + barWidth / 2, height – 10); } // Draw Title ctx.font = 'bold 16px Arial'; ctx.fillStyle = 'var(–primary-color)'; ctx.fillText('War Weight Component Breakdown', width / 2, 25); // Draw Y-axis label ctx.save(); ctx.rotate(-Math.PI/2); ctx.textAlign = 'center'; ctx.fillText('Estimated Weight Units', -(height/2), 15); ctx.restore(); } // Ensure chart updates on load after form is populated window.onload = function() { resetForm(); calculateWarWeight(); // Trigger initial calculation and chart update };

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