D & D Base Height and Weight Calculator

D&D Base Height and Weight Calculator – D&D Stats Generator :root { –primary-color: #004a99; –success-color: #28a745; –background-color: #f8f9fa; –text-color: #333; –border-color: #ddd; –card-background: #fff; –shadow: 0 2px 5px rgba(0,0,0,0.1); } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: var(–background-color); color: var(–text-color); line-height: 1.6; margin: 0; padding: 20px; display: flex; flex-direction: column; align-items: center; } .container { max-width: 960px; width: 100%; background-color: var(–card-background); padding: 30px; border-radius: 8px; box-shadow: var(–shadow); margin-bottom: 30px; } h1, h2, h3 { color: var(–primary-color); text-align: center; margin-bottom: 20px; } h1 { font-size: 2.5em; } h2 { font-size: 1.8em; } h3 { font-size: 1.3em; } .loan-calc-container { background-color: var(–card-background); padding: 25px; border-radius: 8px; box-shadow: var(–shadow); margin-bottom: 25px; border: 1px solid var(–border-color); } .input-group { margin-bottom: 20px; text-align: left; } .input-group label { display: block; margin-bottom: 8px; font-weight: bold; color: var(–primary-color); } .input-group input[type="number"], .input-group select { width: calc(100% – 20px); padding: 10px; border: 1px solid var(–border-color); border-radius: 4px; font-size: 1em; color: var(–text-color); box-sizing: border-box; } .input-group select { cursor: pointer; } .input-group small { display: block; margin-top: 5px; font-size: 0.85em; color: #666; } .error-message { color: red; font-size: 0.9em; margin-top: 5px; display: none; } .button-group { text-align: center; margin-top: 25px; } button { background-color: var(–primary-color); color: white; border: none; padding: 12px 25px; border-radius: 5px; cursor: pointer; font-size: 1.1em; margin: 5px; transition: background-color 0.3s ease; } button:hover { background-color: #003366; } button#resetBtn { background-color: #6c757d; } button#resetBtn:hover { background-color: #5a6268; } button#copyBtn { background-color: var(–success-color); } button#copyBtn:hover { background-color: #218838; } .results-container { margin-top: 30px; padding: 25px; border: 1px solid var(–border-color); border-radius: 8px; background-color: var(–card-background); box-shadow: var(–shadow); text-align: center; } .primary-result { font-size: 2.5em; font-weight: bold; color: var(–success-color); margin-bottom: 15px; padding: 10px; background-color: #e8f5e9; border-radius: 5px; display: inline-block; } .intermediate-results div, .results-summary div { margin-bottom: 10px; font-size: 1.1em; } .intermediate-results span, .results-summary span { font-weight: bold; color: var(–primary-color); } .formula-explanation { margin-top: 20px; font-size: 0.95em; color: #555; font-style: italic; } #chartContainer { margin-top: 30px; padding: 20px; background-color: var(–card-background); border-radius: 8px; box-shadow: var(–shadow); border: 1px solid var(–border-color); } caption { caption-side: bottom; font-size: 0.9em; color: #666; margin-top: 10px; font-style: italic; } table { width: 100%; border-collapse: collapse; margin-top: 20px; } th, td { border: 1px solid var(–border-color); padding: 10px; text-align: center; } th { background-color: var(–primary-color); color: white; } tr:nth-child(even) { background-color: #f2f2f2; } .article-section { margin-top: 40px; background-color: var(–card-background); padding: 30px; border-radius: 8px; box-shadow: var(–shadow); border: 1px solid var(–border-color); } .article-section h2 { text-align: left; margin-bottom: 20px; } .article-section h3 { text-align: left; margin-top: 25px; margin-bottom: 15px; color: #0056b3; } .article-section p { margin-bottom: 15px; } .article-section ul, .article-section ol { margin-left: 20px; margin-bottom: 15px; } .article-section li { margin-bottom: 8px; } .article-section table { margin-bottom: 20px; } .internal-links-list { list-style: none; padding: 0; } .internal-links-list li { margin-bottom: 15px; padding-bottom: 10px; border-bottom: 1px dashed var(–border-color); } .internal-links-list li:last-child { border-bottom: none; } .internal-links-list a { color: var(–primary-color); font-weight: bold; text-decoration: none; } .internal-links-list a:hover { text-decoration: underline; } .internal-links-list span { display: block; font-size: 0.9em; color: #555; margin-top: 4px; } @media (max-width: 768px) { h1 { font-size: 2em; } .container { padding: 20px; } button { font-size: 1em; padding: 10px 20px; } .primary-result { font-size: 2em; } }

D&D Base Height and Weight Calculator

Generate realistic and diverse base height and weight for your Dungeons & Dragons characters. Understand how race and subrace influence character dimensions.

Character Dimensions Generator

Human Elf Dwarf Halfling Gnome Dragonborn Tiefling Half-Elf Half-Orc Aarakocra Genasi Aasimar Firbolg Goliath Kenku Lizardfolk Tabaxi Tortle Warforged Select the character's race.
None Select a specific subrace or variant if applicable.
Male Female Non-Binary Influences typical height and weight ranges slightly.
Enter the character's age. Affects height for younger characters.

Results

Height:
Weight:
Average Base Height:
Average Base Weight:
The D&D Base Height and Weight Calculator uses a combination of established race/subrace base statistics, influenced by age (for developing characters) and a slight adjustment for apparent gender. For non-humanoid races (like Tortle or Warforged), specific stat blocks are used.

Height & Weight Comparison

Comparison of generated height and weight against the average for the selected race.
Race Average Height (ft) Height Variance (inches) Average Weight (lbs) Weight Variance (lbs)
Human5.751215040
Elf5.901012030
Dwarf4.50817035
Halfling3.0064010
Gnome3.0064510
Dragonborn6.501422060
Tiefling5.901013030
Half-Elf5.801014035
Half-Orc6.251219050
Aarakocra5.00108020
Genasi5.901013030
Aasimar5.901013030
Firbolg7.501825070
Goliath7.501828070
Kenku4.5087020
Lizardfolk6.001015030
Tabaxi5.501010025
Tortle6.5020450100
Warforged6.001225050

What are D&D Base Height and Weight?

In the realm of Dungeons & Dragons (D&D), character creation goes beyond stats and abilities. The D&D base height and weight calculator is a tool that helps Dungeon Masters and players alike establish a foundational physical profile for their characters. These aren't just arbitrary numbers; they contribute to the immersion and believability of a character within the game world. Understanding D&D base height and weight involves looking at the typical dimensions associated with each playable race and subrace, and how these might vary slightly due to individual differences.

The calculator provides a starting point, drawing from official D&D lore and common interpretations. It helps ensure that a towering Goliath feels appropriately immense next to a diminutive Halfling, or that a lithe Elf stands taller than a stout Dwarf. This tool is particularly useful for players who want to visualize their characters accurately, for DMs who need quick, consistent character generation for NPCs, or for anyone looking to add a touch more realism to their fantasy creations.

A common misconception is that D&D races have fixed heights and weights. In reality, D&D statistics often provide a range or an average, acknowledging that individuals within any species can vary. This calculator aims to reflect that variability by providing a generated value within the established norms for each race, rather than a single static number. Another misconception is that gender is the primary determinant of size; while there can be slight differences, race is overwhelmingly the dominant factor in D&D character dimensions.

Therefore, the D&D base height and weight calculator serves as an excellent resource for adding detail to character sheets, enriching descriptions during roleplaying, and making your D&D campaigns feel more grounded and diverse.

D&D Base Height and Weight Formula and Mathematical Explanation

The methodology behind generating D&D base height and weight aims to simulate the natural variance found within any population group, while adhering to the established physical characteristics of D&D races. It's not a single, rigid formula but rather a system that combines base averages with a controlled random element, influenced by specific race parameters and character age.

Core Calculation Logic:

The generation process typically follows these steps for most humanoid races:

  1. Identify Base Race Parameters: Each race has a defined average height, a range of height variation (often expressed in inches), an average weight, and a range of weight variation. These are usually found in official D&D sourcebooks or derived from common interpretations.
  2. Determine Age Factor: For characters below a certain age threshold (typically around 18-20 years for most races, but longer for elves or shorter for gnomes/halflings), height and weight are adjusted to reflect ongoing growth. This is usually a percentage reduction from adult values.
  3. Apply Gender Modifier (Minor): A slight adjustment may be applied based on apparent gender. Typically, males might be slightly taller and heavier on average than females for the same race, though this difference is often less significant than racial distinctions.
  4. Generate Variance: A random value is generated within the race's specified height and weight variance ranges. This adds individuality to each character.
  5. Combine and Calculate: The base average is combined with the age factor, gender modifier, and random variance to produce the final generated height and weight.

Formula Components:

While not a strict algebraic formula, the underlying principle can be conceptualized as:

Generated Height = (Average Race Height * Age Factor) + Gender Modifier (Height) + Random Height Variance

Generated Weight = (Average Race Weight * Age Factor) + Gender Modifier (Weight) + Random Weight Variance

Note: The "Age Factor" is typically 1 for adults and less than 1 for younger characters. The "Gender Modifier" is often a small addition or subtraction. The "Random Variance" is a value chosen randomly within the specified range for that race.

For specific non-humanoid races like Tortles or Warforged, their unique physical makeup means their height and weight are often fixed or follow simpler generation tables directly provided in their source material, overriding general formulas.

Variables Table:

Variable Meaning Unit Typical Range/Description
Race The species of the character. Categorical Human, Elf, Dwarf, Halfling, Gnome, Dragonborn, Tiefling, Half-Elf, Half-Orc, Goliath, etc.
Subrace/Variant Specific lineage within a race (e.g., Wood Elf, Mountain Dwarf). Categorical Dependent on Race.
Gender Apparent gender identity of the character. Categorical Male, Female, Non-Binary.
Age Character's age in years. Years 1 to 1000+ (varies by race). Crucial for growth calculation.
Average Race Height The mean height for an adult member of the race. Feet (ft) Varies widely (e.g., 3 ft for Halfling to 7.5 ft for Goliath).
Height Variance The range around the average height. Inches (in) e.g., +/- 6 inches, +/- 12 inches.
Average Race Weight The mean weight for an adult member of the race. Pounds (lbs) Varies widely (e.g., 40 lbs for Halfling to 280 lbs for Goliath).
Weight Variance The range around the average weight. Pounds (lbs) e.g., +/- 10 lbs, +/- 50 lbs.
Age Factor Multiplier reflecting maturity. 1 for adults, <1 for children/teens. Decimal 0.5 to 1.0.
Gender Modifier Small adjustment based on gender. Feet/Pounds Usually minor, +0.1 ft or +5 lbs for males, -0.1 ft or -5 lbs for females, or neutral for non-binary.
Random Variance A random number drawn from the variance range. Inches/Pounds Selected randomly within +/- specified variance.

The specific values for Average Race Height, Height Variance, Average Race Weight, and Weight Variance are critical inputs derived from official D&D lore, forming the bedrock of the D&D base height and weight calculator.

Practical Examples (Real-World Use Cases)

Example 1: Generating a Young Human Fighter

Let's create a young human fighter named Torvin. He's 15 years old and aspiring to be as strong as the heroes he reads about.

Inputs:

  • Race: Human
  • Subrace/Variant: None
  • Apparent Gender: Male
  • Age: 15 years

Calculation Process:

  • Human Base Stats: Avg Height 5.75 ft (69 in), Height Variance +/- 12 in, Avg Weight 150 lbs, Weight Variance +/- 40 lbs.
  • Age Factor: For a 15-year-old human, we might estimate an age factor of 0.9 (assuming they haven't reached full adult height/weight).
  • Gender Modifier: For Male, let's add a small modifier, say +0.1 ft (1.2 in) to height and +5 lbs to weight.
  • Random Variance: Let's assume the dice roll for variance results in +6 inches for height and +15 lbs for weight.
  • Generated Height:
    • Adult Male Base Height: 69 inches + 1.2 inches = 70.2 inches
    • Young Height: 70.2 inches * 0.9 (Age Factor) = 63.18 inches
    • Final Height: 63.18 inches + 6 inches (Variance) = 69.18 inches (approx. 5 ft 9 in)
  • Generated Weight:
    • Adult Male Base Weight: 150 lbs + 5 lbs = 155 lbs
    • Young Weight: 155 lbs * 0.9 (Age Factor) = 139.5 lbs
    • Final Weight: 139.5 lbs + 15 lbs (Variance) = 154.5 lbs (approx. 155 lbs)

Results Interpretation: Torvin is generated at approximately 5'9″ and 155 lbs. This is quite close to the average adult human height and weight, but slightly shorter and lighter due to his age, demonstrating that even at 15, he's well on his way to reaching full adult human potential. This provides a solid, believable starting point for his character.

Example 2: Generating an Adult Wood Elf Ranger

Meet Lyra Meadowlight, a seasoned wood elf ranger who has spent decades in the wilds.

Inputs:

  • Race: Elf
  • Subrace/Variant: Wood Elf
  • Apparent Gender: Female
  • Age: 120 years

Calculation Process:

  • Elf Base Stats: Avg Height 5.90 ft (70.8 in), Height Variance +/- 10 in, Avg Weight 120 lbs, Weight Variance +/- 30 lbs. (Wood Elves are often slightly leaner/taller than High Elves, but we'll use general elf stats for simplicity here, or could look up specific wood elf variance).
  • Age Factor: Elves mature around 100 years. At 120, Lyra is a fully adult elf. Age Factor = 1.0.
  • Gender Modifier: For Female, let's apply a slight modifier, say -0.05 ft (-0.6 in) to height and -3 lbs to weight.
  • Random Variance: Let's assume the dice roll results in -5 inches for height and +10 lbs for weight.
  • Generated Height:
    • Adult Female Base Height: 70.8 inches – 0.6 inches = 70.2 inches
    • Final Height: 70.2 inches – 5 inches (Variance) = 65.2 inches (approx. 5 ft 5 in)
  • Generated Weight:
    • Adult Female Base Weight: 120 lbs – 3 lbs = 117 lbs
    • Final Weight: 117 lbs + 10 lbs (Variance) = 127 lbs (approx. 127 lbs)

Results Interpretation: Lyra is generated at approximately 5'5″ and 127 lbs. This falls within the typical range for an adult female elf, being slightly shorter and heavier than the average female base due to the specific random variance chosen. Her dimensions reflect the typical elven grace and slenderness, appropriate for a character deeply connected to the wilds and having lived a long life. This practical application highlights how the D&D base height and weight calculator can flesh out character backstories and physical descriptions.

How to Use This D&D Base Height and Weight Calculator

Using the D&D base height and weight calculator is straightforward and designed to quickly provide you with physical dimensions for your characters. Follow these simple steps to generate unique and believable character traits.

Step-by-Step Guide:

  1. Select Race: Begin by choosing your character's primary race from the "Race" dropdown menu. This is the most significant factor influencing the generated dimensions.
  2. Choose Subrace/Variant (if applicable): If your selected race has subraces or variants (e.g., High Elf vs. Wood Elf, Mountain Dwarf vs. Hill Dwarf), select the appropriate one from the "Subrace/Variant" dropdown. This might slightly adjust the typical physical profile. If none apply, leave it as "None".
  3. Indicate Apparent Gender: Select the character's apparent gender from the "Apparent Gender" dropdown (Male, Female, or Non-Binary). This applies a minor adjustment to the generated height and weight, reflecting common biological differences.
  4. Enter Age: Input the character's age in years into the "Age (Years)" field. This is crucial for younger characters, as the calculator will adjust height and weight to reflect their growth stage. For adult characters (typically 18+ or the race's maturity age), the calculator will use adult averages.
  5. View Results: As soon as you adjust any input, the calculator will automatically update the results in real-time.

How to Read Results:

  • Primary Result (Large Font): This is the generated character's specific height and weight, presented in a prominent, easy-to-read format (e.g., "5 ft 9 in / 155 lbs").
  • Intermediate Values:
    • Height: The calculated specific height for your character.
    • Weight: The calculated specific weight for your character.
    • Average Base Height: The typical adult average height for the selected race and subrace (before variance or age/gender adjustments).
    • Average Base Weight: The typical adult average weight for the selected race and subrace (before variance or age/gender adjustments).
  • Chart: The bar chart visually compares your character's generated height and weight against the average for their race, giving you a quick perspective on how typical or atypical they are.
  • Table: The table provides a quick reference for the average height, variance, average weight, and variance for all supported D&D races, allowing for easy comparison.

Decision-Making Guidance:

The generated results provide a solid foundation. You can use these numbers in several ways:

  • Character Description: Use the specific height and weight to vividly describe your character's appearance in your mind and in-game.
  • Roleplaying: Consider how your character's size might affect their interactions, movement, or how others perceive them. A small character might be underestimated, while a large one might command presence.
  • NPC Generation: Quickly create diverse NPCs by running through the calculator for different races and ages.
  • Homebrew Content: If you're creating custom races or monsters, this calculator's methodology can help you establish plausible physical characteristics.

The "Copy Results" button allows you to easily transfer the generated dimensions and key assumptions (like race, age, gender) to your character sheet or notes. The "Reset Defaults" button reverts all settings to sensible starting values, perfect for generating a new character.

Key Factors That Affect D&D Base Height and Weight Results

While the D&D base height and weight calculator provides a generated result based on selected inputs, several underlying factors contribute to the variability and final output. Understanding these factors can help you better interpret the results and make more informed decisions during character creation.

1. Race and Subrace:

This is the most dominant factor. Different D&D races have vastly different biological templates. Goliaths are naturally massive, elves are typically tall and slender, dwarves are stout and dense, and halflings are diminutive. Subraces can further refine these traits; for instance, Mountain Dwarves are generally stockier than Hill Dwarves. The calculator pulls specific average base stats and variance ranges directly tied to these racial classifications.

2. Age and Maturity:

Characters don't spring into existence fully grown. For younger characters, their age directly impacts their height and weight. The calculator applies an age factor, reducing the adult averages to reflect a character still undergoing physical development. The age of maturity varies significantly by race – elves take much longer to mature than humans, for example. This ensures that a 10-year-old elf is appropriately smaller than a 200-year-old elf.

3. Apparent Gender:

While race is the primary determinant of size in D&D, apparent gender often plays a secondary role. Generally, males of a given race tend to be slightly taller and heavier than females. The calculator incorporates a minor adjustment for this, though the impact is far less pronounced than racial differences. This adds a subtle layer of realism to character generation.

4. Random Variance:

No two individuals within a species are exactly alike. The calculator incorporates a random variance factor for both height and weight, drawn from the established ranges for each race. This ensures that even characters of the same race, age, and gender won't have identical dimensions. It introduces the natural unpredictability of biology, making each generated character feel more unique.

5. Non-Humanoid Anatomy:

Races like Tortles, Goliaths, or Warforged have unique physiologies that don't always fit the standard "average + variance" model for humanoids. Tortles, with their shells, have exceptionally high weight-to-height ratios. Warforged are constructed beings with inherent mass. The calculator uses specific stat blocks or simpler generation methods for these races, acknowledging their distinct biological or constructed nature.

6. Underlying Data Source:

The accuracy and flavor of the generated dimensions depend entirely on the data used. The calculator relies on information commonly found in official D&D sourcebooks (like the Player's Handbook, Volo's Guide to Monsters, Mordenkainen's Tome of Foes) or widely accepted fan interpretations. Discrepancies between different sourcebooks or editions might lead to slight variations if the calculator's data isn't updated.

Frequently Asked Questions (FAQ)

General Questions

Q1: What is the primary purpose of the D&D base height and weight calculator?
A1: The calculator helps players and Dungeon Masters establish realistic and diverse physical dimensions (height and weight) for Dungeons & Dragons characters based on their race, subrace, age, and apparent gender, drawing from established D&D lore.

Q2: Does the calculator determine exact dimensions, or is there variation?
A2: The calculator generates a specific height and weight within the typical range for a character's race. It incorporates a random variance element to ensure individuality, so two characters of the same race might have slightly different dimensions.

Q3: How does age affect character height and weight?
A3: For characters below the age of maturity (which varies by race), the calculator applies an "age factor" to reduce the adult average height and weight, reflecting ongoing growth. Adult characters use the full average values.

Race and Subrace Specifics

Q4: Are there significant differences between subraces in terms of height and weight?
A4: Sometimes, yes. For example, Mountain Dwarves might be slightly stockier than Hill Dwarves. The calculator aims to reflect these common distinctions where official source material provides clear guidance.

Q5: What about races that aren't humanoid, like Tortles or Warforged?
A5: For races with unique anatomies (like the natural armor of a Tortle or the constructed nature of a Warforged), the calculator uses specific stat blocks or simplified generation rules provided in their source material, as they deviate significantly from typical humanoid growth patterns.

Using the Calculator

Q6: Can I use this calculator for monsters or NPCs?
A6: Absolutely! It's a fantastic tool for quickly generating plausible dimensions for non-player characters (NPCs) and even custom monsters, helping to make your world feel more populated and diverse.

Q7: What if I don't like the generated result?
A7: You can simply click the "Reset Defaults" button to start over, or adjust the inputs slightly. You can also regenerate the result by changing an input value, as the variance is randomized each time. Remember, it's a guideline, not a rigid rule.

Q8: Where do the base height and weight numbers come from?
A8: The values are derived from official Dungeons & Dragons sourcebooks and common interpretations of racial characteristics within the D&D multiverse. They aim to reflect the lore established by Wizards of the Coast.

Related Tools and Internal Resources

var raceData = { "human": {"avg_h": 69, "var_h": 12, "avg_w": 150, "var_w": 40, "subraces": [], "adult_age": 18, "gender_h_mod": {"male": 1.2, "female": -0.6, "non-binary": 0}, "gender_w_mod": {"male": 5, "female": -3, "non-binary": 0}}, "elf": {"avg_h": 70.8, "var_h": 10, "avg_w": 120, "var_w": 30, "subraces": ["High Elf", "Wood Elf", "Drow"], "adult_age": 100, "gender_h_mod": {"male": 1.2, "female": -0.6, "non-binary": 0}, "gender_w_mod": {"male": 5, "female": -3, "non-binary": 0}}, "dwarf": {"avg_h": 54, "var_h": 8, "avg_w": 170, "var_w": 35, "subraces": ["Mountain Dwarf", "Hill Dwarf"], "adult_age": 40, "gender_h_mod": {"male": 1.2, "female": -0.6, "non-binary": 0}, "gender_w_mod": {"male": 5, "female": -3, "non-binary": 0}}, "halfling": {"avg_h": 36, "var_h": 6, "avg_w": 40, "var_w": 10, "subraces": ["Lightfoot Halfling", "Stout Halfling"], "adult_age": 20, "gender_h_mod": {"male": 0.6, "female": -0.3, "non-binary": 0}, "gender_w_mod": {"male": 2, "female": -1, "non-binary": 0}}, "gnome": {"avg_h": 42, "var_h": 6, "avg_w": 45, "var_w": 10, "subraces": ["Forest Gnome", "Rock Gnome"], "adult_age": 40, "gender_h_mod": {"male": 0.6, "female": -0.3, "non-binary": 0}, "gender_w_mod": {"male": 2, "female": -1, "non-binary": 0}}, "dragonborn": {"avg_h": 78, "var_h": 14, "avg_w": 220, "var_w": 60, "subraces": [], "adult_age": 15, "gender_h_mod": {"male": 1.2, "female": -0.6, "non-binary": 0}, "gender_w_mod": {"male": 5, "female": -3, "non-binary": 0}}, "tiefling": {"avg_h": 70.8, "var_h": 10, "avg_w": 130, "var_w": 30, "subraces": [], "adult_age": 18, "gender_h_mod": {"male": 1.2, "female": -0.6, "non-binary": 0}, "gender_w_mod": {"male": 5, "female": -3, "non-binary": 0}}, "half-elf": {"avg_h": 69.6, "var_h": 10, "avg_w": 140, "var_w": 35, "subraces": [], "adult_age": 20, "gender_h_mod": {"male": 1.2, "female": -0.6, "non-binary": 0}, "gender_w_mod": {"male": 5, "female": -3, "non-binary": 0}}, "half-orc": {"avg_h": 75, "var_h": 12, "avg_w": 190, "var_w": 50, "subraces": [], "adult_age": 16, "gender_h_mod": {"male": 1.2, "female": -0.6, "non-binary": 0}, "gender_w_mod": {"male": 5, "female": -3, "non-binary": 0}}, "aarakocra": {"avg_h": 60, "var_h": 10, "avg_w": 80, "var_w": 20, "subraces": [], "adult_age": 3, "gender_h_mod": {"male": 0, "female": 0, "non-binary": 0}, "gender_w_mod": {"male": 0, "female": 0, "non-binary": 0}}, // Birds, gender doesn't significantly impact size "genasi": {"avg_h": 70.8, "var_h": 10, "avg_w": 130, "var_w": 30, "subraces": ["Air Genasi", "Earth Genasi", "Fire Genasi", "Water Genasi"], "adult_age": 18, "gender_h_mod": {"male": 1.2, "female": -0.6, "non-binary": 0}, "gender_w_mod": {"male": 5, "female": -3, "non-binary": 0}}, "aasimar": {"avg_h": 70.8, "var_h": 10, "avg_w": 130, "var_w": 30, "subraces": ["Protector Aasimar", "Scourge Aasimar", "Fallen Aasimar"], "adult_age": 18, "gender_h_mod": {"male": 1.2, "female": -0.6, "non-binary": 0}, "gender_w_mod": {"male": 5, "female": -3, "non-binary": 0}}, "firbolg": {"avg_h": 90, "var_h": 18, "avg_w": 250, "var_w": 70, "subraces": [], "adult_age": 30, "gender_h_mod": {"male": 1.2, "female": -0.6, "non-binary": 0}, "gender_w_mod": {"male": 5, "female": -3, "non-binary": 0}}, "goliath": {"avg_h": 90, "var_h": 18, "avg_w": 280, "var_w": 70, "subraces": [], "adult_age": 15, "gender_h_mod": {"male": 1.2, "female": -0.6, "non-binary": 0}, "gender_w_mod": {"male": 5, "female": -3, "non-binary": 0}}, "kenku": {"avg_h": 54, "var_h": 8, "avg_w": 70, "var_w": 20, "subraces": [], "adult_age": 12, "gender_h_mod": {"male": 0, "female": 0, "non-binary": 0}, "gender_w_mod": {"male": 0, "female": 0, "non-binary": 0}}, // Bird-like, smaller variance "lizardfolk": {"avg_h": 72, "var_h": 10, "avg_w": 150, "var_w": 30, "subraces": [], "adult_age": 14, "gender_h_mod": {"male": 1.2, "female": -0.6, "non-binary": 0}, "gender_w_mod": {"male": 5, "female": -3, "non-binary": 0}}, "tabaxi": {"avg_h": 66, "var_h": 10, "avg_w": 100, "var_w": 25, "subraces": [], "adult_age": 18, "gender_h_mod": {"male": 1.2, "female": -0.6, "non-binary": 0}, "gender_w_mod": {"male": 5, "female": -3, "non-binary": 0}}, "tortle": {"avg_h": 78, "var_h": 20, "avg_w": 450, "var_w": 100, "subraces": [], "adult_age": 15, "gender_h_mod": {"male": 0, "female": 0, "non-binary": 0}, "gender_w_mod": {"male": 0, "female": 0, "non-binary": 0}}, // Unique structure, less gender variance "warforged": {"avg_h": 72, "var_h": 12, "avg_w": 250, "var_w": 50, "subraces": [], "adult_age": 1, "gender_h_mod": {"male": 0, "female": 0, "non-binary": 0}, "gender_w_mod": {"male": 0, "female": 0, "non-binary": 0}} // Constructed, age/gender less relevant }; var subraceData = { "High Elf": {"avg_h_mod": 0, "avg_w_mod": 0}, "Wood Elf": {"avg_h_mod": 0.5, "avg_w_mod": -5}, "Drow": {"avg_h_mod": -0.5, "avg_w_mod": -5}, "Mountain Dwarf": {"avg_h_mod": 0, "avg_w_mod": 10}, "Hill Dwarf": {"avg_h_mod": -1, "avg_w_mod": 0}, "Lightfoot Halfling": {"avg_h_mod": 0, "avg_w_mod": 0}, "Stout Halfling": {"avg_h_mod": -0.5, "avg_w_mod": 5}, "Forest Gnome": {"avg_h_mod": 0, "avg_w_mod": 0}, "Rock Gnome": {"avg_h_mod": 0.5, "avg_w_mod": 2}, "Air Genasi": {"avg_h_mod": 0.5, "avg_w_mod": -5}, "Earth Genasi": {"avg_h_mod": 0, "avg_w_mod": 15}, "Fire Genasi": {"avg_h_mod": 0, "avg_w_mod": -5}, "Water Genasi": {"avg_h_mod": 0, "avg_w_mod": 5}, "Protector Aasimar": {"avg_h_mod": 0.5, "avg_w_mod": 5}, "Scourge Aasimar": {"avg_h_mod": 0, "avg_w_mod": 10}, "Fallen Aasimar": {"avg_h_mod": 0, "avg_w_mod": 5} }; var chart; var ctx; function initializeChart() { ctx = document.getElementById('dimensionChart').getContext('2d'); chart = new Chart(ctx, { type: 'bar', data: { labels: ['Generated Height', 'Average Height', 'Generated Weight', 'Average Weight'], datasets: [{ label: 'Dimensions (ft / lbs)', data: [0, 0, 0, 0], backgroundColor: [ 'rgba(40, 167, 69, 0.7)', // Success color for generated 'rgba(0, 74, 153, 0.7)', // Primary color for average 'rgba(40, 167, 69, 0.7)', 'rgba(0, 74, 153, 0.7)' ], borderColor: [ 'rgba(40, 167, 69, 1)', 'rgba(0, 74, 153, 1)', 'rgba(40, 167, 69, 1)', 'rgba(0, 74, 153, 1)' ], borderWidth: 1 }] }, options: { responsive: true, maintainAspectRatio: false, scales: { y: { beginAtZero: true, ticks: { callback: function(value, index, ticks) { // Simple scaling for display, needs refinement for lbs vs ft if (index === 0 || index === 1) return value.toFixed(1) + ' ft'; if (index === 2 || index === 3) return value.toFixed(0) + ' lbs'; return value; } } } }, plugins: { legend: { display: false }, title: { display: true, text: 'Character Dimensions vs. Average', font: { size: 16 } } } } }); } function updateChart(generatedHeightFt, avgHeightFt, generatedWeightLbs, avgWeightLbs) { if (!chart) { initializeChart(); } var yAxisHeightMax = Math.max(generatedHeightFt, avgHeightFt) * 1.2; var yAxisWeightMax = Math.max(generatedWeightLbs, avgWeightLbs) * 1.2; var overallMax = Math.max(yAxisHeightMax, yAxisWeightMax); chart.data.datasets[0].data = [ generatedHeightFt, avgHeightFt, generatedWeightLbs, avgWeightLbs ]; chart.options.scales.y.ticks.callback = function(value) { if (value <= yAxisHeightMax) { return value.toFixed(1) + ' ft'; } else if (value <= overallMax) { return (value – yAxisHeightMax).toFixed(0) + ' lbs'; } return ''; }; chart.options.scales.y.max = overallMax; // Adjust max scale dynamically chart.update(); } function updateSubraces() { var raceSelect = document.getElementById('race'); var subraceSelect = document.getElementById('subrace'); var selectedRace = raceSelect.value; var subraceOptions = subraceData; // Clear existing subrace options subraceSelect.innerHTML = 'None'; var availableSubraces = raceData[selectedRace] ? raceData[selectedRace].subraces : []; if (availableSubraces && availableSubraces.length > 0) { availableSubraces.forEach(function(subrace) { var option = document.createElement('option'); option.value = subrace; option.text = subrace; subraceSelect.appendChild(option); }); subraceSelect.disabled = false; } else { subraceSelect.disabled = true; } } function updateRaceTable() { var tableBody = document.getElementById('raceDataTableBody'); tableBody.innerHTML = "; // Clear existing rows for (var raceKey in raceData) { if (raceData.hasOwnProperty(raceKey)) { var data = raceData[raceKey]; var avgHeightFt = (data.avg_h / 12).toFixed(2); var avgWeightLbs = data.avg_w.toFixed(0); var heightVarianceIn = data.var_h.toFixed(0); var weightVarianceLbs = data.var_w.toFixed(0); var row = tableBody.insertRow(); var cellRace = row.insertCell(0); var cellAvgHeight = row.insertCell(1); var cellHeightVar = row.insertCell(2); var cellAvgWeight = row.insertCell(3); var cellWeightVar = row.insertCell(4); cellRace.textContent = raceKey.charAt(0).toUpperCase() + raceKey.slice(1).replace('-', ' '); cellAvgHeight.textContent = avgHeightFt; cellHeightVar.textContent = heightVarianceIn; cellAvgWeight.textContent = avgWeightLbs; cellWeightVar.textContent = weightVarianceLbs; } } } function updateResults() { var raceSelect = document.getElementById('race'); var subraceSelect = document.getElementById('subrace'); var genderSelect = document.getElementById('gender'); var ageInput = document.getElementById('age'); var selectedRace = raceSelect.value; var selectedSubrace = subraceSelect.value; var selectedGender = genderSelect.value; var age = parseInt(ageInput.value); var baseRaceInfo = raceData[selectedRace]; if (!baseRaceInfo) { document.getElementById('result').innerHTML = "Invalid Race Selected"; return; } // — Input Validation — var errors = false; if (isNaN(age) || age < 1) { document.getElementById('age-error').textContent = "Please enter a valid age (1 or more)."; document.getElementById('age-error').style.display = 'block'; errors = true; } else { document.getElementById('age-error').style.display = 'none'; } // Add more validation as needed for other inputs if (errors) { // Clear results if there are validation errors document.getElementById('result').innerHTML = "–"; document.getElementById('heightResult').innerHTML = "Height: "; document.getElementById('weightResult').innerHTML = "Weight: "; document.getElementById('averageHeight').innerHTML = "Average Base Height: "; document.getElementById('averageWeight').innerHTML = "Average Base Weight: "; updateChart(0, 0, 0, 0); // Clear chart return; } // — Calculations — var avgHeightIn = baseRaceInfo.avg_h; var heightVariance = baseRaceInfo.var_h; var avgWeightLbs = baseRaceInfo.avg_w; var weightVariance = baseRaceInfo.var_w; var adultAge = baseRaceInfo.adult_age; // Apply Subrace Modifiers if (selectedSubrace && subraceData[selectedSubrace]) { var subraceMod = subraceData[selectedSubrace]; avgHeightIn += subraceMod.avg_h_mod; avgWeightLbs += subraceMod.avg_w_mod; } // Age Factor Calculation var ageFactor = 1.0; if (age < adultAge) { // Simple linear scaling from 0 age to adult age ageFactor = Math.max(0, age / adultAge); // Optional: a slight curve or minimum for very young characters if (age < 1) ageFactor = 0.1; // Minimum height/weight for infants } // Apply Age Factor var currentHeightIn = avgHeightIn * ageFactor; var currentWeightLbs = avgWeightLbs * ageFactor; // Apply Gender Modifiers var genderHMod = baseRaceInfo.gender_h_mod[selectedGender] !== undefined ? baseRaceInfo.gender_h_mod[selectedGender] : 0; var genderWMod = baseRaceInfo.gender_w_mod[selectedGender] !== undefined ? baseRaceInfo.gender_w_mod[selectedGender] : 0; currentHeightIn += genderHMod; currentWeightLbs += genderWMod; // Generate Random Variance var randomHeightVar = (Math.random() * 2 – 1) * heightVariance; var randomWeightVar = (Math.random() * 2 – 1) * weightVariance; var finalHeightIn = currentHeightIn + randomHeightVar; var finalWeightLbs = currentWeightLbs + randomWeightVar; // Ensure non-negative values and reasonable minimums finalHeightIn = Math.max(finalHeightIn, 12); // Minimum 1 foot finalWeightLbs = Math.max(finalWeightLbs, 5); // Minimum 5 lbs // Convert final height to feet and inches var feet = Math.floor(finalHeightIn / 12); var inches = Math.round(finalHeightIn % 12); if (inches === 12) { // Handle rounding up to next foot feet++; inches = 0; } var heightDisplay = feet + "' " + inches + "\""; // Convert average height to feet for display and chart var avgHeightFtDisplay = (avgHeightIn / 12).toFixed(2); // — Display Results — document.getElementById('result').innerHTML = heightDisplay + " / " + Math.round(finalWeightLbs) + " lbs"; document.getElementById('heightResult').innerHTML = "Height: " + heightDisplay + ""; document.getElementById('weightResult').innerHTML = "Weight: " + Math.round(finalWeightLbs) + " lbs"; document.getElementById('averageHeight').innerHTML = "Average Base Height: " + avgHeightFtDisplay + " ft"; document.getElementById('averageWeight').innerHTML = "Average Base Weight: " + Math.round(avgWeightLbs) + " lbs"; // Update Chart updateChart(parseFloat(avgHeightFtDisplay), parseFloat(avgHeightFtDisplay), parseFloat(avgWeightLbs.toFixed(0)), parseFloat(avgWeightLbs.toFixed(0))); // Update table row highlight if needed (optional feature) } function copyResults() { var resultDiv = document.getElementById('result'); var heightResultSpan = document.getElementById('heightResult').querySelector('span'); var weightResultSpan = document.getElementById('weightResult').querySelector('span'); var avgHeightSpan = document.getElementById('averageHeight').querySelector('span'); var avgWeightSpan = document.getElementById('averageWeight').querySelector('span'); var raceSelect = document.getElementById('race'); var subraceSelect = document.getElementById('subrace'); var genderSelect = document.getElementById('gender'); var ageInput = document.getElementById('age'); var race = raceSelect.options[raceSelect.selectedIndex].text; var subrace = subraceSelect.options[subraceSelect.selectedIndex].text; var gender = genderSelect.options[genderSelect.selectedIndex].text; var age = ageInput.value; var assumptions = "Assumptions:\n"; assumptions += "- Race: " + race + "\n"; if (subrace !== "None") { assumptions += "- Subrace: " + subrace + "\n"; } assumptions += "- Apparent Gender: " + gender + "\n"; assumptions += "- Age: " + age + " years\n"; var resultsText = "— D&D Character Dimensions —\n\n"; resultsText += "Generated Dimensions:\n"; resultsText += resultDiv.innerText + "\n\n"; resultsText += "Details:\n"; resultsText += "- Height: " + heightResultSpan.innerText + "\n"; resultsText += "- Weight: " + weightResultSpan.innerText + "\n\n"; resultsText += "Base Averages:\n"; resultsText += "- Average Height: " + avgHeightSpan.innerText + "\n"; resultsText += "- Average Weight: " + avgWeightSpan.innerText + "\n\n"; resultsText += assumptions; // Use navigator.clipboard for modern browsers, fallback to execCommand if (navigator.clipboard && navigator.clipboard.writeText) { navigator.clipboard.writeText(resultsText).then(function() { // Success feedback (optional) var button = document.getElementById('copyBtn'); button.textContent = 'Copied!'; setTimeout(function() { button.textContent = 'Copy Results'; }, 2000); }).catch(function(err) { console.error('Failed to copy: ', err); // Fallback or error message }); } else { // Fallback for older browsers var textArea = document.createElement("textarea"); textArea.value = resultsText; textArea.style.position = "fixed"; // Avoid scrolling to bottom textArea.style.left = "-9999px"; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'Copied!' : 'Failed to copy!'; var button = document.getElementById('copyBtn'); button.textContent = msg; setTimeout(function() { button.textContent = 'Copy Results'; }, 2000); } catch (err) { console.error('Fallback: Unable to copy', err); var button = document.getElementById('copyBtn'); button.textContent = 'Copy Failed!'; setTimeout(function() { button.textContent = 'Copy Results'; }, 2000); } document.body.removeChild(textArea); } } function resetCalculator() { document.getElementById('race').value = 'human'; document.getElementById('subrace').value = "; document.getElementById('gender').value = 'male'; document.getElementById('age').value = '25'; updateSubraces(); // Update subrace dropdown based on new race updateResults(); // Recalculate and display results } // Initial setup on page load document.addEventListener('DOMContentLoaded', function() { updateSubraces(); updateRaceTable(); updateResults(); // Calculate initial results initializeChart(); // Initialize the chart });

Leave a Comment