Damage Calculator Pokemon

Damage Calculator Pokemon
Standard Damage RangeMaximum Possible DamageMinimum Possible Damage
1.0x (No STAB)1.5x (Same Type)2.0x (Adaptability)
0.25x (Very Resistant)0.5x (Not Very Effective)1.0x (Neutral)2.0x (Super Effective)4.0x (Ultra Effective)
Calculated Damage:

HP

function calculateResult(){var lvl=parseFloat(document.getElementById('lvl').value);var pwr=parseFloat(document.getElementById('pwr').value);var atk=parseFloat(document.getElementById('atk').value);var def=parseFloat(document.getElementById('def').value);var stab=parseFloat(document.getElementById('stab').value);var eff=parseFloat(document.getElementById('eff').value);var isCrit=document.getElementById('crit').checked;var mode=document.getElementById('calc_type').value;if(isNaN(lvl)||isNaN(pwr)||isNaN(atk)||isNaN(def)){alert('Please enter valid numeric values for stats.');return;}var critMult=isCrit?1.5:1;var baseDmg=((((2*lvl/5)+2)*pwr*(atk/def))/50)+2;var finalModifier=stab*eff*critMult;var maxDmg=Math.floor(baseDmg*finalModifier*1.0);var minDmg=Math.floor(baseDmg*finalModifier*0.85);var displayValue="";var rangeStr="";if(mode==="max"){displayValue=maxDmg;rangeStr="Max possible roll";}else if(mode==="min"){displayValue=minDmg;rangeStr="Min possible roll";}else{displayValue=minDmg+" – "+maxDmg;rangeStr="Estimated damage range (85% to 100% roll)";}document.getElementById('resultValue').innerHTML=displayValue;document.getElementById('rangeText').innerHTML=rangeStr;document.getElementById('answer').style.display='block';}

Calculator Use

The damage calculator pokemon is an essential tool for competitive trainers and casual players alike. It allows you to predict exactly how much health an opponent will lose based on specific battle conditions. By entering your Pokémon's level, move power, and stats, you can determine if a move will result in a One-Hit Knockout (OHKO) or if you need a different strategy.

Whether you are theory-crafting a new team for the VGC or just trying to beat a difficult Gym Leader, understanding the math behind the moves gives you a significant advantage.

Attacker Level
The current level of your attacking Pokémon (1-100).
Move Power
The base power of the move being used (e.g., 90 for Thunderbolt).
Attacking Stat
The Attack or Special Attack stat of the attacker, including buffs/debuffs.
Defending Stat
The Defense or Special Defense stat of the target Pokémon.

How It Works

The damage calculator pokemon utilizes the standard formula established in the core game series. While there are minor variations between generations, the fundamental core remains the same. The formula is calculated as follows:

Damage = (((((2 × Level / 5) + 2) × Power × A / D) / 50) + 2) × Modifier

  • A/D: The ratio of the Attacker's relevant offensive stat to the Defender's relevant defensive stat.
  • Modifier: This includes STAB (Same Type Attack Bonus), Type Effectiveness, Critical Hits, and a random roll between 0.85 and 1.0.
  • STAB: A 1.5x boost if the move type matches one of the user's types.
  • Type Effectiveness: Can range from 0x (Immune) to 4x (Double Super Effective).

Calculation Example

Example: A Level 100 Pikachu (Attack: 200) uses a Move with 80 Power against a defender with 150 Defense. The move is Neutral (1.0x) and has STAB (1.5x).

Step-by-step solution:

  1. Level Part: (2 × 100 / 5) + 2 = 42
  2. Stat Part: 42 × 80 × (200 / 150) = 4480
  3. Divide/Base: (4480 / 50) + 2 = 91.6 (Approx 91)
  4. Modifier: 91 × 1.5 (STAB) × 1.0 (Eff) = 136.5
  5. Random Roll (Max): 136 HP damage
  6. Random Roll (Min): 136 × 0.85 = 115 HP damage

Common Questions

What is STAB?

STAB stands for Same Type Attack Bonus. It grants a 50% increase (1.5x) to the damage of a move if the move's type is the same as one of the Pokémon's types. Some abilities, like Adaptability, increase this bonus to 2.0x.

How do Critical Hits affect damage?

In Generation VI and onwards, a Critical Hit deals 1.5x damage. It also ignores any negative stat changes on the attacker (like a drop in Attack) and positive stat changes on the defender (like a boost in Defense).

Why does damage vary every time?

The damage calculator pokemon formula includes a "random roll." After all calculations are done, the result is multiplied by a random number between 0.85 and 1.00. This means even under identical circumstances, a move might deal slightly more or less damage each time it is used.

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