Dark Souls Iii Weight Calculator

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Dark Souls 3 Weight Calculator

Optimize your character's equip load for faster rolls and better survivability.

Equip Load Optimizer

Your character's current combined weight from all equipped items.
The maximum weight your character can carry before penalties. Typically 70% of your Vitality stat plus base.
Weight of your primary equipped weapon.
Weight of your off-hand weapon or shield.
Weight of your helmet.
Weight of your chest armor.
Weight of your gauntlets.
Weight of your leg armor.
Weight of equipped rings, spells (if any), or other light items.

Your Equip Load Status

Total Equipped Weight:
Equip Load Percentage:
Roll Type:
Weight to Next Tier:
Formula: Total Equipped Weight = Sum of all item weights. Equip Load Percentage = (Total Equipped Weight / Max Equip Load) * 100. Roll Type is determined by Equip Load Percentage thresholds (Light =100%).

Equip Load Breakdown

Weapon 1 Weapon 2 Head Armor Chest Armor Hands Armor Legs Armor Other Items

Equip Load Data Table

Weapon 1 Weapon 2 Head Armor Chest Armor Hands Armor Legs Armor Other Items

What is Dark Souls 3 Weight Calculator?

The Dark Souls 3 Weight Calculator is a specialized tool designed to help players manage their character's equip load. In the treacherous world of Lothric, how much weight your character carries directly impacts their agility, specifically the speed and distance of their rolls. This calculator takes all the individual weights of your equipped weapons, armor pieces, rings, and other items, sums them up, and compares it against your character's maximum equip load capacity. This allows you to understand your current equip load percentage and determine your resulting roll type (Fast, Medium, Heavy, or Overloaded).

Understanding your character's weight management is crucial for survival. A fast roll provides significant evasive advantages, allowing you to dodge attacks more effectively and conserve stamina. Conversely, exceeding certain weight thresholds leads to slower, more cumbersome rolls, making you an easier target for enemies and bosses. This calculator helps players fine-tune their builds, balance offensive power with defensive maneuverability, and achieve the coveted fast roll in Dark Souls 3.

Who should use it:

  • New players trying to understand equip load mechanics.
  • Experienced players optimizing a new build or respeccing their character.
  • Players struggling with survivability and suspecting their equip load is too high.
  • Anyone aiming for specific equip load breakpoints for optimal combat performance.

Common misconceptions:

  • Myth: Only armor matters. Reality: Weapons, rings, and even some consumables contribute significantly to your total weight.
  • Myth: Higher equip load percentage is always better for defense. Reality: While heavy armor offers better physical defense, a heavy roll severely compromises your ability to dodge, which is often the primary defense in Dark Souls 3.
  • Myth: The 70% threshold is absolute. Reality: While 70% is the breakpoint for the heaviest roll, staying below 30% grants the fastest, most agile roll, ideal for many builds. The range between 30-69.9% offers a medium roll, a common and viable compromise.

Dark Souls 3 Weight Calculator Formula and Mathematical Explanation

The core of the Dark Souls 3 Weight Calculator relies on a straightforward summation and percentage calculation. The game's mechanics are designed to create distinct breakpoints that affect your character's evasive maneuvers.

The Calculation Steps:

  1. Sum of Item Weights: The calculator first adds up the weight of every item your character has equipped. This includes both weapon slots, all four armor slots (Head, Chest, Hands, Legs), any equipped rings, and any additional items that contribute weight (like certain catalysts or talismans if they occupy unique slots or have inherent weight).
  2. Determine Maximum Equip Load: Your character's maximum equip load is primarily determined by their Vitality stat. The general formula in Dark Souls 3 is: Max Equip Load = (Vitality Stat * 1.0) + 20.0. The base value is usually 20.0, and each point of Vitality adds 1.0 to this capacity. Some rings, like the Ring of Favor, can also increase this. For simplicity, our calculator uses a direct input for "Max Equip Load" which players can pre-calculate or estimate based on their Vitality.
  3. Calculate Equip Load Percentage: Once the total equipped weight and maximum equip load are known, the percentage is calculated.
  4. Determine Roll Type: Based on the calculated Equip Load Percentage, the calculator assigns a roll type according to established thresholds in the game.

Variables Explained:

Here's a breakdown of the variables used in our Dark Souls 3 Weight Calculator:

Dark Souls 3 Weight Calculator Variables
Variable Meaning Unit Typical Range
Current Total Weight (Sum of Item Weights) The combined weight of all currently equipped gear: weapons, armor, rings, etc. Weight Units (e.g., 10.5) 0.0 – Variable (can exceed Max Equip Load)
Max Equip Load The maximum weight your character can carry before suffering significant penalties. Derived from Vitality and potentially gear bonuses. Weight Units (e.g., 70.0) ~20.0 (base Vitality 1) – 100+
Equip Load Percentage The ratio of your current total weight to your maximum equip load, expressed as a percentage. % 0% – 100%+
Weapon 1/2 Weight Weight of the primary/secondary weapon equipped. Weight Units 0.0 – 30.0+
Armor Head/Chest/Hands/Legs Weight Weight of the respective armor pieces. Weight Units 0.0 – 30.0+
Other Items Weight Weight of rings, spell tools, or other miscellaneous items. Weight Units 0.0 – 20.0+

Equip Load Tiers & Roll Types:

The percentage directly dictates your roll type:

  • Fast Roll: Below 30% Equip Load. Fastest movement, longest distance, minimal stamina cost.
  • Medium Roll: 30% – 69.9% Equip Load. Balanced speed and distance.
  • Heavy Roll: 70% – 99.9% Equip Load. Slower, shorter rolls, higher stamina cost. Significantly hinders evasion.
  • Overloaded: 100%+ Equip Load. Extremely slow, short, and heavy "roll" that is rarely viable. Movement is severely impaired.

Practical Examples (Real-World Use Cases)

Let's look at how the Dark Souls 3 Weight Calculator can be used with practical scenarios.

Example 1: The Agile Spellsword

A player is building a spellsword character, aiming for fast rolls to maintain distance while casting. They have a Vitality stat of 25, giving them a base Max Equip Load of 45.0. They plan to use:

  • Main Hand: Crystal Sage's Rapier (Weight: 6.0)
  • Off Hand: Court Sorcerer's Staff (Weight: 4.0)
  • Head: Crown of Dusk (Weight: 2.0)
  • Chest: Archdeacon's Holy Robes (Weight: 4.5)
  • Hands: Court Sorcerer Gloves (Weight: 1.5)
  • Legs: Archdeacon's Holy Trousers (Weight: 3.5)
  • Rings: Ring of Favor +0 (increases Max Equip Load by 5% and adds 4.0 weight), Sage Ring (Weight: 1.0)

Calculations:

  • Total Item Weight: 6.0 + 4.0 + 2.0 + 4.5 + 1.5 + 3.5 + 1.0 = 22.5
  • Base Max Equip Load: (25 Vitality * 1.0) + 20.0 = 45.0
  • Max Equip Load with Ring of Favor: 45.0 * 1.05 = 47.25 (approx)
  • Weight added by Ring of Favor: 4.0
  • Total Weight with Ring of Favor: 22.5 + 4.0 = 26.5
  • Final Max Equip Load: 47.25
  • Equip Load Percentage: (26.5 / 47.25) * 100 = 56.08%

Calculator Input & Output:

  • Current Total Weight: 26.5
  • Max Equip Load: 47.3 (rounded)
  • Individual Item Weights: (as listed above)
  • Calculator Result: Equip Load Percentage: 56.1% (Medium Roll). Weight to Next Tier (Fast Roll): Needs to get below 14.18.

Interpretation: The player is currently at a Medium Roll. To achieve a Fast Roll (below 30%), they would need to reduce their total weight to below 14.18. This might involve swapping to lighter armor, a lighter staff, or removing the Ring of Favor and reallocating stats. They might decide a Medium Roll is acceptable for now and focus on increasing Vitality further.

Example 2: The Heavy Tank Build

Another player is focusing on a "tank" build, prioritizing high defense and poise. They have a Vitality stat of 40, giving them a base Max Equip Load of 60.0. They plan to use:

  • Main Hand: Greatsword (Weight: 12.0)
  • Off Hand: Shield (Weight: 8.0)
  • Head: Cathedral Knight Helm (Weight: 10.0)
  • Chest: Cathedral Knight Armor (Weight: 15.0)
  • Hands: Cathedral Knight Gauntlets (Weight: 8.0)
  • Legs: Cathedral Knight Leggings (Weight: 10.0)
  • Rings: Ring of Steel Protection +0 (Weight: 2.0), Havel's Ring +0 (increases Max Equip Load by 5% and adds 4.0 weight)

Calculations:

  • Total Item Weight: 12.0 + 8.0 + 10.0 + 15.0 + 8.0 + 10.0 + 2.0 = 65.0
  • Base Max Equip Load: (40 Vitality * 1.0) + 20.0 = 60.0
  • Max Equip Load with Havel's Ring: 60.0 * 1.05 = 63.0
  • Weight added by Havel's Ring: 4.0
  • Total Weight with Havel's Ring: 65.0 + 4.0 = 69.0
  • Final Max Equip Load: 63.0
  • Equip Load Percentage: (69.0 / 63.0) * 100 = 109.5%

Calculator Input & Output:

  • Current Total Weight: 69.0
  • Max Equip Load: 63.0
  • Individual Item Weights: (as listed above)
  • Calculator Result: Equip Load Percentage: 109.5% (Overloaded). Weight to Next Tier (Heavy Roll): Needs to get below 62.9.

Interpretation: The player is heavily overloaded. The calculator clearly shows they are far above the 100% threshold. To even achieve a Heavy Roll, they need to shed at least 6.1 weight units. This might require upgrading Havel's Ring, swapping to lighter weapons or armor, or significantly increasing Vitality further.

How to Use This Dark Souls 3 Weight Calculator

Using our Dark Souls 3 Weight Calculator is simple and designed to give you quick, actionable insights into your character's performance.

Step-by-Step Instructions:

  1. Gather Your Item Weights: Before using the calculator, you'll need to know the weight of each piece of equipment you have currently equipped. You can find these values in your inventory screen in-game. Pay attention to every slot: two weapon slots, four armor slots, and any rings.
  2. Input Current Total Weight: Enter the sum of all your equipped item weights into the "Current Total Weight" field. If you're unsure, you can sum them up and input the total.
  3. Input Maximum Equip Load: Determine your character's maximum equip load. This is primarily calculated as (Vitality Stat * 1.0) + 20.0. Consider any bonuses from rings like the Ring of Favor or Havel's Ring and their weight. Enter this value into the "Max Equip Load" field.
  4. Optional: Input Individual Item Weights: For a more detailed breakdown and dynamic chart, enter the weight of each individual item (Weapon 1, Weapon 2, Head, Chest, Hands, Legs, Other) into their respective fields.
  5. Click "Calculate Equip Load": Press the calculate button. The tool will instantly process your inputs.

How to Read Results:

  • Total Equipped Weight: This is the sum of all weights you entered, displayed for confirmation.
  • Equip Load Percentage: This crucial number shows how close you are to your maximum capacity.
  • Roll Type: Based on the percentage, the calculator clearly states whether you have a Fast, Medium, Heavy, or Overloaded roll.
  • Weight to Next Tier: This tells you how much weight you need to gain or lose to reach the next beneficial roll tier (e.g., from Heavy to Medium, or Medium to Fast).
  • Primary Result Highlight: The main result box gives a prominent status update (e.g., "Excellent! Fast Roll Achieved!").
  • Breakdown Chart & Table: These visually represent which items contribute the most to your total weight.

Decision-Making Guidance:

  • Aim for Fast Roll (<30%): Ideal for agile characters, casters, and players who rely heavily on dodging. You might need to sacrifice some heavier armor or weapons.
  • Medium Roll (30%-69.9%): A good balance for many builds. Offers decent mobility without being overly restrictive. This is where most players naturally fall.
  • Avoid Heavy Roll (70%-99.9%) and Overloaded (100%+): These significantly impair your ability to evade attacks. Unless you have a very specific, slow-paced build that relies on trading hits and high poise, you should strive to stay below 70%. If you are in this range, consider:
    • Increasing your Vitality stat.
    • Equipping Havel's Ring or Ring of Favor to increase your Max Equip Load.
    • Swapping to lighter armor pieces or weapons.
    • Removing unnecessary items.

Key Factors That Affect Dark Souls 3 Results

Several factors influence your equip load and, consequently, your character's performance. Understanding these can help you make more informed decisions about your build.

  1. Vitality Stat: This is the single most important stat for increasing your maximum equip load. Every point invested directly translates to more weight capacity, allowing you to wear heavier armor and weapons while maintaining a better roll type. Prioritizing Vitality is essential for any build that requires decent mobility with substantial gear.
  2. Armor Weight: Different armor sets have vastly different weights. Heavy armor like Havel's Set or Cathedral Knight Set offers high defense and poise but contributes significantly to your equip load. Lighter sets like the Fire Keeper Robes or Assassin Set are much lighter, allowing for faster rolls but providing less protection.
  3. Weapon Weight: Larger, heavier weapons like Greatswords, Ultra Greatswords, Greathammers, and certain catalysts/talismans often weigh more than smaller weapons like daggers, straight swords, or light bows. Choosing your primary and secondary weapons impacts your total weight considerably.
  4. Rings: Certain rings directly affect your equip load. Havel's Ring and the Ring of Favor are prime examples. Havel's Ring significantly increases your maximum equip load capacity (and adds its own weight). The Ring of Favor increases HP, Stamina, and Equip Load, but also adds weight. Choosing which rings to equip involves a trade-off between their benefits and their contribution to your total weight.
  5. Item Loadout Strategy: Beyond just armor and weapons, the sum of all equipped items matters. Even seemingly small items add up. Players must develop a strategy that balances the benefits of each piece of gear against its weight cost. This often involves experimenting with different combinations to find the sweet spot for their playstyle.
  6. Build Goals (Aggression vs. Evasion): Your intended playstyle heavily influences how you should approach equip load. A highly aggressive, melee-focused build might prioritize poise and defense, leading to heavier gear and potentially a medium or even heavy roll if Vitality is high enough. A caster or dexterity-focused build often prioritizes evasion, aiming for the fast roll at all costs, which means using lighter gear and potentially lower Vitality.
  7. Consumables and Spells: While less impactful than gear, certain items like spell catalysts, chimes, or even some thrown items can have weight. Overlooking these minor contributions can sometimes tip you over an important equip load threshold.

Frequently Asked Questions (FAQ)

What is the best equip load percentage for Dark Souls 3?
The "best" percentage depends on your build and playstyle. For maximum evasion and agility, aim for under 30% (Fast Roll). For a balance of defense and mobility, 30%-69.9% (Medium Roll) is excellent. Exceeding 70% leads to a Heavy Roll, which is generally discouraged unless you have a very specific strategy and high Vitality.
How do I increase my Max Equip Load?
The primary way is by leveling up your Vitality stat. Each point in Vitality increases your Max Equip Load by 1.0. Additionally, rings like Havel's Ring and the Ring of Favor increase your Max Equip Load capacity.
Does armor weight matter more than weapon weight?
It depends on the specific items. Heavy armor sets can weigh significantly more than most individual weapons. However, very large weapons (like Ultra Greatswords) can also be quite heavy. It's the sum total that matters, so both contribute.
Can I fast roll with heavy armor?
Generally, no. Heavy armor sets are inherently very weighty. To fast roll (<30% equip load), you would need an exceptionally high Vitality stat and potentially rings that boost equip load capacity, which is often inefficient. It's usually better to pair lighter armor with a fast roll build, or accept a medium/heavy roll with heavy armor.
What are the weight thresholds for roll types?
  • Fast Roll: Below 30%
  • Medium Roll: 30% – 69.9%
  • Heavy Roll: 70% – 99.9%
  • Overloaded: 100%+
How much weight does Havel's Ring add?
Havel's Ring (all versions) increases your maximum equip load by a percentage (5% for +0, 7% for +1, 9% for +2, 11% for +3) and also adds its own base weight (4.0 for +0, scaling up slightly for higher versions).
Does equip load affect stamina regeneration?
No, equip load primarily affects your roll speed, distance, and recovery. Stamina regeneration rate is generally not directly impacted by your equip load percentage, though a faster roll consumes stamina more quickly, making it feel like regeneration is less effective.
What if my Total Equipped Weight is higher than my Max Equip Load?
If your total equipped weight exceeds your maximum equip load, you will be in the "Overloaded" state (100%+ equip load). This results in extremely slow and ineffective dodges. You must reduce your total equipped weight or increase your maximum equip load to perform viable rolls.

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var currentWeightInput = document.getElementById('currentWeight'); var maxWeightInput = document.getElementById('maxWeight'); var equipSlot1Input = document.getElementById('equipSlot1'); var equipSlot2Input = document.getElementById('equipSlot2'); var equipSlot3Input = document.getElementById('equipSlot3'); var equipSlot4Input = document.getElementById('equipSlot4'); var equipSlot5Input = document.getElementById('equipSlot5'); var equipSlot6Input = document.getElementById('equipSlot6'); var equipSlot7Input = document.getElementById('equipSlot7'); var currentWeightError = document.getElementById('currentWeightError'); var maxWeightError = document.getElementById('maxWeightError'); var equipSlot1Error = document.getElementById('equipSlot1Error'); var equipSlot2Error = document.getElementById('equipSlot2Error'); var equipSlot3Error = document.getElementById('equipSlot3Error'); var equipSlot4Error = document.getElementById('equipSlot4Error'); var equipSlot5Error = document.getElementById('equipSlot5Error'); var equipSlot6Error = document.getElementById('equipSlot6Error'); var equipSlot7Error = document.getElementById('equipSlot7Error'); var totalWeightOutput = document.getElementById('totalWeightOutput'); var equipLoadPercentageOutput = document.getElementById('equipLoadPercentageOutput'); var rollTypeOutput = document.getElementById('rollTypeOutput'); var weightToNextTierOutput = document.getElementById('weightToNextTierOutput'); var primaryResult = document.getElementById('primaryResult'); var weightDistributionChart; var weightDistributionPieChart; function validateInput(inputElement, errorElement, minValue = 0, maxValue = Infinity) { var value = parseFloat(inputElement.value); var errorMessage = ""; if (isNaN(value)) { errorMessage = "Please enter a valid number."; } else if (value maxValue) { errorMessage = "Value is too high."; } if (errorElement) { errorElement.textContent = errorMessage; } return errorMessage === ""; } function calculateWeight() { var isValid = true; isValid = validateInput(currentWeightInput, currentWeightError) && isValid; isValid = validateInput(maxWeightInput, maxWeightError) && isValid; isValid = validateInput(equipSlot1Input, equipSlot1Error) && isValid; isValid = validateInput(equipSlot2Input, equipSlot2Error) && isValid; isValid = validateInput(equipSlot3Input, equipSlot3Error) && isValid; isValid = validateInput(equipSlot4Input, equipSlot4Error) && isValid; isValid = validateInput(equipSlot5Input, equipSlot5Error) && isValid; isValid = validateInput(equipSlot6Input, equipSlot6Error) && isValid; isValid = validateInput(equipSlot7Input, equipSlot7Error) && isValid; if (!isValid) { clearResults(); return; } var currentWeight = parseFloat(currentWeightInput.value); var maxWeight = parseFloat(maxWeightInput.value); var slot1 = parseFloat(equipSlot1Input.value); var slot2 = parseFloat(equipSlot2Input.value); var slot3 = parseFloat(equipSlot3Input.value); var slot4 = parseFloat(equipSlot4Input.value); var slot5 = parseFloat(equipSlot5Input.value); var slot6 = parseFloat(equipSlot6Input.value); var slot7 = parseFloat(equipSlot7Input.value); var totalWeight = slot1 + slot2 + slot3 + slot4 + slot5 + slot6 + slot7; var equipLoadPercentage = (maxWeight > 0) ? (totalWeight / maxWeight) * 100 : 0; var rollType = ""; var weightToNextTier = ""; var primaryResultMessage = ""; if (equipLoadPercentage < 30) { rollType = "Fast Roll"; weightToNextTier = "Reduce weight by " + (equipLoadPercentage – 0).toFixed(1) + " to reach = 30 && equipLoadPercentage < 70) { rollType = "Medium Roll"; weightToNextTier = "Reduce weight by " + (equipLoadPercentage – 29.9).toFixed(1) + " to reach = 70 && equipLoadPercentage < 100) { rollType = "Heavy Roll"; weightToNextTier = "Reduce weight by " + (equipLoadPercentage – 69.9).toFixed(1) + " to reach <70%"; primaryResultMessage = "Warning: Heavy Roll engaged. Consider optimizing."; } else { rollType = "Overloaded"; weightToNextTier = "Reduce weight by " + (equipLoadPercentage – 99.9).toFixed(1) + " to reach = 100) { // Overloaded to Heavy weightNeeded = equipLoadPercentage – 99.9; weightToNextTier = "Reduce weight by " + weightNeeded.toFixed(1) + " to reach = 70) { // Heavy to Medium weightNeeded = equipLoadPercentage – 69.9; weightToNextTier = "Reduce weight by " + weightNeeded.toFixed(1) + " to reach = 30) { // Medium to Fast weightNeeded = equipLoadPercentage – 29.9; weightToNextTier = "Reduce weight by " + weightNeeded.toFixed(1) + " to reach <30%"; } else { // Fast Roll – no need to reduce for next tier, maybe indicate staying fast? weightToNextTier = "Already in Fast Roll range."; } if (equipLoadPercentage < 30) { weightToNextTierOutput.textContent = "Already in Fast Roll range."; } else { weightToNextTierOutput.textContent = weightToNextTier; } totalWeightOutput.textContent = totalWeight.toFixed(1); equipLoadPercentageOutput.textContent = equipLoadPercentage.toFixed(1) + "%"; rollTypeOutput.textContent = rollType; primaryResult.textContent = primaryResultMessage; updateCharts(slot1, slot2, slot3, slot4, slot5, slot6, slot7); } function clearResults() { totalWeightOutput.textContent = "–"; equipLoadPercentageOutput.textContent = "–"; rollTypeOutput.textContent = "–"; weightToNextTierOutput.textContent = "–"; primaryResult.textContent = "–"; if (weightDistributionChart) { weightDistributionChart.destroy(); } if (weightDistributionPieChart) { weightDistributionPieChart.destroy(); } } function resetForm() { currentWeightInput.value = "40.0"; maxWeightInput.value = "70.0"; equipSlot1Input.value = "10.0"; equipSlot2Input.value = "8.0"; equipSlot3Input.value = "5.0"; equipSlot4Input.value = "12.0"; equipSlot5Input.value = "3.0"; equipSlot6Input.value = "7.0"; equipSlot7Input.value = "0.0"; currentWeightError.textContent = ""; maxWeightError.textContent = ""; equipSlot1Error.textContent = ""; equipSlot2Error.textContent = ""; equipSlot3Error.textContent = ""; equipSlot4Error.textContent = ""; equipSlot5Error.textContent = ""; equipSlot6Error.textContent = ""; equipSlot7Error.textContent = ""; clearResults(); calculateWeight(); // Recalculate with defaults } function copyResults() { var totalWeight = totalWeightOutput.textContent; var equipLoadPercentage = equipLoadPercentageOutput.textContent; var rollType = rollTypeOutput.textContent; var weightToNextTier = weightToNextTierOutput.textContent; var primaryResultText = primaryResult.textContent; var assumptions = "Key Assumptions:\n"; assumptions += "- Max Equip Load: " + maxWeightInput.value + "\n"; assumptions += "- Weapon 1: " + equipSlot1Input.value + "\n"; assumptions += "- Weapon 2: " + equipSlot2Input.value + "\n"; assumptions += "- Head Armor: " + equipSlot3Input.value + "\n"; assumptions += "- Chest Armor: " + equipSlot4Input.value + "\n"; assumptions += "- Hands Armor: " + equipSlot5Input.value + "\n"; assumptions += "- Legs Armor: " + equipSlot6Input.value + "\n"; assumptions += "- Other Items: " + equipSlot7Input.value + "\n"; var textToCopy = "Dark Souls 3 Equip Load Results:\n\n"; textToCopy += "Status: " + primaryResultText + "\n"; textToCopy += "Total Equipped Weight: " + totalWeight + "\n"; textToCopy += "Equip Load Percentage: " + equipLoadPercentage + "\n"; textToCopy += "Roll Type: " + rollType + "\n"; textToCopy += "Weight to Next Tier: " + weightToNextTier + "\n\n"; textToCopy += assumptions; var textArea = document.createElement("textarea"); textArea.value = textToCopy; textArea.style.position = "fixed"; textArea.style.left = "-9999px"; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'Results copied to clipboard!' : 'Failed to copy results.'; console.log(msg); // Optionally show a temporary notification to the user alert(msg); } catch (err) { console.error('Fallback: Oops, unable to copy', err); alert('Failed to copy results.'); } document.body.removeChild(textArea); } // Charting Logic function updateCharts(w1, w2, a1, a2, a3, a4, other) { var ctxBar = document.getElementById('weightDistributionChart').getContext('2d'); var ctxPie = document.getElementById('weightDistributionPieChart').getContext('2d'); var labels = ['Weapon 1', 'Weapon 2', 'Head', 'Chest', 'Hands', 'Legs', 'Other']; var data = [w1, w2, a1, a2, a3, a4, other]; var colorsBar = ['#004a99', '#007bff', '#6c757d', '#dc3545', '#ffc107', '#28a745', '#17a2b8']; var colorsPie = ['#004a99', '#007bff', '#6c757d', '#dc3545', '#ffc107', '#28a745', '#17a2b8']; // Can use same or different for pie // Destroy previous chart instances if they exist if (window.weightDistributionChart) { window.weightDistributionChart.destroy(); } if (window.weightDistributionPieChart) { window.weightDistributionPieChart.destroy(); } // Bar Chart window.weightDistributionChart = new Chart(ctxBar, { type: 'bar', data: { labels: labels, datasets: [{ label: 'Weight Distribution', data: data, backgroundColor: colorsBar, borderColor: '#ffffff', borderWidth: 1 }] }, options: { responsive: true, maintainAspectRatio: true, scales: { y: { beginAtZero: true, title: { display: true, text: 'Weight Units' } } }, plugins: { legend: { display: false // Legend handled by custom div } } } }); // Pie Chart window.weightDistributionPieChart = new Chart(ctxPie, { type: 'pie', data: { labels: labels, datasets: [{ label: 'Weight Distribution', data: data, backgroundColor: colorsPie, hoverOffset: 4 }] }, options: { responsive: true, maintainAspectRatio: true, plugins: { legend: { display: false // Legend handled by custom div } } } }); } // Initial calculation on load document.addEventListener('DOMContentLoaded', function() { calculateWeight(); });

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