D&d 3.5 Weight Calculator

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D&D 3.5 Weight Calculator: Master Your Inventory

Calculate your D&D 3.5 character's carrying capacity and understand the impact of gear weight on combat and movement.

D&D 3.5 Encumbrance Calculator

Enter your character's Strength score (e.g., 10 for average).
Sum the weight of all items your character is carrying.

Your D&D 3.5 Carrying Capacity

— lbs
Light Load Limit — lbs
Medium Load Limit — lbs
Heavy Load Limit — lbs
Max to Lift/Drag — lbs
D&D 3.5 rules dictate that a character's carrying capacity is based on their Strength score. Light Load is twice the amount of Medium Load, and Heavy Load is twice the amount of Light Load. The maximum weight a character can lift or drag is typically 5 times their Heavy Load capacity.

Carrying Capacity Breakdown (D&D 3.5)

Strength Score Light Load Medium Load Heavy Load Max to Lift/Drag
310 lbs5 lbs7 lbs35 lbs
415 lbs7 lbs10 lbs50 lbs
520 lbs10 lbs15 lbs75 lbs
630 lbs15 lbs20 lbs100 lbs
740 lbs20 lbs30 lbs150 lbs
850 lbs25 lbs40 lbs200 lbs
965 lbs30 lbs50 lbs250 lbs
1075 lbs35 lbs55 lbs275 lbs
1190 lbs40 lbs60 lbs300 lbs
12110 lbs50 lbs75 lbs375 lbs
13130 lbs60 lbs90 lbs450 lbs
14160 lbs75 lbs110 lbs550 lbs
15200 lbs90 lbs130 lbs650 lbs
16240 lbs110 lbs160 lbs800 lbs
17290 lbs130 lbs190 lbs950 lbs
18350 lbs160 lbs230 lbs1150 lbs
19400 lbs190 lbs270 lbs1350 lbs
20450 lbs210 lbs300 lbs1500 lbs
21500 lbs230 lbs340 lbs1700 lbs
22550 lbs250 lbs370 lbs1850 lbs
23600 lbs270 lbs400 lbs2000 lbs
24650 lbs300 lbs430 lbs2150 lbs
25700 lbs320 lbs460 lbs2300 lbs

Table based on D&D 3.5 Player's Handbook rules for carrying capacity.

Carrying Capacity vs. Actual Weight

Visual representation of your current weight relative to your carrying capacity limits.

What is D&D 3.5 Weight Management?

In the realm of Dungeons & Dragons 3.5 Edition, D&D 3.5 weight management refers to the system by which characters track and manage the physical burden of their equipment. This isn't merely about inventory organization; it directly impacts a character's core abilities. The game mechanics of encumbrance, based on weight, dictate how much a character can carry before their movement speed is reduced, penalties are applied to their actions, and their overall effectiveness in combat and exploration is hindered. Effective D&D 3.5 weight management is crucial for any adventurer, from the mightiest warrior to the nimblest rogue, ensuring they can carry essential gear without becoming a liability.

Who Should Use a D&D 3.5 Weight Calculator?

Any player venturing into the world of D&D 3.5 will benefit from understanding and utilizing D&D 3.5 weight management principles. This includes:

  • New Players: To grasp the fundamental mechanics of encumbrance and avoid common pitfalls.
  • Experienced Players: To optimize gear loadouts, especially for characters with lower Strength or those carrying heavy equipment like armor and weapons.
  • Dungeon Masters (DMs): To accurately adjudicate the rules for their players and to quickly reference carrying capacities for various creature Strength scores.
  • Roleplayers: To add a layer of realism to their character's experience, understanding the physical toll of carrying a substantial amount of gear.

Common Misconceptions about D&D 3.5 Weight

Several misunderstandings surround D&D 3.5 weight management:

  • "It only affects warriors": While warriors often carry the most, characters of all classes must manage their weight, especially spellcasters carrying spellbooks, scrolls, and components, or rogues carrying thieves' tools and treasures.
  • "Weight is irrelevant if you have a bag of holding": While magic items greatly alleviate weight issues, they often have their own limitations or simply shift the burden to managing the magic item itself. Understanding base weight is still important.
  • "Just handwave it": Ignoring encumbrance can lead to unbalanced gameplay and can trivialize strategic gear choices. The system is designed to add tactical depth.

D&D 3.5 Weight Calculator Formula and Mathematical Explanation

The core of D&D 3.5 weight management lies in understanding the relationship between a character's Strength score and their carrying capacity. The rules define three tiers of load: Light, Medium, and Heavy, each imposing progressively severe penalties. A maximum lift/drag capacity also exists.

Step-by-Step Calculation

The calculation is primarily derived from the Strength score, with additional weight added for specific items. The base carrying capacities are determined as follows:

  1. Base Light Load: This is determined by the character's Strength score. For scores 3-25, the Player's Handbook provides a table. For Strength 10, the base is 75 lbs.
  2. Base Medium Load: This is typically half of the Light Load capacity.
  3. Base Heavy Load: This is typically the amount specified for the character's Strength score, which is often around two-thirds of the Light Load. For Strength 10, it's 55 lbs. The exact relationship is Light Load = 2x Medium Load, and Heavy Load is derived from Light Load. The official table is the best reference.
  4. Maximum Lift/Drag: This is usually five times the Heavy Load capacity.

Variable Explanations

The calculator uses these key variables:

  • Strength Score (STR): A core attribute representing physical power. It directly dictates the base carrying capacities.
  • Total Weight of Carried Items (lbs): The sum of the weight of all gear, weapons, armor, loot, and adventuring supplies.

Variables Table

Variable Meaning Unit Typical Range (D&D 3.5)
Strength Score A character's physical power attribute. Score (1-25+) 3 – 25 (standard array/rolls)
Light Load Limit Maximum weight for no penalties. Pounds (lbs) 10 – 700+ lbs
Medium Load Limit Weight causing penalties to movement and some actions. Pounds (lbs) 5 – 320+ lbs
Heavy Load Limit Weight causing significant penalties, including reduced speed and attack rolls. Pounds (lbs) 7 – 460+ lbs
Total Weight of Carried Items Actual weight of all carried gear. Pounds (lbs) 0 – High (limited by capacity)
Max Lift/Drag Maximum weight that can be lifted (e.g., over head) or dragged. Pounds (lbs) 35 – 2300+ lbs

Practical Examples of D&D 3.5 Weight Management

Understanding these calculations in practice is key to effective D&D 3.5 weight management.

Example 1: The Armored Paladin

Sir Kaelen, a Paladin, has a Strength score of 18. He wears full plate armor (50 lbs), wields a longsword (3 lbs), carries a shield (15 lbs), a holy symbol (1 lb), a backpack containing rations (5 days, 5 lbs), a bedroll (5 lbs), 50 ft of rope (5 lbs), a waterskin (4 lbs), and a healing potion (0.5 lbs). He also carries 50 gp (0.5 lbs) and 10 sp (0.01 lbs, often rounded to negligible).

Inputs:

  • Strength Score: 18
  • Total Weight of Carried Items: 50 (armor) + 3 (sword) + 15 (shield) + 1 (holy symbol) + 5 (rations) + 5 (bedroll) + 5 (rope) + 4 (waterskin) + 0.5 (potion) + 0.5 (gp) = 94 lbs

Calculator Results (based on Strength 18):

  • Light Load Limit: 350 lbs
  • Medium Load Limit: 160 lbs
  • Heavy Load Limit: 230 lbs
  • Max Lift/Drag: 1150 lbs
  • Primary Result (Status): Your current load (94 lbs) is within Light Load.

Interpretation: Sir Kaelen is carrying 94 lbs, which is well within his Light Load limit of 350 lbs. He suffers no movement penalties and can perform all actions normally. He has plenty of room for loot or additional supplies.

Example 2: The Resourceful Rogue

Lyra the Rogue has a Strength score of 10. She wears studded leather armor (25 lbs), carries a rapier (2 lbs), a shortbow (2 lbs), 20 arrows (2 lbs), thieves' tools (3 lbs), a backpack containing a bedroll (5 lbs), flint and steel (0.5 lbs), 50 ft of silk rope (5 lbs), a waterskin (4 lbs), and a disguise kit (4 lbs). She has also found a small chest containing 100 gp (1 lb) and 500 sp (5 lbs), and a magical amulet (0.5 lbs).

Inputs:

  • Strength Score: 10
  • Total Weight of Carried Items: 25 (armor) + 2 (rapier) + 2 (bow) + 2 (arrows) + 3 (tools) + 5 (bedroll) + 0.5 (flint) + 5 (rope) + 4 (waterskin) + 4 (disguise) + 1 (gp) + 5 (sp) + 0.5 (amulet) = 63.5 lbs (rounded to 64 lbs for simplicity)

Calculator Results (based on Strength 10):

  • Light Load Limit: 75 lbs
  • Medium Load Limit: 35 lbs
  • Heavy Load Limit: 55 lbs
  • Max Lift/Drag: 275 lbs
  • Primary Result (Status): Your current load (64 lbs) exceeds Heavy Load and is within the Max Lift/Drag. You are Overburdened.

Interpretation: Lyra is carrying 64 lbs. Her Medium Load limit is 35 lbs, and her Heavy Load limit is 55 lbs. Since she is carrying more than 55 lbs but less than her maximum lift/drag of 275 lbs, she is considered "Overburdened." This means her speed is reduced by half, and she takes a –2 penalty on attack rolls, reflex saves, and Strength and Dexterity-based skill checks. She needs to consider shedding some weight or finding a way to increase her capacity.

How to Use This D&D 3.5 Weight Calculator

Our D&D 3.5 weight calculator is designed for simplicity and speed, allowing you to quickly assess your character's carrying capacity.

Step-by-Step Instructions

  1. Enter Strength Score: Locate the 'Character Strength Score' field. Input your character's base Strength score. This is a crucial number that determines your fundamental carrying limits.
  2. Calculate Total Item Weight: This is the most involved step. Go through your character sheet and your actual inventory. Sum the individual weights of every item you are carrying: weapons, armor, adventuring gear, potions, coins, treasure, everything. Enter this total sum into the 'Total Weight of Carried Items (in lbs)' field.
  3. Click Calculate: Once both fields are populated, press the 'Calculate' button. The calculator will process the information and display your results.
  4. Review Results:
    • Primary Result: This will tell you your current status: 'Light Load', 'Medium Load', 'Heavy Load', or 'Overburdened', along with your current weight and the relevant limit.
    • Intermediate Values: You'll see your specific Light, Medium, and Heavy Load limits, as well as your Maximum Lift/Drag capacity.
    • Status Indicator: Pay close attention to the primary result for immediate feedback on whether you are carrying too much.
  5. Use the Table and Chart: The table provides a quick reference for carrying capacities based on Strength scores. The chart visually compares your current load against your different capacity limits.
  6. Reset or Copy: Use the 'Reset' button to clear the fields and start over. The 'Copy Results' button is useful for pasting your current load status and limits into a character sheet or communication channel.

Decision-Making Guidance

Use the calculator's output to make informed decisions:

  • Light Load: You are operating at peak efficiency. Consider buying more gear or collecting more treasure!
  • Medium Load: You're starting to feel the strain. Movement speed may be reduced, and certain skills might be penalized. Assess if the extra gear is worth the cost.
  • Heavy Load: Significant penalties apply. Your character is likely sluggish and less effective. Prioritize dropping non-essential items or finding alternative solutions (like a Pack Mule familiar, a Bag of Holding, or magical strength enhancements).
  • Overburdened (Exceeds Heavy Load but within Max Lift/Drag): This is a critical state. Your character is severely hampered. You can only move at half speed and suffer penalties. You might be able to lift or drag something very heavy, but combat and general adventuring will be extremely difficult.
  • Cannot Lift/Drag (Exceeds Max Lift/Drag): You physically cannot move the weight. You must discard items until you are below this limit.

Key Factors Affecting D&D 3.5 Weight Results

While the calculator simplifies the process, several underlying factors influence the results and your character's experience with D&D 3.5 weight management.

  1. Strength Score (Primary Determinant): This is the bedrock of carrying capacity. A higher Strength score directly translates to higher weight limits across the board. Characters with low Strength (like many Wizards or Sorcerers) must be extremely judicious with their gear.
  2. Item Weights (Direct Impact): Each individual item has a defined weight. Heavy armor (Full Plate vs. Leather), multiple weapons, spell component pouches, treasure hoards, and even simple adventuring gear like bedrolls and ropes all contribute. Meticulous tracking is essential.
  3. Armor Type: Heavy armors are significantly heavier than light armors. While offering better protection, they come at a substantial weight cost, impacting a character's mobility and carrying capacity for other items.
  4. Magic Items (Mitigation): Items like Bags of Holding, Handy Haversacks, and Portable Holes can store items without adding to the character's carried weight. Potions of Bull's Strength or permanent enchantments can temporarily or permanently increase Strength, thereby increasing carrying capacity.
  5. Class Features and Feats: Some classes or feats might offer bonuses to carrying capacity or reduce the weight of certain item types (e.g., a feat that reduces armor weight).
  6. Character Build and Role: A frontline fighter needs armor, weapons, and possibly adventuring gear for extended campaigns, leading to higher weights. A spellcaster might prioritize spellbooks, scrolls, and components, which can also add up significantly. Understanding your character's intended role helps prioritize what gear is essential.
  7. Treasure and Loot: Acquired wealth and valuable items often represent a significant portion of carried weight. Players must decide between carrying more loot or risking encumbrance penalties.
  8. Race: Some races have inherent Strength modifiers (e.g., Half-Orcs often have higher Strength, while Elves might have lower). This racial modifier directly impacts base carrying capacity.

Frequently Asked Questions (FAQ)

  • Q1: How is carrying capacity calculated for Strength scores not listed in the table? A1: The Player's Handbook provides specific formulas for calculating these values. Generally, for Strength 10, the base is 75 lbs Light Load. For every 2 points of Strength above 10, the Light Load increases by 50%. For every 2 points below 10, it decreases by half. Medium Load is half of Light Load, Heavy Load is 2/3 of Light Load, and Max Lift/Drag is 5x Heavy Load. Our calculator uses these established D&D 3.5 rules.
  • Q2: What happens if my character is carrying exactly the weight for Medium or Heavy Load? A2: You are considered to be at that load level. For example, if your Heavy Load limit is 55 lbs and you carry exactly 55 lbs, you are at Heavy Load. If you carry 55.1 lbs, you are Overburdened.
  • Q3: Does the weight of ammunition count towards encumbrance? A3: Yes, all items, including ammunition, count towards your total carried weight unless specifically stated otherwise by a magic item or rule.
  • Q4: What are the specific penalties for each load level? A4:
    • Light Load: No penalties.
    • Medium Load: Speed reduced to 3/4 (or 2/3 for light/medium creatures). -3 penalty on attack rolls, skill checks, and saving throws.
    • Heavy Load: Speed reduced to 1/2 (or 1/3 for light/medium creatures). -6 penalty on attack rolls, skill checks, and saving throws.
    • Overburdened: Speed reduced to 1/2 (or 1/3 for light/medium creatures). -2 penalty on attack rolls, reflex saves, and Strength/Dexterity-based skill checks.
  • Q5: Can I carry more if I'm Stronger, even if I'm a small creature? A5: Yes, creature size affects the base movement speed at different load levels, but Strength score is the primary driver of absolute carrying capacity. A strong Small creature can still carry more than a weak Medium creature.
  • Q6: What if I have a Strength-enhancing item like a Belt of Giant Strength? A6: You should use the modified Strength score (base + enhancement) when calculating your carrying capacity. This calculator assumes you input your *effective* Strength score.
  • Q7: Does coin weight matter significantly? A7: In D&D 3.5, gold pieces weigh 0.1 lbs each, and silver pieces weigh 0.02 lbs each. While seemingly small, carrying thousands of coins can add up. For example, 1000 gp weighs 100 lbs, and 5000 sp weighs 100 lbs. It's important to track, especially for lower-Strength characters.
  • Q8: How do I manage weight if I'm a spellcaster with many spellbooks and components? A8: Spellbooks typically weigh 3 lbs each. Component pouches weigh 2 lbs. Consider spells that reduce weight, magical storage items, or rely on allies to carry some of your burdens. Prioritize essential spellbooks and components.

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var STR_BASE_LIGHT_LOAD = 75; var STR_WEIGHT_INCREMENT = 50; var STR_STEP_UP = 2; var STR_STEP_DOWN_FACTOR = 0.5; var LIGHT_LOAD_MEDIUM_LOAD_FACTOR = 2; var MEDIUM_LOAD_HEAVY_LOAD_FACTOR = 1.5; // Heavy is 2/3 of Light, which is roughly 1.5x Medium var HEAVY_LOAD_LIFT_DRAG_FACTOR = 5; var defaultStrength = 10; var defaultWeight = 0; function calculateWeight() { var strengthScoreInput = document.getElementById("strengthScore"); var weightOfItemsInput = document.getElementById("weightOfItems"); var strengthScoreError = document.getElementById("strengthScoreError"); var weightOfItemsError = document.getElementById("weightOfItemsError"); var strengthScore = parseFloat(strengthScoreInput.value); var weightOfItems = parseFloat(weightOfItemsInput.value); // Clear previous errors strengthScoreError.textContent = ""; weightOfItemsError.textContent = ""; var isValid = true; if (isNaN(strengthScore) || strengthScore 25) { // D&D 3.5 standard max is 25, but we can allow higher if needed strengthScoreError.textContent = "Strength scores typically don't exceed 25 in standard D&D 3.5."; } if (isNaN(weightOfItems) || weightOfItems < 0) { weightOfItemsError.textContent = "Please enter a valid weight (0 or greater)."; isValid = false; } if (!isValid) { updateResults('–', '–', '–', '–', '–', 'Invalid Input'); updateChart(0, 0, 0, 0); return; } var lightLoad, mediumLoad, heavyLoad, maxLiftDrag; // Calculate based on D&D 3.5 rules (simplified from PHB table logic) // The PHB table provides specific values, for calculation, we'll approximate. // For STR 10, Light Load is 75 lbs. // For every 2 points STR above 10, Light Load increases by 50 lbs. // For every 2 points STR below 10, Light Load decreases by half. var baseStrForCalc = Math.min(Math.max(strengthScore, 3), 25); // Clamp between 3 and 25 for standard calculation logic var lightLoadBase = 0; if (baseStrForCalc 25, we can extrapolate. The trend for 20-25 is +50 lbs to Light Load per point. if (strengthScore > 25) { var strengthAbove25 = strengthScore – 25; lightLoad = 700 + (strengthAbove25 * 50); // Extrapolation for Light Load mediumLoad = Math.floor(lightLoad / LIGHT_LOAD_MEDIUM_LOAD_FACTOR); heavyLoad = Math.floor(mediumLoad * MEDIUM_LOAD_HEAVY_LOAD_FACTOR); // Approximate, PHB heavy is 2/3 light maxLiftDrag = heavyLoad * HEAVY_LOAD_LIFT_DRAG_FACTOR; } else if (strengthScore 25 or <3 lightLoad = 75; // Default to STR 10 if all else fails mediumLoad = 35; heavyLoad = 55; maxLiftDrag = 275; // This branch should ideally not be hit with current logic. } } var statusMessage = ''; var primaryResultValue = weightOfItems + ' lbs'; if (weightOfItems <= lightLoad) { statusMessage = 'Light Load'; primaryResultValue += ' (Light Load)'; } else if (weightOfItems <= mediumLoad) { statusMessage = 'Medium Load'; primaryResultValue += ' (Medium Load)'; } else if (weightOfItems <= heavyLoad) { statusMessage = 'Heavy Load'; primaryResultValue += ' (Heavy Load)'; } else if (weightOfItems <= maxLiftDrag) { statusMessage = 'Overburdened'; primaryResultValue += ' (Overburdened)'; } else { statusMessage = 'Cannot Lift/Drag'; primaryResultValue += ' (Cannot Lift/Drag)'; } updateResults(primaryResultValue, lightLoad, mediumLoad, heavyLoad, maxLiftDrag, statusMessage); updateChart(weightOfItems, lightLoad, mediumLoad, heavyLoad); } function updateResults(primaryResult, lightLoad, mediumLoad, heavyLoad, maxLiftDrag, statusMessage) { document.getElementById("primaryResult").innerHTML = primaryResult; document.getElementById("lightLoad").textContent = lightLoad + ' lbs'; document.getElementById("mediumLoad").textContent = mediumLoad + ' lbs'; document.getElementById("heavyLoad").textContent = heavyLoad + ' lbs'; document.getElementById("maxLiftDrag").textContent = maxLiftDrag + ' lbs'; // Update status message on primary result for clarity var primaryResultElement = document.getElementById("primaryResult"); if (statusMessage === 'Light Load') { primaryResultElement.style.color = "#28a745"; // Success green primaryResultElement.style.backgroundColor = "#d4edda"; primaryResultElement.style.borderColor = "#28a745"; } else if (statusMessage === 'Medium Load') { primaryResultElement.style.color = "#ffc107"; // Warning yellow primaryResultElement.style.backgroundColor = "#fff3cd"; primaryResultElement.style.borderColor = "#ffc107"; } else if (statusMessage === 'Heavy Load') { primaryResultElement.style.color = "#fd7e14"; // Orange primaryResultElement.style.backgroundColor = "#ffe8d0"; primaryResultElement.style.borderColor = "#fd7e14"; } else if (statusMessage === 'Overburdened' || statusMessage === 'Cannot Lift/Drag') { primaryResultElement.style.color = "#dc3545"; // Danger red primaryResultElement.style.backgroundColor = "#f8d7da"; primaryResultElement.style.borderColor = "#dc3545"; } else { // Invalid Input primaryResultElement.style.color = "#6c757d"; // Secondary gray primaryResultElement.style.backgroundColor = "#e2e6ea"; primaryResultElement.style.borderColor = "#6c757d"; } } function resetCalculator() { document.getElementById("strengthScore").value = defaultStrength; document.getElementById("weightOfItems").value = defaultWeight; document.getElementById("strengthScoreError").textContent = ""; document.getElementById("weightOfItemsError").textContent = ""; calculateWeight(); } function copyResults() { var primaryResult = document.getElementById("primaryResult").textContent; var lightLoad = document.getElementById("lightLoad").textContent; var mediumLoad = document.getElementById("mediumLoad").textContent; var heavyLoad = document.getElementById("heavyLoad").textContent; var maxLiftDrag = document.getElementById("maxLiftDrag").textContent; var assumptions = "D&D 3.5 Carrying Capacity\n"; var strengthInput = document.getElementById("strengthScore").value; assumptions += "Strength Score: " + (strengthInput === "" ? "N/A" : strengthInput) + "\n"; assumptions += "Total Item Weight: " + (document.getElementById("weightOfItems").value === "" ? "N/A" : document.getElementById("weightOfItems").value + " lbs") + "\n\n"; var resultText = "— D&D 3.5 Weight Calculator Results —\n\n"; resultText += "Your Status: " + primaryResult + "\n\n"; resultText += "Carrying Capacity:\n"; resultText += "- Light Load: " + lightLoad + "\n"; resultText += "- Medium Load: " + mediumLoad + "\n"; resultText += "- Heavy Load: " + heavyLoad + "\n"; resultText += "- Max Lift/Drag: " + maxLiftDrag + "\n\n"; resultText += "Key Assumptions:\n" + assumptions; // Use a temporary textarea to copy var textArea = document.createElement("textarea"); textArea.value = resultText; textArea.style.position = "fixed"; textArea.style.left = "-9999px"; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'Results copied to clipboard!' : 'Copying failed!'; // Optionally display a small temporary message to the user // console.log(msg); } catch (err) { // console.error('Fallback: Oops, unable to copy', err); } document.body.removeChild(textArea); alert("Results copied to clipboard!"); } function updateChart(currentWeight, lightLoad, mediumLoad, heavyLoad) { var ctx = document.getElementById('weightChart').getContext('2d'); // Destroy previous chart instance if it exists if (window.weightChartInstance) { window.weightChartInstance.destroy(); } // Define colors var primaryColor = '#004a99'; // Corporate blue var successColor = '#28a745'; // Green for Light Load var warningColor = '#ffc107'; // Yellow for Medium Load var dangerColor = '#dc3545'; // Red for Heavy Load var currentWeightColor = '#6c757d'; // Gray for current weight indicator // Ensure loads are positive numbers for chart scaling var chartLightLoad = Math.max(1, lightLoad); var chartMediumLoad = Math.max(chartLightLoad, mediumLoad); var chartHeavyLoad = Math.max(chartMediumLoad, heavyLoad); var chartCurrentWeight = Math.min(Math.max(0, currentWeight), chartHeavyLoad + (chartHeavyLoad * 0.2)); // Cap current weight for visibility var chartData = { labels: ['Current Weight', 'Light Load Limit', 'Medium Load Limit', 'Heavy Load Limit'], datasets: [ { label: 'Load Levels', data: [chartCurrentWeight, chartLightLoad, chartMediumLoad, chartHeavyLoad], backgroundColor: [ currentWeightColor, // Current Weight successColor, // Light Load warningColor, // Medium Load dangerColor // Heavy Load ], borderColor: [ currentWeightColor, successColor, warningColor, dangerColor ], borderWidth: 1, barPercentage: 0.6 // Adjust bar width } ] }; // Calculate maximum value for y-axis to ensure all bars fit nicely var maxChartValue = Math.max(chartCurrentWeight, chartLightLoad, chartMediumLoad, chartHeavyLoad); var yAxisMax = maxChartValue * 1.15; // Add some padding window.weightChartInstance = new Chart(ctx, { type: 'bar', data: chartData, options: { responsive: true, maintainAspectRatio: false, plugins: { legend: { display: false // Hide legend, use labels instead }, tooltip: { callbacks: { label: function(context) { var label = context.dataset.label || ''; if (label) { label += ': '; } if (context.parsed.y !== null) { label += context.parsed.y + ' lbs'; } return label; } } } }, scales: { x: { grid: { display: false // Hide vertical grid lines for bars }, ticks: { font: { size: 12 } } }, y: { beginAtZero: true, max: yAxisMax, // Set max y-axis value title: { display: true, text: 'Weight (lbs)', font: { size: 14 } }, ticks: { font: { size: 12 }, callback: function(value) { return value + ' lbs'; } } } }, layout: { padding: { left: 10, right: 10, top: 10, bottom: 10 } } } }); } // Initial calculation on page load document.addEventListener('DOMContentLoaded', function() { // Load default values or values from localStorage if available var savedStrength = localStorage.getItem('dndWeightCalc_strength'); var savedWeight = localStorage.getItem('dndWeightCalc_weight'); if (savedStrength) { document.getElementById("strengthScore").value = savedStrength; } else { document.getElementById("strengthScore").value = defaultStrength; } if (savedWeight) { document.getElementById("weightOfItems").value = savedWeight; } else { document.getElementById("weightOfItems").value = defaultWeight; } calculateWeight(); // Perform initial calculation // Add event listeners for saving values to localStorage document.getElementById("strengthScore").addEventListener('input', function() { localStorage.setItem('dndWeightCalc_strength', this.value); }); document.getElementById("weightOfItems").addEventListener('input', function() { localStorage.setItem('dndWeightCalc_weight', this.value); }); });

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