D&d Character Weight Calculator

D&D Character Weight Calculator – Estimate Your Adventurer's Mass :root { –primary-color: #004a99; –success-color: #28a745; –background-color: #f8f9fa; –text-color: #333; –border-color: #ddd; –shadow-color: rgba(0, 0, 0, 0.1); –card-background: #fff; –error-color: #dc3545; } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: var(–background-color); color: var(–text-color); margin: 0; padding: 20px; display: flex; flex-direction: column; align-items: center; } .container { max-width: 960px; width: 100%; background-color: var(–card-background); padding: 30px; border-radius: 8px; box-shadow: 0 4px 15px var(–shadow-color); margin-bottom: 30px; } h1, h2, h3 { color: var(–primary-color); text-align: center; margin-bottom: 20px; } h1 { font-size: 2.5em; margin-bottom: 10px; } h2 { font-size: 1.8em; margin-top: 30px; border-bottom: 2px solid var(–primary-color); padding-bottom: 5px; } h3 { font-size: 1.4em; margin-top: 20px; color: #555; } .loan-calc-container { background-color: var(–card-background); 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D&D Character Weight Calculator

Estimate the weight of your Dungeons & Dragons characters based on their race, size, and build.

Character Weight Estimation

Human Elf Dwarf Halfling Gnome Half-Elf Half-Orc Dragonborn Tiefling Aarakocra Genasi Firbolg Goliath Kenku Lizardfolk Tabaxi Tortle Triton Aasimar Select the character's primary race.
Small Medium Large Choose the character's size category.
Enter the character's Strength score. Influences muscular build.
Enter the character's Dexterity score. Influences lean physique.
Enter the character's Constitution score. Influences robustness.

Estimated Character Weight

Base Weight Factor
Size Modifier
Build Adjustment
Formula Used

Weight Distribution by Race (Medium Size, Average Build)

Race Average High Strength Build
Race Base Weight Factors (Medium Size Example)
Race Base Weight Factor (kg) Size Modifier Range

Understanding D&D Character Weight and the Weight Calculator

What is the D&D Character Weight Calculator?

The D&D Character Weight Calculator is a specialized tool designed to help Dungeon Masters and players estimate the physical mass of their fantasy characters within the context of tabletop role-playing games, most notably Dungeons & Dragons 5th Edition. It takes into account various factors such as a character's race, size category, and physical attributes (like Strength, Dexterity, and Constitution scores) to provide a plausible weight range.

Who should use it?

  • Dungeon Masters (DMs): For a more immersive world, DMs can use these estimates for detailed descriptions, determining encumbrance rules, or establishing realistic NPC weights.
  • Players: To flesh out character concepts, players can use this calculator to inform their character's physical appearance and how they might interact with their environment.
  • TTRPG Enthusiasts: Anyone creating fantasy characters for any tabletop role-playing game can leverage this tool.

Common Misconceptions:

  • Weight = Combat Prowess: A character's weight doesn't directly dictate their combat effectiveness. A heavily built Goliath might be strong, but a wiry, agile character could be just as deadly.
  • Fixed Weights: Unlike video games, D&D doesn't typically assign fixed weights to character stat blocks. This calculator provides an estimate, not a definitive rule.
  • Weight is Everything: While weight can influence encumbrance and description, a character's race, class, and background are far more defining aspects of their identity.

D&D Character Weight Calculator Formula and Mathematical Explanation

The D&D Character Weight Calculator uses a multi-faceted approach to estimate a character's weight. The core formula is based on a combination of racial baseline weights, size adjustments, and a build modifier derived from key physical statistics.

The primary formula is:

Estimated Weight = (Base Weight Factor * Size Modifier) + Build Adjustment

Variable Explanations:

  • Base Weight Factor: This is a foundational weight value assigned to each race, representing a typical adult of that race in a 'medium' size category and average build. It's an empirical value derived from common fantasy tropes and official sourcebooks where available.
  • Size Modifier: This factor adjusts the base weight based on the character's size category (Small, Medium, Large). Small creatures are lighter, Medium creatures use a factor of 1.0 (no change from base), and Large creatures are significantly heavier.
  • Build Adjustment: This is a more nuanced modifier that reflects the character's musculature and overall physique, primarily influenced by their Strength, Dexterity, and Constitution scores. Higher Strength and Constitution might suggest a more muscular or robust build, increasing weight, while higher Dexterity might suggest a leaner build, potentially decreasing weight relative to a purely strength-focused character.

Variables Table

Variable Meaning Unit Typical Range
Race The character's playable race. Category Human, Elf, Dwarf, etc.
Size The character's size category. Category Small, Medium, Large
Strength Score Character's Strength attribute. Score (1-20) 1 – 20
Dexterity Score Character's Dexterity attribute. Score (1-20) 1 – 20
Constitution Score Character's Constitution attribute. Score (1-20) 1 – 20
Base Weight Factor Racial baseline weight for a Medium creature. Kilograms (kg) Varies by Race (e.g., 50 kg – 300 kg)
Size Modifier Multiplier based on size category. Multiplier 0.5 (Small), 1.0 (Medium), 1.5 (Large)
Build Adjustment Modifier based on physical scores. Kilograms (kg) -20 kg to +50 kg (approximate)
Estimated Weight The final calculated weight. Kilograms (kg) Varies widely

Practical Examples (Real-World Use Cases)

Example 1: The Stalwart Dwarf Warrior

Character Concept: Borin Stonehand, a gruff Dwarf fighter known for his resilience and heavy armor.

Inputs:

  • Race: Dwarf
  • Size: Medium
  • Strength: 17
  • Dexterity: 9
  • Constitution: 15

Calculation Process (Simplified):

  • Dwarf Base Weight Factor (Medium): Let's assume 150 kg.
  • Size Modifier (Medium): 1.0.
  • Base Calculation: 150 kg * 1.0 = 150 kg.
  • Build Adjustment: High Strength (17) and Constitution (15) lead to a more robust, muscular build (+30 kg). Low Dexterity (9) doesn't significantly reduce weight. Total Build Adjustment: +30 kg.
  • Estimated Weight: 150 kg + 30 kg = 180 kg.

Calculator Output:

  • Primary Result: 180 kg
  • Base Weight Factor: 150 kg
  • Size Modifier: 1.0
  • Build Adjustment: +30 kg

Interpretation: Borin is a hefty individual, befitting his Dwarven heritage and martial focus. This weight would make him formidable but perhaps less agile, impacting encumbrance and certain skill checks.

Example 2: The Nimble Wood Elf Ranger

Character Concept: Lyra Meadowlight, an agile Wood Elf ranger who excels at scouting and archery.

Inputs:

  • Race: Elf (Wood Elf variant)
  • Size: Medium
  • Strength: 8
  • Dexterity: 18
  • Constitution: 12

Calculation Process (Simplified):

  • Elf Base Weight Factor (Medium): Let's assume 100 kg.
  • Size Modifier (Medium): 1.0.
  • Base Calculation: 100 kg * 1.0 = 100 kg.
  • Build Adjustment: High Dexterity (18) suggests a lean, agile build (-15 kg). Moderate Strength (8) and Constitution (12) don't add significant bulk. Total Build Adjustment: -15 kg.
  • Estimated Weight: 100 kg – 15 kg = 85 kg.

Calculator Output:

  • Primary Result: 85 kg
  • Base Weight Factor: 100 kg
  • Size Modifier: 1.0
  • Build Adjustment: -15 kg

Interpretation: Lyra is relatively light and slender, reflecting her Elven grace and ranger training. This lower weight could aid in stealth and movement but might imply less raw physical power compared to other adventurers.

How to Use This D&D Character Weight Calculator

Using the D&D Character Weight Calculator is straightforward and designed for quick estimations. Follow these steps:

  1. Select Race: Choose your character's race from the dropdown menu. This sets the initial baseline weight factor.
  2. Select Size: Pick the character's size category (Small, Medium, or Large). This applies a multiplier to the base weight.
  3. Input Ability Scores: Enter the character's Strength, Dexterity, and Constitution scores. These scores are crucial for determining the build adjustment. Ensure the scores are within the valid range (typically 1-20).
  4. View Results: As you input the values, the calculator will automatically update the results section. The primary result shows the estimated total weight in kilograms. You'll also see the intermediate values: Base Weight Factor, Size Modifier, and Build Adjustment, along with the formula used.
  5. Analyze the Chart and Table: The dynamic chart visually compares estimated weights for different races and builds, while the table provides specific base weight factors for various races.
  6. Reset or Copy: Use the "Reset" button to clear the fields and start over with default values. Use the "Copy Results" button to copy all calculated details for easy pasting into character sheets or notes.

How to Read Results: The primary result is your estimated character weight. The intermediate values help understand how each input contributed to the final number. A positive Build Adjustment means the character is heavier than average for their race/size; a negative adjustment means they are lighter.

Decision-Making Guidance: Use these estimates to inform your character's physical description, consider encumbrance rules (if your DM uses them), or think about how their build might affect certain actions in the game. For example, a very heavy character might have disadvantage on stealth checks, while a very light one might be easier to grapple.

Key Factors That Affect D&D Character Weight Results

Several elements influence the calculated weight of a D&D character, moving beyond simple averages to create more nuanced estimates:

  1. Race: This is the most significant factor. Different fantasy races have inherently different physiologies. Dwarves are typically stockier and denser than Elves, Goliaths are giants, and Halflings are diminutive. Our calculator uses base weight factors derived from these racial archetypes.
  2. Size Category: The difference between Small, Medium, and Large creatures is substantial. A Large creature isn't just taller; it's proportionally wider and bulkier, leading to a significant increase in weight compared to its Medium or Small counterparts.
  3. Strength Score: A high Strength score often implies greater muscle mass and a more physically powerful build. This directly contributes to a positive 'Build Adjustment', making the character heavier. Think of heavily muscled barbarians or fighters.
  4. Dexterity Score: Conversely, a high Dexterity score usually suggests a leaner, more agile physique. This can lead to a negative 'Build Adjustment', making the character lighter than a purely strength-focused individual of the same race and size. Monks and rogues often fit this profile.
  5. Constitution Score: Constitution represents health, stamina, and robustness. A high Constitution score can indicate a sturdy, well-built frame, contributing positively to the 'Build Adjustment' and increasing estimated weight, suggesting a hardy character who can withstand hardship.
  6. Specific Subraces/Variations: While the calculator uses general race categories, subraces or specific lore interpretations can influence weight. For instance, a Mountain Dwarf might be heavier than a Hill Dwarf. Our tool uses a general baseline for each major race.
  7. Class Archetypes: While not directly programmed, a character's class often correlates with their stats. A Paladin might have high Strength and Constitution, leading to a heavier estimate, while a Wizard might have lower physical scores and a lighter build.
  8. DM Interpretation & Lore: Ultimately, the Dungeon Master has the final say. This calculator provides a tool for estimation, but the specific lore of your campaign world or a DM's unique vision might dictate different weights for certain creatures or individuals.

Frequently Asked Questions (FAQ)

Q1: Does this calculator provide exact weights for D&D characters?

A: No, this calculator provides an *estimate*. D&D is a game of imagination, and official sourcebooks rarely assign precise weights. This tool aims to give a plausible range based on common fantasy archetypes and character statistics.

Q2: Can I use this for creatures, not just player characters?

A: While designed with player characters in mind, you could adapt it for monsters if you can reasonably assign Strength, Dexterity, and Constitution scores and select an appropriate size and base weight factor.

Q3: What if my character is exceptionally muscular or extremely skinny?

A: The 'Build Adjustment' tries to account for this using Strength and Dexterity scores. If your character is an outlier, you can manually adjust the final estimated weight up or down based on the calculator's output and your specific concept.

Q4: How does weight affect gameplay in D&D 5e?

A: Primarily, weight is relevant for encumbrance rules. If your DM uses encumbrance, a character's carrying capacity is often tied to their Strength score. Heavier characters might have higher carrying capacities but could also be slower or easier to detect.

Q5: Why are some races significantly heavier than others even at the same size?

A: Different races have distinct biological traits. Dwarves are known for their dense bones and sturdy builds, while Elves are often depicted as more slender and lighter. Goliath characters, being giants, are naturally much heavier.

Q6: Can I input fractional ability scores?

A: The calculator expects standard D&D ability scores, which are whole numbers from 1 to 20. It does not support fractional scores.

Q7: Does the calculator consider age or specific subrace variants?

A: It uses general race baselines and doesn't differentiate significantly between subraces (like Wood Elf vs. High Elf) or account for age categories (young, adult, ancient). These are details you might adjust manually.

Q8: What does the "Base Weight Factor" represent?

A: It's the starting point – the typical weight of an adult character of that race, assuming they are Medium size and have average physical attributes. All other calculations stem from this baseline.

Related Tools and Internal Resources

// Base data for races – weights are approximate and for illustrative purposes // These are base weights for Medium size, average build. var raceData = { "human": { baseWeight: 75, factorRange: "60-100" }, "elf": { baseWeight: 65, factorRange: "50-90" }, "dwarf": { baseWeight: 150, factorRange: "120-200" }, "halfling": { baseWeight: 15, factorRange: "10-25" }, "gnome": { baseWeight: 20, factorRange: "15-35" }, "half-elf": { baseWeight: 70, factorRange: "55-95" }, "half-orc": { baseWeight: 130, factorRange: "100-180" }, "dragonborn": { baseWeight: 250, factorRange: "180-350" }, "tiefling": { baseWeight: 70, factorRange: "55-95" }, "aarakocra": { baseWeight: 40, factorRange: "30-60" }, // Lighter due to hollow bones "genasi": { baseWeight: 80, factorRange: "65-110" }, // Varies by element, avg used "firbolg": { baseWeight: 200, factorRange: "160-280" }, // Large, sturdy "goliath": { baseWeight: 300, factorRange: "250-400" }, // Giants, heavy "kenku": { baseWeight: 30, factorRange: "25-45" }, // Bird-like, light "lizardfolk": { baseWeight: 180, factorRange: "140-250" }, // Scaly, dense "tabaxi": { baseWeight: 80, factorRange: "60-100" }, // Feline, agile but substantial "tortle": { baseWeight: 450, factorRange: "350-600" }, // Very heavy shell "triton": { baseWeight: 85, factorRange: "70-110" }, // Aquatic, dense build "aasimar": { baseWeight: 90, factorRange: "70-120" } // Often depicted as robust }; // Size modifiers (relative to Medium) var sizeModifiers = { "small": 0.5, "medium": 1.0, "large": 1.5 }; // Function to validate individual input fields function validateInput(inputElement) { var value = parseFloat(inputElement.value); var errorElement = document.getElementById(inputElement.id + "-error"); var isValid = true; if (isNaN(value)) { errorElement.innerText = "Please enter a valid number."; errorElement.style.display = 'block'; isValid = false; } else if (value parseInt(inputElement.max)) { errorElement.innerText = "Value must be between " + inputElement.min + " and " + inputElement.max + "."; errorElement.style.display = 'block'; isValid = false; } else { errorElement.innerText = ""; errorElement.style.display = 'none'; isValid = true; } return isValid; } // Function to calculate and update weight function calculateWeight() { var race = document.getElementById("race").value; var size = document.getElementById("size").value; var strength = parseFloat(document.getElementById("strength").value); var dexterity = parseFloat(document.getElementById("dexterity").value); var constitution = parseFloat(document.getElementById("constitution").value); var allInputsValid = true; var inputsToValidate = ["strength", "dexterity", "constitution"]; for (var i = 0; i < inputsToValidate.length; i++) { if (!validateInput(document.getElementById(inputsToValidate[i]))) { allInputsValid = false; } } if (!allInputsValid) { document.getElementById("results").style.display = 'none'; return; // Stop calculation if any input is invalid } var raceInfo = raceData[race]; var baseWeightFactor = raceInfo.baseWeight; var sizeMod = sizeModifiers[size]; // Calculate Build Adjustment // This is a simplified model. Higher STR/CON add weight, higher DEX reduces it. // Scores are normalized relative to an average of 10. var strBonus = (strength – 10) * 3; // STR has a large impact on bulk var conBonus = (constitution – 10) * 2; // CON adds robustness var dexPenalty = (dexterity – 10) * 2; // DEX suggests leanness var buildAdjustment = (strBonus + conBonus – dexPenalty); // Apply size modifier to base weight first var adjustedBaseWeight = baseWeightFactor * sizeMod; // Final estimated weight var estimatedWeight = adjustedBaseWeight + buildAdjustment; // Ensure weight isn't unrealistically low, especially for small creatures or builds if (size === "small" && estimatedWeight < 5) estimatedWeight = 5 + Math.random() * 5; // Min weight for small if (estimatedWeight = 0 ? "+" : "") + buildAdjustment.toFixed(1) + " kg"; document.getElementById("formula-used").innerText = "Weight = (Base Factor * Size Mod) + Build Adj."; document.getElementById("results").style.display = 'flex'; // Show results updateChart(race, strength, dexterity, constitution); populateRaceTable(); // Ensure table is updated if not already } // Function to populate the race data table function populateRaceTable() { var tableBody = document.getElementById("raceDataTable"); tableBody.innerHTML = "; // Clear existing rows for (var raceKey in raceData) { if (raceData.hasOwnProperty(raceKey)) { var row = tableBody.insertRow(); var cellRace = row.insertCell(0); var cellBaseWeight = row.insertCell(1); var cellRange = row.insertCell(2); cellRace.textContent = raceKey.charAt(0).toUpperCase() + raceKey.slice(1); cellBaseWeight.textContent = raceData[raceKey].baseWeight + " kg"; cellRange.textContent = raceData[raceKey].factorRange; } } } // Function to update the chart function updateChart(currentRace, currentStr, currentDex, currentCon) { var ctx = document.getElementById('weightChart').getContext('2d'); // Destroy previous chart instance if it exists if (window.weightChartInstance) { window.weightChartInstance.destroy(); } var chartLabels = []; var raceAvgWeights = []; var highStrWeights = []; // Get weights for medium size, average build (STR=10, DEX=10, CON=10) var avgBuildAdjustment = 0; // (10-10)*3 + (10-10)*2 – (10-10)*2 = 0 for (var raceKey in raceData) { chartLabels.push(raceKey.charAt(0).toUpperCase() + raceKey.slice(1)); raceAvgWeights.push(raceData[raceKey].baseWeight * sizeModifiers["medium"] + avgBuildAdjustment); // Calculate weight for high strength build (STR=18, DEX=10, CON=12) var highStrAdjustment = (18 – 10) * 3 + (12 – 10) * 2 – (10 – 10) * 2; // STR=18, DEX=10, CON=12 highStrWeights.push(raceData[raceKey].baseWeight * sizeModifiers["medium"] + highStrAdjustment); } // Ensure the current race's data is included and potentially highlighted if needed, though not strictly required by prompt // For simplicity, we generate a standard set of comparisons. window.weightChartInstance = new Chart(ctx, { type: 'bar', data: { labels: chartLabels, datasets: [{ label: 'Medium Size, Avg Build (STR 10)', data: raceAvgWeights, backgroundColor: 'rgba(0, 74, 153, 0.8)', // Primary color borderColor: 'rgba(0, 74, 153, 1)', borderWidth: 1 }, { label: 'Medium Size, High STR Build (STR 18)', data: highStrWeights, backgroundColor: 'rgba(108, 117, 125, 0.8)', // Secondary color borderColor: 'rgba(108, 117, 125, 1)', borderWidth: 1 }] }, options: { responsive: true, maintainAspectRatio: false, scales: { y: { beginAtZero: true, title: { display: true, text: 'Estimated Weight (kg)' } }, x: { title: { display: true, text: 'Race' } } }, plugins: { legend: { display: false // Legend is provided separately }, title: { display: true, text: 'Weight Comparison by Race and Build (Medium Size)' } } } }); } // Function to reset calculator to default values function resetCalculator() { document.getElementById("race").value = "human"; document.getElementById("size").value = "medium"; document.getElementById("strength").value = "10"; document.getElementById("dexterity").value = "10"; document.getElementById("constitution").value = "10"; // Clear errors var inputs = ["strength", "dexterity", "constitution"]; for (var i = 0; i < inputs.length; i++) { var errorElement = document.getElementById(inputs[i] + "-error"); if (errorElement) { errorElement.innerText = ""; errorElement.style.display = 'none'; } } calculateWeight(); // Recalculate with defaults } // Function to copy results function copyResults() { var primaryResult = document.getElementById("primary-result").innerText; var baseWeightFactor = document.getElementById("base-weight-factor").innerText; var sizeModifier = document.getElementById("size-modifier").innerText; var buildAdjustment = document.getElementById("build-adjustment").innerText; var formulaUsed = document.getElementById("formula-used").innerText; var race = document.getElementById("race").value; var size = document.getElementById("size").value; var strength = document.getElementById("strength").value; var dexterity = document.getElementById("dexterity").value; var constitution = document.getElementById("constitution").value; var resultText = "— D&D Character Weight Estimate —\n\n"; resultText += "Inputs:\n"; resultText += "- Race: " + race.charAt(0).toUpperCase() + race.slice(1) + "\n"; resultText += "- Size: " + size.charAt(0).toUpperCase() + size.slice(1) + "\n"; resultText += "- Strength: " + strength + "\n"; resultText += "- Dexterity: " + dexterity + "\n"; resultText += "- Constitution: " + constitution + "\n\n"; resultText += "Results:\n"; resultText += "- Estimated Weight: " + primaryResult + "\n"; resultText += "- Base Weight Factor: " + baseWeightFactor + "\n"; resultText += "- Size Modifier: " + sizeModifier + "\n"; resultText += "- Build Adjustment: " + buildAdjustment + "\n"; resultText += "- Formula: " + formulaUsed + "\n"; // Use a temporary textarea to copy text var textArea = document.createElement("textarea"); textArea.value = resultText; textArea.style.position = "fixed"; textArea.style.opacity = "0"; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'Results copied successfully!' : 'Copying failed.'; // Provide user feedback (optional, using a simple alert for now) alert(msg); } catch (err) { alert('Oops, unable to copy'); } document.body.removeChild(textArea); } // Initial calculations and table population on page load window.onload = function() { populateRaceTable(); calculateWeight(); // Load chart.js library dynamically var script = document.createElement('script'); script.src = 'https://cdn.jsdelivr.net/npm/chart.js@3.9.1/dist/chart.umd.min.js'; script.onload = function() { updateChart( document.getElementById("race").value, parseFloat(document.getElementById("strength").value), parseFloat(document.getElementById("dexterity").value), parseFloat(document.getElementById("constitution").value) ); }; document.head.appendChild(script); };

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