D&d How to Calculate Weight

D&D Item Weight Calculator: Calculate Encumbrance & Carry Capacity :root { –primary-color: #004a99; –success-color: #28a745; –background-color: #f8f9fa; –text-color: #333; –light-gray: #e9ecef; –white: #fff; –border-radius: 5px; –box-shadow: 0 2px 5px rgba(0,0,0,.1); } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: var(–background-color); color: var(–text-color); line-height: 1.6; margin: 0; padding: 0; } .container { max-width: 980px; margin: 20px auto; padding: 20px; background-color: var(–white); border-radius: var(–border-radius); box-shadow: var(–box-shadow); } h1, h2, h3 { color: var(–primary-color); text-align: center; } h1 { font-size: 2.2em; margin-bottom: 1em; } h2 { font-size: 1.8em; margin-top: 1.5em; margin-bottom: 0.8em; } h3 { font-size: 1.4em; margin-top: 1em; margin-bottom: 0.5em; } p { margin-bottom: 1em; } a { color: var(–primary-color); text-decoration: none; } a:hover { text-decoration: underline; } .calculator-wrapper { background-color: var(–white); padding: 25px; border-radius: var(–border-radius); box-shadow: var(–box-shadow); margin-bottom: 2em; } .loan-calc-container { display: flex; flex-direction: column; gap: 15px; } .input-group { display: flex; flex-direction: column; gap: 5px; } .input-group label { font-weight: bold; color: var(–primary-color); } .input-group input[type="number"], .input-group select { padding: 10px 12px; border: 1px solid var(–light-gray); border-radius: var(–border-radius); font-size: 1em; width: 100%; box-sizing: border-box; } .input-group input[type="number"]:focus, .input-group select:focus { border-color: var(–primary-color); outline: none; box-shadow: 0 0 0 2px rgba(0, 74, 153, 0.2); } .helper-text { font-size: 0.85em; color: #6c757d; } .error-message { color: red; font-size: 0.8em; margin-top: 5px; min-height: 1.2em; } button { background-color: var(–primary-color); color: var(–white); border: none; padding: 12px 20px; border-radius: var(–border-radius); cursor: pointer; font-size: 1.1em; transition: background-color 0.3s ease; margin-top: 10px; } button:hover { background-color: #003b80; } #resetBtn { background-color: #6c757d; } #resetBtn:hover { background-color: #5a6268; } #copyResultsBtn { background-color: #ffc107; color: #212529; } #copyResultsBtn:hover { background-color: #e0a800; } .results-display { margin-top: 30px; padding: 20px; border: 1px dashed var(–primary-color); border-radius: var(–border-radius); background-color: var(–light-gray); text-align: center; } .primary-result { font-size: 2.5em; font-weight: bold; color: var(–primary-color); margin-bottom: 15px; background-color: rgba(0, 74, 153, 0.1); padding: 10px; border-radius: var(–border-radius); } .intermediate-results div, .key-assumptions div { margin-bottom: 10px; font-size: 1.1em; } .intermediate-results span, .key-assumptions span { font-weight: bold; color: var(–primary-color); } .formula-explanation { margin-top: 20px; font-size: 0.95em; color: #555; text-align: center; } table { width: 100%; border-collapse: collapse; margin-top: 20px; box-shadow: var(–box-shadow); } th, td { padding: 12px 15px; text-align: left; border-bottom: 1px solid var(–light-gray); } thead { background-color: var(–primary-color); color: var(–white); } thead th { font-weight: bold; } tbody tr:nth-child(even) { background-color: var(–background-color); } tbody tr:hover { background-color: var(–light-gray); } caption { font-size: 1.2em; font-weight: bold; color: var(–primary-color); margin-bottom: 10px; caption-side: top; text-align: center; } #chartContainer { text-align: center; margin-top: 30px; padding: 20px; background-color: var(–white); border-radius: var(–border-radius); box-shadow: var(–box-shadow); } #chartContainer p { margin-bottom: 15px; font-size: 1.1em; color: var(–primary-color); font-weight: bold; } .article-section { margin-top: 40px; padding-top: 20px; border-top: 1px solid var(–light-gray); } .article-section h2 { margin-top: 0; } .faq-item { margin-bottom: 15px; } .faq-item h3 { margin-bottom: 5px; color: var(–primary-color); font-size: 1.1em; cursor: pointer; border-bottom: 1px dotted var(–light-gray); padding-bottom: 3px; } .faq-item p { margin-top: 5px; font-size: 0.95em; color: #555; display: none; /* Hidden by default */ } .faq-item.active p { display: block; /* Shown when active */ } .link-list { list-style: none; padding: 0; } .link-list li { margin-bottom: 10px; } .link-list a { font-weight: bold; } .link-list span { display: block; font-size: 0.9em; color: #555; margin-top: 3px; } .tooltip { position: relative; display: inline-block; border-bottom: 1px dotted var(–primary-color); cursor: help; } .tooltip .tooltiptext { visibility: hidden; width: 220px; background-color: #555; color: #fff; text-align: center; border-radius: 6px; padding: 5px 0; position: absolute; z-index: 1; bottom: 125%; left: 50%; margin-left: -110px; opacity: 0; transition: opacity 0.3s; font-size: 0.85em; line-height: 1.3; } .tooltip .tooltiptext::after { content: ""; position: absolute; top: 100%; left: 50%; margin-left: -5px; border-width: 5px; border-style: solid; border-color: #555 transparent transparent transparent; } .tooltip:hover .tooltiptext { visibility: visible; opacity: 1; }

D&D Item Weight Calculator

Accurately calculate and manage your Dungeons & Dragons character's inventory weight and encumbrance.

Inventory Weight Calculator

Your character's Strength score (typically 3-20).
Base carrying capacity (Strength Score x 15 lbs in 5e).
Sum of the weights of all items your character is carrying.
Your character's base movement speed in feet per round.

Encumbrance is typically calculated as 5 times your Strength score. If your total item weight exceeds this, your movement speed is reduced.

Carry Capacity vs. Item Weight

D&D 5e Standard Weights (Examples)
Item Type Weight (lbs) Notes
Backpack5Empty
Bedroll2
Rations (1 day)1
Waterskin4Full
Torch1
Rope (50 feet)10
Dagger1
Shortsword2
Longsword3
Greataxe7
Plate Armor65
Shield6
Backpack (Filled)30-50With adventuring gear
Heavy Chest200+Requires Strength check to lift

What is D&D Item Weight Calculation?

In Dungeons & Dragons, calculating item weight is a fundamental aspect of managing your character's inventory and determining their encumbrance. Every piece of equipment, from a mighty greataxe to a simple torch, has a weight. Understanding how these weights add up is crucial for adventurers who need to carry essential gear, loot, and supplies while remaining mobile and effective in combat and exploration. This system prevents characters from being overburdened, ensuring a balanced gameplay experience. Essentially, d&d how to calculate weight is about tracking the physical load your character carries.

Who should use it? Any player playing a character in Dungeons & Dragons, especially Dungeon Masters (DMs) who need to track NPC or monster carry limits. It's particularly important for characters with lower Strength scores or those who tend to hoard treasure or collect a lot of gear. Understanding weight limits helps players make strategic decisions about what to carry, what to leave behind, and when to seek solutions for increased carrying capacity.

Common misconceptions about D&D weight often include:

  • "Only Strength matters." While Strength is the primary determinant, spells like *'s' Bags of Holding'* or feats can alter carrying capacity.
  • "Weight is just flavor." In many D&D editions, weight directly impacts a character's speed and ability to perform actions.
  • "All items have listed weights." Many minor items might not have explicit weights listed in sourcebooks, requiring reasonable estimations by the DM.

D&D Item Weight and Encumbrance: Formula and Mathematical Explanation

The core mechanic for d&d how to calculate weight and its impact on your character is encumbrance. In Dungeons & Dragons 5th Edition (which this calculator primarily uses), encumbrance is determined by your character's Strength score and the total weight of their carried items.

The Formulas:

  1. Carrying Capacity: This is the maximum weight your character can carry without penalty.
    Carrying Capacity = Strength Score × 15 (lbs)
  2. Encumbrance Threshold: This is the point at which penalties begin. It's often half of the Carrying Capacity.
    Encumbrance Threshold = Carrying Capacity / 2 (lbs)
  3. Speed Penalty Threshold: If your total item weight exceeds the Encumbrance Threshold, your speed is reduced.
    Speed Penalty Threshold = Encumbrance Threshold (lbs)
  4. Movement Speed Reduction: If your total item weight exceeds the Speed Penalty Threshold, your movement speed is reduced.
    Reduced Movement Speed = Base Movement Speed - 10 (ft)

Variable Explanations:

Variables for D&D Encumbrance Calculation
Variable Meaning Unit Typical Range (5e)
Strength ScoreYour character's raw Strength attribute.Score (Integer)3-20
Carrying CapacityMaximum weight the character can carry without penalties.Pounds (lbs)15 – 300+
Total Item WeightThe sum of the weights of all items carried.Pounds (lbs)0 – 1000+
Encumbrance ThresholdHalf of Carrying Capacity, the point where penalties begin.Pounds (lbs)7.5 – 150+
Base Movement SpeedThe character's unhindered movement speed.Feet per Round (ft)20 – 40+
Reduced Movement SpeedMovement speed when encumbered.Feet per Round (ft)10 – 30+

How it Works in Play:

Your character can carry a total weight up to their Carrying Capacity without any ill effects. However, if the Total Item Weight exceeds half of their Carrying Capacity (the Encumbrance Threshold), their movement speed is reduced by 10 feet per round. This means a character with a base speed of 30 ft would move at 20 ft per round while encumbered. This mechanic directly impacts how effectively a character can traverse the game world, escape danger, or close distance in combat, making the d&d how to calculate weight of your gear a vital tactical consideration.

Practical Examples of D&D Item Weight Calculation

Let's explore a couple of scenarios to illustrate how carrying capacity and encumbrance work in practice.

Example 1: The Sturdy Warrior

Character: Grok Stonefist, a Level 5 Fighter.

  • Strength Score: 18
  • Base Movement Speed: 30 ft
  • Gear: Plate Armor (65 lbs), Longsword (3 lbs), Shield (6 lbs), Backpack (5 lbs), Bedroll (2 lbs), Rations (3 days x 1 lb = 3 lbs), Waterskin (4 lbs), 50 ft Rope (10 lbs), 20 Torches (20 lbs), Potion of Healing (1 lb).

Calculations:

  • Carrying Capacity: 18 (Strength) × 15 = 270 lbs
  • Encumbrance Threshold (Speed Penalty): 270 / 2 = 135 lbs
  • Total Item Weight: 65 + 3 + 6 + 5 + 2 + 3 + 4 + 10 + 20 + 1 = 119 lbs

Result: Grok's total item weight (119 lbs) is less than his Carrying Capacity (270 lbs) and also below his Encumbrance Threshold (135 lbs). He is not encumbered and suffers no movement penalties. He has plenty of room for loot!

Example 2: The Light-Footed Rogue

Character: Elara Swift, a Level 5 Rogue.

  • Strength Score: 10
  • Base Movement Speed: 30 ft
  • Gear: Leather Armor (10 lbs), Daggers (4 x 1 lb = 4 lbs), Shortbow (2 lbs), Arrows (20 x 0.1 lb = 2 lbs), Backpack (5 lbs), Bedroll (2 lbs), Rations (5 days x 1 lb = 5 lbs), Waterskin (4 lbs), Thieves' Tools (1 lb), 50 ft Rope (10 lbs), 100 ft Silk Rope (5 lbs), 2 Potions of Healing (2 lbs), 30 lbs of collected gems and small artifacts.

Calculations:

  • Carrying Capacity: 10 (Strength) × 15 = 150 lbs
  • Encumbrance Threshold (Speed Penalty): 150 / 2 = 75 lbs
  • Total Item Weight: 10 + 4 + 2 + 2 + 5 + 2 + 5 + 4 + 1 + 10 + 5 + 2 + 30 = 82 lbs

Result: Elara's total item weight (82 lbs) is less than her Carrying Capacity (150 lbs). However, it exceeds her Encumbrance Threshold (75 lbs). Therefore, her movement speed is reduced. Her new speed is 30 ft – 10 ft = 20 ft per round. She needs to be mindful of her load, especially if she finds more treasure.

How to Use This D&D Item Weight Calculator

This calculator simplifies the process of d&d how to calculate weight and its effects on your character. Follow these simple steps:

  1. Enter Strength Score: Input your character's current Strength score.
  2. Enter Carrying Capacity (Optional): If you know your character's specific carrying capacity (perhaps due to a feat or magic item), enter it here. Otherwise, the calculator will compute it based on your Strength score (Strength x 15).
  3. Enter Total Item Weight: Sum the weights of all the items your character is carrying. Check your equipment list, magic items, and any treasure you've acquired.
  4. Enter Base Movement Speed: Input your character's standard movement speed (e.g., 30 ft for humans, 25 ft for dwarves).
  5. Click "Calculate Encumbrance": The calculator will instantly display your character's status.

How to Read Results:

  • Primary Result (e.g., "Not Encumbered"): This tells you your overall status. It will state "Not Encumbered," "Encumbered," or potentially "Heavily Encumbered" (though this calculator focuses on the speed penalty tier).
  • Intermediate Values:
    • Current Weight: Your total item weight.
    • Carrying Capacity: The maximum weight your character can hold without penalties.
    • Speed Penalty Threshold: The weight at which movement speed is reduced.
    • Movement Speed Reduction: If encumbered, this shows the penalty (typically -10 ft).
    • New Movement Speed: Your adjusted speed if encumbered.
  • Key Assumptions: Reminds you of the inputs used for the calculation, including your base Strength score, calculated carrying capacity, and base movement speed.
  • Chart: Visually represents your current item weight relative to your carrying capacity and encumbrance threshold.
  • Table: Provides common item weights for reference.

Decision-Making Guidance:

Use the results to make informed decisions:

  • If you are Not Encumbered, you can afford to carry more.
  • If you are Encumbered (speed reduced), consider dropping non-essential items, finding magical solutions (like a Bag of Holding or Unseen Servant spell), or enlisting help from allies.
  • This calculation is crucial for planning long journeys, dungeon crawls, or treasure hauls. A reduced speed can make a significant difference in escaping combat or reaching objectives.

Key Factors That Affect D&D Encumbrance Results

Several factors, both in-game and based on your character build, influence the results of d&d how to calculate weight and encumbrance:

  1. Strength Score: This is the most direct factor. Higher Strength means higher carrying capacity and a higher threshold before speed penalties apply. Investing in Strength is key for heavily armored or weapon-wielding characters.
  2. Magical Items: Items like Bag of Holding, Handy Haversack, or Portable Hole drastically increase carrying capacity by providing extradimensional spaces that weigh far less than their contents. The Belt of Giant Strength also directly boosts carrying capacity.
  3. Feats: Certain feats, like the Heavy Armor Master feat (which reduces damage from nonmagical attacks) or custom feats from various sources, might offer bonuses related to carrying capacity or weight management. While not directly affecting weight calculation, they indirectly help manage the burden.
  4. Race and Class Features: Some races might have innate abilities or higher starting Strength scores. Certain classes or subclasses might gain abilities that mitigate encumbrance or allow for specialized inventory management.
  5. Spellcasting: Spells like Mage Hand can carry items for you, effectively reducing your personal encumbrance. Shrink Item could temporarily reduce the weight of certain objects.
  6. DM Fiat and House Rules: The Dungeon Master ultimately decides on item weights for unlisted items and can implement custom encumbrance rules. Some DMs simplify encumbrance to just tracking significant items or use different thresholds. Always clarify your DM's specific rules.
  7. Action Economy: While not a numerical factor, the time it takes to manage inventory (e.g., discarding items, dividing loot) uses up valuable actions in combat or during critical exploration moments. Planning ahead avoids these time sinks.
  8. Type of Gear: Bulky items like plate armor or large shields take up significant weight and space, whereas small, dense items like gems or coins add weight without much bulk.

Frequently Asked Questions (FAQ)

What is the standard carrying capacity formula in D&D 5e?

In D&D 5th Edition, the standard carrying capacity is calculated as your Strength Score multiplied by 15 (lbs).

When does encumbrance affect my character's speed?

Encumbrance typically reduces your movement speed by 10 feet per round if your total carried item weight exceeds half of your carrying capacity (your Encumbrance Threshold).

Does weight affect lifting and carrying objects?

Yes, your carrying capacity is the primary limit for lifting and carrying objects. If an object's weight exceeds your carrying capacity, you may need to make Strength checks to move it or be unable to move it at all.

How are coins and gems typically handled for weight?

In D&D 5e, coins and gems usually have negligible weight unless specified or carried in massive quantities. A common rule of thumb is 10 coins weighing about 1 lb, but DMs often waive this for typical adventuring amounts.

What happens if my character is heavily encumbered?

This calculator focuses on the speed reduction penalty, which applies when your weight exceeds half your carrying capacity. Some DMs implement a "heavily encumbered" status (e.g., exceeding full carrying capacity) that might impose disadvantage on attack rolls, ability checks, and saving throws, or even prevent movement altogether.

Should I track the weight of every single item?

It depends on your play style and your Dungeon Master's preference. For tactical play, tracking all weights is important. For more narrative games, focusing on significant items (heavy armor, weapons, large quantities of loot) might suffice. This calculator helps if you choose to track meticulously.

How does a 'Bag of Holding' work with weight?

A Bag of Holding weighs 15 lbs, but its extradimensional space can hold up to 500 lbs of material. This means the weight of the items inside the bag does not count towards your character's carrying capacity, only the bag itself.

Can I sell items to reduce my weight?

Yes, selling items is a primary way to reduce your carried weight. This is a common decision point for adventurers who find valuable loot but are nearing their carrying capacity limits.

Related Tools and Internal Resources

© 2023 D&D Encumbrance Calculator. All rights reserved.

var chartInstance = null; // Global variable to hold chart instance function getElement(id) { return document.getElementById(id); } function validateInput(value, id, min, max, errorMessageElement, emptyMessage = "This field cannot be empty.", negativeMessage = "Value cannot be negative.", rangeMessage = "Value must be between {min} and {max}.") { var errorDiv = getElement(errorMessageElement); errorDiv.textContent = "; // Clear previous error if (value === "") { errorDiv.textContent = emptyMessage; return false; } var numValue = parseFloat(value); if (isNaN(numValue)) { errorDiv.textContent = "Invalid number format."; return false; } if (numValue < 0) { errorDiv.textContent = negativeMessage; return false; } if (min !== undefined && numValue max) { errorDiv.textContent = rangeMessage.replace("{min}", min).replace("{max}", max); return false; } return true; } function calculateWeight() { var strScoreInput = getElement("strengthScore"); var carryingCapacityInput = getElement("carryingCapacity"); var totalItemWeightInput = getElement("totalItemWeight"); var movementSpeedInput = getElement("movementSpeed"); var resultsDisplay = getElement("resultsDisplay"); var strScore = parseFloat(strScoreInput.value); var carryingCapacityInputVal = parseFloat(carryingCapacityInput.value); var totalItemWeight = parseFloat(totalItemWeightInput.value); var baseMovementSpeed = parseFloat(movementSpeedInput.value); var strScoreValid = validateInput(strScoreInput.value, "strengthScore", 3, 20, "strengthScoreError", "Strength score is required.", "Strength score cannot be negative.", "Strength score must be between 3 and 20."); var carryingCapacityValid = validateInput(carryingCapacityInput.value, "carryingCapacity", 0, undefined, "carryingCapacityError"); var totalItemWeightValid = validateInput(totalItemWeightInput.value, "totalItemWeight", 0, undefined, "totalItemWeightError"); var movementSpeedValid = validateInput(movementSpeedInput.value, "movementSpeed", 0, undefined, "movementSpeedError"); if (!strScoreValid || !carryingCapacityValid || !totalItemWeightValid || !movementSpeedValid) { resultsDisplay.style.display = 'none'; return; } var calculatedCarryingCapacity = strScore * 15; var finalCarryingCapacity = carryingCapacityInput.value ? carryingCapacityInputVal : calculatedCarryingCapacity; var encumbranceThreshold = finalCarryingCapacity / 2; var status = ""; var speedPenalty = 0; var newMovementSpeed = baseMovementSpeed; var encumbranceClass = ""; if (totalItemWeight > encumbranceThreshold) { status = "Encumbered"; speedPenalty = 10; newMovementSpeed = baseMovementSpeed – speedPenalty; if (newMovementSpeed < 0) newMovementSpeed = 0; // Speed cannot be negative encumbranceClass = "encumbered"; } else { status = "Not Encumbered"; encumbranceClass = "not-encumbered"; } // Ensure newMovementSpeed doesn't go below a reasonable minimum if specified (e.g. 5ft) if (newMovementSpeed < 5 && status === "Encumbered") { newMovementSpeed = 5; // Example minimum speed } getElement("primaryResult").textContent = status; getElement("primaryResult").className = "primary-result " + encumbranceClass; getElement("intermediateWeight").innerHTML = 'Current Total Weight: ' + totalItemWeight.toFixed(1) + ' lbs'; getElement("intermediateSpeedPenalty").innerHTML = 'Speed Penalty: ' + (status === "Encumbered" ? '-' + speedPenalty + ' ft' : 'None') + ''; getElement("intermediateEncumbranceStatus").innerHTML = 'New Movement Speed: ' + (status === "Encumbered" ? newMovementSpeed.toFixed(0) + ' ft' : baseMovementSpeed.toFixed(0) + ' ft') + ''; getElement("assumptionCarryingCapacity").innerHTML = 'Calculated Carrying Capacity: ' + finalCarryingCapacity.toFixed(1) + ' lbs (Str Score: ' + strScore + ')'; getElement("assumptionStrengthScore").innerHTML = 'Strength Score: ' + strScore + ''; getElement("assumptionMovementSpeed").innerHTML = 'Base Movement Speed: ' + baseMovementSpeed.toFixed(0) + ' ft'; resultsDisplay.style.display = 'block'; updateChart(finalCarryingCapacity, totalItemWeight, encumbranceThreshold); } function resetCalculator() { getElement("strengthScore").value = "10"; getElement("carryingCapacity").value = ""; // Clear specific carrying capacity to use calculated default getElement("totalItemWeight").value = "0"; getElement("movementSpeed").value = "30"; getElement("strengthScoreError").textContent = "; getElement("carryingCapacityError").textContent = "; getElement("totalItemWeightError").textContent = "; getElement("movementSpeedError").textContent = "; getElement("resultsDisplay").style.display = 'none'; if (chartInstance) { chartInstance.destroy(); // Destroy previous chart chartInstance = null; } // Initialize chart with default values (or empty state) updateChart(150, 0, 75); // Default values for an empty chart } function copyResults() { var primaryResult = getElement("primaryResult").textContent; var intermediateWeight = getElement("intermediateWeight").textContent; var intermediateSpeedPenalty = getElement("intermediateSpeedPenalty").textContent; var intermediateEncumbranceStatus = getElement("intermediateEncumbranceStatus").textContent; var assumptionCarryingCapacity = getElement("assumptionCarryingCapacity").textContent; var assumptionStrengthScore = getElement("assumptionStrengthScore").textContent; var assumptionMovementSpeed = getElement("assumptionMovementSpeed").textContent; var textToCopy = "— D&D Encumbrance Status —\n"; textToCopy += "Status: " + primaryResult + "\n\n"; textToCopy += "— Details —\n"; textToCopy += intermediateWeight + "\n"; textToCopy += intermediateSpeedPenalty + "\n"; textToCopy += intermediateEncumbranceStatus + "\n\n"; textToCopy += "— Key Assumptions —\n"; textToCopy += assumptionCarryingCapacity + "\n"; textToCopy += assumptionStrengthScore + "\n"; textToCopy += assumptionMovementSpeed + "\n"; navigator.clipboard.writeText(textToCopy).then(function() { // Success feedback (optional) var btn = document.getElementById("copyResultsBtn"); var originalText = btn.textContent; btn.textContent = "Copied!"; setTimeout(function() { btn.textContent = originalText; }, 1500); }).catch(function(err) { console.error('Failed to copy text: ', err); // Error feedback (optional) alert("Could not copy results. Please copy manually."); }); } function updateChart(carryingCapacity, currentWeight, encumbranceThreshold) { var ctx = getElement('weightChart').getContext('2d'); // Destroy previous chart instance if it exists if (chartInstance) { chartInstance.destroy(); } // Ensure values are numbers and within reasonable bounds for chart display carryingCapacity = parseFloat(carryingCapacity) || 150; currentWeight = parseFloat(currentWeight) || 0; encumbranceThreshold = parseFloat(encumbranceThreshold) || 75; // Clamp values for better chart visualization if they are excessively large var maxChartValue = Math.max(carryingCapacity, currentWeight, encumbranceThreshold) * 1.1; if (maxChartValue 1000) maxChartValue = 1000; // Cap maximum scale var dataPoints = [ { x: 0, y: carryingCapacity }, // Max Carrying Capacity { x: 1, y: currentWeight }, // Current Item Weight { x: 2, y: encumbranceThreshold } // Encumbrance Threshold ]; // Adjust data points for visualization if they exceed maxChartValue dataPoints.forEach(function(point) { if (point.y > maxChartValue) point.y = maxChartValue; }); chartInstance = new Chart(ctx, { type: 'bar', // Use bar chart for clear comparison data: { labels: ['Max Carrying Capacity', 'Current Item Weight', 'Speed Penalty Threshold'], datasets: [{ label: 'Weight (lbs)', data: [ carryingCapacity > maxChartValue ? maxChartValue : carryingCapacity, currentWeight > maxChartValue ? maxChartValue : currentWeight, encumbranceThreshold > maxChartValue ? maxChartValue : encumbranceThreshold ], backgroundColor: [ 'rgba(0, 74, 153, 0.6)', // Primary Color for Carrying Capacity 'rgba(40, 167, 69, 0.6)', // Success Color for Current Weight 'rgba(255, 193, 7, 0.6)' // Warning Color for Threshold ], borderColor: [ 'rgba(0, 74, 153, 1)', 'rgba(40, 167, 69, 1)', 'rgba(255, 193, 7, 1)' ], borderWidth: 1 }] }, options: { responsive: true, maintainAspectRatio: false, scales: { y: { beginAtZero: true, max: maxChartValue, // Set maximum value for the y-axis title: { display: true, text: 'Weight (lbs)' } } }, plugins: { legend: { display: false // Labels are in the data array now }, tooltip: { callbacks: { label: function(context) { var label = context.dataset.label || "; if (label) { label += ': '; } if (context.parsed.y !== null) { label += context.parsed.y.toFixed(1) + ' lbs'; } return label; } } } } } }); } function toggleFaq(element) { var parent = element.parentElement; parent.classList.toggle('active'); } // Initialize the calculator and chart on page load document.addEventListener('DOMContentLoaded', function() { resetCalculator(); // Set default values and clear results calculateWeight(); // Perform initial calculation to display default state updateChart(150, 0, 75); // Initialize chart with default/empty values });

Leave a Comment