Density Calculator Alcamedes with Weight in and Out of Water

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Density Calculator (Archimedes' Principle)

Determine object density using weights in and out of water.

Archimedes' Density Calculator

Enter the object's weight measured in air.
Enter the object's weight measured while fully submerged in water.
Standard density of fresh water is 1000 kg/m³. May vary for salt water.

Calculation Results

Apparent Mass Loss (N)
Buoyant Force (N)
Volume (m³)
Density (ρ) = Mass / Volume. In this calculator, we first find the buoyant force (which equals the weight of displaced fluid), then the volume of displaced fluid (equal to the object's volume), and finally the object's density.

Weight vs. Submersion Analysis

Visualizing the weight difference and its relation to buoyant force.

Calculation Summary Table

Parameter Value Unit
Weight in Air N
Weight in Water N
Apparent Mass Loss N
Buoyant Force N
Volume
Density of Water kg/m³
Calculated Density kg/m³

What is Density and Archimedes' Principle?

Density is a fundamental physical property of matter that describes how much mass is contained in a given volume. It is essentially a measure of how tightly packed the matter is. A substance with high density, like lead, has a lot of mass packed into a small volume, while a substance with low density, like styrofoam, has less mass in the same volume. Mathematically, density (ρ) is defined as mass (m) divided by volume (V): ρ = m/V. Understanding density is crucial in many scientific and engineering applications, from material science to fluid dynamics.

Archimedes' Principle provides a way to determine the buoyant force on an object submerged in a fluid and is intrinsically linked to density. The principle states that any object, wholly or partially submerged in a fluid, is buoyed up by a force equal to the weight of the fluid displaced by the object. This means that when an object is placed in water, the water pushes back up on it. If the buoyant force is less than the object's weight, the object sinks. If the buoyant force equals the object's weight, it floats. This principle is foundational to understanding why ships float and how density can be measured using fluid displacement.

Who Should Use This Density Calculator?

This density calculator alcamedes with weight in and out of water is a valuable tool for a diverse range of individuals and professionals:

  • Students: High school and university students studying physics, chemistry, or engineering can use it to verify lab experiment results or understand Archimedes' Principle better.
  • Educators: Teachers can use this calculator as a demonstration tool in classrooms to explain density and buoyancy concepts interactively.
  • Hobbyists and Makers: Individuals involved in activities like aquascaping, model building, or material testing might need to determine the density of various materials.
  • Researchers: Scientists and engineers working with materials science, fluid mechanics, or salvage operations can employ this for preliminary calculations.

Common Misconceptions about Density

A common misconception is that heavier objects are always denser. While weight is related to mass, density is about mass per unit volume. A large cruise ship is extremely heavy, but it floats because its overall density (including the air inside its hull) is less than water. Conversely, a small pebble is much lighter than a ship but sinks because its density is greater than water. Another misconception is that the apparent loss of weight in water is directly the object's density; it's actually the buoyant force, which depends on the *volume* of displaced water and its density.

Density Calculator (Archimedes' Principle) Formula and Mathematical Explanation

The core of this density calculator alcamedes with weight in and out of water lies in applying Archimedes' Principle to deduce density. The process involves several steps, starting with the measurements you provide: weight in air and weight in water.

Step-by-Step Derivation

  1. Calculate Apparent Mass Loss: This is the difference between the object's weight in air and its weight when submerged in water. It represents the upward buoyant force exerted by the water.
    Apparent Mass Loss = Weight in Air – Weight in Water
  2. Determine Buoyant Force: According to Archimedes' Principle, the buoyant force (Fb) is equal to the weight of the fluid displaced by the object. In this case, the apparent mass loss calculated in step 1 is precisely this buoyant force.
    Buoyant Force (Fb) = Apparent Mass Loss
  3. Calculate the Volume of Displaced Water: The buoyant force is also equal to the density of the fluid (ρ_fluid) multiplied by the volume of the submerged object (V_object), which is equal to the volume of the displaced fluid. We know the buoyant force (Fb) and the density of water (ρ_water). Therefore, we can rearrange the formula Fb = ρ_water * V_object * g (where g is gravitational acceleration) to solve for volume. However, since we are using weight (Force = mass * g) and density is mass/volume, we can simplify. The weight of the displaced fluid is ρ_water * V_object * g. The buoyant force *is* this weight. So, Fb = ρ_water * V_object * g. If we use mass (Weight/g), then Mass_displaced_water = Fb/g. Density of water = Mass_displaced_water / V_object. Therefore, V_object = Mass_displaced_water / Density of water = (Fb/g) / ρ_water. This looks complicated because we measured weights (forces). A more direct approach without explicitly using 'g': The weight of displaced water = Buoyant Force. Let's assume the weight is measured in Newtons (N), mass in kg, volume in m³, and density in kg/m³. Water density is typically 1000 kg/m³. Buoyant Force (N) = Weight in Air (N) – Weight in Water (N). The buoyant force is also the weight of the displaced water. So, Weight_displaced_water = Buoyant Force. Weight = mass * g => mass = Weight / g. So, Mass_displaced_water = Buoyant Force / g. Density of water = Mass_displaced_water / Volume_displaced_water. ρ_water = (Buoyant Force / g) / V_object. Rearranging for V_object: V_object = Buoyant Force / (ρ_water * g). This requires knowing 'g'. However, the *object's density* is ρ_object = Mass_object / V_object. Mass_object = Weight_in_Air / g. So, ρ_object = (Weight_in_Air / g) / V_object ρ_object = (Weight_in_Air / g) / [Buoyant Force / (ρ_water * g)] ρ_object = (Weight_in_Air / g) * (ρ_water * g) / Buoyant Force The 'g' terms cancel out! ρ_object = (Weight_in_Air * ρ_water) / Buoyant Force This is the formula the calculator uses for density. However, the calculator also shows Volume. Let's derive that: From Fb = ρ_water * V_object * g, we get V_object = Fb / (ρ_water * g). Since we are using weights (forces), and assuming g is constant, we can relate it directly. Buoyant Force (N) = Weight of displaced water (N). Weight of displaced water = Mass of displaced water * g. Mass of displaced water = Volume of displaced water * Density of water. So, Buoyant Force (N) = Volume_displaced_water (m³) * Density of water (kg/m³) * g (m/s²). If we are given weights in Newtons and density of water in kg/m³, we need to be careful. Let's reconsider the calculator's intermediate steps: Apparent Mass Loss = Weight in Air – Weight in Water (This is the Buoyant Force) Buoyant Force = Weight of displaced water. If we divide Buoyant Force by the density of water, we get mass per unit of g. Mass of displaced water = Buoyant Force / g. Volume of displaced water = Mass of displaced water / Density of water = (Buoyant Force / g) / Density of water. This still requires 'g'. Let's use the direct relationship between *specific gravity* and density: Specific Gravity (SG) = Density of object / Density of water. SG = Weight in Air / Apparent Mass Loss (This is true if both weights are measured in the same medium, e.g., air, and the fluid is water). So, Density of object = SG * Density of water Density of object = (Weight in Air / Apparent Mass Loss) * Density of water. This is the formula used by the calculator for the main density result. For Volume: Buoyant Force = Weight of displaced water. Weight of displaced water = Mass of displaced water * g. Mass of displaced water = Volume of displaced water * Density of water. Buoyant Force = Volume * Density of water * g. So, Volume = Buoyant Force / (Density of water * g). To avoid 'g', let's express the weight of displaced water in terms of mass. If Buoyant Force is in Newtons, and water density is in kg/m³, we need 'g' to find volume. Let's assume the inputs imply a consistent system where: Weight (N) / g = Mass (kg) Volume (m³) = Mass (kg) / Density (kg/m³) Buoyant Force (N) = Weight of displaced water (N) Weight of displaced water = mass_displaced_water * g mass_displaced_water = Volume * Density_water So, Buoyant Force = Volume * Density_water * g Therefore, Volume = Buoyant Force / (Density_water * g) *Correction*: The calculator should calculate Volume based on the buoyant force and the *weight* of the displaced fluid. Buoyant Force (N) = Weight of displaced water (N). Let's assume the density of water is given in kg/m³. To get volume from force, we need acceleration due to gravity (g ≈ 9.81 m/s²). Weight of displaced water = Volume * Density_water * g Volume = Buoyant Force / (Density_water * g) Since the calculator does not take 'g' as an input, it must be implicitly handled or a simplification is made. The most common simplification for educational purposes is: Apparent Mass Loss = Buoyant Force (N) Volume = Buoyant Force / (Density of Water * g) OR, if the user enters mass instead of weight: Mass Loss = Mass in Air – Mass in Water Volume = Mass Loss / Density of Water Let's assume the calculator inputs are truly Weights in Newtons. **Revised Calculator Logic:** 1. Apparent Mass Loss (N) = `weightInAir` – `weightInWater` 2. Buoyant Force (N) = Apparent Mass Loss 3. Volume (m³) = Buoyant Force / (`waterDensity` * 9.81) (Assuming g=9.81 m/s²) 4. Density (kg/m³) = (`weightInAir` / 9.81) / Volume (Mass_object / Volume) This simplifies to: Density (kg/m³) = (`weightInAir` * `waterDensity`) / Buoyant Force The calculator should internally use g=9.81 for volume calculation.
  4. Calculate Object's Mass: Using the weight in air, divide by the acceleration due to gravity (g ≈ 9.81 m/s²) to find the object's mass.
    Mass = Weight in Air / g
  5. Calculate Object's Density: Finally, divide the object's mass by its volume (calculated in step 3) to find its density.
    Density (ρ) = Mass / Volume Substituting the derived formulas: ρ = (Weight_in_Air / g) / [Buoyant Force / (ρ_water * g)] ρ = (Weight_in_Air / g) * (ρ_water * g) / Buoyant Force ρ = (Weight_in_Air * ρ_water) / Buoyant Force

Variables Explained

Variable Meaning Unit Typical Range
Weight in Air (Wair) The force exerted on the object by gravity when measured in air. Newtons (N) > 0
Weight in Water (Wwater) The force exerted on the object by gravity when fully submerged and measured in water. Newtons (N) 0 ≤ Wwater < Wair
Apparent Mass Loss (ΔW) The difference between weight in air and weight in water; equals the buoyant force. Newtons (N) ≥ 0
Buoyant Force (Fb) The upward force exerted by the fluid displaced by the object. Newtons (N) ≥ 0
Volume (V) The space occupied by the object, equal to the volume of water displaced. Cubic Meters (m³) > 0
Density of Water (ρwater) The mass per unit volume of the fluid (water). Kilograms per Cubic Meter (kg/m³) ~ 997 (salt water) to 1000 (fresh water) at room temp.
Object's Density (ρobject) The mass of the object per unit volume. Kilograms per Cubic Meter (kg/m³) Varies greatly (e.g., ~7850 for iron, ~1000 for ice, ~1.2 for air)
Acceleration due to Gravity (g) Constant gravitational acceleration near Earth's surface. Meters per second squared (m/s²) ~ 9.81

Practical Examples (Real-World Use Cases)

Understanding the practical application of the density calculator alcamedes with weight in and out of water helps solidify the concepts.

Example 1: Identifying an Unknown Metal Sample

A geologist finds a small, regularly shaped metallic object. They want to identify the metal. They measure its weight in air as 44.145 N. When submerged in fresh water (assumed density 1000 kg/m³), its apparent weight is 39.23 N.

Inputs:

  • Weight in Air: 44.145 N
  • Weight in Water: 39.23 N
  • Density of Water: 1000 kg/m³

Calculations:

  • Apparent Mass Loss (Buoyant Force) = 44.145 N – 39.23 N = 4.915 N
  • Object's Density = (Weight in Air * Density of Water) / Buoyant Force = (44.145 N * 1000 kg/m³) / 4.915 N = 44145 / 4.915 kg/m³ ≈ 8981.89 kg/m³
  • Volume = Buoyant Force / (Density of Water * g) = 4.915 N / (1000 kg/m³ * 9.81 m/s²) ≈ 0.0005 m³

Result: The calculated density is approximately 8981.89 kg/m³. Comparing this value to known densities of metals, it closely matches that of iron or steel (around 7850-8050 kg/m³), suggesting the sample might be a type of iron alloy. Further tests would be needed for definitive identification.

Example 2: Determining the Density of a Plastic Sample

A material scientist is testing a new polymer. They measure the weight of a sample in air to be 1.962 N. When submerged in water (density 1000 kg/m³), its apparent weight is 0.981 N.

Inputs:

  • Weight in Air: 1.962 N
  • Weight in Water: 0.981 N
  • Density of Water: 1000 kg/m³

Calculations:

  • Apparent Mass Loss (Buoyant Force) = 1.962 N – 0.981 N = 0.981 N
  • Object's Density = (Weight in Air * Density of Water) / Buoyant Force = (1.962 N * 1000 kg/m³) / 0.981 N = 1962 / 0.981 kg/m³ = 2000 kg/m³
  • Volume = Buoyant Force / (Density of Water * g) = 0.981 N / (1000 kg/m³ * 9.81 m/s²) = 0.0001 m³

Result: The calculated density of the plastic sample is 2000 kg/m³. This density is higher than many common plastics (like polyethylene or polypropylene, which are less than 1000 kg/m³ and float). This value might indicate a denser polymer like PVC or a composite material. This density calculator alcamedes with weight in and out of water provides a clear, quantifiable measurement.

How to Use This Density Calculator

Using our Archimedes' Principle density calculator alcamedes with weight in and out of water is straightforward. Follow these steps to get accurate results:

  1. Measure Weight in Air: Use a suitable scale or force sensor to measure the precise weight of the object in Newtons (N) when it is in the air. Enter this value into the "Weight in Air" field. Ensure your measurement tool is calibrated.
  2. Measure Weight in Water: Submerge the object completely in a container of water. Measure its apparent weight in Newtons (N) while it is submerged. Enter this value into the "Weight in Water" field. The object should not touch the bottom or sides of the container.
  3. Enter Water Density: Input the known density of the water you are using. For fresh water at room temperature, 1000 kg/m³ is a standard value. If using salt water or water at a significantly different temperature, adjust this value accordingly.
  4. Click Calculate: Once all fields are populated, click the "Calculate Density" button.

How to Read the Results

  • Density Result (Main Result): This is the primary output, displayed prominently. It shows the calculated density of the object in kilograms per cubic meter (kg/m³). Compare this value to known material densities to identify the substance.
  • Intermediate Values:
    • Apparent Mass Loss: Shows the difference in weight, indicating the magnitude of the buoyant force.
    • Buoyant Force: This is equal to the apparent mass loss and represents the weight of the water displaced by the object.
    • Volume: The calculated volume of the object in cubic meters (m³).
  • Summary Table: Provides a clear breakdown of all input values and calculated results for easy review and comparison.
  • Chart: Visualizes the relationship between the weights measured and the derived forces.

Decision-Making Guidance

The calculated density is key for decision-making:

  • Material Identification: If you have a known material, compare its theoretical density to your calculated result. A close match confirms the material.
  • Buoyancy Prediction: If the object's density is less than the fluid's density, it will float. If it's greater, it will sink.
  • Volume Calculation: The calculated volume can be useful for engineering designs or calculating material requirements.

Use the "Reset" button to clear all fields and start over, and the "Copy Results" button to easily transfer your findings.

Key Factors That Affect Density Calculation Results

While the Archimedes' Principle density calculator alcamedes with weight in and out of water is robust, several factors can influence the accuracy of your results:

  1. Accuracy of Weight Measurements: The precision of your scale or force sensor is paramount. Even small errors in measuring weight in air or water will directly impact the calculated density, especially for objects with low apparent mass loss. Ensure your equipment is calibrated and stable.
  2. Complete Submersion: The object must be fully submerged in the water for the measurement of weight in water to be accurate. If any part of the object is above the water surface, the measured weight will be less than it should be, leading to an incorrect buoyant force and density.
  3. Water Purity and Temperature: The density of water changes slightly with temperature and salinity. Using the standard 1000 kg/m³ for fresh water is an approximation. For highly precise measurements, the exact density of the water at the specific temperature and salinity should be used. Saltwater is denser than freshwater, affecting the buoyant force and therefore the calculated density.
  4. Entrapped Air Bubbles: Air bubbles clinging to the submerged object will contribute to the buoyant force, making the object appear lighter than it is. This leads to an overestimation of the buoyant force and an underestimation of the object's true density. Ensure the object is free of bubbles.
  5. Object's Porosity: If the object is porous, water can penetrate its pores. This increases the total mass measured in water (as the water within the pores also contributes weight), leading to a smaller apparent mass loss and an overestimation of the object's density. The calculator assumes a non-porous material.
  6. Dissolved Substances: Similar to salinity, other dissolved substances in the water can alter its density, thereby affecting the buoyant force and the final density calculation. For most practical applications using standard tap or distilled water, this effect is negligible.
  7. Consistency of Units: Ensure all measurements are in consistent units (Newtons for force/weight, kg/m³ for density). The calculator is configured for these standard SI units. Mixing units will lead to erroneous results.

Frequently Asked Questions (FAQ)

Q: What is the difference between mass and weight, and why does the calculator use weight (Newtons)?

Weight is a force (mass times gravity), measured in Newtons (N). Mass is the amount of matter, measured in kilograms (kg). Archimedes' Principle deals with forces (buoyancy, weight). While we can calculate mass from weight (Mass = Weight / g), using weights directly in Newtons simplifies the application of the principle, as buoyant force is directly the weight of displaced fluid. The calculator implicitly handles the 'g' factor for density calculation.

Q: Can this calculator be used for objects that float?

Yes, but with a nuance. If an object floats, its weight in water will be zero (or very close to it), meaning the buoyant force equals its weight in air. This implies the object's density is less than or equal to the density of water. For floating objects, measuring the weight *while fully submerged* is key. If the object is buoyant, you might need to gently push it down to keep it fully submerged for the measurement.

Q: What is the typical density of common materials?

Densities vary widely. For example: Water ≈ 1000 kg/m³, Ice ≈ 920 kg/m³, Aluminum ≈ 2700 kg/m³, Iron/Steel ≈ 7850 kg/m³, Copper ≈ 8960 kg/m³, Gold ≈ 19300 kg/m³, Lead ≈ 11340 kg/m³. Plastics range from less than 1000 kg/m³ (floating) to over 2000 kg/m³ (sinking).

Q: Does the shape of the object matter for density calculation?

No, the shape does not affect the *density* of the material itself. Density is an intrinsic property (mass per unit volume). Archimedes' Principle, however, depends on the volume of displaced fluid, which is determined by the object's overall external volume, regardless of its shape.

Q: How does saltwater affect the density calculation?

Saltwater is denser than freshwater (typically around 1025 kg/m³). A higher fluid density means a greater buoyant force for the same volume displaced. If you use the calculator with saltwater but input 1000 kg/m³ for water density, your calculated object density will be slightly off. For accuracy, ensure the 'Density of Water' field reflects the fluid's actual density.

Q: Can I measure density in units other than kg/m³?

Yes, density can be expressed in other units like g/cm³ or lb/ft³. However, this calculator is specifically designed for SI units: Newtons for force/weight and kg/m³ for density. To use other units, you would need to convert your measurements accordingly before inputting them, or adjust the internal calculations. (1 g/cm³ = 1000 kg/m³).

Q: What if the weight in water is greater than the weight in air?

This scenario is physically impossible under normal conditions. It would imply a negative buoyant force, which cannot happen with a fluid denser than the object. Double-check your measurements; likely, the weight in air was recorded incorrectly, or the object was not fully submerged, or perhaps there's an external force acting on it.

Q: How accurate is the 9.81 m/s² value for gravity (g)?

The value of 'g' varies slightly depending on altitude and latitude on Earth. 9.81 m/s² is a standard approximation. For most common applications and educational purposes, this value is sufficiently accurate. Highly specialized scientific applications might require a more precise local value of 'g'.

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var weightInAirInput = document.getElementById('weightInAir'); var weightInWaterInput = document.getElementById('weightInWater'); var waterDensityInput = document.getElementById('waterDensity'); var calculateBtn = document.getElementById('calculateBtn'); var resetBtn = document.getElementById('resetBtn'); var copyBtn = document.getElementById('copyBtn'); var resultsSection = document.getElementById('results'); var densityResultDiv = document.getElementById('densityResult'); var apparentMassLossDiv = document.getElementById('apparentMassLoss'); var buoyantForceDiv = document.getElementById('buoyantForce'); var volumeDiv = document.getElementById('volume'); var weightInAirError = document.getElementById('weightInAirError'); var weightInWaterError = document.getElementById('weightInWaterError'); var waterDensityError = document.getElementById('waterDensityError'); var tableWeightInAir = document.getElementById('tableWeightInAir'); var tableWeightInWater = document.getElementById('tableWeightInWater'); var tableApparentMassLoss = document.getElementById('tableApparentMassLoss'); var tableBuoyantForce = document.getElementById('tableBuoyantForce'); var tableVolume = document.getElementById('tableVolume'); var tableWaterDensity = document.getElementById('tableWaterDensity'); var tableDensityResult = document.getElementById('tableDensityResult'); var g = 9.81; // Acceleration due to gravity in m/s^2 function formatNumber(num, decimals = 2) { if (isNaN(num) || !isFinite(num)) { return 'N/A'; } return num.toFixed(decimals).replace(/\B(?=(\d{3})+(?!\d))/g, ","); } function validateInput(inputElement, errorElement, minValue = null, maxValue = null) { var value = parseFloat(inputElement.value); var isValid = true; errorElement.textContent = "; if (inputElement.value.trim() === ") { errorElement.textContent = 'This field is required.'; isValid = false; } else if (isNaN(value)) { errorElement.textContent = 'Please enter a valid number.'; isValid = false; } else { if (minValue !== null && value maxValue) { errorElement.textContent = 'Value cannot be greater than ' + maxValue + '.'; isValid = false; } if (inputElement.id === 'weightInWater' && minValue !== null && value >= parseFloat(weightInAirInput.value) && weightInAirInput.value.trim() !== " && !isNaN(parseFloat(weightInAirInput.value))) { errorElement.textContent = 'Weight in water must be less than weight in air.'; isValid = false; } if (inputElement.id === 'weightInAir' && minValue !== null && value = weightInAir) { weightInWaterError.textContent = 'Weight in water must be less than weight in air.'; allValid = false; } } if (!allValid) { resultsSection.style.display = 'none'; return; } var apparentMassLoss = weightInAir – weightInWater; var buoyantForce = apparentMassLoss; var volume = buoyantForce / (waterDensity * g); var objectMass = weightInAir / g; var density = objectMass / volume; // Alternative density calculation using specific gravity concept: // var density = (weightInAir / apparentMassLoss) * waterDensity; densityResultDiv.textContent = formatNumber(density) + ' kg/m³'; apparentMassLossDiv.textContent = formatNumber(apparentMassLoss) + ' N'; buoyantForceDiv.textContent = formatNumber(buoyantForce) + ' N'; volumeDiv.textContent = formatNumber(volume) + ' m³'; resultsSection.style.display = 'flex'; // Update table tableWeightInAir.textContent = formatNumber(weightInAir); tableWeightInWater.textContent = formatNumber(weightInWater); tableApparentMassLoss.textContent = formatNumber(apparentMassLoss); tableBuoyantForce.textContent = formatNumber(buoyantForce); tableVolume.textContent = formatNumber(volume); tableWaterDensity.textContent = formatNumber(waterDensity); tableDensityResult.textContent = formatNumber(density); updateChart(weightInAir, weightInWater, buoyantForce); } function resetCalculator() { weightInAirInput.value = '10.5'; weightInWaterInput.value = '7.2'; waterDensityInput.value = '1000'; weightInAirError.textContent = "; weightInWaterError.textContent = "; waterDensityError.textContent = "; resultsSection.style.display = 'none'; calculateDensity(); // Recalculate with defaults } function copyResults() { var weightAir = parseFloat(weightInAirInput.value); var weightWater = parseFloat(weightInWaterInput.value); var waterDens = parseFloat(waterDensityInput.value); var apparentMassLoss = parseFloat(apparentMassLossDiv.textContent); var buoyantForce = parseFloat(buoyantForceDiv.textContent); var volume = parseFloat(volumeDiv.textContent); var density = parseFloat(densityResultDiv.textContent); var textToCopy = "Density Calculation Results:\n\n"; textToCopy += "Weight in Air: " + formatNumber(weightAir) + " N\n"; textToCopy += "Weight in Water: " + formatNumber(weightWater) + " N\n"; textToCopy += "Density of Water: " + formatNumber(waterDens) + " kg/m³\n\n"; textToCopy += "— Calculated Values —\n"; textToCopy += "Apparent Mass Loss: " + formatNumber(apparentMassLoss) + " N\n"; textToCopy += "Buoyant Force: " + formatNumber(buoyantForce) + " N\n"; textToCopy += "Volume: " + formatNumber(volume) + " m³\n"; textToCopy += "Object Density: " + formatNumber(density) + " kg/m³\n"; textToCopy += "\nFormula Used: Density = (Weight in Air * Density of Water) / Buoyant Force"; var textArea = document.createElement("textarea"); textArea.value = textToCopy; textArea.style.position = "fixed"; textArea.style.left = "-9999px"; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { document.execCommand('copy'); alert('Results copied to clipboard!'); } catch (e) { alert('Failed to copy results. Please copy manually.'); } document.body.removeChild(textArea); } function initChart() { var ctx = document.getElementById('weightChart').getContext('2d'); var myChart = new Chart(ctx, { type: 'bar', // Changed to bar for better visualization of distinct values data: { labels: ['Weight in Air', 'Weight in Water', 'Buoyant Force'], datasets: [{ label: 'Force (Newtons)', data: [0, 0, 0], // Initial data backgroundColor: [ 'rgba(0, 74, 153, 0.7)', // Blue for Air 'rgba(0, 123, 255, 0.7)', // Lighter Blue for Water 'rgba(40, 167, 69, 0.7)' // Green for Buoyancy ], borderColor: [ 'rgba(0, 74, 153, 1)', 'rgba(0, 123, 255, 1)', 'rgba(40, 167, 69, 1)' ], borderWidth: 1 }] }, options: { responsive: true, maintainAspectRatio: true, scales: { y: { beginAtZero: true, title: { display: true, text: 'Force (Newtons)' } } }, plugins: { title: { display: true, text: 'Force Measurements and Buoyancy' }, legend: { display: false // Hide legend as labels are clear } } } }); return myChart; } function updateChart(weightAir, weightWater, buoyantForce) { var chartData = myChart.data.datasets[0].data; chartData[0] = weightAir; chartData[1] = weightWater; chartData[2] = buoyantForce; myChart.update(); } var myChart = initChart(); calculateDensity(); // Initial calculation with default values calculateBtn.addEventListener('click', calculateDensity); resetBtn.addEventListener('click', resetCalculator); copyBtn.addEventListener('click', copyResults); weightInAirInput.addEventListener('input', calculateDensity); weightInWaterInput.addEventListener('input', calculateDensity); waterDensityInput.addEventListener('input', calculateDensity); function toggleFaq(element) { var p = element.nextElementSibling; if (p.style.display === "block") { p.style.display = "none"; } else { p.style.display = "block"; } }

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