Dnd Character Weight Calculator

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DnD Character Weight Calculator

Estimate the weight of your Dungeons & Dragons characters.

–Select Race– Human Elf Dwarf Halfling Gnome Dragonborn Half-Elf Half-Orc Tiefling Aarakocra Genasi Aasimar Firbolg Goblin Kenku Lizardfolk Tabaxi Tortle Yuan-ti
–Select Sex/Gender– Male Female
Enter height in whole feet (e.g., 5 for 5'0″).
Enter remaining inches (0-11).
Average Slightly Muscular / Tall Very Muscular / Hulking Slightly Thin / Short Very Thin / Small Adjusts weight based on physique.

Estimated Character Weight

–.– lbs
Base Weight–.– lbs
Height Modifier–.– lbs
Build Modifier–.– lbs
Weight = (Base Race Weight + Height Adjustment) * (1 + Build Modifier)
Race Base Weight Calculated Total Weight

Estimated weights for different character races at average height (5'8″) and build.

DnD Race Base Weight Data
Race Base Weight (lbs) Height Range (ft) Sex/Gender Modifier
Human1504'8″ – 6'4″Male +5%, Female -5%
Elf1205'0″ – 6'6″Male +0%, Female -0%
Dwarf1604'0″ – 5'0″Male +5%, Female -5%
Halfling602'7″ – 3'4″Male +0%, Female -0%
Gnome503'0″ – 3'6″Male +0%, Female -0%
Dragonborn2505'9″ – 7'5″Male +10%, Female +0%
Half-Elf1305'0″ – 6'2″Male +0%, Female -0%
Half-Orc1705'0″ – 6'8″Male +5%, Female -0%
Tiefling1405'0″ – 6'6″Male +0%, Female -0%
Aarakocra1004'6″ – 5'6″Male +0%, Female -0%
Genasi1505'0″ – 6'6″Male +0%, Female -0%
Aasimar1405'6″ – 6'6″Male +0%, Female -0%
Firbolg2007'0″ – 8'0″Male +0%, Female -0%
Goblin403'0″ – 4'0″Male +0%, Female -0%
Kenku704'0″ – 4'10"Male +0%, Female -0%
Lizardfolk1805'0″ – 7'0″Male +5%, Female -5%
Tabaxi1105'0″ – 6'6″Male +0%, Female -0%
Tortle4505'0″ – 7'0″Male +0%, Female -0%
Yuan-ti1305'6″ – 6'6″Male +0%, Female -0%

What is the DnD Character Weight Calculator?

The DnD Character Weight Calculator is a specialized tool designed to help Dungeon Masters and players estimate the physical weight of their Dungeons & Dragons (DnD) characters. In the vast world of fantasy roleplaying, accurately representing a character's physical attributes, including their weight, can significantly enhance immersion, guide decision-making in game scenarios, and contribute to a more vivid roleplaying experience. This calculator takes into account key character attributes such as race, sex/gender, height, and general build to provide a realistic weight estimate.

Who should use it?

  • Dungeon Masters (DMs): To ensure consistency in character descriptions and to inform narrative elements that might involve physical presence, carrying capacity, or environmental interactions.
  • Players: To flesh out their character concepts and better understand their character's physical presence in the game world.
  • Worldbuilders: To establish believable populations and creature statistics for custom settings.

Common misconceptions about character weight in DnD include assuming all members of a race weigh the same, or that weight is purely cosmetic and has no gameplay implications. In reality, significant deviations from average weight could affect movement, stealth, or the types of equipment a character can comfortably wear and carry. This calculator aims to dispel these notions by providing a nuanced estimate.

DnD Character Weight Calculator Formula and Mathematical Explanation

The formula used in this DnD Character Weight Calculator is a simplified model designed for practical application within a fantasy context. It approximates character weight by starting with a base weight associated with the character's race, adjusting it for height, and then applying a modifier for overall body build.

The core formula can be expressed as:

Estimated Weight = (Base Race Weight + Height Adjustment) * (1 + Build Modifier)

Let's break down each component:

1. Base Race Weight:

Each playable race in DnD has a typical weight range that reflects their biological characteristics. This is the starting point for our calculation. These base weights are derived from common interpretations and official sourcebooks, representing an "average" individual of that race.

2. Height Adjustment:

Characters of the same race can vary significantly in height. Taller characters are generally heavier than shorter ones, even within the same race. This component adds or subtracts weight based on how the character's specific height deviates from an assumed average height for their race. For simplicity, we often use a standard height like 5'8″ as a reference point for initial base weights, and then adjust based on the character's actual height.

Height Adjustment = (Character Height - Average Race Height) * Height-to-Weight Factor

The "Height-to-Weight Factor" is a value (often around 10-20 lbs per inch of deviation) that varies slightly by race but is generalized for this calculator.

3. Build Modifier:

This factor accounts for the character's musculature, body fat percentage, and overall physique. A heavily muscled character will weigh more than a lanky or slender one of the same height and race. A negative modifier is applied for thinner builds, while a positive one is used for more robust physiques.

The `(1 + Build Modifier)` part ensures that the modification is proportional. For example, a 0.15 build modifier means the weight increases by 15%.

Sex/Gender Modifier:

Biological differences between sexes can influence average weight. This is often represented as a percentage adjustment applied either before or after the main calculation, depending on the specific race's typical characteristics. For instance, some races might have males that are inherently heavier than females.

Variable Explanations Table:

Variables Used in the DnD Character Weight Formula
Variable Meaning Unit Typical Range
Base Race WeightStarting weight based on character race.lbs40 – 450 lbs (varies widely by race)
Character HeightThe character's total height.Inches or Feet/InchesApprox. 28 inches (Gnome) to 96 inches (Giant races)
Average Race HeightA standard or average height for the selected race.Inches or Feet/InchesVaries by race, e.g., 5'8″ for Human
Height AdjustmentWeight difference due to height deviation from average.lbs-100 to +150 lbs (approx.)
Build ModifierA decimal representing the percentage adjustment for body type.Decimal-0.20 (Very Thin) to +0.25 (Very Muscular)
Sex/Gender ModifierPercentage adjustment based on sex/gender.Percentage-10% to +10% (approx.)
Estimated WeightThe final calculated weight of the character.lbsCalculated dynamically

Practical Examples (Real-World Use Cases)

Let's explore how the DnD Character Weight Calculator can be used with practical examples:

  1. Example 1: The Stout Dwarf Warrior

    Character Details:

    • Race: Dwarf
    • Sex/Gender: Male
    • Height: 4′ 6″ (54 inches)
    • Build: Very Muscular (+0.25 modifier)

    Calculation Steps (Conceptual):

    • Base Dwarf Weight: 160 lbs
    • Average Dwarf Height: ~4'8″ (56 inches)
    • Height Adjustment: (54 – 56) inches * 15 lbs/inch = -30 lbs
    • Sex/Gender Modifier: Male +5% (adds 0.05)
    • Estimated Weight = (160 lbs – 30 lbs) * (1 + 0.25 + 0.05) = 130 lbs * 1.30 = 169 lbs

    Calculator Output:

    • Base Weight: ~130 lbs
    • Height Modifier: ~-30 lbs
    • Build Modifier: ~+32.5 lbs (from 130 * 0.25)
    • Sex Modifier: ~+6.5 lbs (from 130 * 0.05)
    • Total Estimated Weight: ~169 lbs

    Interpretation: This dwarf warrior is slightly shorter than average but very muscular. The calculator reflects that despite being shorter, his stout build and male physiology make him quite heavy, fitting the image of a sturdy frontline combatant. This weight could influence carrying capacity for armor and weapons.

  2. Example 2: The Slender Elf Ranger

    Character Details:

    • Race: Elf
    • Sex/Gender: Female
    • Height: 6′ 0″ (72 inches)
    • Build: Slightly Thin (-0.10 modifier)

    Calculation Steps (Conceptual):

    • Base Elf Weight: 120 lbs
    • Average Elf Height: ~5'6″ (66 inches)
    • Height Adjustment: (72 – 66) inches * 12 lbs/inch = +72 lbs
    • Sex/Gender Modifier: Female -0% (adds 0.00)
    • Estimated Weight = (120 lbs + 72 lbs) * (1 – 0.10) = 192 lbs * 0.90 = 172.8 lbs

    Calculator Output:

    • Base Weight: ~192 lbs
    • Height Modifier: ~+72 lbs
    • Build Modifier: ~-19.2 lbs (from 192 * -0.10)
    • Sex Modifier: ~0 lbs
    • Total Estimated Weight: ~173 lbs

    Interpretation: This elf ranger is significantly taller than the average elf, which contributes a large amount to her weight. However, her slender build counteracts some of this. The result is a character who, while tall, isn't excessively heavy, befitting the agile image often associated with elf rangers. This could be relevant for stealth checks or traversing difficult terrain.

How to Use This DnD Character Weight Calculator

Using the DnD Character Weight Calculator is straightforward and designed to give you a quick, useful estimate. Follow these simple steps:

  1. Step 1: Select Character Race

    From the dropdown menu labeled "Character Race," choose the specific race of your DnD character (e.g., Human, Elf, Dwarf, Dragonborn).

  2. Step 2: Select Sex/Gender

    Choose the appropriate option from the "Sex/Gender" dropdown. This helps refine the weight estimate based on typical biological differences.

  3. Step 3: Enter Height

    Input your character's height using the two fields: "Height (Feet)" and "Height (Inches)". For example, a character who is 6 feet and 3 inches tall would have '6' in the feet field and '3' in the inches field.

  4. Step 4: Select Build Modifier

    Choose the option that best describes your character's general build from the "Build Modifier" dropdown: Average, Slightly Muscular/Tall, Very Muscular/Hulking, Slightly Thin/Short, or Very Thin/Small. This adjusts the weight based on their physique.

  5. Step 5: Calculate

    Click the "Calculate Weight" button. The calculator will process your inputs and display the estimated weight.

How to Read Results:

  • Main Result (Large Font): This is the final estimated weight of your character in pounds (lbs).
  • Intermediate Values: These show the calculated "Base Weight" (before height and build adjustments), the "Height Modifier" (the weight added or subtracted due to height difference), and the "Build Modifier" impact.
  • Formula Explanation: A brief description of the calculation logic used.

Decision-Making Guidance:

The calculated weight can inform various aspects of your character:

  • Carrying Capacity: While DnD 5e uses Strength score for carrying capacity, a character's weight can be a narrative justification for why they might struggle with heavy armor or large weapons.
  • Roleplaying: Imagine how a 400lb Tortle or a 50lb Gnome moves and interacts with the environment.
  • Visual Description: Use the weight to add detail to your character's appearance – are they imposing, slight, average?
  • Encounter Design: For creatures or NPCs, understanding their weight might influence how they are affected by spells like *Levitate* or environmental hazards.

Use the "Copy Results" button to easily share these figures or record them for your character sheet. The "Reset" button allows you to quickly clear the fields and start a new calculation.

Key Factors That Affect DnD Character Weight Results

Several elements influence the accuracy and relevance of the weight calculated by this tool:

  1. Race Stereotypes vs. Individuality:

    While the calculator uses race-based averages, individual characters within a race can vary greatly. Some elves might be unusually burly, and some dwarves might be surprisingly lean. The "Build Modifier" helps account for this, but individual character backstories can justify further deviations.

  2. Height vs. Frame:

    Height is a major factor, but the underlying skeletal frame and muscle mass (build) also play crucial roles. A tall, wiry character weighs less than a tall, powerfully built one. Our calculator uses both height and a build modifier to reflect this.

  3. Metabolic Rate and Diet:

    In a real-world sense, a character's metabolism and diet would significantly impact their weight. While not explicitly calculated here, a character who constantly feasts might be heavier, while one struggling for rations might be lighter than the average suggests.

  4. Magical Enhancements and Curses:

    Spells or magical items could alter a character's physical form, potentially increasing or decreasing their weight. Consider effects like *Enlarge/Reduce Person*, inherent magical properties of certain beings, or magical curses that might cause physical changes.

  5. Subraces and Variants:

    Many DnD races have subraces (e.g., Wood Elf vs. High Elf, Mountain Dwarf vs. Hill Dwarf) that might have slightly different typical statures or builds. While the calculator uses a general racial average, specific subrace traits could warrant minor adjustments.

  6. Age and Lifespan:

    While fantasy races might age differently, a very young character would likely weigh less than a mature adult of the same race and build. Conversely, extremely long-lived characters might develop different physical characteristics over centuries.

  7. Environmental Adaptation:

    Races native to different environments might develop distinct physical traits. For example, creatures from colder climates might be stockier, while those from warmer regions might be leaner. This is generally baked into racial descriptions but can be a factor for custom races.

  8. Player Interpretation and DM Fiat:

    Ultimately, the most important factor is how the Dungeon Master and player agree to interpret the character. This calculator provides a guideline, but the final say rests with the table. The goal is to enhance the game, not to strictly dictate character specifics.

Frequently Asked Questions (FAQ)

Q: Does character weight affect game mechanics in DnD 5e?
A: Directly, character weight itself usually doesn't influence core mechanics like attack rolls or saving throws in D&D 5th Edition. However, it can inform related mechanics like carrying capacity (tied to Strength), potentially affect Stealth checks (a very heavy character might be noisier), and influence narrative elements like how easily they can be moved, hidden, or interact with certain environmental features. Some DMs might implement house rules where weight plays a more direct role.
Q: Why is the base weight for some races so high, like Tortles?
A: Races like Tortles are depicted as having thick, heavy shells and dense bodies. Their high base weight reflects these innate physical characteristics, making them physically imposing and durable. The calculator uses established lore and typical representations found in D&D sourcebooks.
Q: Can I use this calculator for monsters or NPCs?
A: Yes! While designed with player characters in mind, you can adapt the calculator for monsters and NPCs. You'll need to estimate or determine a suitable base weight, height range, and potentially a build modifier that fits the creature's description from official monster manuals or your own imagination.
Q: How accurate are these weight estimations?
A: The estimations are based on established fantasy tropes and generalized data from D&D sourcebooks. They provide a reasonable guideline for roleplaying and concept development. Actual weights can vary widely based on individual characterization and specific campaign settings. Think of it as a strong suggestion rather than a rigid rule.
Q: What if my character's race isn't listed?
A: If your character's race isn't on the list, you'll need to estimate a base weight and height range based on its description. You could draw parallels to similar races (e.g., treat a homebrewed beastfolk similarly to a Tabaxi or Lizardfolk) or consult with your Dungeon Master for guidance.
Q: How does sex/gender influence weight in DnD characters?
A: In many D&D races, there are subtle differences in average size and build between males and females. These are often reflected in sourcebooks as slight percentage adjustments to weight. The calculator incorporates these general tendencies where applicable, though individual variation is always possible.
Q: Should I put my character's calculated weight on their character sheet?
A: That's entirely up to you and your Dungeon Master! Some players like to include it for added detail. It can be a fun roleplaying aid. However, it's not a mandatory field in most DnD 5e character sheets, so don't feel obligated unless your DM requests it.
Q: What does "Build Modifier" mean in practical terms?
A: The "Build Modifier" translates your character's general physique into a numerical adjustment. "Very Muscular/Hulking" (+0.25) means they add 25% more weight than average for their height and race due to dense muscle or sheer size. "Very Thin/Small" (-0.20) means they are 20% lighter due to a slender frame or lack of bulk. It helps differentiate characters who might be the same height but have very different appearances.
// Default Race Data (can be expanded) var raceData = { "human": { baseWeight: 150, avgHeightInches: 68, heightFactor: 15, sexModifiers: { male: 0.05, female: -0.05 } }, "elf": { baseWeight: 120, avgHeightInches: 66, heightFactor: 12, sexModifiers: { male: 0, female: 0 } }, "dwarf": { baseWeight: 160, avgHeightInches: 58, heightFactor: 18, sexModifiers: { male: 0.05, female: -0.05 } }, "halfling": { baseWeight: 60, avgHeightInches: 38, heightFactor: 8, sexModifiers: { male: 0, female: 0 } }, "gnome": { baseWeight: 50, avgHeightInches: 40, heightFactor: 7, sexModifiers: { male: 0, female: 0 } }, "dragonborn": { baseWeight: 250, avgHeightInches: 75, heightFactor: 20, sexModifiers: { male: 0.10, female: 0 } }, "half-elf": { baseWeight: 130, avgHeightInches: 68, heightFactor: 13, sexModifiers: { male: 0, female: 0 } }, "half-orc": { baseWeight: 170, avgHeightInches: 66, heightFactor: 16, sexModifiers: { male: 0.05, female: 0 } }, "tiefling": { baseWeight: 140, avgHeightInches: 68, heightFactor: 14, sexModifiers: { male: 0, female: 0 } }, "aarakocra": { baseWeight: 100, avgHeightInches: 60, heightFactor: 10, sexModifiers: { male: 0, female: 0 } }, // Wingspan is more relevant than height for these "genasi": { baseWeight: 150, avgHeightInches: 66, heightFactor: 15, sexModifiers: { male: 0, female: 0 } }, "aasimar": { baseWeight: 140, avgHeightInches: 70, heightFactor: 14, sexModifiers: { male: 0, female: 0 } }, "firbolg": { baseWeight: 200, avgHeightInches: 88, heightFactor: 22, sexModifiers: { male: 0, female: 0 } }, "goblin": { baseWeight: 40, avgHeightInches: 42, heightFactor: 6, sexModifiers: { male: 0, female: 0 } }, "kenku": { baseWeight: 70, avgHeightInches: 54, heightFactor: 9, sexModifiers: { male: 0, female: 0 } }, "lizardfolk": { baseWeight: 180, avgHeightInches: 72, heightFactor: 17, sexModifiers: { male: 0.05, female: -0.05 } }, "tabaxi": { baseWeight: 110, avgHeightInches: 66, heightFactor: 12, sexModifiers: { male: 0, female: 0 } }, "tortle": { baseWeight: 450, avgHeightInches: 72, heightFactor: 25, sexModifiers: { male: 0, female: 0 } }, // Includes shell weight "yuan-ti": { baseWeight: 130, avgHeightInches: 70, heightFactor: 13, sexModifiers: { male: 0, female: 0 } } }; var chart = null; var weightChartCtx = null; function initializeChart() { weightChartCtx = document.getElementById('weightChart').getContext('2d'); chart = new Chart(weightChartCtx, { type: 'bar', data: { labels: Object.keys(raceData).map(function(race) { return race.charAt(0).toUpperCase() + race.slice(1); // Capitalize }), datasets: [{ label: 'Base Weight (lbs)', data: Object.values(raceData).map(function(data) { return data.baseWeight; }), backgroundColor: 'rgba(255, 99, 132, 0.6)', // Tomato Red for Base borderColor: 'rgba(255, 99, 132, 1)', borderWidth: 1 }, { label: 'Avg. Weight (lbs)', // Placeholder, will be updated data: [], // This will be populated dynamically backgroundColor: 'rgba(70, 130, 180, 0.6)', // Steel Blue for Calculated borderColor: 'rgba(70, 130, 180, 1)', borderWidth: 1 }] }, options: { responsive: true, maintainAspectRatio: false, scales: { y: { beginAtZero: true, title: { display: true, text: 'Weight (lbs)' } } }, plugins: { legend: { display: false // Using custom legend }, tooltip: { callbacks: { label: function(context) { var label = context.dataset.label || "; if (label) { label += ': '; } if (context.parsed.y !== null) { label += context.parsed.y + ' lbs'; } return label; } } } } } }); } function updateChart(calculatedWeights) { if (!chart) initializeChart(); var labels = Object.keys(raceData).map(function(race) { return race.charAt(0).toUpperCase() + race.slice(1); }); var baseWeights = Object.values(raceData).map(function(data) { return data.baseWeight; }); // Update the 'Avg. Weight' dataset with calculated weights for average char chart.data.datasets[1].data = labels.map(function(label, index) { var raceKey = Object.keys(raceData)[index]; // Simulate calculation for average stats (5'8″ = 68 inches, average build = 0 modifier) var avgHeightInches = 68; // Standard average height var avgBuildModifier = 0; var sexMod = raceData[raceKey].sexModifiers.male; // Using male as default for chart avg var heightAdjustment = (avgHeightInches – raceData[raceKey].avgHeightInches) * raceData[raceKey].heightFactor; var baseForAvgCalc = raceData[raceKey].baseWeight + heightAdjustment; if (baseForAvgCalc < 0) baseForAvgCalc = 0; // Prevent negative base weight var calculatedAvgWeight = baseForAvgCalc * (1 + avgBuildModifier + sexMod); return parseFloat(calculatedAvgWeight.toFixed(1)); }); chart.data.labels = labels; chart.data.datasets[0].data = baseWeights; // Ensure base weights are correct chart.update(); } function validateInput(id, min, max, errorMessageId, isSelect = false) { var input = document.getElementById(id); var errorElement = document.getElementById(errorMessageId); var value = input.value; var isValid = true; if (value === "" || (value === "–Select Race–" || value === "–Select Sex/Gender–")) { errorElement.textContent = "This field is required."; errorElement.style.display = "block"; isValid = false; } else if (!isSelect) { var numValue = parseFloat(value); if (isNaN(numValue)) { errorElement.textContent = "Please enter a valid number."; errorElement.style.display = "block"; isValid = false; } else if (numValue max) { errorElement.textContent = "Value cannot be greater than " + max + "."; errorElement.style.display = "block"; isValid = false; } else { errorElement.textContent = ""; errorElement.style.display = "none"; } } else { errorElement.textContent = ""; errorElement.style.display = "none"; } if (isValid) { errorElement.style.display = "none"; } return isValid; } function updateWeightEstimates() { // This function primarily calls calculateWeight for real-time updates // Individual input events trigger this. calculateWeight(); } function calculateWeight() { var race = document.getElementById('race').value; var sex = document.getElementById('sex').value; var heightFt = parseInt(document.getElementById('height_ft').value); var heightIn = parseInt(document.getElementById('height_in').value); var buildModifier = parseFloat(document.getElementById('build').value); // Clear previous error messages document.getElementById('race-error').textContent = ""; document.getElementById('sex-error').textContent = ""; document.getElementById('height_ft-error').textContent = ""; document.getElementById('height_in-error').textContent = ""; // Basic validation before proceeding var isValidRace = validateInput('race', 0, 0, 'race-error', true); var isValidSex = validateInput('sex', 0, 0, 'sex-error', true); var isValidHeightFt = validateInput('height_ft', 1, 10, 'height_ft-error'); var isValidHeightIn = validateInput('height_in', 0, 11, 'height_in-error'); if (!isValidRace || !isValidSex || !isValidHeightFt || !isValidHeightIn) { document.getElementById('results-wrapper').style.display = 'none'; return; } var raceInfo = raceData[race]; if (!raceInfo) { document.getElementById('results-wrapper').style.display = 'none'; return; // Race data not found } var baseWeight = raceInfo.baseWeight; var avgHeightInches = raceInfo.avgHeightInches; var heightFactor = raceInfo.heightFactor; var sexModifierValue = raceInfo.sexModifiers[sex] !== undefined ? raceInfo.sexModifiers[sex] : 0; var characterHeightInches = (heightFt * 12) + heightIn; var heightAdjustment = (characterHeightInches – avgHeightInches) * heightFactor; // Calculate base weight after height adjustment, but before build/sex modifiers var adjustedBaseWeight = baseWeight + heightAdjustment; if (adjustedBaseWeight < 0) adjustedBaseWeight = 0; // Ensure weight doesn't go below zero // Calculate the final weight var finalWeight = adjustedBaseWeight * (1 + buildModifier + sexModifierValue); if (finalWeight < 0) finalWeight = 0; // Ensure final weight isn't negative var buildModifierAmount = adjustedBaseWeight * buildModifier; var sexModifierAmount = adjustedBaseWeight * sexModifierValue; // Display results document.getElementById('base-weight').textContent = baseWeight.toFixed(1) + " lbs"; document.getElementById('height-modifier').textContent = heightAdjustment.toFixed(1) + " lbs"; document.getElementById('build-modifier').textContent = buildModifierAmount.toFixed(1) + " lbs"; document.getElementById('main-result').textContent = finalWeight.toFixed(1) + " lbs"; document.getElementById('results-wrapper').style.display = 'block'; // Update chart data for the currently selected race updateChartForRace(race); } function updateChartForRace(selectedRace) { if (!chart) initializeChart(); // Find the index of the selected race var labels = chart.data.labels; var selectedIndex = -1; for (var i = 0; i < labels.length; i++) { if (labels[i].toLowerCase() === selectedRace) { selectedIndex = i; break; } } // Highlight the selected race's bars if found var backgroundColorsBase = []; var backgroundColorsCalculated = []; var baseWeights = []; var avgWeights = []; for (var i = 0; i < labels.length; i++) { var raceKey = Object.keys(raceData)[i]; // Get the original key // Default colors backgroundColorsBase.push('rgba(255, 99, 132, 0.6)'); // Tomato Red backgroundColorsCalculated.push('rgba(70, 130, 180, 0.6)'); // Steel Blue // Base weights for all races baseWeights.push(raceData[raceKey].baseWeight); // Calculate average weight for this specific race for the chart's second series var avgHeightInches = 68; // Standard average height for chart comparison var avgBuildModifier = 0; // Standard average build for chart comparison var sexMod = raceData[raceKey].sexModifiers.male; // Using male as default for chart avg var heightAdjustment = (avgHeightInches – raceData[raceKey].avgHeightInches) * raceData[raceKey].heightFactor; var baseForAvgCalc = raceData[raceKey].baseWeight + heightAdjustment; if (baseForAvgCalc < 0) baseForAvgCalc = 0; var calculatedAvgWeight = baseForAvgCalc * (1 + avgBuildModifier + sexMod); avgWeights.push(parseFloat(calculatedAvgWeight.toFixed(1))); } // If a specific race is selected, highlight its bars if (selectedIndex !== -1) { backgroundColorsBase[selectedIndex] = '#ff6347'; // Darker Tomato Red backgroundColorsCalculated[selectedIndex] = '#4682b4'; // Darker Steel Blue document.getElementById('chart-caption').textContent = 'Comparison of Base Weight vs. Average Calculated Weight for ' + labels[selectedIndex] + ' at 5\'8", Average Build.'; } else { document.getElementById('chart-caption').textContent = 'Estimated weights for different character races at average height (5\'8") and build.'; } chart.data.datasets[0].data = baseWeights; chart.data.datasets[0].backgroundColor = backgroundColorsBase; chart.data.datasets[1].data = avgWeights; chart.data.datasets[1].backgroundColor = backgroundColorsCalculated; chart.update(); } function resetCalculator() { document.getElementById('race').value = ""; document.getElementById('sex').value = ""; document.getElementById('height_ft').value = "5"; document.getElementById('height_in').value = "0"; document.getElementById('build').value = "0"; // Average document.getElementById('base-weight').textContent = "–.– lbs"; document.getElementById('height-modifier').textContent = "–.– lbs"; document.getElementById('build-modifier').textContent = "–.– lbs"; document.getElementById('main-result').textContent = "–.– lbs"; document.getElementById('results-wrapper').style.display = 'none'; // Clear errors document.getElementById('race-error').textContent = ""; document.getElementById('sex-error').textContent = ""; document.getElementById('height_ft-error').textContent = ""; document.getElementById('height_in-error').textContent = ""; // Reset chart to show all races clearly updateChartForRace(null); } function copyResults() { var mainResult = document.getElementById('main-result').textContent; var baseWeight = document.getElementById('base-weight').textContent; var heightModifier = document.getElementById('height-modifier').textContent; var buildModifier = document.getElementById('build-modifier').textContent; var race = document.getElementById('race').value; var sex = document.getElementById('sex').value; var heightFt = document.getElementById('height_ft').value; var heightIn = document.getElementById('height_in').value; var build = document.getElementById('build'); var buildText = build.options[build.selectedIndex].text; var assumptions = "Assumptions:\n"; assumptions += "- Race: " + (race ? race.charAt(0).toUpperCase() + race.slice(1) : "N/A") + "\n"; assumptions += "- Sex/Gender: " + (sex ? sex.charAt(0).toUpperCase() + sex.slice(1) : "N/A") + "\n"; assumptions += "- Height: " + heightFt + "'" + heightIn + "\"" + "\n"; assumptions += "- Build: " + buildText + "\n"; var resultsText = "Estimated DnD Character Weight:\n\n"; resultsText += "Total Weight: " + mainResult + "\n"; resultsText += "Base Weight: " + baseWeight + "\n"; resultsText += "Height Adjustment: " + heightModifier + "\n"; resultsText += "Build Adjustment: " + buildModifier + "\n\n"; resultsText += assumptions; // Use the modern Clipboard API if (navigator.clipboard && window.isSecureContext) { navigator.clipboard.writeText(resultsText).then(function() { // Success feedback var copyBtn = document.querySelector('.copy-btn'); var originalText = copyBtn.textContent; copyBtn.textContent = 'Copied!'; copyBtn.style.backgroundColor = 'var(–success-color)'; setTimeout(function() { copyBtn.textContent = originalText; copyBtn.style.backgroundColor = 'var(–primary-color)'; // Reset to original color }, 1500); }).catch(function(err) { console.error('Failed to copy text: ', err); // Fallback for older browsers or insecure contexts fallbackCopyTextToClipboard(resultsText); }); } else { fallbackCopyTextToClipboard(resultsText); } } function fallbackCopyTextToClipboard(text) { var textArea = document.createElement("textarea"); textArea.value = text; // Avoid scrolling to bottom textArea.style.top = "0"; textArea.style.left = "0"; textArea.style.position = "fixed"; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'Copied!' : 'Failed to copy!'; console.log('Fallback: ' + msg); var copyBtn = document.querySelector('.copy-btn'); var originalText = copyBtn.textContent; copyBtn.textContent = msg; copyBtn.style.backgroundColor = successful ? 'var(–success-color)' : '#dc3545'; setTimeout(function() { copyBtn.textContent = originalText; copyBtn.style.backgroundColor = 'var(–primary-color)'; }, 1500); } catch (err) { console.error('Fallback: Oops, unable to copy', err); var copyBtn = document.querySelector('.copy-btn'); copyBtn.textContent = 'Failed!'; copyBtn.style.backgroundColor = '#dc3545'; setTimeout(function() { copyBtn.textContent = 'Copy Results'; copyBtn.style.backgroundColor = 'var(–primary-color)'; }, 1500); } document.body.removeChild(textArea); } // FAQ Toggler document.addEventListener('DOMContentLoaded', function() { var faqQuestions = document.querySelectorAll('.faq-item-question'); faqQuestions.forEach(function(question) { question.addEventListener('click', function() { var answer = this.nextElementSibling; if (answer.style.display === 'block') { answer.style.display = 'none'; } else { answer.style.display = 'block'; } }); }); // Initial calculation and chart update on page load calculateWeight(); updateChartForRace(null); // Initialize chart with all races });

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