Welcome to the most straightforward Path of Exile (PoE) DPS Calculator. Quickly estimate your build’s damage potential by inputting the key factors: Base Hit Damage, Attacks/Casts per Second, and your total Damage Multiplier. You can also solve for a missing variable if you know the final DPS goal.
PoE DPS Calculator
Calculated Result:
Detailed Calculation Steps
Input your values and click Calculate to see the steps here.
PoE DPS Calculator Formula:
Variables:
- Average Hit Damage (B): The expected damage of a single hit, after all initial additive and multiplicative damage increases but before final modifiers like Critical Strike Multiplier (which is simplified into the overall multiplier).
- Attacks/Casts per Second (S): How many times the skill hits per second, including the base speed of the skill and all increases from the passive tree or gear.
- Total Damage Multiplier (M): A factor representing the total effectiveness of your damage modifiers. This simplifies complex PoE mechanics into a single figure (1.0 = 100% total damage, 2.0 = 200% total damage).
- Final Damage Per Second (D): The resulting estimated damage output of the build over one second.
What is DPS Calculator PoE?
A Path of Exile (PoE) DPS calculator is an essential tool for any serious player looking to optimize their build. Due to the game’s incredibly complex damage scaling mechanics—which include additive increases, various multiplicative supports, critical strike chance, and elemental resistances—manual calculation is nearly impossible. This calculator provides a streamlined approach, simplifying the core damage components into a basic, solvable formula.
The primary purpose is to compare theoretical gear changes or passive tree allocations. By isolating and adjusting key variables like “Attacks/Casts per Second” or the “Total Damage Multiplier,” players can quickly see which investment provides the greatest marginal return without having to import their entire build into a full Path of Building (PoB) suite. It’s perfect for quick checks and strategic planning on the fly.
How to Calculate DPS (Example):
Let’s find the Final DPS (D) when all other factors are known:
- Identify Base Hit Damage (B): The user’s average hit is 8,000.
- Determine Speed (S): The character performs 3.2 attacks per second.
- Input Damage Multiplier (M): The total damage multiplier is 3.5 (or 350% total damage effectiveness).
- Apply the Formula: $D = 8,000 \times 3.2 \times 3.5$
- Result: $D = 89,600 \text{ DPS}$
Related Calculators:
- PoE Effective Life Pool Calculator
- PoE Vaal Orb Corrupt Chance Calculator
- PoE Flask Duration Optimization Tool
- PoE Item Quality Value Estimator
Frequently Asked Questions (FAQ):
Is this calculator as accurate as Path of Building (PoB)?
No. PoB uses the full, complex game mechanics, whereas this tool uses a simplified model ($D = B \times S \times M$). It is intended for quick estimations and comparing proportional changes, not final, highly accurate DPS figures.
What if I input all four variables?
If you input all four, the calculator checks for mathematical consistency. If the inputs are consistent, it will display the resulting DPS (D). If they are inconsistent, it will alert you to the discrepancy.
How do I find my Base Hit Damage (B) for this tool?
The easiest way is to use a full build planner (like PoB) and look at the “Average Hit” figure for your chosen skill, or estimate it by multiplying your weapon/skill base damage by your “Increased Damage” percentage.
Why is the Multiplier (M) input as a decimal (e.g., 2.5) and not a percentage?
For mathematical simplicity in the core formula. A value of 1.0 represents 100% of your damage. If you have 150% increased damage, your total multiplier is 2.5 (1.0 base + 1.5 increase).