Effect Hit Rate Hsr Calculator

Honkai: Star Rail Effect Hit Rate Calculator .hsr-calculator-container { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; max-width: 800px; margin: 0 auto; background-color: #f0f2f5; padding: 20px; border-radius: 12px; box-shadow: 0 4px 15px rgba(0,0,0,0.1); color: #333; } .hsr-calc-header { text-align: center; margin-bottom: 30px; background: linear-gradient(135deg, #2b2d42 0%, #4a4e69 100%); color: white; padding: 20px; border-radius: 8px; } .hsr-calc-header h2 { margin: 0; font-size: 24px; } .hsr-input-group { background: white; padding: 20px; border-radius: 8px; margin-bottom: 20px; border: 1px solid #e1e4e8; } .hsr-input-row { display: flex; justify-content: space-between; align-items: center; margin-bottom: 15px; flex-wrap: wrap; } .hsr-input-row label { flex: 1; font-weight: 600; min-width: 200px; margin-bottom: 5px; } .hsr-input-wrapper { position: relative; flex: 1; min-width: 150px; } .hsr-input-wrapper input { width: 100%; padding: 10px; border: 1px solid #ccc; border-radius: 4px; font-size: 16px; box-sizing: border-box; } .hsr-input-wrapper span { position: absolute; right: 10px; top: 50%; transform: translateY(-50%); color: #666; font-weight: bold; } .hsr-btn { display: block; width: 100%; padding: 15px; background-color: #6c5ce7; color: white; border: none; border-radius: 6px; font-size: 18px; font-weight: bold; cursor: pointer; transition: background-color 0.2s; } .hsr-btn:hover { background-color: #5b4cc4; } .hsr-result-box { background-color: #2d3436; color: #dfe6e9; padding: 20px; border-radius: 8px; margin-top: 20px; text-align: center; display: none; } .hsr-result-value { font-size: 32px; color: #a29bfe; font-weight: bold; margin: 10px 0; } .hsr-result-detail { font-size: 14px; color: #b2bec3; margin-top: 10px; border-top: 1px solid #636e72; padding-top: 10px; } .hsr-info-section { margin-top: 40px; line-height: 1.6; background: white; padding: 25px; border-radius: 8px; } .hsr-info-section h3 { color: #2b2d42; border-bottom: 2px solid #6c5ce7; padding-bottom: 10px; } .hsr-info-section p { margin-bottom: 15px; } .hsr-table { width: 100%; border-collapse: collapse; margin: 20px 0; } .hsr-table th, .hsr-table td { border: 1px solid #ddd; padding: 12px; text-align: left; } .hsr-table th { background-color: #f8f9fa; } @media (max-width: 600px) { .hsr-input-row { flex-direction: column; align-items: flex-start; } .hsr-input-wrapper { width: 100%; } }

HSR Effect Hit Rate Calculator

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Real Hit Chance

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Understanding Effect Hit Rate in Honkai: Star Rail

Effect Hit Rate (EHR) is a crucial stat in Honkai: Star Rail for Nihility characters and any unit that applies debuffs (like Freeze, Burn, Shock, or Defense Shred). The game uses a specific formula to determine if a debuff lands successfully.

The Hit Chance Formula

The actual probability of applying a debuff, known as the "Real Chance," is calculated using the following equation:

Real Chance = Base Chance × (1 + Attacker's EHR) × (1 – Enemy Effect RES) × (1 – Enemy Debuff RES)

Key Metrics Explained

  • Base Chance: The percentage listed in your character's trace or skill description (e.g., Pela's Ultimate has a 100% Base Chance).
  • Attacker's EHR: The total Effect Hit Rate from your character's relics, light cones, and traces.
  • Enemy Effect RES: The innate resistance enemies have against all debuffs. High-level bosses usually have 30% or 40% Effect RES.
  • Debuff RES: Specific resistance against certain types of crowd control (e.g., Cocolia has high Freeze RES). This is usually 0% for general calculations unless facing specific bosses.

Common Enemy Resistance Values

Enemy Type Typical Effect RES Recommended EHR (for 100% Base Chance)
Small Mobs 0% – 10% 0%
Elites (Level 90+) 30% 43%
Bosses (MoC 12) 40% 67%

How to Use This Calculator

Enter the Base Chance of your character's skill. Input your current Effect Hit Rate from your stats screen. Enter the Enemy Effect RES (standard endgame bosses have 40%). The calculator will tell you exactly how likely you are to land your debuff.

function calculateHitChance() { // 1. Get input values var baseChanceInput = document.getElementById('baseChance').value; var attackerEHRInput = document.getElementById('attackerEHR').value; var enemyEffResInput = document.getElementById('enemyEffRes').value; var debuffResInput = document.getElementById('debuffRes').value; // 2. Validate inputs if (baseChanceInput === "" || attackerEHRInput === "" || enemyEffResInput === "") { alert("Please fill in the Base Chance, EHR, and Enemy Effect RES fields."); return; } var baseChance = parseFloat(baseChanceInput) / 100; var attackerEHR = parseFloat(attackerEHRInput) / 100; var enemyEffRes = parseFloat(enemyEffResInput) / 100; // Handle optional debuff res var debuffRes = 0; if (debuffResInput !== "") { debuffRes = parseFloat(debuffResInput) / 100; } // 3. Calculate Real Chance // Formula: Real = Base * (1 + EHR) * (1 – EffectRes) * (1 – DebuffRes) var realChance = baseChance * (1 + attackerEHR) * (1 – enemyEffRes) * (1 – debuffRes); // Cap at 0% minimum. Usually capped at 100% visually, but theoretically can go higher. // For display purposes, we cap at 100% if it exceeds 1. var displayChance = realChance * 100; if (displayChance > 100) displayChance = 100; if (displayChance 0) { var requiredEHRDecimal = (1 / denominator) – 1; var requiredEHRPercent = requiredEHRDecimal * 100; // If already 100% or more, or if required is negative (meaning base stats are enough) if (requiredEHRPercent <= 0) { requiredEHRMsg = "You are already guaranteed to hit (0% extra EHR needed)."; } else { requiredEHRMsg = "To guarantee a hit (100%), you need " + requiredEHRPercent.toFixed(1) + "% Total EHR."; } } else { requiredEHRMsg = "Impossible to hit (Enemy has 100% Resistance)."; } // 5. Display Results var resultBox = document.getElementById('resultBox'); var finalChanceDisplay = document.getElementById('finalChance'); var requiredDisplay = document.getElementById('requiredEHRDisplay'); resultBox.style.display = 'block'; finalChanceDisplay.innerHTML = displayChance.toFixed(2) + "%"; // Add color coding for success chance if (displayChance >= 100) { finalChanceDisplay.style.color = "#00b894"; // Green } else if (displayChance >= 80) { finalChanceDisplay.style.color = "#fdcb6e"; // Yellow/Orange } else { finalChanceDisplay.style.color = "#ff7675"; // Red } requiredDisplay.innerHTML = requiredEHRMsg; }

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