Frame Rate Calculation

Video Frame Rate & Bitrate Calculator .frc-wrapper { font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Helvetica, Arial, sans-serif; max-width: 800px; margin: 0 auto; padding: 20px; background: #f9f9f9; border: 1px solid #e0e0e0; border-radius: 8px; color: #333; } .frc-wrapper h2 { text-align: center; color: #2c3e50; margin-bottom: 25px; } .frc-row { display: flex; flex-wrap: wrap; gap: 20px; margin-bottom: 20px; } .frc-col { flex: 1; min-width: 200px; } .frc-label { display: block; margin-bottom: 8px; font-weight: 600; font-size: 0.95em; } .frc-input, .frc-select { width: 100%; padding: 12px; border: 1px solid #ccc; border-radius: 4px; font-size: 16px; box-sizing: border-box; } .frc-input:focus, .frc-select:focus { border-color: #3498db; outline: none; box-shadow: 0 0 5px rgba(52,152,219,0.3); } .time-inputs { display: flex; gap: 10px; } .time-inputs input { width: 33%; } .frc-btn { width: 100%; padding: 15px; background-color: #27ae60; color: white; border: none; border-radius: 4px; font-size: 18px; font-weight: bold; cursor: pointer; transition: background 0.3s; margin-top: 10px; } .frc-btn:hover { background-color: #219150; } .frc-results { margin-top: 30px; background: #fff; padding: 20px; border-radius: 6px; border-left: 5px solid #27ae60; box-shadow: 0 2px 5px rgba(0,0,0,0.05); display: none; } .frc-result-item { margin-bottom: 15px; border-bottom: 1px solid #eee; padding-bottom: 10px; } .frc-result-item:last-child { border-bottom: none; } .frc-res-label { font-size: 0.9em; color: #7f8c8d; } .frc-res-value { font-size: 1.4em; font-weight: bold; color: #2c3e50; } .frc-article { margin-top: 50px; line-height: 1.6; color: #444; } .frc-article h3 { color: #2c3e50; margin-top: 25px; } .frc-article ul { padding-left: 20px; } .frc-article li { margin-bottom: 10px; } @media (max-width: 600px) { .frc-row { flex-direction: column; } }

Frame Rate & Data Calculator

23.976 (Film NTSC) 24 (True Film) 25 (PAL) 29.97 (NTSC Video) 30 (Standard Web) 50 (High FPS PAL) 59.94 (High FPS NTSC) 60 (High FPS Web/Game) 120 (Slow Motion) Custom…
8-bit (Standard) 10-bit (HDR/Pro) 12-bit (Cinema) 16-bit (Raw)
4:4:4 (Full Color) – Uncompressed 4:2:2 (Broadcast) 4:2:0 (Web/Streaming)
Total Frame Count
0
Uncompressed Data Rate (Bandwidth)
0 MB/s
Estimated Uncompressed File Size
0 GB

How to Calculate Frame Rate and Video Data

Understanding frame rate calculations is essential for videographers, animators, and digital imaging technicians. Whether you are estimating the storage space required for a shoot or determining the total number of frames for an animation timeline, the math involves the relationship between time, resolution, and frequency (FPS).

The Core Formula

The most basic calculation converts physical time into digital frames. The formula is:

Total Frames = (Hours × 3600 + Minutes × 60 + Seconds) × FPS

For example, a 1-minute video shot at 24 frames per second (FPS) will contain exactly 1,440 individual images (60 seconds × 24 FPS).

Calculating Uncompressed Data Rates

Video file sizes are determined by the amount of data contained in every single frame, multiplied by how many frames occur every second. This calculator estimates uncompressed raw data, which serves as a baseline before compression codecs (like H.264 or ProRes) are applied.

The factors influencing data rate include:

  • Resolution: The total pixel count (Width × Height). A 4K image has 4x the pixels of 1080p.
  • Bit Depth: The color precision per channel. 8-bit is standard for web, while 10-bit or 12-bit is used for professional color grading.
  • Chroma Subsampling: A compression technique that reduces color resolution. 4:4:4 retains all data, while 4:2:0 discards some color information to save space.

Why Frame Rate Matters

Your choice of FPS dictates the "feel" of the footage. 24 FPS is the standard for cinema, providing a classic motion blur. 30 FPS is standard for television and web video. 60 FPS and higher are used for smooth motion in video games or for creating slow-motion footage when played back at lower frame rates.

function checkCustomFps() { var select = document.getElementById("videoFps"); var customInput = document.getElementById("customFpsInput"); if (select.value === "custom") { customInput.style.display = "block"; } else { customInput.style.display = "none"; } } function calculateFrameData() { // 1. Get Inputs var fpsSelect = document.getElementById("videoFps"); var fpsValue = fpsSelect.value; if (fpsValue === "custom") { fpsValue = parseFloat(document.getElementById("customFpsInput").value); } else { fpsValue = parseFloat(fpsValue); } var hours = parseFloat(document.getElementById("durHours").value) || 0; var minutes = parseFloat(document.getElementById("durMinutes").value) || 0; var seconds = parseFloat(document.getElementById("durSeconds").value) || 0; var width = parseFloat(document.getElementById("resWidth").value) || 0; var height = parseFloat(document.getElementById("resHeight").value) || 0; var bitDepth = parseFloat(document.getElementById("bitDepth").value) || 8; var chromaFactor = parseFloat(document.getElementById("chromaSub").value) || 3; // Note: Logic for Chroma: 4:4:4 is factor 3 (R+G+B), 4:2:2 is effectively 2, 4:2:0 is effectively 1.5 average bytes per pixel relative to luma if calculating loosely, // but strictly: // Uncompressed Size = Pixels * BitDepth * 3 (for RGB 4:4:4) // For this calculator, we use a multiplier based on the select value: // 4:4:4 (Full) = 3 channels // 4:2:2 = 2 (Luma + 0.5 Chroma + 0.5 Chroma) // 4:2:0 = 1.5 (Luma + 0.25 Chroma + 0.25 Chroma) // Validation if (isNaN(fpsValue) || fpsValue <= 0) { alert("Please enter a valid Frame Rate."); return; } if (width <= 0 || height <= 0) { alert("Please enter a valid Resolution."); return; } // 2. Calculate Time in Seconds var totalSeconds = (hours * 3600) + (minutes * 60) + seconds; if (totalSeconds GB) var totalBits = bitsPerFrame * totalFrames; var totalGigabytes = totalBits / 8 / 1024 / 1024 / 1024; // 7. Display Results document.getElementById("resultsArea").style.display = "block"; // Format Numbers document.getElementById("resTotalFrames").innerText = totalFrames.toLocaleString(); document.getElementById("resDataRate").innerText = megabytesPerSecond.toFixed(2) + " MB/s"; // Dynamic unit for size if (totalGigabytes 1000) { var totalTB = totalGigabytes / 1024; document.getElementById("resFileSize").innerText = totalTB.toFixed(2) + " TB"; } else { document.getElementById("resFileSize").innerText = totalGigabytes.toFixed(2) + " GB"; } }

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