Games for Ti 84 Calculator

Reviewed and verified by: **David Chen, CFA**.

The **Feebas Tile Calculator** helps players determine the probability of finding the rare Feebas based on their in-game efforts. Input any three of the four variables to solve for the missing one, or input all four to check for consistency.

Feebas Tile Calculator

Detailed Calculation Steps

Enter values and click Calculate to see the breakdown.

Feebas Tile Calculator Formula

The core formula for determining the probability of a successful encounter is:

$$ E = T \times A \times (C / 100) $$

Where:

  • E is Successful Encounters
  • T is Total Tiles Checked
  • A is Attempts Per Tile
  • C is Feebas Encounter Chance (in percent)

Variables Explained

A quick breakdown of the input fields in the calculator:

  • Total Tiles Checked (T): The total number of distinct tiles you have fished on or interacted with.
  • Feebas Encounter Chance (C, %): The fixed probability (e.g., 5%) that a Feebas tile will yield the desired encounter.
  • Attempts Per Tile (A): The average number of times you fish/interact on a single tile before moving to the next.
  • Successful Encounters (E): The expected (or actual) number of Feebas found during your search.

Related Calculators

You may find these other specialized tools useful:

What is the Feebas Tile Calculator?

The Feebas Tile Calculator is a statistical tool designed to model the success rate of searching for Feebas’s specific spawn locations. In certain games, Feebas only appears on a small number of random, predetermined “tiles.” Since the location of these tiles is often unknown to the player, the search process becomes an exercise in probability.

This calculator abstracts the complexity of the underlying game mechanics into four key variables: the total amount of area searched (Tiles), the intensity of the search (Attempts), the inherent likelihood of success (Chance), and the resulting outcome (Encounters). It allows players to set realistic expectations or work backward to estimate unknown variables, such as the true Encounter Chance if they know their efforts and results.

By understanding the relationship between these factors, players can optimize their time and resource usage to minimize the frustration associated with this notoriously difficult-to-find creature.

How to Calculate Successful Encounters (Example)

Here is a step-by-step example using the calculator’s primary function (solving for Encounters):

  1. Input Total Tiles Checked (T): **60**
  2. Input Feebas Encounter Chance (C): **2.5%**
  3. Input Attempts Per Tile (A): **5**
  4. The formula is: $$ E = T \times A \times (C / 100) $$
  5. Substitute values: $$ E = 60 \times 5 \times (2.5 / 100) $$
  6. Calculation: $$ E = 300 \times 0.025 = 7.5 $$
  7. The result is **7.5 Successful Encounters**.

Frequently Asked Questions (FAQ)

  • Why do I need to input at least three variables?
    This is a simultaneous equation with four variables. Mathematically, to solve for one unknown variable, you must provide values for the other three. The calculator needs three inputs to uniquely determine the fourth.
  • What happens if I input all four variables?
    If you input all four, the calculator performs a consistency check. It uses the first three inputs (T, C, A) to calculate the expected Encounters (E) and compares this value to your input E. It will report if your inputs are consistent or how much they deviate.
  • Can the Feebas Encounter Chance (C) be over 100%?
    No, the chance is capped at 100%. While the input field limits this, in terms of probability, a 100% chance means every tile check is guaranteed to succeed.
  • What does a negative result mean?
    A negative result for any non-percentage variable (T, A, or E) is not physically possible in this context. The calculator will display an error, indicating that the inputs you provided lead to a non-physical outcome (e.g., calculating a negative number of tiles).
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