Gen 8 Catch Rate Calculator

None Sleep/Freeze Poison/Burn/Paralysis
No Yes

Catch Rate:

Probability Table:

.catch-rate-calculator { font-family: sans-serif; max-width: 600px; margin: 20px auto; padding: 20px; border: 1px solid #ccc; border-radius: 8px; box-shadow: 0 2px 4px rgba(0,0,0,0.1); } .calculator-inputs, .calculator-results { margin-bottom: 20px; } .input-group { margin-bottom: 15px; display: flex; align-items: center; gap: 10px; } .input-group label { flex: 1; text-align: right; font-weight: bold; } .input-group input, .input-group select { flex: 1; padding: 8px; border: 1px solid #ccc; border-radius: 4px; } button { padding: 10px 15px; background-color: #4CAF50; color: white; border: none; border-radius: 4px; cursor: pointer; font-size: 16px; } button:hover { background-color: #45a049; } #catchResult { font-size: 1.2em; font-weight: bold; color: #333; } #probabilityTable table { width: 100%; border-collapse: collapse; margin-top: 10px; } #probabilityTable th, #probabilityTable td { border: 1px solid #ddd; padding: 8px; text-align: center; } #probabilityTable th { background-color: #f2f2f2; } function calculateCatchRate() { var pokemonHP = parseFloat(document.getElementById("pokemonHP").value); var currentHP = parseFloat(document.getElementById("currentHP").value); var statusCondition = parseInt(document.getElementById("statusCondition").value); var ballType = parseFloat(document.getElementById("ballType").value); var assist = parseFloat(document.getElementById("assist").value); var isCritical = parseInt(document.getElementById("isCritical").value); var levelModifier = parseFloat(document.getElementById("levelModifier").value); if (isNaN(pokemonHP) || isNaN(currentHP) || isNaN(statusCondition) || isNaN(ballType) || isNaN(assist) || isNaN(isCritical) || isNaN(levelModifier) || pokemonHP <= 0 || currentHP pokemonHP || ballType < 0 || assist < 0 || levelModifier <= 0) { document.getElementById("catchResult").innerText = "Invalid input. Please check your values."; document.getElementById("probabilityTable").innerHTML = ""; return; } // Base catch rate for Gen 8 (this is a simplification, actual base catch rates vary per Pokémon) // For a true Gen 8 calculator, you'd need a way to input the specific Pokémon to get its base rate. // This example uses a placeholder base rate of 45. var baseCatchRate = 45; // HP Factor Calculation var hpFactor = (pokemonHP * 3 * Math.pow(pokemonHP, 2) – 2 * Math.pow(currentHP, 2) * Math.pow(pokemonHP, 2)) / (3 * Math.pow(pokemonHP, 3)); hpFactor = Math.max(0.01, hpFactor); // Ensure it's at least 0.01 // Status Modifier var statusModifier = 1; if (statusCondition === 1) { // Sleep/Freeze statusModifier = 2.5; } else if (statusCondition === 2) { // Poison/Burn/Paralysis statusModifier = 1.5; } // Catch Formula Components var catchFormula = (hpFactor * 2 * baseCatchRate * ballType * assist * levelModifier) / (100 * statusModifier); // Critical Capture Modifier (simplified for Gen 8, actual logic is more complex) var criticalModifier = 1; if (isCritical === 1) { // In Gen 8, Critical Capture is a separate mechanic that has a chance to appear. // For simplicity here, we'll simulate a successful critical capture if selected. // A more accurate simulation would involve a probability check for critical capture itself. criticalModifier = 2; } // Final Catch Rate (modified by critical capture) var finalCatchModifier = catchFormula * criticalModifier; finalCatchModifier = Math.min(255, finalCatchModifier); // Capped at 255 var catchProbability = (255 / (255 – finalCatchModifier)) * 100; catchProbability = Math.min(100, catchProbability); // Ensure probability doesn't exceed 100% document.getElementById("catchResult").innerText = catchProbability.toFixed(2) + "%"; // Generate Probability Table var tableHtml = ""; for (var i = 1; i <= pokemonHP; i++) { var hpF = (pokemonHP * 3 * Math.pow(pokemonHP, 2) – 2 * Math.pow(i, 2) * Math.pow(pokemonHP, 2)) / (3 * Math.pow(pokemonHP, 3)); hpF = Math.max(0.01, hpF); var cf = (hpF * 2 * baseCatchRate * ballType * assist * levelModifier) / (100 * statusModifier); var ccf = cf * (isCritical === 1 ? 2 : 1); // Apply critical modifier ccf = Math.min(255, ccf); var prob = (255 / (255 – ccf)) * 100; prob = Math.min(100, prob); tableHtml += ""; } tableHtml += "
HP RemainingCatch Probability (%)
" + i + "" + prob.toFixed(2) + "%
"; document.getElementById("probabilityTable").innerHTML = tableHtml; } ## Understanding the Pokémon Gen 8 Catch Rate Calculator Catching Pokémon is a fundamental aspect of the Pokémon games, and in Generation 8 (Sword and Shield), the mechanics behind it remain complex, influenced by several factors. This calculator helps you estimate the probability of successfully catching a Pokémon based on its current state and the ball you're using. ### Key Factors Influencing Catch Rate: 1. **Pokémon's Max HP vs. Current HP:** The lower a Pokémon's current HP is, the higher your catch probability. Reducing a Pokémon's HP to a critical level (e.g., 1 HP) significantly increases your chances. The formula considers the ratio of current HP to maximum HP, with a penalty for higher HP. 2. **Status Conditions:** Inflicting a status condition on the wild Pokémon dramatically improves catch rates. * **Sleep or Freeze:** These offer the highest bonus. * **Poison, Burn, or Paralysis:** These provide a moderate bonus. * **No Status:** No bonus is applied. 3. **Poké Ball Type:** Different Poké Balls have different modifiers. A standard Poké Ball has a modifier of 1.0. More specialized balls (like Ultra Balls, Dusk Balls in certain conditions, etc.) have higher modifiers. This calculator allows you to input a custom modifier for any ball. 4. **Assist Modifier:** This factor represents external influences that might affect catch rate, though it's less commonly used in standard gameplay. 5. **Critical Capture:** In Gen 8, a "Critical Capture" is a special event that can occur when you throw a Poké Ball. If successful, it significantly increases the catch rate. This calculator includes an option to simulate a successful critical capture. 6. **Level Modifier:** While not a direct input in all games' catch rate formulas, for this calculator, we use a `levelModifier` to conceptually represent how challenging a catch might be due to level differences or other game mechanics that might implicitly affect catch chance. A value of 1.0 is for Pokémon at roughly the same level or a standard encounter. ### How the Calculator Works: The calculator takes your inputs and plugs them into the modified catch rate formula. The core of the calculation involves: 1. **HP Factor:** A value derived from the Pokémon's current and max HP. 2. **Base Catch Rate:** Each Pokémon species has an inherent "base catch rate" (e.g., a Magikarp has a high base rate, while a legendary Pokémon has a very low one). *Note: This calculator uses a simplified placeholder base rate; for precise calculations, you'd need the specific Pokémon's base catch rate.* 3. **Status Modifier:** Applied based on the chosen status condition. 4. **Ball Modifier & Assist Modifier:** Directly multiplied into the formula. 5. **Critical Capture:** If enabled, a multiplier is applied. These components are combined to produce a "catch modifier value." This value is then used to calculate the final percentage probability of catching the Pokémon. The calculator also provides a table showing the estimated catch probability for every HP point from full HP down to 1 HP, allowing you to see the impact of gradually weakening the target. ### Example Usage: Let's say you're trying to catch a Level 50 Gyarados with: * Max HP: 190 * Current HP: 25 (very low, but not 1 HP) * Status Condition: None * Ball: Ultra Ball (let's estimate its modifier at 2.0 for this example) * Critical Capture: No * Level Modifier: 1.0 Inputting these values into the calculator would give you an estimated catch probability. If you then decided to lower the Gyarados to 1 HP and enabled Critical Capture, you would see a significantly higher probability. By understanding and utilizing this calculator, you can strategize your battles more effectively, increasing your chances of adding that coveted Pokémon to your team!

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