Heartgold Catch Rate Calculator

.hgss-calc-container { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; max-width: 800px; margin: 20px auto; padding: 25px; border: 2px solid #eec400; border-radius: 12px; background-color: #fdfdfd; box-shadow: 0 4px 15px rgba(0,0,0,0.1); } .hgss-header { background-color: #d32f2f; color: white; padding: 15px; border-radius: 8px 8px 0 0; margin: -25px -25px 25px -25px; text-align: center; } .hgss-grid { display: grid; grid-template-columns: 1fr 1fr; gap: 20px; margin-bottom: 20px; } .hgss-input-group { display: flex; flex-direction: column; } .hgss-input-group label { font-weight: bold; margin-bottom: 8px; color: #333; } .hgss-input-group input, .hgss-input-group select { padding: 10px; border: 1px solid #ccc; border-radius: 6px; font-size: 16px; } .hgss-btn { background-color: #eec400; color: #000; border: none; padding: 15px 30px; font-size: 18px; font-weight: bold; border-radius: 8px; cursor: pointer; width: 100%; transition: background 0.3s; } .hgss-btn:hover { background-color: #d4ae00; } #hgss-result-box { margin-top: 25px; padding: 20px; border-radius: 8px; background-color: #f0f0f0; text-align: center; display: none; } .hgss-result-value { font-size: 28px; font-weight: bold; color: #d32f2f; } .hgss-article { margin-top: 40px; line-height: 1.6; color: #444; } .hgss-article h2 { color: #d32f2f; border-bottom: 2px solid #eec400; padding-bottom: 5px; } .hgss-article table { width: 100%; border-collapse: collapse; margin: 15px 0; } .hgss-article th, .hgss-article td { border: 1px solid #ddd; padding: 10px; text-align: left; } .hgss-article th { background-color: #f8f8f8; } @media (max-width: 600px) { .hgss-grid { grid-template-columns: 1fr; } }

HeartGold & SoulSilver Catch Rate Calculator

Example: Legendaries = 3, Pidgey = 255
None Sleep / Freeze Paralyze / Burn / Poison
Poké Ball / Luxury Ball Great Ball Ultra Ball Dusk Ball (Cave/Night) Quick Ball (Turn 1) Net Ball (Water/Bug) Love Ball (Same species, diff gender) Heavy Ball (Large Pokémon) Master Ball
Standard / Not using Level Ball Level Ball (Your Lvl > Target) Level Ball (Your Lvl > 2x Target) Level Ball (Your Lvl > 4x Target)

Estimated Catch Probability:

0%

How the Catch Rate Formula Works in HeartGold & SoulSilver

Catching Pokémon in the Johto region isn't just about luck. Pokémon HeartGold and SoulSilver use the Generation IV catch formula. This formula determines a value 'a', which represents the raw catch strength based on the Pokémon's health, its base capture rate, the ball used, and any status effects.

The core formula is:

a = (((3 * Max HP – 2 * Current HP) * Rate * Ball) / (3 * Max HP)) * Status

  • Max HP & Current HP: Lowering the Pokémon's HP increases the catch rate. Reducing health to 1 HP (using moves like False Swipe) nearly doubles your chances compared to full health.
  • Base Rate: Every species has a fixed value from 1 to 255. Common Pokémon like Rattata have a rate of 255, while Legendaries like Lugia or Ho-Oh have a rate of 3.
  • Ball Multiplier: Different balls provide different multipliers. In HGSS, Apricorn balls provide unique bonuses (like the Heavy Ball or Love Ball).
  • Status: Putting a Pokémon to sleep or freezing it provides a 2x bonus, while paralysis, poison, or burns provide a 1.5x bonus.

Common Base Catch Rates in Johto

| Starter Pokémon | 45 | Cyndaquil, Totodile, Chikorita |
Pokémon Category Base Rate Example
Legendaries 3 Lugia, Ho-Oh, Entei
Rare / Pseudo-Legendary 45 Dratini, Scyther, Skarmory
Common Evolution 120 – 190 Pidgeotto, Ariados
Very Common 255 Pidgey, Sentret, Magikarp

Expert Catching Tips for HGSS

1. Use False Swipe: This move is essential for Johto trainers. It ensures the wild Pokémon stays at 1 HP, maximizing the HP factor in the formula without knocking it out.

2. Status Matters: Always carry a Pokémon that can use Spore, Sleep Powder, or Thunder Wave. Sleep is statistically superior to Paralysis for catching difficult targets.

3. The Night Advantage: In HeartGold and SoulSilver, Dusk Balls are arguably the most efficient tool. They offer a 3.5x multiplier in caves or at night, which is higher than an Ultra Ball's 2x multiplier.

4. Level Ball Power: If your Pokémon is at Level 100, the Level Ball becomes incredibly powerful against low-level wild encounters, reaching an 8x multiplier if your level is more than four times higher than the target.

function calculateCatchRate() { var maxHP = parseFloat(document.getElementById('maxHP').value); var currHP = parseFloat(document.getElementById('currentHP').value); var rate = parseFloat(document.getElementById('speciesRate').value); var ballBonus = parseFloat(document.getElementById('ballMultiplier').value); var statusBonus = parseFloat(document.getElementById('statusBonus').value); var levelBonus = parseFloat(document.getElementById('levelMod').value); // Validation if (isNaN(maxHP) || isNaN(currHP) || isNaN(rate) || maxHP maxHP) currHP = maxHP; if (currHP 1) { effectiveBallBonus = levelBonus; } // The Master Ball Exception if (ballBonus === 255) { document.getElementById('hgss-percent').innerText = "100%"; document.getElementById('hgss-summary').innerText = "The Master Ball never fails!"; document.getElementById('hgss-result-box').style.display = "block"; return; } // Calculation "a" // a = (((3 * MaxHP – 2 * CurrHP) * Rate * Ball) / (3 * MaxHP)) * Status var a = (((3 * maxHP – 2 * currHP) * rate * effectiveBallBonus) / (3 * maxHP)) * statusBonus; var catchChance = 0; if (a >= 255) { catchChance = 100; } else { // In Gen 4, the actual probability is based on 4 shake checks // b = 65536 / (255/a)^0.25 // Probability = (b/65536)^4 // Simplified, it's roughly proportional to a/255 for the purpose of a helpful display // but we will use the shake check probability math for accuracy. var b = 65535 * Math.pow((a / 255), 0.25); var prob = Math.pow((Math.floor(b) / 65535), 4); catchChance = prob * 100; } // Display results var resultBox = document.getElementById('hgss-result-box'); var percentText = document.getElementById('hgss-percent'); var summaryText = document.getElementById('hgss-summary'); resultBox.style.display = "block"; percentText.innerText = catchChance.toFixed(2) + "%"; if (catchChance > 75) { summaryText.innerText = "Excellent chances! You should catch it easily."; } else if (catchChance > 30) { summaryText.innerText = "Good odds. It might take a few tries."; } else if (catchChance > 10) { summaryText.innerText = "Moderate difficulty. Stock up on Poké Balls."; } else { summaryText.innerText = "Very difficult! Use better balls or status effects."; } }

Leave a Comment