Hell Let Loose Arty Calculator

Reviewed and Verified by: Field Marshal David Chen, HLL Analyst

This **Hell Let Loose Arty Calculator** is designed to quickly convert in-game map coordinates (four-digit grid squares) for both your Artillery Gun and the Target into the required **Distance**, **Azimuth**, and **Elevation (Mils)** settings for the 150mm Howitzer. Master the map, master the battlefield.

Hell Let Loose Artillery Calculator

Calculated Elevation (Mils):

Target Azimuth (Degrees):

Target Distance (Meters):

Detailed Firing Solution Steps:

The calculation proceeds as follows:

    Hell Let Loose Artillery Calculator Formula

    Distance (m): $$ D = 100 \times \sqrt{(X_T – X_G)^2 + (Y_T – Y_G)^2} $$ Azimuth (°): $$ \text{Az} = (\arctan2(X_T – X_G, Y_T – Y_G) \times \frac{180}{\pi} + 360) \pmod{360} $$ Elevation (Mils): $$ M = \text{Lookup}(D) \text{ (Linear Interpolation)} $$

    Formula Sources: HLL Community Tools, Pythagorean Theorem, Azimuth Calculation.

    Variables Explained

    The calculator uses four core inputs representing coordinates on the in-game Tactical Map. The map is divided into 50 major grid squares (A-E/1-5) which are further subdivided into 100m squares (e.g., A1 is the entire area, 20.3, 15.8 is a point within the grid).

    • Gun X-Coordinate ($\text{X}_G$): The horizontal position of the Artillery Gun on the map (0.0 to 50.0).
    • Gun Y-Coordinate ($\text{Y}_G$): The vertical position of the Artillery Gun on the map (0.0 to 50.0).
    • Target X-Coordinate ($\text{X}_T$): The horizontal position of the Target on the map (0.0 to 50.0).
    • Target Y-Coordinate ($\text{Y}_T$): The vertical position of the Target on the map (0.0 to 50.0).

    Related Calculators for Hell Let Loose Squad Leaders

    What is the Hell Let Loose Artillery Calculator?

    The HLL Artillery Calculator is an essential tool for players, particularly the Commander and Artillery Section members, who operate the 150mm Howitzer. Unlike most games where you click on the map, HLL requires manual input of three parameters to fire accurately: **Azimuth (Direction)**, **Elevation (Range)**, and the **Shell Type (HE/Smoke)**.

    Artillery shells are a major force multiplier, capable of denying enemy movement, suppressing fortifications, and destroying Garrisons. However, effective use requires precise mathematical solutions to convert the grid map coordinates (which are based on 100-meter major squares) into the mechanical settings required by the gun (Mils and Degrees). This calculator handles the complex part of the process, ensuring a higher probability of hitting the target.

    How to Calculate Hell Let Loose Artillery (Example)

    To use the calculator effectively, follow these steps:

    1. Find Coordinates: Open the in-game tactical map and identify the precise four-digit grid squares for both your artillery gun’s position ($\text{X}_G, \text{Y}_G$) and the target location ($\text{X}_T, \text{Y}_T$).
    2. Input Data: Enter these four coordinate values into the respective input fields of the calculator.
    3. Calculate Distance: The calculator first computes the direct distance in meters between the gun and the target using the Pythagorean theorem, scaling the map grid units (where 1 unit = 100m).
    4. Determine Azimuth: The bearing, or Azimuth, is calculated using the $\arctan2$ function, which determines the rotational setting (in degrees) required to point the gun at the target.
    5. Find Elevation (Mils): Finally, the calculated distance is cross-referenced against an empirically derived table of shell trajectories to determine the precise **Elevation** (in Mils) needed to drop the shell onto the target.
    6. Apply Settings: Enter the resulting Azimuth (Degrees) and Elevation (Mils) into the gun’s firing mechanism and fire!

    Frequently Asked Questions (FAQ)

    Is the 150mm Howitzer calculator accurate in Hell Let Loose?

    Yes, the data used for the Elevation (Mils) setting is derived from extensive community testing and is highly accurate. It accounts for the non-linear ballistic trajectory of the shell.

    What is the maximum effective range of the 150mm gun?

    The maximum practical range is generally considered to be 2000 meters (20 grid squares). Beyond this, accuracy and impact are significantly diminished.

    Do I need to calculate for wind or terrain height difference?

    No. Hell Let Loose’s artillery ballistics do not account for wind speed or minute elevation differences between the gun and the target. Only the horizontal distance and direction matter.

    Why does the calculator use Mils for elevation?

    The in-game artillery sighting mechanism uses Mils (milliradians) to set the vertical angle of the barrel, hence the calculator must provide the solution in this unit.

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