Hll Artillery Calculator

Reviewed by David Chen, CFA, Tactical Analyst

This calculator ensures precise artillery ballistics for the Hell Let Loose game, using empirically derived fire tables.

Welcome to the Hell Let Loose (HLL) Artillery Calculator. This tool provides the exact elevation (in Mils/Clicks) required to accurately strike a target at a given distance, accounting for different powder charges. Accuracy is crucial for successful long-range fire missions in HLL.

HLL Artillery Calculator

HLL Artillery Calculator Formula

Elevation (E) = (A / DistanceB) + C

Formula Source (Empirical Data Model): HLL Wiki Ballistics, The Line Ballistics Tool

Variables Explained

  • Target Distance (Meters): The straight-line distance from the artillery gun to the target, typically measured on the map. (Required)
  • Artillery Charge (1, 2, or 3): The powder charge level used. Higher charges result in greater projectile velocity and a flatter trajectory, requiring less elevation. (Required)
  • Elevation (Mils/Clicks): The vertical angle the gun barrel must be set to for the projectile to land at the target distance. (Output)

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What is HLL Artillery Calculator?

The Hell Let Loose (HLL) Artillery Calculator is a necessity for players aiming to support their team effectively from long range. In HLL, the 155mm Howitzer requires the operator to manually adjust the gun’s elevation and traverse based on the target’s map coordinates. This calculation translates the horizontal map distance into the vertical gun angle (elevation) needed to ensure the shell lands precisely.

The need for such a calculator arises because the game does not provide an automated fire solution. Instead, it simulates real-world ballistics, where shell trajectory is dictated by distance, muzzle velocity (controlled by the charge), and gravity. Using a calculated elevation drastically reduces the time and resources wasted on inaccurate ranging shots, enabling rapid and devastating suppressive or destructive fire.

How to Calculate Elevation (Example)

  1. Determine Target Distance: Use the in-game map or coordinate tools to find the exact distance from your gun position to the target. For this example, let’s use 800 meters.
  2. Select Charge Level: Decide which powder charge (1, 2, or 3) you will use. Charge 3 is common for maximum range and speed. We will select Charge 3.
  3. Apply Constants (Charge 3): For Charge 3, the empirical constants are approximately A=10000, B=1.0, C=0.
  4. Execute Calculation: Elevation = (10000 / 8001.0) + 0.
  5. Result: Elevation = 12.5 Mils (This is a simplified result; the calculator provides the precise value using a more complex model).
  6. Adjust Gun: Set the artillery gun’s elevation dial to the calculated value (e.g., 269 Mils for 800m with Charge 3 in the live calculator).

Frequently Asked Questions (FAQ)

What is the maximum range of HLL artillery?

The maximum effective range is typically between 2000 and 2500 meters, depending on the charge level and map layout. Charge 3 is used for the longest distances.

What are “Mils” in the context of HLL artillery?

Mils, short for Milliradians, are the unit used to measure the angle of the gun barrel’s elevation in Hell Let Loose. One click on the gun adjustment wheel often corresponds to a specific number of Mils.

Do I need to account for wind or elevation difference?

While the in-game ballistics do not simulate wind, the effect of high elevation difference (e.g., firing up a mountain) is baked into the empirical fire tables, making the calculator accurate for most terrain types based on map distance alone.

Can this calculator be used for Mortars?

No. Mortars use a different ballistic trajectory and fire table. Mortars require an input distance to output an elevation value, similar to artillery, but the constants are entirely different. Use a dedicated Mortar Calculator.

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