How to Calculate Weight Dnd

How to Calculate Weight DnD – Your Ultimate Guide & Calculator :root { –primary-color: #004a99; –success-color: #28a745; –background-color: #f8f9fa; –text-color: #333; –border-color: #ddd; –card-bg: #fff; –shadow: 0 2px 5px rgba(0,0,0,0.1); } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: var(–background-color); color: var(–text-color); line-height: 1.6; margin: 0; padding: 20px; } .container { max-width: 960px; margin: 0 auto; background-color: var(–card-bg); padding: 30px; border-radius: 8px; box-shadow: var(–shadow); } h1, h2, h3 { color: var(–primary-color); margin-bottom: 15px; } h1 { font-size: 2.2em; text-align: center; margin-bottom: 30px; } h2 { font-size: 1.7em; border-bottom: 2px solid var(–primary-color); padding-bottom: 5px; margin-top: 30px; } h3 { font-size: 1.3em; margin-top: 20px; } .calculator-wrapper { background-color: var(–card-bg); padding: 25px; border-radius: 8px; box-shadow: var(–shadow); margin-bottom: 40px; } .calculator-wrapper h2 { text-align: center; margin-top: 0; margin-bottom: 25px; border-bottom: none; } .input-group { margin-bottom: 20px; padding: 15px; border: 1px solid var(–border-color); border-radius: 6px; background-color: #fefefe; } .input-group label { display: block; margin-bottom: 8px; font-weight: bold; color: var(–primary-color); } .input-group input[type="number"], .input-group input[type="text"], .input-group select { width: calc(100% – 22px); /* Account for padding and border */ padding: 10px; border: 1px solid var(–border-color); border-radius: 4px; font-size: 1em; box-sizing: border-box; /* Include padding and border in the element's total width and height */ } .input-group input[type="number"]:focus, .input-group input[type="text"]:focus { border-color: var(–primary-color); outline: none; box-shadow: 0 0 0 2px rgba(0, 74, 153, 0.2); } .input-group .helper-text { font-size: 0.85em; color: #666; margin-top: 5px; display: block; } .input-group .error-message { color: #dc3545; font-size: 0.8em; margin-top: 5px; display: none; /* Hidden by default */ } .button-group { display: flex; justify-content: space-between; gap: 10px; margin-top: 25px; } button { padding: 12px 20px; border: none; border-radius: 5px; font-size: 1em; font-weight: bold; cursor: pointer; transition: background-color 0.3s ease, transform 0.2s ease; color: white; background-color: var(–primary-color); } button:hover { background-color: #003b7d; transform: translateY(-1px); } button.reset { background-color: #6c757d; } button.reset:hover { background-color: #5a6268; } button.copy { background-color: #ffc107; color: #212529; } button.copy:hover { background-color: #e0a800; } #results { margin-top: 30px; padding: 25px; border-radius: 8px; background-color: var(–primary-color); color: white; text-align: center; box-shadow: var(–shadow); } #results h3 { color: white; margin-top: 0; margin-bottom: 15px; } .result-item { margin-bottom: 10px; font-size: 1.1em; } .result-item span { font-weight: bold; font-size: 1.3em; color: #ffc107; /* Highlight color */ } .intermediate-results div { margin-bottom: 8px; font-size: 0.95em; color: rgba(255,255,255,0.9); } .formula-explanation { font-size: 0.9em; margin-top: 15px; color: rgba(255,255,255,0.8); font-style: italic; } #copyMessage { display: none; margin-top: 10px; font-size: 0.9em; color: var(–success-color); } .chart-container { margin-top: 30px; padding: 20px; border: 1px solid var(–border-color); border-radius: 8px; background-color: var(–card-bg); box-shadow: var(–shadow); text-align: center; } .chart-container canvas { max-width: 100%; height: auto; } .chart-caption { font-size: 0.9em; color: #666; margin-top: 10px; } table { width: 100%; border-collapse: collapse; margin-top: 25px; margin-bottom: 30px; box-shadow: var(–shadow); } th, td { padding: 12px 15px; text-align: left; border: 1px solid var(–border-color); } thead { background-color: var(–primary-color); color: white; } tbody tr:nth-child(even) { background-color: #f2f2f2; } .article-content { margin-top: 40px; background-color: var(–card-bg); padding: 30px; border-radius: 8px; box-shadow: var(–shadow); } .article-content p, .article-content ul, .article-content ol { margin-bottom: 15px; } .article-content li { margin-bottom: 8px; } .article-content a { color: var(–primary-color); text-decoration: none; } .article-content a:hover { text-decoration: underline; } .faq-item { margin-bottom: 15px; border-bottom: 1px dashed var(–border-color); padding-bottom: 10px; } .faq-item:last-child { border-bottom: none; margin-bottom: 0; padding-bottom: 0; } .faq-question { font-weight: bold; color: var(–primary-color); cursor: pointer; display: block; } .faq-answer { display: none; margin-top: 8px; padding-left: 15px; color: #555; } .internal-links ul { list-style: none; padding: 0; } .internal-links li { margin-bottom: 12px; } .internal-links span { display: block; font-size: 0.9em; color: #666; }

How to Calculate Weight in Dungeons & Dragons 5e

Effortlessly determine your carrying capacity and encumbrance limits to manage your adventuring gear like a pro.

DnD Weight Calculator

Your character's Strength score (typically 3-20, 30 max).
Standard (15x Str Score) Variant Rule (10x Str Score) Most games use 15x Strength score. Some use a variant rule of 10x.
Sum of the weight of all gear, weapons, armor, and treasure you are carrying.

Your Adventuring Load Status

Carrying Capacity: 0 lbs
Encumbrance Threshold (Light): 0 lbs
Encumbrance Threshold (Heavy): 0 lbs
Current Load Percentage: 0%
Carrying Capacity = Strength Score * Multiplier. Light Encumbrance = Carrying Capacity. Heavy Encumbrance = Carrying Capacity * 2. Load Percentage = (Total Item Weight / Carrying Capacity) * 100.
Results copied to clipboard!

Carrying Capacity vs. Item Weight

Visualizing your current load against your carrying capacity and encumbrance thresholds.
Encumbrance Level Weight Limit (lbs) Effect
Not Encumbered 0 None
Lightly Encumbered 0 Speed reduced by 10 ft.
Heavily Encumbered 0 Speed reduced by 20 ft. and disadvantage on Strength, Dexterity, and Constitution checks.

What is DnD Weight Calculation?

In Dungeons & Dragons 5th Edition (DnD 5e), understanding how to calculate weight is crucial for managing your adventuring inventory. It directly impacts your character's carrying capacity and determines if they are encumbered. Proper weight management ensures your character can carry essential adventuring gear, loot, and supplies without suffering penalties. This system prevents players from bogging down the party with excessive items and encourages strategic decision-making about what to carry.

Who should use it? Every player character in DnD 5e benefits from understanding weight mechanics, especially those with lower Strength scores or characters focused on acquiring valuable loot. Dungeon Masters (DMs) also use these calculations to track NPC inventories or to enforce game rules consistently. It's a fundamental aspect of resource management in the game.

Common misconceptions often revolve around the exact thresholds and the penalties associated with each level of encumbrance. Some players might think weight is purely abstract or that penalties are minor, but in 5e, they can significantly hinder a character's effectiveness. Another misconception is that only Strength-based characters need to worry about weight; characters who rely on mobility might find reduced speed from encumbrance particularly problematic. This guide will clarify the exact how to calculate weight dnd mechanics.

DnD Weight Calculation Formula and Mathematical Explanation

The core mechanic for determining how to calculate weight dnd revolves around your character's Strength score and a multiplier defined by the Dungeon Master. The total weight of items carried then dictates the encumbrance level and its associated penalties.

Step-by-step derivation:

  1. Determine Carrying Capacity: This is the maximum weight your character can comfortably carry. The standard rule is 15 times your character's Strength score. Some DMs opt for a variant rule of 10 times the Strength score.
  2. Calculate Encumbrance Thresholds:
    • Lightly Encumbered: Your carrying capacity is the threshold for light encumbrance. If the total weight of your items equals or exceeds this value, you become lightly encumbered.
    • Heavily Encumbered: This threshold is double your carrying capacity. If your total item weight equals or exceeds this value, you become heavily encumbered.
  3. Assess Current Load: Sum the weights of all items your character is carrying (weapons, armor, adventuring gear, treasure, rations, etc.).
  4. Determine Effects: Compare the total item weight against the calculated thresholds to determine the encumbrance level and apply the corresponding penalties.

Variable Explanations:

Variable Meaning Unit Typical Range
Strength Score A character's raw physical power attribute. Score (e.g., 10, 14, 18) 3 – 20 (30 for epic boons)
Carrying Capacity Multiplier A factor used to calculate carrying capacity based on Strength. Multiplier (e.g., 15, 10) 10 or 15 (DM's choice)
Carrying Capacity The maximum weight a character can carry without penalty. Pounds (lbs) Strength Score * Multiplier (e.g., 150 lbs for Str 10, x15)
Total Item Weight The combined weight of all items carried by the character. Pounds (lbs) Variable, depends on inventory
Light Encumbrance Threshold The weight limit after which penalties for light encumbrance apply. Pounds (lbs) Carrying Capacity
Heavy Encumbrance Threshold The weight limit after which penalties for heavy encumbrance apply. Pounds (lbs) Carrying Capacity * 2

Practical Examples (Real-World Use Cases)

Example 1: The Stout Warrior

Scenario: Borin Stonebeard, a Dwarf Fighter, has a Strength score of 16. His Dungeon Master uses the standard 15x multiplier for carrying capacity. Borin is preparing for a dungeon delve and has packed his heavy plate armor (65 lbs), warhammer (2 lbs), shield (6 lbs), explorer's pack (56 lbs), 50 feet of rope (10 lbs), and a waterskin (5 lbs). He also found a minor magic item weighing 1 lb.

Inputs:

  • Strength Score: 16
  • Carrying Capacity Multiplier: 15
  • Total Item Weight: 65 + 2 + 6 + 56 + 10 + 5 + 1 = 145 lbs

Calculations:

  • Carrying Capacity: 16 * 15 = 240 lbs
  • Light Encumbrance Threshold: 240 lbs
  • Heavy Encumbrance Threshold: 240 * 2 = 480 lbs
  • Current Load Percentage: (145 / 240) * 100 ≈ 60.4%

Result Interpretation: Borin's total item weight (145 lbs) is below his carrying capacity (240 lbs). Therefore, he is Not Encumbered. He can move at his normal speed and faces no penalties. He even has room for some additional loot!

Example 2: The Nimble Rogue

Scenario: Lyra Shadowfoot, a Halfling Rogue, has a Strength score of 8. Her DM uses the standard 15x multiplier. Lyra carries her studded leather armor (13 lbs), rapier (2 lbs), shortbow (2 lbs), quiver with 20 arrows (1 lb), thieves' tools (1 lb), explorer's pack (56 lbs), and 50 feet of hempen rope (10 lbs). She also picks up a chest containing 50 lbs of gems.

Inputs:

  • Strength Score: 8
  • Carrying Capacity Multiplier: 15
  • Total Item Weight: 13 + 2 + 2 + 1 + 1 + 56 + 10 + 50 = 135 lbs

Calculations:

  • Carrying Capacity: 8 * 15 = 120 lbs
  • Light Encumbrance Threshold: 120 lbs
  • Heavy Encumbrance Threshold: 120 * 2 = 240 lbs
  • Current Load Percentage: (135 / 120) * 100 ≈ 112.5%

Result Interpretation: Lyra's total item weight (135 lbs) exceeds her carrying capacity (120 lbs) but is below the heavy encumbrance threshold (240 lbs). She is Lightly Encumbered. This means her speed is reduced by 10 feet. For a nimble rogue, this can be a significant hindrance to positioning and escaping danger. She might need to drop some items or find a way to lighten her load.

How to Use This DnD Weight Calculator

Our calculator simplifies the process of how to calculate weight dnd. Follow these steps:

  1. Enter Strength Score: Input your character's Strength score into the "Strength Score" field.
  2. Select Multiplier: Choose the appropriate carrying capacity multiplier (usually 15) based on your DM's rules.
  3. Input Total Item Weight: Accurately sum the weights of all items your character is carrying and enter the total in pounds (lbs) into the "Total Weight of Carried Items" field.
  4. Click Calculate: Press the "Calculate Load" button.

How to Read Results:

  • Carrying Capacity: This is the maximum weight your character can carry without any penalties.
  • Encumbrance Thresholds: These show the weight points at which your character becomes Lightly or Heavily Encumbered.
  • Current Load Percentage: This indicates how close you are to your maximum capacity. Over 100% means you are carrying more than you can handle!
  • Table of Effects: Refer to the table below the calculator for the specific penalties associated with each encumbrance level (Not Encumbered, Lightly Encumbered, Heavily Encumbered).

Decision-Making Guidance: Use the results to make informed choices about your inventory. If you're close to or exceeding your carrying capacity, consider what items are essential and what can be left behind, sold, or stored. For characters with low Strength, managing weight is even more critical. Remember that even a small reduction in speed can be tactically significant.

Key Factors That Affect DnD Weight Calculation Results

Several factors influence your character's ability to carry loot and gear, impacting how to calculate weight dnd outcomes:

  1. Strength Score: This is the most direct determinant. Higher Strength means higher carrying capacity, allowing characters to haul more.
  2. Carrying Capacity Multiplier: The DM's choice between 10x or 15x Strength significantly alters the base carrying capacity. Always clarify which rule is in play.
  3. Item Weights: Accurately knowing the weight of individual items is vital. Heavy armor, large weapons, and bulky adventuring gear contribute significantly. Don't forget rations, ammunition, and treasure!
  4. Loot Acquisition: Finding valuable treasure, magical artifacts, or large quantities of gold can quickly overload a character if not managed carefully. Consider hiring a pack animal or hiring guards if carrying capacity is insufficient.
  5. Character Build/Class: Some classes or builds might prioritize Strength, while others might have lower Strength scores, making weight management a key challenge. Feats like Heavy Armor Master or strategic item choices can help.
  6. DM's Interpretation: While the rules provide a framework, the DM has the final say. They might adjust item weights, introduce house rules for carrying capacity, or allow creative solutions for managing heavy loads.

Frequently Asked Questions (FAQ)

What is the standard carrying capacity multiplier in DnD 5e?
The standard rule in the Player's Handbook is 15 times your character's Strength score. However, many DMs use a variant rule of 10 times the Strength score, so it's best to confirm with your Dungeon Master.
Do encumbrance penalties stack?
Yes, the penalties for being heavily encumbered include the penalties for being lightly encumbered. So, if you are heavily encumbered, you suffer both the speed reduction of 20 ft. and the disadvantage on Strength, Dexterity, and Constitution checks.
What items count towards my weight limit?
Virtually everything you are carrying counts. This includes armor, weapons, adventuring gear (like ropes, torches, rations), backpacks, coins, gems, and any treasure or loot you've acquired.
Can I use magic items to increase my carrying capacity?
Yes! Items like the Bag of Holding or Handy Haversack allow you to store items in extradimensional spaces, which often have their own weight limits (usually much higher than carrying capacity) or don't count towards your carried weight at all. The Elephant in a Backpack spell also temporarily increases carrying capacity.
What happens if I become heavily encumbered and my speed is already 0?
If your speed is already 0 (e.g., due to being paralyzed or restrained), the speed reduction from encumbrance typically doesn't apply further, but you still suffer the disadvantage on Strength, Dexterity, and Constitution checks.
How do I track weight accurately?
The best method is to know the approximate weight of common adventuring gear (listed in sources like the Player's Handbook or Dungeon Master's Guide) and then sum them up. This calculator helps you do that quickly. Keep a running tally on your character sheet.
What if my character is very strong but not athletic?
DnD 5e simplifies this. Strength score covers raw lifting power. While a character might be strong, they might lack the agility (Dexterity) or resilience (Constitution) to perform well under extreme loads, hence the disadvantage on checks for heavy encumbrance.
Can I carry items in my hands in addition to my backpack?
Yes, items held or worn count towards your total weight. For example, holding a large pile of gold coins or a heavy weapon will add to your carried weight. Ensure even items you're actively using are factored in.
// Helper function to validate number inputs function validateInput(inputId, errorId, minValue, maxValue) { var input = document.getElementById(inputId); var errorElement = document.getElementById(errorId); var value = parseFloat(input.value); if (isNaN(value)) { errorElement.textContent = "Please enter a valid number."; errorElement.style.display = "block"; return false; } if (value maxValue) { errorElement.textContent = "Value exceeds maximum limit."; errorElement.style.display = "block"; return false; } errorElement.textContent = ""; errorElement.style.display = "none"; return true; } // Global variable for chart instance var weightChartInstance = null; function calculateWeightDnD() { // Validate inputs var isStrengthValid = validateInput('strengthScore', 'strengthScoreError', 1); var isWeightValid = validateInput('totalItemWeight', 'totalItemWeightError', 0); if (!isStrengthValid || !isWeightValid) { return; // Stop calculation if inputs are invalid } var strengthScore = parseFloat(document.getElementById('strengthScore').value); var multiplier = parseFloat(document.getElementById('carryingCapacityMultiplier').value); var totalItemWeight = parseFloat(document.getElementById('totalItemWeight').value); // Calculations var carryingCapacity = strengthScore * multiplier; var lightEncumbrance = carryingCapacity; var heavyEncumbrance = carryingCapacity * 2; var loadPercentage = 0; if (carryingCapacity > 0) { loadPercentage = (totalItemWeight / carryingCapacity) * 100; } // Determine encumbrance level textually for explanation var encumbranceStatus = ""; if (totalItemWeight <= lightEncumbrance) { encumbranceStatus = "Not Encumbered"; } else if (totalItemWeight <= heavyEncumbrance) { encumbranceStatus = "Lightly Encumbered"; } else { encumbranceStatus = "Heavily Encumbered"; } // Display results document.getElementById('carryingCapacity').textContent = carryingCapacity.toFixed(1); document.getElementById('lightEncumbrance').textContent = lightEncumbrance.toFixed(1); document.getElementById('heavyEncumbrance').textContent = heavyEncumbrance.toFixed(1); document.getElementById('loadPercentage').textContent = loadPercentage.toFixed(1) + "%"; // Update table document.getElementById('tableNotEncumbered').textContent = lightEncumbrance.toFixed(1); document.getElementById('tableLightEncumbered').textContent = heavyEncumbrance.toFixed(1); document.getElementById('tableHeavilyEncumbered').textContent = (heavyEncumbrance + 1).toFixed(1); // Just above heavy threshold // Update chart updateWeightChart(carryingCapacity, lightEncumbrance, heavyEncumbrance, totalItemWeight); // Displaying the status in a more prominent way if needed, or just rely on table/text // For simplicity, the table covers the status well. } function updateWeightChart(carryingCapacity, lightEncumbrance, heavyEncumbrance, totalItemWeight) { var ctx = document.getElementById('weightChart').getContext('2d'); // Destroy previous chart instance if it exists if (weightChartInstance) { weightChartInstance.destroy(); } // Prepare data for chart var labels = ['Capacity Limit', 'Light Encumbrance', 'Heavy Encumbrance']; var dataValues = [carryingCapacity, lightEncumbrance, heavyEncumbrance]; var currentLoadValue = totalItemWeight; // Ensure chart data doesn't exceed a reasonable max for visualization var maxChartValue = Math.max(carryingCapacity, lightEncumbrance, heavyEncumbrance, totalItemWeight, 100) * 1.2; // Add some buffer if (maxChartValue heavyEncumbrance) { // Add a point for current load if it exceeds heavy encumbrance adjustedDataValues.push(totalItemWeight); adjustedLabels.push('Current Load'); } weightChartInstance = new Chart(ctx, { type: 'bar', data: { labels: adjustedLabels, datasets: [{ label: 'Weight Thresholds (lbs)', data: adjustedDataValues, backgroundColor: [ 'rgba(0, 74, 153, 0.6)', // Carrying Capacity (Primary color) 'rgba(40, 167, 69, 0.6)', // Light Encumbrance (Success color) 'rgba(255, 193, 7, 0.6)', // Heavy Encumbrance (Warning color) // Color for current load if it exceeds heavy totalItemWeight > heavyEncumbrance ? 'rgba(220, 53, 69, 0.7)' : 'rgba(0, 0, 0, 0)' ], borderColor: [ 'rgba(0, 74, 153, 1)', 'rgba(40, 167, 69, 1)', 'rgba(255, 193, 7, 1)', totalItemWeight > heavyEncumbrance ? 'rgba(220, 53, 69, 1)' : 'rgba(0,0,0,0)' ], borderWidth: 1 }, // Add a line or point for current item weight if it's within limits or below max visualized { label: 'Current Item Weight (lbs)', data: [ totalItemWeight, // Will be plotted against the first label 'Carrying Capacity' // We'll use the same value but need to associate it correctly. // A better approach for current load is a separate series or a line. // Let's simplify by using it as a point plotted on the first category if it's below capacity // or using its own category if it exceeds. ], type: 'line', // Use line to show current load distinctly borderColor: 'rgba(108, 117, 125, 1)', // Grey color for current load line backgroundColor: 'rgba(108, 117, 125, 1)', pointBackgroundColor: 'rgba(108, 117, 125, 1)', pointRadius: 5, fill: false, borderDash: [5, 5], // Dashed line tension: 0.1, // To plot this correctly, it needs to align with its appropriate category. // For simplicity, we'll plot it against the first label if it's below capacity, // or create a specific point if it's above. // Let's adjust the dataset to handle this. // A simpler visualization: a single line indicating current weight. }] }, options: { responsive: true, maintainAspectRatio: false, scales: { y: { beginAtZero: true, max: maxChartValue, title: { display: true, text: 'Weight (lbs)' } }, x: { title: { display: true, text: 'Load Status' } } }, plugins: { tooltip: { callbacks: { label: function(context) { var label = context.dataset.label || "; if (label) { label += ': '; } if (context.parsed.y !== null) { label += context.parsed.y.toFixed(1) + ' lbs'; } return label; } } }, legend: { display: true, labels: { filter: function(legendItem, chartData) { // Hide the default current load legend item if it's not relevant return legendItem.datasetIndex !== 1 || totalItemWeight !== 0; } } } } } }); // Manually add the current load line after chart rendering if needed, or adjust data structure. // A simpler way for the line: plot it as a separate dataset if needed. // Let's use a simplified approach for the line: var currentLoadLineDataset = { label: 'Current Item Weight (lbs)', data: [totalItemWeight, null, null, null], // Plot only on the first category bar if below heavy type: 'line', borderColor: 'rgba(108, 117, 125, 1)', backgroundColor: 'rgba(108, 117, 125, 1)', pointBackgroundColor: 'rgba(108, 117, 125, 1)', pointRadius: 5, fill: false, borderDash: [5, 5], tension: 0.1, // Ensure this line visually represents the totalItemWeight regardless of the bar it's near. // The x-axis index needs careful consideration. If totalItemWeight > heavyEncumbrance, // we need to ensure it's visible. // For simplicity, we'll have it point to the first bar if it's below capacity, // or be a separate element if it exceeds heavily. }; // Add current load line to the chart if it's relevant and doesn't cause visual clutter if (totalItemWeight > 0) { // Adjust the line dataset to better represent the current load. // If we have 4 bars (up to current load), the line needs 4 points. var lineDataPoints = [null, null, null, null]; // Initialize with nulls var lineLabels = ['Carrying Capacity', 'Light Encumbrance', 'Heavy Encumbrance', 'Current Load']; var currentLoadIndex = lineLabels.indexOf('Current Load'); if (currentLoadIndex !== -1) { lineDataPoints[currentLoadIndex] = totalItemWeight; } else if (totalItemWeight <= carryingCapacity) { lineDataPoints[0] = totalItemWeight; // Plot against Carrying Capacity bar } else if (totalItemWeight <= lightEncumbrance) { lineDataPoints[1] = totalItemWeight; // Plot against Light Encumbrance bar } else { lineDataPoints[2] = totalItemWeight; // Plot against Heavy Encumbrance bar } // Let's simplify and ensure the line always points to the current weight value. // We can have a single point on the chart representing current load if desired. // The current bar chart already shows the thresholds. // For a single line chart: // data: [totalItemWeight] // labels: ['Current Load'] // This gets complex. Let's stick to the bar chart representing thresholds and add a marker for current load. // Re-thinking chart: simpler approach. Bar chart for thresholds, and a marker for current load. // Let's update the existing bar dataset to include current load if it's relevant. var updatedDatasets = [{ label: 'Weight Thresholds (lbs)', data: [carryingCapacity, lightEncumbrance, heavyEncumbrance], backgroundColor: [ 'rgba(0, 74, 153, 0.6)', 'rgba(40, 167, 69, 0.6)', 'rgba(255, 193, 7, 0.6)' ], borderColor: [ 'rgba(0, 74, 153, 1)', 'rgba(40, 167, 69, 1)', 'rgba(255, 193, 7, 1)' ], borderWidth: 1 }]; // Add current load as a separate bar IF it exceeds any threshold, or as a point. // Let's use a point overlay. updatedDatasets.push({ label: 'Current Item Weight (lbs)', data: [totalItemWeight], // Plot value type: 'scatter', // Use scatter plot for a single point marker borderColor: 'rgba(220, 53, 69, 1)', // Red for over-limit backgroundColor: 'rgba(220, 53, 69, 1)', pointRadius: 8, pointHoverRadius: 10, // Align this point with the first category on the x-axis. // This requires careful x-axis configuration or plotting it relative to the first bar. // For simplicity, let's make it a distinct series. }); // If we want to show the current load as a line or distinct value: // We need to add it to the data. Let's adjust the datasets. // The chart data structure needs careful alignment. // Re-initializing with a clearer structure: weightChartInstance = new Chart(ctx, { type: 'bar', data: { labels: ['Carrying Capacity', 'Light Encumbrance', 'Heavy Encumbrance'], datasets: [ { label: 'Weight Thresholds (lbs)', data: [carryingCapacity, lightEncumbrance, heavyEncumbrance], backgroundColor: [ 'rgba(0, 74, 153, 0.6)', 'rgba(40, 167, 69, 0.6)', 'rgba(255, 193, 7, 0.6)' ], borderColor: [ 'rgba(0, 74, 153, 1)', 'rgba(40, 167, 69, 1)', 'rgba(255, 193, 7, 1)' ], borderWidth: 1 }, { label: 'Current Item Weight (lbs)', data: [totalItemWeight, totalItemWeight, totalItemWeight], // Duplicate for visual alignment type: 'line', // Use line to show the current weight level across thresholds borderColor: 'rgba(220, 53, 69, 1)', // Red for over-limit backgroundColor: 'rgba(220, 53, 69, 1)', pointBackgroundColor: 'rgba(220, 53, 69, 1)', pointRadius: 5, fill: false, borderDash: [5, 5], tension: 0.1, // To make this line span visually, we need to ensure it aligns. // This might require adjusting x-axis mapping or using annotations. // Simpler: use a scatter point for current load. } ] }, options: { responsive: true, maintainAspectRatio: false, scales: { y: { beginAtZero: true, max: maxChartValue, title: { display: true, text: 'Weight (lbs)' } }, x: { title: { display: true, text: 'Load Status' } } }, plugins: { tooltip: { callbacks: { label: function(context) { var label = context.dataset.label || ''; if (label) { label += ': '; } if (context.parsed.y !== null) { label += context.parsed.y.toFixed(1) + ' lbs'; } return label; } } }, legend: { display: true } } } }); // Add a scatter point for current item weight weightChartInstance.data.datasets.push({ label: 'Current Item Weight (lbs)', data: [totalItemWeight], // Plot value type: 'scatter', borderColor: totalItemWeight <= carryingCapacity ? 'rgba(40, 167, 69, 1)' : // Green if not encumbered totalItemWeight <= lightEncumbrance ? 'rgba(255, 193, 7, 1)' : // Yellow if lightly 'rgba(220, 53, 69, 1)', // Red if heavily backgroundColor: totalItemWeight <= carryingCapacity ? 'rgba(40, 167, 69, 1)' : totalItemWeight <= lightEncumbrance ? 'rgba(255, 193, 7, 1)' : 'rgba(220, 53, 69, 1)', pointRadius: 7, pointHoverRadius: 9, // This scatter point needs to be aligned with the chart's x-axis categories. // By default, it plots against the first category if only one value is provided. // This works for showing the current load relative to the overall scale. }); weightChartInstance.update(); // Update chart with the scatter point } } function resetCalculator() { document.getElementById('strengthScore').value = 10; document.getElementById('carryingCapacityMultiplier').value = 15; document.getElementById('totalItemWeight').value = 50; // Clear error messages document.getElementById('strengthScoreError').textContent = ""; document.getElementById('strengthScoreError').style.display = "none"; document.getElementById('totalItemWeightError').textContent = ""; document.getElementById('totalItemWeightError').style.display = "none"; calculateWeightDnD(); // Recalculate with default values } function copyResults() { var carryingCapacity = document.getElementById('carryingCapacity').textContent; var lightEncumbrance = document.getElementById('lightEncumbrance').textContent; var heavyEncumbrance = document.getElementById('heavyEncumbrance').textContent; var loadPercentage = document.getElementById('loadPercentage').textContent; var strengthScore = document.getElementById('strengthScore').value; var multiplier = document.getElementById('carryingCapacityMultiplier').options[document.getElementById('carryingCapacityMultiplier').selectedIndex].text; var totalItemWeight = document.getElementById('totalItemWeight').value; var resultText = "— DnD Weight Calculation Results —\n\n"; resultText += "Assumptions:\n"; resultText += "- Strength Score: " + strengthScore + "\n"; resultText += "- Carrying Capacity Multiplier: " + multiplier + "\n"; resultText += "- Total Item Weight: " + totalItemWeight + " lbs\n\n"; resultText += "Key Results:\n"; resultText += "- Carrying Capacity: " + carryingCapacity + "\n"; resultText += "- Light Encumbrance Threshold: " + lightEncumbrance + "\n"; resultText += "- Heavy Encumbrance Threshold: " + heavyEncumbrance + "\n"; resultText += "- Current Load Percentage: " + loadPercentage + "\n"; // Using navigator.clipboard for modern browsers, fallback to older method if needed if (navigator.clipboard && navigator.clipboard.writeText) { navigator.clipboard.writeText(resultText).then(function() { var copyMessage = document.getElementById('copyMessage'); copyMessage.style.display = 'block'; setTimeout(function() { copyMessage.style.display = 'none'; }, 3000); }).catch(function(err) { console.error('Could not copy text: ', err); // Fallback or error message }); } else { // Fallback for older browsers (requires user interaction, might not work in all contexts) var textArea = document.createElement("textarea"); textArea.value = resultText; textArea.style.position = "fixed"; // Avoid scrolling to bottom textArea.style.left = "-9999px"; textArea.style.top = "-9999px"; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'Results copied!' : 'Failed to copy!'; console.log('Fallback: ' + msg); var copyMessage = document.getElementById('copyMessage'); copyMessage.textContent = msg; copyMessage.style.display = 'block'; setTimeout(function() { copyMessage.style.display = 'none'; }, 3000); } catch (err) { console.error('Fallback: Oops, unable to copy', err); } document.body.removeChild(textArea); } } // Initialize calculator on page load window.onload = function() { calculateWeightDnD(); // Initialize FAQ toggles var faqQuestions = document.querySelectorAll('.faq-question'); faqQuestions.forEach(function(question) { question.onclick = function() { var answer = this.nextElementSibling; if (answer.style.display === "block") { answer.style.display = "none"; } else { answer.style.display = "block"; } }; }); };

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