Kinematics Equations Calculator

Kinematics Equations Calculator – Solve for Motion :root { –primary-color: #004a99; –success-color: #28a745; –background-color: #f8f9fa; –text-color: #333; –border-color: #ccc; –shadow-color: rgba(0, 0, 0, 0.1); } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: var(–background-color); color: var(–text-color); line-height: 1.6; margin: 0; padding: 0; } .container { max-width: 1000px; margin: 20px auto; padding: 20px; background-color: #fff; border-radius: 8px; box-shadow: 0 4px 15px var(–shadow-color); } header { background-color: var(–primary-color); color: #fff; padding: 20px 0; text-align: center; border-radius: 8px 8px 0 0; margin-bottom: 20px; } header h1 { margin: 0; font-size: 2.5em; } .calculator-section { margin-bottom: 40px; padding: 25px; border: 1px solid var(–border-color); border-radius: 8px; background-color: #fdfdfd; } .calculator-section h2 { color: var(–primary-color); text-align: center; margin-top: 0; margin-bottom: 25px; } .input-group { margin-bottom: 20px; text-align: left; } .input-group label { display: block; margin-bottom: 8px; font-weight: bold; color: var(–primary-color); } .input-group input[type="number"], .input-group select { width: calc(100% – 22px); padding: 10px; border: 1px solid var(–border-color); border-radius: 4px; font-size: 1em; box-sizing: border-box; } .input-group input[type="number"]:focus, .input-group select:focus { border-color: var(–primary-color); outline: none; box-shadow: 0 0 5px rgba(0, 74, 153, 0.3); } .input-group .helper-text { font-size: 0.85em; color: #666; margin-top: 5px; display: block; } .error-message { color: #dc3545; font-size: 0.85em; margin-top: 5px; display: none; /* Hidden by default */ } .error-message.visible { display: block; } .button-group { text-align: center; margin-top: 30px; } button { background-color: var(–primary-color); color: white; border: none; padding: 12px 25px; border-radius: 5px; font-size: 1.1em; cursor: pointer; margin: 0 10px; transition: background-color 0.3s ease; } button:hover { background-color: #003366; } button.reset-button { background-color: #6c757d; } button.reset-button:hover { background-color: #5a6268; } button.copy-button { background-color: var(–success-color); } button.copy-button:hover { background-color: #218838; } #results { margin-top: 30px; padding: 25px; border: 1px solid var(–border-color); border-radius: 8px; background-color: #f0f0f0; text-align: center; } #results h3 { color: var(–primary-color); margin-top: 0; margin-bottom: 20px; } .result-item { margin-bottom: 15px; font-size: 1.1em; } .result-item strong { color: var(–primary-color); } .main-result { font-size: 2em; font-weight: bold; color: var(–success-color); background-color: #e6ffed; padding: 15px; border-radius: 5px; margin-bottom: 20px; display: inline-block; } .formula-explanation { font-size: 0.9em; color: #555; margin-top: 15px; font-style: italic; } table { width: 100%; border-collapse: collapse; margin-top: 20px; margin-bottom: 30px; } th, td { border: 1px solid var(–border-color); padding: 10px; text-align: center; } th { background-color: var(–primary-color); color: white; } caption { font-size: 1.1em; font-weight: bold; color: var(–primary-color); margin-bottom: 10px; text-align: left; } canvas { display: block; margin: 20px auto; border: 1px solid var(–border-color); border-radius: 4px; } .article-section { margin-top: 40px; padding: 25px; border: 1px solid var(–border-color); border-radius: 8px; background-color: #fdfdfd; } .article-section h2, .article-section h3 { color: var(–primary-color); margin-bottom: 15px; } .article-section h2 { text-align: center; margin-top: 0; } .article-section p { margin-bottom: 15px; } .article-section ul, .article-section ol { margin-left: 20px; margin-bottom: 15px; } .article-section li { margin-bottom: 8px; } .faq-item { margin-bottom: 15px; } .faq-item strong { display: block; color: var(–primary-color); margin-bottom: 5px; } .related-links ul { list-style: none; padding: 0; } .related-links li { margin-bottom: 10px; } .related-links a { color: var(–primary-color); text-decoration: none; font-weight: bold; } .related-links a:hover { text-decoration: underline; } .related-links span { font-size: 0.9em; color: #555; display: block; margin-top: 3px; } .highlight { background-color: #fff3cd; padding: 2px 5px; border-radius: 3px; } .formula-variable { font-weight: bold; color: var(–primary-color); }

Kinematics Equations Calculator

Solve for Motion Variables Instantly

Kinematics Calculator

Select the known variables and the variable you want to solve for. Then, input the values for the known variables.

— Select — Initial Velocity (v₀) Final Velocity (v) Acceleration (a) Time (t) Displacement (Δx)
— Select — Initial Velocity (v₀) Final Velocity (v) Acceleration (a) Time (t) Displacement (Δx)
— Select — Initial Velocity (v₀) Final Velocity (v) Acceleration (a) Time (t) Displacement (Δx)
— Select — Initial Velocity (v₀) Final Velocity (v) Acceleration (a) Time (t) Displacement (Δx)

Calculation Results

Kinematics Data Visualization

What is Kinematics?

Kinematics is a fundamental branch of classical mechanics that describes the motion of points, bodies (objects), and systems of bodies (groups of objects) without considering the forces that cause them to move. It focuses purely on the geometry of motion, dealing with concepts like displacement, velocity, acceleration, and time. Essentially, kinematics answers the "how" of motion, not the "why."

Who should use it? Students learning physics, engineers designing systems involving motion (like vehicles or robotics), athletes analyzing performance, and anyone trying to understand or predict how objects move under various conditions will find kinematics essential. It forms the bedrock for understanding more complex dynamics.

Common Misconceptions: A frequent misunderstanding is confusing kinematics with dynamics. While kinematics describes motion, dynamics studies the forces that cause motion. Another misconception is that kinematics only applies to simple, straight-line motion; however, its principles extend to projectile motion and rotational motion with appropriate adaptations.

Kinematics Equations Formula and Mathematical Explanation

The core of kinematics lies in a set of five fundamental equations, often called the "SUVAT" equations (where SUVAT stands for Displacement, Initial Velocity, Final Velocity, Acceleration, and Time). These equations are derived from the definitions of velocity and acceleration, assuming constant acceleration. They allow us to relate these five quantities.

The Five Kinematic Equations (for constant acceleration):

  1. v = v₀ + at
  2. Δx = v₀t + ½at²
  3. v² = v₀² + 2aΔx
  4. Δx = ½(v₀ + v)t
  5. Δx = vt – ½at² (Less commonly used, derived from others)

These equations are incredibly powerful because if you know any three of the five variables (v₀, v, a, t, Δx), you can solve for one of the remaining two, provided the acceleration is constant.

Variable Explanations:

  • v₀ (Initial Velocity): The velocity of an object at the beginning of the time interval being considered.
  • v (Final Velocity): The velocity of an object at the end of the time interval.
  • a (Acceleration): The rate at which the velocity of an object changes over time. Assumed constant for these equations.
  • t (Time): The duration of the motion interval.
  • Δx (Displacement): The change in position of an object. It's a vector quantity, meaning it has both magnitude and direction. Often simplified to distance in one-dimensional motion problems.

Variables Table:

Variable Meaning Unit (SI) Typical Range
v₀ Initial Velocity meters per second (m/s) -∞ to +∞
v Final Velocity meters per second (m/s) -∞ to +∞
a Acceleration meters per second squared (m/s²) -∞ to +∞
t Time seconds (s) ≥ 0
Δx Displacement meters (m) -∞ to +∞

Note: Negative values indicate direction opposite to the chosen positive direction.

Practical Examples (Real-World Use Cases)

Example 1: Car Acceleration

A car starts from rest (v₀ = 0 m/s) and accelerates uniformly at a = 3 m/s² for t = 10 s. What is its final velocity and the distance it covers?

Inputs:

  • Initial Velocity (v₀): 0 m/s
  • Acceleration (a): 3 m/s²
  • Time (t): 10 s

Calculations:

  • To find final velocity (v), we use v = v₀ + at.
    v = 0 + (3 m/s² * 10 s) = 30 m/s
  • To find displacement (Δx), we use Δx = v₀t + ½at².
    Δx = (0 m/s * 10 s) + ½ * (3 m/s²) * (10 s)²
    Δx = 0 + 0.5 * 3 * 100 = 150 m

Interpretation: After 10 seconds, the car reaches a speed of 30 m/s and has traveled 150 meters.

Example 2: Braking Distance

A truck is traveling at v₀ = 25 m/s. The driver applies the brakes, causing a constant deceleration (negative acceleration) of a = -5 m/s². How far does the truck travel before coming to a complete stop (v = 0 m/s)?

Inputs:

  • Initial Velocity (v₀): 25 m/s
  • Final Velocity (v): 0 m/s
  • Acceleration (a): -5 m/s²

Calculations:

  • We need to find the displacement (Δx). The most suitable equation is v² = v₀² + 2aΔx.
    (0 m/s)² = (25 m/s)² + 2 * (-5 m/s²) * Δx
    0 = 625 m²/s² – 10 m/s² * Δx
    10 m/s² * Δx = 625 m²/s²
    Δx = 625 / 10 = 62.5 m

Interpretation: The truck requires 62.5 meters to stop completely after the brakes are applied.

How to Use This Kinematics Equations Calculator

Our Kinematics Equations Calculator is designed for simplicity and accuracy. Follow these steps to solve your physics problems:

  1. Identify Known Variables: Determine which three of the five kinematic variables (Initial Velocity, Final Velocity, Acceleration, Time, Displacement) are given in your problem.
  2. Select Known Variables: In the calculator, use the "Known Variable 1", "Known Variable 2", and "Known Variable 3" dropdown menus to select the variables you know.
  3. Input Values: Enter the numerical values for each of the selected known variables into the corresponding "Value" fields. Ensure you are using consistent units (the calculator defaults to SI units: m/s, m/s², s, m). The helper text below each input will indicate the expected unit.
  4. Choose Variable to Solve For: Select the unknown variable you wish to calculate from the "Solve For" dropdown menu.
  5. View Results: The calculator will automatically compute and display the result in the "Calculation Results" section. This includes the primary calculated value, key intermediate values (if applicable), and the specific formula used.
  6. Interpret Results: Understand the meaning of the calculated value in the context of your physics problem. Pay attention to the units and any negative signs, which indicate direction.
  7. Visualize Data: The generated chart provides a visual representation of the motion, plotting velocity against time. This can help in understanding the motion's characteristics.
  8. Reset or Copy: Use the "Reset" button to clear all fields and start over. Use the "Copy Results" button to copy the calculated values and assumptions to your clipboard for use elsewhere.

Decision-Making Guidance: This calculator is invaluable for quickly checking answers, exploring different scenarios (e.g., "what if acceleration was higher?"), and solidifying your understanding of how different motion variables interact. Always ensure your input values and units are correct for accurate results.

Key Factors That Affect Kinematics Results

While the kinematics equations themselves are straightforward, several real-world factors can influence the applicability and accuracy of their results:

  1. Constant Acceleration Assumption: The core kinematic equations are derived assuming constant acceleration. In reality, acceleration is often variable (e.g., air resistance changing with speed, engine thrust varying). If acceleration is not constant, these equations provide only an approximation or require calculus-based methods for exact solutions.
  2. Air Resistance (Drag): Especially at higher speeds or for objects with large surface areas, air resistance can significantly alter an object's motion. It acts as a force opposing motion, often dependent on velocity, thus making acceleration non-constant. Ignoring drag is a common simplification in introductory physics.
  3. Friction: Similar to air resistance, friction (between surfaces, internal friction) opposes motion and can cause deceleration, making the acceleration non-uniform. This is crucial in analyzing the motion of objects sliding or rolling.
  4. External Forces: The equations describe motion in the absence of net external forces (or with a constant net force leading to constant acceleration). If forces like gravity, thrust, or applied pushes/pulls change during the motion, the acceleration will change, invalidating the simple equations. Understanding Newton's Laws of Motion is key here.
  5. Measurement Accuracy: The accuracy of the calculated results is directly dependent on the precision of the input values. In real-world experiments, initial velocities, times, and distances are measured with instruments that have inherent limitations and potential errors.
  6. Frame of Reference: Kinematic quantities like velocity and displacement are relative to an observer's frame of reference. Choosing an appropriate frame (e.g., the ground, a moving car) is crucial. A change in the frame of reference changes the observed values, although the underlying physics remains consistent.
  7. Relativistic Effects: At speeds approaching the speed of light, classical kinematics breaks down, and Einstein's theory of special relativity must be applied. The equations used here are valid for speeds much less than the speed of light.
  8. Gravitational Variations: While often treated as constant near the Earth's surface (g ≈ 9.8 m/s²), gravitational acceleration does vary slightly with altitude and location. For very precise calculations or motion far from the surface, this variation might need consideration.

Frequently Asked Questions (FAQ)

Q1: What is the difference between speed and velocity?

Velocity is a vector quantity, meaning it has both magnitude (speed) and direction. Speed is just the magnitude of velocity. In one-dimensional motion, we often use positive and negative signs to indicate direction, effectively treating speed as velocity.

Q2: What does it mean if my calculated acceleration is negative?

A negative acceleration typically means the object is decelerating (slowing down) if its velocity is positive, or accelerating in the negative direction if its velocity is negative. It indicates a change in velocity in the direction opposite to the chosen positive direction.

Q3: Can I use these equations if acceleration is not constant?

No, the standard five kinematic equations are derived based on the assumption of constant acceleration. If acceleration varies, you would need to use calculus (integration and differentiation) or numerical methods to solve the problem accurately.

Q4: What units should I use?

The calculator assumes standard SI units: meters (m) for displacement, meters per second (m/s) for velocity, meters per second squared (m/s²) for acceleration, and seconds (s) for time. Ensure your input values are in these units for correct results.

Q5: What if I know displacement and time, but not velocity or acceleration?

You need at least three known variables to solve for one unknown using the standard equations. If you only know displacement and time, you cannot uniquely determine velocity or acceleration without more information (like initial or final velocity).

Q6: How does this relate to projectile motion?

Projectile motion is analyzed by breaking it into independent horizontal (x) and vertical (y) components. The horizontal motion typically has constant velocity (aₓ = 0), while the vertical motion has constant acceleration due to gravity (a = -g). Kinematics equations are applied separately to each component.

Q7: Can displacement be negative?

Yes. Displacement is a vector quantity representing the change in position from the starting point. A negative displacement means the final position is in the negative direction relative to the starting point and the chosen coordinate system.

Q8: What is the difference between displacement and distance traveled?

Distance traveled is the total length of the path covered by an object, regardless of direction. Displacement is the straight-line distance and direction from the initial position to the final position. They are equal only if the object moves in a single direction without reversing.

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// Clear error } } errorElement.classList.toggle('visible', !isValid); return isValid; } function clearErrors() { for (var i = 0; i < errorMessages.length; i++) { var errorElement = document.getElementById(errorMessages[i]); if (errorElement) { errorElement.textContent = ""; errorElement.classList.remove('visible'); } } document.getElementById('results').style.display = 'none'; } function resetCalculator() { document.getElementById('known1').value = ""; document.getElementById('value1').value = ""; document.getElementById('known2').value = ""; document.getElementById('value2').value = ""; document.getElementById('known3').value = ""; document.getElementById('value3').value = ""; document.getElementById('solveFor').value = ""; for (var i = 0; i < knownInputs.length; i++) { updateUnitAndLabel(knownInputs[i], unitSpans[i], null, ""); } updateUnitAndLabel('solveFor', null, document.querySelector('label[for="solveFor"]'), ""); document.getElementById('results').style.display = 'none'; clearErrors(); resetChart(); } function calculateKinematics() { clearErrors(); var resultsDiv = document.getElementById('results'); var mainResultDiv = document.getElementById('mainResult'); var intermediateResultsDiv = document.getElementById('intermediateResults'); var formulaUsedDiv = document.getElementById('formulaUsed'); var assumptionsDiv = document.getElementById('assumptions'); intermediateResultsDiv.innerHTML = ''; // Clear previous intermediate results var knownVars = {}; var inputsValid = true; for (var i = 0; i < knownInputs.length; i++) { var knownSelect = document.getElementById(knownInputs[i]); var valueInput = document.getElementById(valueInputs[i]); var knownType = knownSelect.value; var knownValueStr = valueInput.value.trim(); if (knownType && knownValueStr) { if (!validateInput(valueInputs[i], errorMessages[i * 2 + 1])) { inputsValid = false; } var knownValue = parseFloat(knownValueStr); if (knownType === 'time' && knownValue < 0) { validateInput(valueInputs[i], errorMessages[i * 2 + 1], false); // Re-validate for negative time inputsValid = false; } knownVars[knownType] = knownValue; } else if (knownType || knownValueStr) { // One is present, the other is not if (!knownType) validateInput(knownInputs[i], errorMessages[i * 2]); if (!knownValueStr) validateInput(valueInputs[i], errorMessages[i * 2 + 1]); inputsValid = false; } } var solveFor = document.getElementById('solveFor').value; if (!solveFor) { validateInput('solveFor', 'solveForError'); inputsValid = false; } else { // Check if the solveFor variable is already among the known variables if (knownVars.hasOwnProperty(solveFor)) { var errorElement = document.getElementById('solveForError'); errorElement.textContent = "Cannot solve for a variable that is already known."; errorElement.classList.add('visible'); inputsValid = false; } } if (!inputsValid) { resultsDiv.style.display = 'none'; return; } var result = null; var formula = ""; var intermediate = {}; var assumptionsText = "Assumes constant acceleration."; // Determine which equation to use based on known variables and the one to solve for var knownCount = Object.keys(knownVars).length; if (knownCount v = (2Δx / t) – v₀"; } else if (a !== null && t !== null && dx !== null) { // Need v0 to solve for v using v = dx/t – 0.5at // Or use v = dx/t – 0.5at if v0 is not known but dx, t, a are // This case is tricky, requires v0 to be known or solved first. // Let's assume we need v0 for this. 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formula = "a = (v – v₀) / t"; } else if (v !== null && v0 !== null && dx !== null) { result = (v * v – v0 * v0) / (2 * dx); formula = "a = (v² – v₀²) / (2Δx)"; } else if (t !== null && dx !== null && v0 !== null) { // Δx = v₀t + ½at² => ½at² = Δx – v₀t => a = 2(Δx – v₀t) / t² result = (2 * (dx – v0 * t)) / (t * t); formula = "a = 2(Δx – v₀t) / t²"; } else if (t !== null && dx !== null && v !== null) { // Δx = vt – ½at² => ½at² = vt – Δx => a = 2(vt – Δx) / t² result = (2 * (v * t – dx)) / (t * t); formula = "a = 2(vt – Δx) / t²"; } } else if (solveFor === 'time') { if (v !== null && v0 !== null && a !== null) { if (a === 0) { // Avoid division by zero if (v === v0) { result = 0; // Or infinite if context implies it formula = "t = (v – v₀) / a (a=0, v=v₀ => t=0)"; } else { // Cannot solve if a=0 and v!=v0 result = NaN; formula = "Cannot solve: a=0 and v≠v₀"; } } else { result = (v – v0) / a; formula = "t = (v – v₀) / a"; } } else if (v !== null && v0 !== null && dx !== null) { if (v0 + v === 0) { // Avoid division by zero if (dx === 0) { result = 0; formula = "t = 2Δx / (v₀ + v) (v₀+v=0, Δx=0 => t=0)"; } else { result = NaN; formula = "Cannot solve: v₀+v=0 and Δx≠0"; } } else { result = (2 * dx) / (v0 + v); formula = "t = 2Δx / (v₀ + v)"; } } else if (dx !== null && v0 !== null && a !== null) { // Quadratic equation: ½at² + v₀t – Δx = 0 // t = [-v₀ ± sqrt(v₀² – 4*(½a)*(-Δx))] / (2*(½a)) // t = [-v₀ ± sqrt(v₀² + 2aΔx)] / a var discriminant = v0 * v0 + 2 * a * dx; if (discriminant < 0) { result = NaN; // No real solution formula = "No real solution for time (discriminant = 0 && t2 >= 0) { result = Math.min(t1, t2); // Typically the smaller positive time is relevant formula = "t = [-v₀ ± sqrt(v₀² + 2aΔx)] / a (Quadratic)"; } else if (t1 >= 0) { result = t1; formula = "t = [-v₀ + sqrt(v₀² + 2aΔx)] / a (Quadratic)"; } else if (t2 >= 0) { result = t2; formula = "t = [-v₀ – sqrt(v₀² + 2aΔx)] / a (Quadratic)"; } else { result = NaN; // Both times are negative formula = "No positive real solution for time"; } } } } else if (solveFor === 'displacement') { if (v0 !== null && t !== null && a !== null) { result = v0 * t + 0.5 * a * t * t; formula = "Δx = v₀t + ½at²"; } else if (v !== null && v0 !== null && t !== null) { result = 0.5 * (v0 + v) * t; formula = "Δx = ½(v₀ + v)t"; } else if (v !== null && v0 !== null && a !== null) { result = (v * v – v0 * v0) / (2 * a); formula = "Δx = (v² – v₀²) / (2a)"; } else if (v !== null && a !== null && t !== null) { // Derived from v = vt – 0.5at^2 result = v * t – 0.5 * a * t * t; formula = "Δx = vt – ½at²"; } } if (isNaN(result) || result === null) { mainResultDiv.textContent = "Error"; formulaUsedDiv.textContent = "Could not calculate with the given inputs."; assumptionsDiv.textContent = ""; resultsDiv.style.display = 'block'; updateChart([], [], "Invalid Input"); return; } // Display results mainResultDiv.textContent = result.toFixed(4) + " " + units[solveFor]; formulaUsedDiv.textContent = "Formula Used: " + formula; assumptionsDiv.textContent = assumptionsText; resultsDiv.style.display = 'block'; // Populate intermediate results and chart data var chartLabels = []; var chartData = []; var chartTitle = ""; // Add known variables to intermediate results and chart data var sortedKnownKeys = Object.keys(knownVars).sort(); // Sort for consistent order for (var k = 0; k = 0) timePoints.push(result); // Add a few more points for a smoother curve if needed var maxTime = Math.max(…timePoints); if (maxTime > 0) { for (var pt = 0.1 * maxTime; pt a – b); var velocities = []; for (var i = 0; i a.time – b.time); // Sort data by time chartLabels = chartData.map(d => d.time.toFixed(2)); // Update labels from sorted data chartData = chartData.map(d => d.velocity); // Get just the velocity values for the chart } else { chartTitle = "Motion Variables"; // If we can't plot velocity vs time, just show the calculated value chartData = [result]; chartLabels = [solveFor]; } } // Display intermediate results var intermediateHTML = ""; var sortedIntermediateKeys = Object.keys(intermediate).sort(); for (var i = 0; i < sortedIntermediateKeys.length; i++) { var key = sortedIntermediateKeys[i]; var value = intermediate[key]; if (value !== null && value !== undefined) { intermediateHTML += "
" + labels[key] + ": " + value.toFixed(4) + " " + units[key] + "
"; } } intermediateResultsDiv.innerHTML = intermediateHTML; updateChart(chartLabels, chartData, chartTitle); document.getElementById('chartCaption').textContent = chartTitle; } var kinematicsChart; var chartContext; function updateChart(labels, data, title) { if (!chartContext) { var canvas = document.getElementById('kinematicsChart'); chartContext = canvas.getContext('2d'); } // Clear previous chart instance if it exists if (kinematicsChart) { kinematicsChart.destroy(); } // Prepare data for the chart var chartData = { labels: labels, datasets: [{ label: 'Velocity (m/s)', data: data, // Assuming data is an array of velocities borderColor: 'rgb(75, 192, 192)', tension: 0.1, fill: false, pointRadius: 4, pointBackgroundColor: 'rgb(75, 192, 192)' }] }; // If data is not an array of velocities (e.g., just one value), adjust dataset if (!Array.isArray(data) || data.length === 0 || typeof data[0] !== 'number') { chartData.datasets[0].data = []; // Clear data if invalid format chartData.datasets[0].label = title; // Use title as label if not velocity } kinematicsChart = new Chart(chartContext, { type: 'line', data: chartData, options: { responsive: true, maintainAspectRatio: true, scales: { x: { title: { display: true, text: 'Time (s)' } }, y: { title: { display: true, text: 'Velocity (m/s)' } } }, plugins: { title: { display: true, text: title }, legend: { display: chartData.datasets.length > 0 && chartData.datasets[0].label !== title // Show legend only if label is meaningful } } } }); } function resetChart() { if (chartContext) { chartContext.clearRect(0, 0, chartContext.canvas.width, chartContext.canvas.height); } if (kinematicsChart) { kinematicsChart.destroy(); kinematicsChart = null; } document.getElementById('chartCaption').textContent = ""; } function copyResults() { var mainResult = document.getElementById('mainResult').textContent; var intermediateResults = document.getElementById('intermediateResults').innerText; var formula = document.getElementById('formulaUsed').textContent; var assumptions = document.getElementById('assumptions').textContent; var textToCopy = "Kinematics Calculation Results:\n\n"; textToCopy += mainResult + "\n\n"; textToCopy += "Intermediate Values:\n" + intermediateResults + "\n\n"; textToCopy += formula + "\n"; textToCopy += assumptions + "\n"; navigator.clipboard.writeText(textToCopy).then(function() { // Success feedback (optional) var copyButton = document.querySelector('.copy-button'); var originalText = copyButton.textContent; copyButton.textContent = 'Copied!'; setTimeout(function() { copyButton.textContent = originalText; }, 1500); }).catch(function(err) { console.error('Failed to copy text: ', err); // Error feedback (optional) }); } // Initial setup document.addEventListener('DOMContentLoaded', function() { // Add Chart.js library dynamically var script = document.createElement('script'); script.src = 'https://cdn.jsdelivr.net/npm/chart.js@3.7.0/dist/chart.min.js'; script.onload = function() { console.log('Chart.js loaded'); // Initialize chart context after library is loaded var canvas = document.getElementById('kinematicsChart'); if (canvas) { chartContext = canvas.getContext('2d'); } }; document.head.appendChild(script); // Set initial units and labels updateAvailableSolves(); });

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