Line Graph Calculator

Linear Equation & Line Graph Calculator

Calculation Results

Slope (m):

Y-Intercept (b):

Equation:

X-Intercept:

Line Angle: °

Understanding Line Graphs and Linear Equations

A line graph is a visual representation of the relationship between two variables, typically plotted on a Cartesian coordinate system (X and Y axes). This calculator helps you determine the exact mathematical relationship between any two points and visualizes the resulting straight line.

The Slope-Intercept Form

The most common way to express a linear relationship is the slope-intercept form: y = mx + b.

  • m (Slope): This represents the steepness of the line. It is the "rise over run"—how much y changes for every unit of x.
  • b (Y-Intercept): This is the point where the line crosses the vertical Y-axis (where x = 0).
  • (x, y): These represent any individual coordinate point on the line.

How to Calculate the Slope

To find the slope (m) manually, use the formula:

m = (y₂ – y₁) / (x₂ – x₁)

Once you have the slope, you can find the y-intercept (b) by plugging one of the points into the equation: b = y – mx.

Real-World Examples

Linear equations are used everywhere from physics to business:

  • Economics: Calculating total cost based on a fixed setup fee (intercept) plus a variable cost per unit (slope).
  • Physics: Calculating velocity when position is plotted against time.
  • Construction: Determining the pitch or grade of a roof or ramp.

Frequently Asked Questions

What if the slope is 0?
If the slope is 0, you have a horizontal line. The equation will simply be y = b.

What is an "undefined" slope?
An undefined slope occurs when the line is perfectly vertical (x₁ = x₂). In this case, the denominator in the slope formula becomes zero, which is mathematically impossible to divide by. The equation for a vertical line is x = [value].

function calculateLineGraph() { var x1 = parseFloat(document.getElementById("x1_val").value); var y1 = parseFloat(document.getElementById("y1_val").value); var x2 = parseFloat(document.getElementById("x2_val").value); var y2 = parseFloat(document.getElementById("y2_val").value); var resSection = document.getElementById("results_section"); var resSlope = document.getElementById("res_slope"); var resIntercept = document.getElementById("res_intercept"); var resEquation = document.getElementById("res_equation"); var resXInt = document.getElementById("res_x_intercept"); var resAngle = document.getElementById("res_angle"); if (isNaN(x1) || isNaN(y1) || isNaN(x2) || isNaN(y2)) { alert("Please enter valid numerical coordinates."); return; } resSection.style.display = "block"; // Handle Vertical Line if (x1 === x2) { if (y1 === y2) { resSlope.innerText = "Undefined (Point)"; resIntercept.innerText = "N/A"; resEquation.innerText = "Points are identical"; resXInt.innerText = x1; resAngle.innerText = "N/A"; } else { resSlope.innerText = "Undefined (Vertical)"; resIntercept.innerText = "None"; resEquation.innerText = "x = " + x1.toFixed(2); resXInt.innerText = x1.toFixed(2); resAngle.innerText = "90"; } } else { var m = (y2 – y1) / (x2 – x1); var b = y1 – (m * x1); var xInt = (m !== 0) ? (-b / m) : "None"; var angle = Math.atan(m) * (180 / Math.PI); resSlope.innerText = m.toFixed(4); resIntercept.innerText = b.toFixed(4); var sign = b >= 0 ? " + " : " – "; var absB = Math.abs(b); resEquation.innerText = "y = " + m.toFixed(2) + "x" + sign + absB.toFixed(2); resXInt.innerText = (typeof xInt === 'number') ? xInt.toFixed(4) : xInt; resAngle.innerText = angle.toFixed(2); } drawLine(x1, y1, x2, y2); } function drawLine(x1, y1, x2, y2) { var canvas = document.getElementById("lineCanvas"); var ctx = canvas.getContext("2d"); var w = canvas.width; var h = canvas.height; var padding = 40; // Clear canvas ctx.clearRect(0, 0, w, h); // Draw Grid and Axis ctx.strokeStyle = "#eee"; ctx.lineWidth = 1; for(var i=0; i<=w; i+=40) { ctx.beginPath(); ctx.moveTo(i, 0); ctx.lineTo(i, h); ctx.stroke(); } for(var j=0; j<=h; j+=40) { ctx.beginPath(); ctx.moveTo(0, j); ctx.lineTo(w, j); ctx.stroke(); } // X and Y Axes ctx.strokeStyle = "#333"; ctx.lineWidth = 2; ctx.beginPath(); ctx.moveTo(w/2, 0); ctx.lineTo(w/2, h); ctx.stroke(); // Y ctx.beginPath(); ctx.moveTo(0, h/2); ctx.lineTo(w, h/2); ctx.stroke(); // X // Simple Mapping: Center is 0,0. Range is roughly -10 to 10. var scale = 20; var centerX = w/2; var centerY = h/2; function mapX(val) { return centerX + (val * scale); } function mapY(val) { return centerY – (val * scale); } // Points ctx.fillStyle = "#ff4757"; ctx.beginPath(); ctx.arc(mapX(x1), mapY(y1), 5, 0, Math.PI * 2); ctx.fill(); ctx.beginPath(); ctx.arc(mapX(x2), mapY(y2), 5, 0, Math.PI * 2); ctx.fill(); // Draw Line ctx.strokeStyle = "#0073aa"; ctx.lineWidth = 3; if (x1 === x2) { ctx.beginPath(); ctx.moveTo(mapX(x1), 0); ctx.lineTo(mapX(x1), h); ctx.stroke(); } else { var m = (y2 – y1) / (x2 – x1); var b = y1 – (m * x1); // Find points at edge of canvas var startX = -20; var endX = 20; ctx.beginPath(); ctx.moveTo(mapX(startX), mapY(m * startX + b)); ctx.lineTo(mapX(endX), mapY(m * endX + b)); ctx.stroke(); } } // Initial draw window.onload = function() { calculateLineGraph(); };

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